Merge branch 'master' into cogl-float

The patches have been updated to apply cleanly.

The patches for the g_warnings in clutter-actor.c have been removed
because master now uses CLUTTER_UNITS_FORMAT so they aren't
necessary. The clutter-units.h patch now sets CLUTTER_UNITS_FORMAT to
'f'.
This commit is contained in:
Neil Roberts 2009-01-15 16:38:49 +00:00
commit 4e94500a2a
64 changed files with 1950 additions and 1633 deletions

15
.gitignore vendored
View File

@ -153,6 +153,21 @@ stamp-h1
/tests/conform/test-rectangle-opacity /tests/conform/test-rectangle-opacity
/tests/conform/test-backface-culling /tests/conform/test-backface-culling
/tests/conform/test-binding-pool /tests/conform/test-binding-pool
/tests/conform/test-text-append-some
/tests/conform/test-text-cache
/tests/conform/test-text-cursor
/tests/conform/test-text-delete-chars
/tests/conform/test-text-delete-text
/tests/conform/test-text-empty
/tests/conform/test-text-event
/tests/conform/test-text-get-chars
/tests/conform/test-text-insert
/tests/conform/test-text-password-char
/tests/conform/test-text-prepend-some
/tests/conform/test-text-set-empty
/tests/conform/test-text-set-text
/tests/conform/test-text-utf8-validation
/tests/micro-bench/test-glyph-perf
/tests/micro-bench/test-text /tests/micro-bench/test-text
/tests/tools/disable-npots.sh /tests/tools/disable-npots.sh
/clutter/x11/clutter-x11-enum-types.[ch] /clutter/x11/clutter-x11-enum-types.[ch]

View File

@ -47,6 +47,7 @@ BUILT_SOURCES = $(MARSHALFILES) $(ENUMFILES)
source_h = \ source_h = \
$(srcdir)/clutter-actor.h \ $(srcdir)/clutter-actor.h \
$(srcdir)/clutter-alpha.h \ $(srcdir)/clutter-alpha.h \
$(srcdir)/clutter-animatable.h \
$(srcdir)/clutter-animation.h \ $(srcdir)/clutter-animation.h \
$(srcdir)/clutter-backend.h \ $(srcdir)/clutter-backend.h \
$(srcdir)/clutter-behaviour.h \ $(srcdir)/clutter-behaviour.h \
@ -63,7 +64,6 @@ source_h = \
$(srcdir)/clutter-color.h \ $(srcdir)/clutter-color.h \
$(srcdir)/clutter-container.h \ $(srcdir)/clutter-container.h \
$(srcdir)/clutter-deprecated.h \ $(srcdir)/clutter-deprecated.h \
$(srcdir)/clutter-effect.h \
$(srcdir)/clutter-event.h \ $(srcdir)/clutter-event.h \
$(srcdir)/clutter-feature.h \ $(srcdir)/clutter-feature.h \
$(srcdir)/clutter-fixed.h \ $(srcdir)/clutter-fixed.h \
@ -137,6 +137,7 @@ CLEANFILES = $(STAMPFILES)
source_c = \ source_c = \
clutter-actor.c \ clutter-actor.c \
clutter-alpha.c \ clutter-alpha.c \
clutter-animatable.c \
clutter-animation.c \ clutter-animation.c \
clutter-backend.c \ clutter-backend.c \
clutter-behaviour.c \ clutter-behaviour.c \
@ -153,7 +154,6 @@ source_c = \
clutter-clone-texture.c \ clutter-clone-texture.c \
clutter-color.c \ clutter-color.c \
clutter-container.c \ clutter-container.c \
clutter-effect.c \
clutter-enum-types.c \ clutter-enum-types.c \
clutter-event.c \ clutter-event.c \
clutter-feature.c \ clutter-feature.c \

