paint-volume: Zero-sized actors don't have paint volume
If an actor has an allocated dimension equal to 0 then it has no paint volume.
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@ -855,6 +855,10 @@ _clutter_actor_set_default_paint_volume (ClutterActor *self,
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clutter_actor_get_allocation_geometry (self, &geometry);
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/* a zero-sized actor has no paint volume */
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if (geometry.width == 0 || geometry.height == 0)
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return FALSE;
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clutter_paint_volume_set_width (volume, geometry.width);
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clutter_paint_volume_set_height (volume, geometry.height);
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