cogl-texture-2d-sliced: Don't create the slice textures twice
Both of the cogl_texture_2d_sliced_new functions called the slices_create function which creates the underlying GL textures. However this was also called by init_base so the textures would end up being created twice. This would make it leak the GL textures and the arrays which point to them.
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@ -1052,17 +1052,6 @@ _cogl_texture_2d_sliced_new_with_size (unsigned int width,
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return COGL_INVALID_HANDLE;
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}
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if (!_cogl_texture_2d_sliced_slices_create (tex_2ds,
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width,
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height,
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gl_intformat,
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gl_format,
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gl_type))
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{
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_cogl_texture_2d_sliced_free (tex_2ds);
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return COGL_INVALID_HANDLE;
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}
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tex_2ds->auto_mipmap = (flags & COGL_TEXTURE_NO_AUTO_MIPMAP) == 0;
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return _cogl_texture_2d_sliced_handle_new (tex_2ds);
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@ -1121,13 +1110,6 @@ _cogl_texture_2d_sliced_new_from_bitmap (CoglBitmap *bmp,
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internal_format))
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goto error;
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if (!_cogl_texture_2d_sliced_slices_create (tex_2ds,
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width, height,
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gl_intformat,
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gl_format,
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gl_type))
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goto error;
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if (!_cogl_texture_2d_sliced_upload_to_gl (tex_2ds,
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dst_bmp,
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gl_intformat,
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