View File

@ -1013,7 +1013,8 @@ clutter_actor_apply_relative_transform_to_point (ClutterActor *self,
ClutterVertex *vertex) ClutterVertex *vertex)
{ {
ClutterFixed v[4]; ClutterFixed v[4];
ClutterFixed x, y, z, w; ClutterUnit x, y, z, w;
fixed_vertex_t tmp;
g_return_if_fail (CLUTTER_IS_ACTOR (self)); g_return_if_fail (CLUTTER_IS_ACTOR (self));
g_return_if_fail (ancestor == NULL || CLUTTER_IS_ACTOR (ancestor)); g_return_if_fail (ancestor == NULL || CLUTTER_IS_ACTOR (ancestor));
@ -1026,8 +1027,7 @@ clutter_actor_apply_relative_transform_to_point (ClutterActor *self,
w = COGL_FIXED_1; w = COGL_FIXED_1;
/* First we tranform the point using the OpenGL modelview matrix */ /* First we tranform the point using the OpenGL modelview matrix */
clutter_actor_transform_point_relative (self, ancestor, clutter_actor_transform_point_relative (self, ancestor, &x, &y, &z, &w);
&x, &y, &z, &w);
cogl_get_viewport (v); cogl_get_viewport (v);
@ -1035,12 +1035,12 @@ clutter_actor_apply_relative_transform_to_point (ClutterActor *self,
* The w[3] parameter should always be 1.0 here, so we ignore it; otherwise * The w[3] parameter should always be 1.0 here, so we ignore it; otherwise
* we would have to divide the original verts with it. * we would have to divide the original verts with it.
*/ */
vertex->x = tmp.x = COGL_FIXED_MUL (CLUTTER_UNITS_TO_FIXED (x) + COGL_FIXED_0_5, v[2]);
CLUTTER_UNITS_FROM_FIXED (COGL_FIXED_MUL ((x + COGL_FIXED_0_5), v[2])); tmp.y = COGL_FIXED_MUL (COGL_FIXED_0_5 - CLUTTER_UNITS_TO_FIXED (y), v[3]);
vertex->y = tmp.z = COGL_FIXED_MUL (CLUTTER_UNITS_TO_FIXED (z) + COGL_FIXED_0_5, v[2]);
CLUTTER_UNITS_FROM_FIXED (COGL_FIXED_MUL ((COGL_FIXED_0_5 - y), v[3])); tmp.w = 0;
vertex->z =
CLUTTER_UNITS_FROM_FIXED (COGL_FIXED_MUL ((z + COGL_FIXED_0_5), v[2])); fixed_vertex_to_units (&tmp, vertex);
} }
/** /**
@ -1060,6 +1060,7 @@ clutter_actor_apply_transform_to_point (ClutterActor *self,
const ClutterVertex *point, const ClutterVertex *point,
ClutterVertex *vertex) ClutterVertex *vertex)
{ {
ClutterUnit x, y, z, w;
ClutterFixed mtx_p[16]; ClutterFixed mtx_p[16];
ClutterFixed v[4]; ClutterFixed v[4];
fixed_vertex_t tmp = { 0, }; fixed_vertex_t tmp = { 0, };
@ -1068,13 +1069,18 @@ clutter_actor_apply_transform_to_point (ClutterActor *self,
g_return_if_fail (point != NULL); g_return_if_fail (point != NULL);
g_return_if_fail (vertex != NULL); g_return_if_fail (vertex != NULL);
tmp.x = CLUTTER_UNITS_TO_FIXED (vertex->x); x = point->x;
tmp.y = CLUTTER_UNITS_TO_FIXED (vertex->y); y = point->y;
tmp.z = CLUTTER_UNITS_TO_FIXED (vertex->z); z = point->z;
tmp.w = COGL_FIXED_1; w = CLUTTER_UNITS_FROM_INT (1);
/* First we tranform the point using the OpenGL modelview matrix */ /* First we tranform the point using the OpenGL modelview matrix */
clutter_actor_transform_point (self, &tmp.x, &tmp.y, &tmp.z, &tmp.w); clutter_actor_transform_point (self, &x, &y, &z, &w);
tmp.x = CLUTTER_UNITS_TO_FIXED (x);
tmp.y = CLUTTER_UNITS_TO_FIXED (y);
tmp.z = CLUTTER_UNITS_TO_FIXED (z);
tmp.w = CLUTTER_UNITS_TO_FIXED (w);
cogl_get_projection_matrix (mtx_p); cogl_get_projection_matrix (mtx_p);
cogl_get_viewport (v); cogl_get_viewport (v);
@ -3244,8 +3250,9 @@ clutter_actor_get_preferred_width (ClutterActor *self,
if (natural_width < min_width) if (natural_width < min_width)
{ {
g_warning ("Actor of type %s reported a natural width of %d (%d px) " g_warning ("Actor of type %s reported a natural width "
"lower than min width %d (%d px)", "of %" CLUTTER_UNITS_FORMAT " (%d px) lower "
"than min width %" CLUTTER_UNITS_FORMAT " (%d px)",
G_OBJECT_TYPE_NAME (self), G_OBJECT_TYPE_NAME (self),
natural_width, CLUTTER_UNITS_TO_DEVICE (natural_width), natural_width, CLUTTER_UNITS_TO_DEVICE (natural_width),
min_width, CLUTTER_UNITS_TO_DEVICE (min_width)); min_width, CLUTTER_UNITS_TO_DEVICE (min_width));
@ -3314,8 +3321,9 @@ clutter_actor_get_preferred_height (ClutterActor *self,
if (natural_height < min_height) if (natural_height < min_height)
{ {
g_warning ("Actor of type %s reported a natural height of %d " g_warning ("Actor of type %s reported a natural height "
"(%d px) lower than min height %d (%d px)", "of %" CLUTTER_UNITS_FORMAT " (%d px) lower than "
"min height %" CLUTTER_UNITS_FORMAT " (%d px)",
G_OBJECT_TYPE_NAME (self), G_OBJECT_TYPE_NAME (self),
natural_height, CLUTTER_UNITS_TO_DEVICE (natural_height), natural_height, CLUTTER_UNITS_TO_DEVICE (natural_height),
min_height, CLUTTER_UNITS_TO_DEVICE (min_height)); min_height, CLUTTER_UNITS_TO_DEVICE (min_height));

View File

@ -74,10 +74,10 @@ G_BEGIN_DECLS
*/ */
#define CLUTTER_ACTOR_UNSET_FLAGS(a,f) (((ClutterActor*)(a))->flags &= ~(f)) #define CLUTTER_ACTOR_UNSET_FLAGS(a,f) (((ClutterActor*)(a))->flags &= ~(f))
#define CLUTTER_ACTOR_IS_MAPPED(e) (((ClutterActor*)(e))->flags & CLUTTER_ACTOR_MAPPED) #define CLUTTER_ACTOR_IS_MAPPED(e) ((((ClutterActor*)(e))->flags & CLUTTER_ACTOR_MAPPED) != FALSE)
#define CLUTTER_ACTOR_IS_REALIZED(e) (((ClutterActor*)(e))->flags & CLUTTER_ACTOR_REALIZED) #define CLUTTER_ACTOR_IS_REALIZED(e) ((((ClutterActor*)(e))->flags & CLUTTER_ACTOR_REALIZED) != FALSE)
#define CLUTTER_ACTOR_IS_VISIBLE(e) (CLUTTER_ACTOR_IS_MAPPED (e) && CLUTTER_ACTOR_IS_REALIZED (e)) #define CLUTTER_ACTOR_IS_VISIBLE(e) (CLUTTER_ACTOR_IS_MAPPED (e) && CLUTTER_ACTOR_IS_REALIZED (e))
#define CLUTTER_ACTOR_IS_REACTIVE(e) (((ClutterActor*)(e))->flags & CLUTTER_ACTOR_REACTIVE) #define CLUTTER_ACTOR_IS_REACTIVE(e) ((((ClutterActor*)(e))->flags & CLUTTER_ACTOR_REACTIVE) != FALSE)
typedef struct _ClutterActorClass ClutterActorClass; typedef struct _ClutterActorClass ClutterActorClass;
typedef struct _ClutterActorBox ClutterActorBox; typedef struct _ClutterActorBox ClutterActorBox;

View File

@ -0,0 +1,117 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2009 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Author:
* Emmanuele Bassi <ebassi@linux.intel.com>
*/
/**
* SECTION:clutter-animatable
* @short_description: Interface for animatable classes
*
* #ClutterAnimatable is an interface that allows a #GObject class
* to control how a #ClutterAnimation will animate a property.
*
* Each #ClutterAnimatable should implement the animate_property()
* virtual function of the interface to compute the animation state
* between two values of an interval depending on a progress factor,
* expressed as a floating point value.
*
* If a #ClutterAnimatable is animated by a #ClutterAnimation
* instance, the #ClutterAnimation will call
* clutter_animatable_animate_property() passing the name of the
* currently animated property; the initial and final values of
* the animation interval; the progress factor. The #ClutterAnimatable
* implementation should return the computed value for the animated
* property.
*
* #ClutterAnimatable is available since Clutter 1.0
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "clutter-animatable.h"
#include "clutter-debug.h"
#include "clutter-private.h"
GType
clutter_animatable_get_type (void)
{
static GType a_type = 0;
if (G_UNLIKELY (a_type == 0))
a_type = g_type_register_static_simple (G_TYPE_INTERFACE,
I_("ClutterAnimatable"),
sizeof (ClutterAnimatableIface),
NULL, 0, NULL, 0);
return a_type;
}
/**
* clutter_animatable_animate_property:
* @animatable: a #ClutterAnimatable
* @animation: a #ClutterAnimation
* @property_name: the name of the animated property
* @initial_value: the initial value of the animation interval
* @final_value: the final value of the animation interval
* @progress: the progress factor
* @value: return location for the animation value
*
* Calls the animate_property() virtual function for @animatable.
*
* The @initial_value and @final_value #GValue<!-- -->s must contain
* the same type; @value must have been initialized to the same
* type of @initial_value and @final_value.
*
* All implementation of the #ClutterAnimatable interface must
* implement this function.
*
* Since: 1.0
*/
void
clutter_animatable_animate_property (ClutterAnimatable *animatable,
ClutterAnimation *animation,
const gchar *property_name,
const GValue *initial_value,
const GValue *final_value,
gdouble progress,
GValue *value)
{
g_return_if_fail (CLUTTER_IS_ANIMATABLE (animatable));
g_return_if_fail (CLUTTER_IS_ANIMATION (animation));
g_return_if_fail (property_name != NULL);
g_return_if_fail (initial_value != NULL && final_value != NULL);
g_return_if_fail (G_VALUE_TYPE (initial_value) != G_TYPE_INVALID);
g_return_if_fail (G_VALUE_TYPE (final_value) != G_TYPE_INVALID);
g_return_if_fail (value != NULL);
g_return_if_fail (G_VALUE_TYPE (value) == G_VALUE_TYPE (initial_value) &&
G_VALUE_TYPE (value) == G_VALUE_TYPE (final_value));
CLUTTER_ANIMATABLE_GET_IFACE (animatable)->animate_property (animatable,
animation,
property_name,
initial_value,
final_value,
progress,
value);
}

View File

@ -0,0 +1,80 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2009 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Author:
* Emmanuele Bassi <ebassi@linux.intel.com>
*/
#ifndef __CLUTTER_ANIMATABLE_H__
#define __CLUTTER_ANIMATABLE_H__
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <clutter/clutter.h> can be included directly."
#endif
#include <clutter/clutter-animation.h>
G_BEGIN_DECLS
#define CLUTTER_TYPE_ANIMATABLE (clutter_animatable_get_type ())
#define CLUTTER_ANIMATABLE(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_ANIMATABLE, ClutterAnimatable))
#define CLUTTER_IS_ANIMATABLE(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_ANIMATABLE))
#define CLUTTER_ANIMATABLE_GET_IFACE(obj) (G_TYPE_INSTANCE_GET_INTERFACE ((obj), CLUTTER_TYPE_ANIMATABLE, ClutterAnimatableIface))
typedef struct _ClutterAnimatable ClutterAnimatable; /* dummy typedef */
typedef struct _ClutterAnimatableIface ClutterAnimatableIface;
/**
* ClutterAnimatableIface:
* @animate_property: virtual function for animating a property
*
* Base interface for #GObject<!-- -->s that can be animated by a
* a #ClutterAnimation.
*
* Since: 1.0
*/
struct _ClutterAnimatableIface
{
/*< private >*/
GTypeInterface parent_iface;
/*< public >*/
void (* animate_property) (ClutterAnimatable *animatable,
ClutterAnimation *animation,
const gchar *property_name,
const GValue *initial_value,
const GValue *final_value,
gdouble progress,
GValue *value);
};
GType clutter_animatable_get_type (void) G_GNUC_CONST;
void clutter_animatable_animate_property (ClutterAnimatable *animatable,
ClutterAnimation *animation,
const gchar *property_name,
const GValue *initial_value,
const GValue *final_value,
gdouble progress,
GValue *value);
G_END_DECLS
#endif /* __CLUTTER_ANIMATABLE_H__ */

View File

@ -27,12 +27,12 @@
* @short_description: Simple implicit animations * @short_description: Simple implicit animations
* *
* #ClutterAnimation is an object providing simple, implicit animations * #ClutterAnimation is an object providing simple, implicit animations
* for #ClutterActor<!-- -->s. * for #GObject<!-- -->s.
* *
* #ClutterAnimation instances will bind a #GObject property belonging * #ClutterAnimation instances will bind a #GObject property belonging
* to a #ClutterActor to a #ClutterInterval, and will then use a * to a #GObject to a #ClutterInterval, and will then use a #ClutterTimeline
* #ClutterTimeline to interpolate the property between the initial * to interpolate the property between the initial and final values of the
* and final values of the interval. * interval.
* *
* For convenience, it is possible to use the clutter_actor_animate() * For convenience, it is possible to use the clutter_actor_animate()
* function call which will take care of setting up and tearing down * function call which will take care of setting up and tearing down
@ -50,6 +50,7 @@
#include <gobject/gvaluecollector.h> #include <gobject/gvaluecollector.h>
#include "clutter-alpha.h" #include "clutter-alpha.h"
#include "clutter-animatable.h"
#include "clutter-animation.h" #include "clutter-animation.h"
#include "clutter-debug.h" #include "clutter-debug.h"
#include "clutter-enum-types.h" #include "clutter-enum-types.h"
@ -60,7 +61,7 @@ enum
{ {
PROP_0, PROP_0,
PROP_ACTOR, PROP_OBJECT,
PROP_MODE, PROP_MODE,
PROP_DURATION, PROP_DURATION,
PROP_LOOP, PROP_LOOP,
@ -79,7 +80,7 @@ enum
struct _ClutterAnimationPrivate struct _ClutterAnimationPrivate
{ {
ClutterActor *actor; GObject *object;
GHashTable *properties; GHashTable *properties;
@ -96,7 +97,7 @@ struct _ClutterAnimationPrivate
static guint animation_signals[LAST_SIGNAL] = { 0, }; static guint animation_signals[LAST_SIGNAL] = { 0, };
static GQuark quark_actor_animation = 0; static GQuark quark_object_animation = 0;
G_DEFINE_TYPE (ClutterAnimation, clutter_animation, G_TYPE_INITIALLY_UNOWNED); G_DEFINE_TYPE (ClutterAnimation, clutter_animation, G_TYPE_INITIALLY_UNOWNED);
@ -118,16 +119,14 @@ clutter_animation_dispose (GObject *gobject)
{ {
ClutterAnimationPrivate *priv = CLUTTER_ANIMATION (gobject)->priv; ClutterAnimationPrivate *priv = CLUTTER_ANIMATION (gobject)->priv;
if (priv->actor) if (priv->object)
{ {
g_object_weak_unref (G_OBJECT (gobject), g_object_weak_unref (G_OBJECT (gobject),
on_animation_weak_notify, on_animation_weak_notify,
priv->actor); priv->object);
g_object_set_qdata (G_OBJECT (priv->actor), g_object_set_qdata (priv->object, quark_object_animation, NULL);
quark_actor_animation, g_object_unref (priv->object);
NULL); priv->object = NULL;
g_object_unref (priv->actor);
priv->actor = NULL;
} }
if (priv->timeline) if (priv->timeline)
@ -168,8 +167,8 @@ clutter_animation_set_property (GObject *gobject,
switch (prop_id) switch (prop_id)
{ {
case PROP_ACTOR: case PROP_OBJECT:
clutter_animation_set_actor (animation, g_value_get_object (value)); clutter_animation_set_object (animation, g_value_get_object (value));
break; break;
case PROP_MODE: case PROP_MODE:
@ -208,8 +207,8 @@ clutter_animation_get_property (GObject *gobject,
switch (prop_id) switch (prop_id)
{ {
case PROP_ACTOR: case PROP_OBJECT:
g_value_set_object (value, priv->actor); g_value_set_object (value, priv->object);
break; break;
case PROP_MODE: case PROP_MODE:
@ -253,7 +252,7 @@ clutter_animation_class_init (ClutterAnimationClass *klass)
GObjectClass *gobject_class = G_OBJECT_CLASS (klass); GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
GParamSpec *pspec; GParamSpec *pspec;
quark_actor_animation = quark_object_animation =
g_quark_from_static_string ("clutter-actor-animation"); g_quark_from_static_string ("clutter-actor-animation");
g_type_class_add_private (klass, sizeof (ClutterAnimationPrivate)); g_type_class_add_private (klass, sizeof (ClutterAnimationPrivate));
@ -266,18 +265,18 @@ clutter_animation_class_init (ClutterAnimationClass *klass)
gobject_class->finalize = clutter_animation_finalize; gobject_class->finalize = clutter_animation_finalize;
/** /**
* ClutterAnimation:actor: * ClutterAnimation:objct:
* *
* The actor to which the animation applies. * The #GObject to which the animation applies.
* *
* Since: 1.0 * Since: 1.0
*/ */
pspec = g_param_spec_object ("actor", pspec = g_param_spec_object ("object",
"Actor", "Object",
"Actor to which the animation applies", "Object to which the animation applies",
CLUTTER_TYPE_ACTOR, G_TYPE_OBJECT,
CLUTTER_PARAM_READWRITE); CLUTTER_PARAM_READWRITE);
g_object_class_install_property (gobject_class, PROP_ACTOR, pspec); g_object_class_install_property (gobject_class, PROP_OBJECT, pspec);
/** /**
* ClutterAnimation:mode: * ClutterAnimation:mode:
@ -427,7 +426,7 @@ clutter_animation_update_property_internal (ClutterAnimation *animation,
* @property_name: the property to control * @property_name: the property to control
* @interval: a #ClutterInterval * @interval: a #ClutterInterval
* *
* Binds @interval to the @property_name of the #ClutterActor * Binds @interval to the @property_name of the #GObject
* attached to @animation. The #ClutterAnimation will take * attached to @animation. The #ClutterAnimation will take
* ownership of the passed #ClutterInterval. * ownership of the passed #ClutterInterval.
* *
@ -451,10 +450,10 @@ clutter_animation_bind_property (ClutterAnimation *animation,
priv = animation->priv; priv = animation->priv;
if (G_UNLIKELY (!priv->actor)) if (G_UNLIKELY (!priv->object))
{ {
g_warning ("Cannot bind property `%s': the animation has no " g_warning ("Cannot bind property `%s': the animation has no "
"actor set. You need to call clutter_animation_set_actor() " "object set. You need to call clutter_animation_set_object() "
"first to be able to bind a property", "first to be able to bind a property",
property_name); property_name);
return; return;
@ -468,14 +467,14 @@ clutter_animation_bind_property (ClutterAnimation *animation,
return; return;
} }
klass = G_OBJECT_GET_CLASS (priv->actor); klass = G_OBJECT_GET_CLASS (priv->object);
pspec = g_object_class_find_property (klass, property_name); pspec = g_object_class_find_property (klass, property_name);
if (!pspec) if (!pspec)
{ {
g_warning ("Cannot bind property `%s': actors of type `%s' have " g_warning ("Cannot bind property `%s': objects of type `%s' have "
"no such property", "no such property",
property_name, property_name,
g_type_name (G_OBJECT_TYPE (priv->actor))); g_type_name (G_OBJECT_TYPE (priv->object)));
return; return;
} }
@ -592,14 +591,14 @@ clutter_animation_update_property (ClutterAnimation *animation,
return; return;
} }
klass = G_OBJECT_GET_CLASS (priv->actor); klass = G_OBJECT_GET_CLASS (priv->object);
pspec = g_object_class_find_property (klass, property_name); pspec = g_object_class_find_property (klass, property_name);
if (!pspec) if (!pspec)
{ {
g_warning ("Cannot bind property `%s': actors of type `%s' have " g_warning ("Cannot bind property `%s': objects of type `%s' have "
"no such property", "no such property",
property_name, property_name,
g_type_name (G_OBJECT_TYPE (priv->actor))); g_type_name (G_OBJECT_TYPE (priv->object)));
return; return;
} }
@ -664,10 +663,18 @@ on_alpha_notify (GObject *gobject,
ClutterAnimationPrivate *priv = animation->priv; ClutterAnimationPrivate *priv = animation->priv;
GList *properties, *p; GList *properties, *p;
guint32 alpha_value; guint32 alpha_value;
gboolean is_animatable = FALSE;
ClutterAnimatable *animatable = NULL;
alpha_value = clutter_alpha_get_alpha (CLUTTER_ALPHA (gobject)); alpha_value = clutter_alpha_get_alpha (CLUTTER_ALPHA (gobject));
g_object_freeze_notify (G_OBJECT (priv->actor)); if (CLUTTER_IS_ANIMATABLE (priv->object))
{
animatable = CLUTTER_ANIMATABLE (priv->object);
is_animatable = TRUE;
}
g_object_freeze_notify (priv->object);
properties = g_hash_table_get_keys (priv->properties); properties = g_hash_table_get_keys (priv->properties);
for (p = properties; p != NULL; p = p->next) for (p = properties; p != NULL; p = p->next)
@ -683,16 +690,37 @@ on_alpha_notify (GObject *gobject,
g_value_init (&value, clutter_interval_get_value_type (interval)); g_value_init (&value, clutter_interval_get_value_type (interval));
factor = (gdouble) alpha_value / CLUTTER_ALPHA_MAX_ALPHA; factor = (gdouble) alpha_value / CLUTTER_ALPHA_MAX_ALPHA;
clutter_interval_compute_value (interval, factor, &value);
g_object_set_property (G_OBJECT (priv->actor), p_name, &value); if (is_animatable)
{
const GValue *initial, *final;
initial = clutter_interval_peek_initial_value (interval);
final = clutter_interval_peek_final_value (interval);
CLUTTER_NOTE (ANIMATION, "Animatable property `%s'", p_name);
clutter_animatable_animate_property (animatable, animation,
p_name,
initial, final,
factor,
&value);
g_object_set_property (priv->object, p_name, &value);
}
else
{
CLUTTER_NOTE (ANIMATION, "Standard property `%s'", p_name);
if (clutter_interval_compute_value (interval, factor, &value))
g_object_set_property (priv->object, p_name, &value);
}
g_value_unset (&value); g_value_unset (&value);
} }
g_list_free (properties); g_list_free (properties);
g_object_thaw_notify (G_OBJECT (priv->actor)); g_object_thaw_notify (priv->object);
} }
/* /*
@ -709,7 +737,7 @@ on_animation_weak_notify (gpointer data,
clutter_actor_get_gid (CLUTTER_ACTOR (actor)), clutter_actor_get_gid (CLUTTER_ACTOR (actor)),
actor); actor);
g_object_set_qdata (actor, quark_actor_animation, NULL); g_object_set_qdata (actor, quark_object_animation, NULL);
} }
ClutterAnimation * ClutterAnimation *
@ -719,66 +747,64 @@ clutter_animation_new (void)
} }
/** /**
* clutter_animation_set_actor: * clutter_animation_set_object:
* @animation: a #ClutterAnimation * @animation: a #ClutterAnimation
* @actor: a #ClutterActor * @object: a #GObject
* *
* Attaches @animation to @actor. The #ClutterAnimation will take a * Attaches @animation to @object. The #ClutterAnimation will take a
* reference on @actor. * reference on @object.
* *
* Since: 1.0 * Since: 1.0
*/ */
void void
clutter_animation_set_actor (ClutterAnimation *animation, clutter_animation_set_object (ClutterAnimation *animation,
ClutterActor *actor) GObject *object)
{ {
ClutterAnimationPrivate *priv; ClutterAnimationPrivate *priv;
g_return_if_fail (CLUTTER_IS_ANIMATION (animation)); g_return_if_fail (CLUTTER_IS_ANIMATION (animation));
g_return_if_fail (CLUTTER_IS_ACTOR (actor)); g_return_if_fail (G_IS_OBJECT (object));
priv = animation->priv; priv = animation->priv;
g_object_ref (actor); g_object_ref (object);
if (priv->actor) if (priv->object)
{ {
g_object_weak_unref (G_OBJECT (animation), g_object_weak_unref (G_OBJECT (animation),
on_animation_weak_notify, on_animation_weak_notify,
priv->actor); priv->object);
g_object_set_qdata (G_OBJECT (priv->actor), g_object_set_qdata (priv->object, quark_object_animation, NULL);
quark_actor_animation, g_object_unref (priv->object);
NULL);
g_object_unref (priv->actor);
} }
priv->actor = actor; priv->object = object;
g_object_weak_ref (G_OBJECT (animation), g_object_weak_ref (G_OBJECT (animation),
on_animation_weak_notify, on_animation_weak_notify,
priv->actor); priv->object);
g_object_set_qdata (G_OBJECT (priv->actor), g_object_set_qdata (G_OBJECT (priv->object),
quark_actor_animation, quark_object_animation,
animation); animation);
g_object_notify (G_OBJECT (animation), "actor"); g_object_notify (G_OBJECT (animation), "object");
} }
/** /**
* clutter_animation_get_actor: * clutter_animation_get_object:
* @animation: a #ClutterAnimation * @animation: a #ClutterAnimation
* *
* Retrieves the #ClutterActor attached to @animation. * Retrieves the #GObject attached to @animation.
* *
* Return value: a #ClutterActor * Return value: a #GObject
* *
* Since: 1.0 * Since: 1.0
*/ */
ClutterActor * GObject *
clutter_animation_get_actor (ClutterAnimation *animation) clutter_animation_get_object (ClutterAnimation *animation)
{ {
g_return_val_if_fail (CLUTTER_IS_ANIMATION (animation), NULL); g_return_val_if_fail (CLUTTER_IS_ANIMATION (animation), NULL);
return animation->priv->actor; return animation->priv->object;
} }
static inline void static inline void
@ -1125,7 +1151,7 @@ clutter_animation_setup_valist (ClutterAnimation *animation,
GObjectClass *klass; GObjectClass *klass;
const gchar *property_name; const gchar *property_name;
klass = G_OBJECT_GET_CLASS (priv->actor); klass = G_OBJECT_GET_CLASS (priv->object);
property_name = first_property_name; property_name = first_property_name;
while (property_name != NULL) while (property_name != NULL)
@ -1145,10 +1171,10 @@ clutter_animation_setup_valist (ClutterAnimation *animation,
pspec = g_object_class_find_property (klass, property_name); pspec = g_object_class_find_property (klass, property_name);
if (!pspec) if (!pspec)
{ {
g_warning ("Cannot bind property `%s': actors of type `%s' do " g_warning ("Cannot bind property `%s': objects of type `%s' do "
"not have this property", "not have this property",
property_name, property_name,
g_type_name (G_OBJECT_TYPE (priv->actor))); g_type_name (G_OBJECT_TYPE (priv->object)));
break; break;
} }
@ -1178,9 +1204,7 @@ clutter_animation_setup_valist (ClutterAnimation *animation,
GValue initial = { 0, }; GValue initial = { 0, };
g_value_init (&initial, G_PARAM_SPEC_VALUE_TYPE (pspec)); g_value_init (&initial, G_PARAM_SPEC_VALUE_TYPE (pspec));
g_object_get_property (G_OBJECT (priv->actor), g_object_get_property (priv->object, property_name, &initial);
property_name,
&initial);
interval = interval =
clutter_interval_new_with_values (G_PARAM_SPEC_VALUE_TYPE (pspec), clutter_interval_new_with_values (G_PARAM_SPEC_VALUE_TYPE (pspec),
@ -1199,7 +1223,7 @@ clutter_animation_setup_valist (ClutterAnimation *animation,
g_value_unset (&initial); g_value_unset (&initial);
} }
else else
g_object_set_property (G_OBJECT (priv->actor), property_name, &final); g_object_set_property (priv->object, property_name, &final);
g_value_unset (&final); g_value_unset (&final);
@ -1254,7 +1278,7 @@ clutter_actor_animate_with_alpha (ClutterActor *actor,
return NULL; return NULL;
} }
animation = g_object_get_qdata (G_OBJECT (actor), quark_actor_animation); animation = g_object_get_qdata (G_OBJECT (actor), quark_object_animation);
if (G_LIKELY (!animation)) if (G_LIKELY (!animation))
{ {
animation = clutter_animation_new (); animation = clutter_animation_new ();
@ -1265,7 +1289,7 @@ clutter_actor_animate_with_alpha (ClutterActor *actor,
clutter_animation_set_timeline (animation, timeline); clutter_animation_set_timeline (animation, timeline);
clutter_animation_set_alpha (animation, alpha); clutter_animation_set_alpha (animation, alpha);
clutter_animation_set_actor (animation, actor); clutter_animation_set_object (animation, G_OBJECT (actor));
va_start (args, first_property_name); va_start (args, first_property_name);
clutter_animation_setup_valist (animation, first_property_name, args); clutter_animation_setup_valist (animation, first_property_name, args);
@ -1311,7 +1335,7 @@ clutter_actor_animate_with_timeline (ClutterActor *actor,
g_return_val_if_fail (CLUTTER_IS_TIMELINE (timeline), NULL); g_return_val_if_fail (CLUTTER_IS_TIMELINE (timeline), NULL);
g_return_val_if_fail (first_property_name != NULL, NULL); g_return_val_if_fail (first_property_name != NULL, NULL);
animation = g_object_get_qdata (G_OBJECT (actor), quark_actor_animation); animation = g_object_get_qdata (G_OBJECT (actor), quark_object_animation);
if (G_LIKELY (!animation)) if (G_LIKELY (!animation))
{ {
animation = clutter_animation_new (); animation = clutter_animation_new ();
@ -1323,7 +1347,7 @@ clutter_actor_animate_with_timeline (ClutterActor *actor,
clutter_animation_set_timeline (animation, timeline); clutter_animation_set_timeline (animation, timeline);
clutter_animation_set_alpha (animation, NULL); clutter_animation_set_alpha (animation, NULL);
clutter_animation_set_mode (animation, mode); clutter_animation_set_mode (animation, mode);
clutter_animation_set_actor (animation, actor); clutter_animation_set_object (animation, G_OBJECT (actor));
va_start (args, first_property_name); va_start (args, first_property_name);
clutter_animation_setup_valist (animation, first_property_name, args); clutter_animation_setup_valist (animation, first_property_name, args);
@ -1406,7 +1430,7 @@ clutter_actor_animate (ClutterActor *actor,
g_return_val_if_fail (duration > 0, NULL); g_return_val_if_fail (duration > 0, NULL);
g_return_val_if_fail (first_property_name != NULL, NULL); g_return_val_if_fail (first_property_name != NULL, NULL);
animation = g_object_get_qdata (G_OBJECT (actor), quark_actor_animation); animation = g_object_get_qdata (G_OBJECT (actor), quark_object_animation);
if (G_LIKELY (!animation)) if (G_LIKELY (!animation))
{ {
/* if there is no animation already attached to the actor, /* if there is no animation already attached to the actor,
@ -1416,7 +1440,7 @@ clutter_actor_animate (ClutterActor *actor,
animation = clutter_animation_new (); animation = clutter_animation_new ();
clutter_animation_set_timeline (animation, NULL); clutter_animation_set_timeline (animation, NULL);
clutter_animation_set_alpha (animation, NULL); clutter_animation_set_alpha (animation, NULL);
clutter_animation_set_actor (animation, actor); clutter_animation_set_object (animation, G_OBJECT (actor));
CLUTTER_NOTE (ANIMATION, "Created new Animation [%p]", animation); CLUTTER_NOTE (ANIMATION, "Created new Animation [%p]", animation);
} }

View File

@ -97,9 +97,9 @@ GType clutter_animation_get_type (void) G_GNUC_CONST;
ClutterAnimation * clutter_animation_new (void); ClutterAnimation * clutter_animation_new (void);
void clutter_animation_set_actor (ClutterAnimation *animation, void clutter_animation_set_object (ClutterAnimation *animation,
ClutterActor *actor); GObject *object);
ClutterActor * clutter_animation_get_actor (ClutterAnimation *animation); GObject * clutter_animation_get_object (ClutterAnimation *animation);
void clutter_animation_set_mode (ClutterAnimation *animation, void clutter_animation_set_mode (ClutterAnimation *animation,
ClutterAnimationMode mode); ClutterAnimationMode mode);
ClutterAnimationMode clutter_animation_get_mode (ClutterAnimation *animation); ClutterAnimationMode clutter_animation_get_mode (ClutterAnimation *animation);

View File

@ -251,9 +251,6 @@ _clutter_backend_ensure_context (ClutterBackend *backend,
* potential issue of GL calls with no context) * potential issue of GL calls with no context)
*/ */
current_context_stage = stage; current_context_stage = stage;
if (stage)
CLUTTER_SET_PRIVATE_FLAGS (stage, CLUTTER_ACTOR_SYNC_MATRICES);
} }
else else
CLUTTER_NOTE (MULTISTAGE, "Stage is the same"); CLUTTER_NOTE (MULTISTAGE, "Stage is the same");

View File

@ -104,6 +104,10 @@
#include "clutter-marshal.h" #include "clutter-marshal.h"
#include "clutter-private.h" #include "clutter-private.h"
#define CLUTTER_BINDING_POOL_CLASS(k) (G_TYPE_CHECK_CLASS_CAST ((k), CLUTTER_TYPE_BINDING_POOL, ClutterBindingPoolClass))
#define CLUTTER_IS_BINDING_POOL_CLASS(k) (G_TYPE_CHECK_CLASS_TYPE ((k), CLUTTER_TYPE_BINDING_POOL))
#define CLUTTER_BINDING_POOL_GET_CLASS(o) (G_TYPE_INSTANCE_GET_CLASS ((o), CLUTTER_TYPE_BINDING_POOL, ClutterBindingPoolClass))
#define BINDING_MOD_MASK ((CLUTTER_SHIFT_MASK | \ #define BINDING_MOD_MASK ((CLUTTER_SHIFT_MASK | \
CLUTTER_CONTROL_MASK | \ CLUTTER_CONTROL_MASK | \
CLUTTER_MOD1_MASK | \ CLUTTER_MOD1_MASK | \
@ -111,19 +115,27 @@
CLUTTER_HYPER_MASK | \ CLUTTER_HYPER_MASK | \
CLUTTER_META_MASK) | CLUTTER_RELEASE_MASK) CLUTTER_META_MASK) | CLUTTER_RELEASE_MASK)
typedef struct _ClutterBindingEntry ClutterBindingEntry; typedef struct _ClutterBindingPoolClass ClutterBindingPoolClass;
typedef struct _ClutterBindingEntry ClutterBindingEntry;
static GSList *binding_pools = NULL; static GSList *clutter_binding_pools = NULL;
static GQuark key_class_bindings = 0; static GQuark key_class_bindings = 0;
struct _ClutterBindingPool struct _ClutterBindingPool
{ {
GObject parent_instance;
gchar *name; /* interned string, do not free */ gchar *name; /* interned string, do not free */
GSList *entries; GSList *entries;
GHashTable *entries_hash; GHashTable *entries_hash;
}; };
struct _ClutterBindingPoolClass
{
GObjectClass parent_class;
};
struct _ClutterBindingEntry struct _ClutterBindingEntry
{ {
gchar *name; /* interned string, do not free */ gchar *name; /* interned string, do not free */
@ -136,6 +148,15 @@ struct _ClutterBindingEntry
guint is_blocked : 1; guint is_blocked : 1;
}; };
enum
{
PROP_0,
PROP_NAME
};
G_DEFINE_TYPE (ClutterBindingPool, clutter_binding_pool, G_TYPE_OBJECT);
static guint static guint
binding_entry_hash (gconstpointer v) binding_entry_hash (gconstpointer v)
{ {
@ -204,24 +225,112 @@ binding_entry_free (gpointer data)
} }
static void static void
binding_pool_free (gpointer data) clutter_binding_pool_finalize (GObject *gobject)
{ {
if (G_LIKELY (data)) ClutterBindingPool *pool = CLUTTER_BINDING_POOL (gobject);
/* remove from the pools */
clutter_binding_pools = g_slist_remove (clutter_binding_pools, pool);
g_hash_table_destroy (pool->entries_hash);
g_slist_foreach (pool->entries, (GFunc) binding_entry_free, NULL);
g_slist_free (pool->entries);
G_OBJECT_CLASS (clutter_binding_pool_parent_class)->finalize (gobject);
}
static void
clutter_binding_pool_set_property (GObject *gobject,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
{
ClutterBindingPool *pool = CLUTTER_BINDING_POOL (gobject);
switch (prop_id)
{ {
ClutterBindingPool *pool = data; case PROP_NAME:
pool->name = (gchar *) g_intern_string (g_value_get_string (value));
break;
/* remove from the pools */ default:
binding_pools = g_slist_remove (binding_pools, pool); G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
break;
g_hash_table_destroy (pool->entries_hash);
g_slist_foreach (pool->entries, (GFunc) binding_entry_free, NULL);
g_slist_free (pool->entries);
g_slice_free (ClutterBindingPool, pool);
} }
} }
static void
clutter_binding_pool_get_property (GObject *gobject,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
ClutterBindingPool *pool = CLUTTER_BINDING_POOL (gobject);
switch (prop_id)
{
case PROP_NAME:
g_value_set_string (value, pool->name);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
break;
}
}
static void
clutter_binding_pool_constructed (GObject *gobject)
{
ClutterBindingPool *pool = CLUTTER_BINDING_POOL (gobject);
/* bad monkey! bad, bad monkey! */
if (G_UNLIKELY (pool->name == NULL))
g_critical ("No name set for ClutterBindingPool %p", pool);
if (G_OBJECT_CLASS (clutter_binding_pool_parent_class)->constructed)
G_OBJECT_CLASS (clutter_binding_pool_parent_class)->constructed (gobject);
}
static void
clutter_binding_pool_class_init (ClutterBindingPoolClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
GParamSpec *pspec = NULL;
gobject_class->constructed = clutter_binding_pool_constructed;
gobject_class->set_property = clutter_binding_pool_set_property;
gobject_class->get_property = clutter_binding_pool_get_property;
gobject_class->finalize = clutter_binding_pool_finalize;
/**
* ClutterBindingPool:name:
*
* The unique name of the #ClutterBindingPool.
*
* Since: 1.0
*/
pspec = g_param_spec_string ("name",
"Name",
"The unique name of the binding pool",
NULL,
CLUTTER_PARAM_READWRITE |
G_PARAM_CONSTRUCT_ONLY);
g_object_class_install_property (gobject_class, PROP_NAME, pspec);
}
static void
clutter_binding_pool_init (ClutterBindingPool *pool)
{
pool->name = NULL;
pool->entries = NULL;
pool->entries_hash = g_hash_table_new (binding_entry_hash,
binding_entry_compare);
clutter_binding_pools = g_slist_prepend (clutter_binding_pools, pool);
}
/** /**
* clutter_binding_pool_new: * clutter_binding_pool_new:
* @name: the name of the binding pool * @name: the name of the binding pool
@ -232,8 +341,7 @@ binding_pool_free (gpointer data)
* be able to return the correct binding pool. * be able to return the correct binding pool.
* *
* Return value: the newly created binding pool with the given * Return value: the newly created binding pool with the given
* name. The binding pool is owned by Clutter and should not * name. Use g_object_unref() when done.
* be freed directly
* *
* Since: 1.0 * Since: 1.0
*/ */
@ -253,15 +361,7 @@ clutter_binding_pool_new (const gchar *name)
return NULL; return NULL;
} }
pool = g_slice_new (ClutterBindingPool); return g_object_new (CLUTTER_TYPE_BINDING_POOL, "name", name, NULL);
pool->name = (gchar *) g_intern_string (name);
pool->entries = NULL;
pool->entries_hash = g_hash_table_new (binding_entry_hash,
binding_entry_compare);
binding_pools = g_slist_prepend (binding_pools, pool);
return pool;
} }
/** /**
@ -306,7 +406,7 @@ clutter_binding_pool_get_for_class (gpointer klass)
pool = clutter_binding_pool_new (G_OBJECT_CLASS_NAME (klass)); pool = clutter_binding_pool_new (G_OBJECT_CLASS_NAME (klass));
g_dataset_id_set_data_full (klass, key_class_bindings, g_dataset_id_set_data_full (klass, key_class_bindings,
pool, pool,
binding_pool_free); g_object_unref);
return pool; return pool;
} }
@ -328,7 +428,7 @@ clutter_binding_pool_find (const gchar *name)
g_return_val_if_fail (name != NULL, NULL); g_return_val_if_fail (name != NULL, NULL);
for (l = binding_pools; l != NULL; l = l->next) for (l = clutter_binding_pools; l != NULL; l = l->next)
{ {
ClutterBindingPool *pool = l->data; ClutterBindingPool *pool = l->data;

View File

@ -33,6 +33,18 @@
G_BEGIN_DECLS G_BEGIN_DECLS
#define CLUTTER_TYPE_BINDING_POOL (clutter_binding_pool_get_type ())
#define CLUTTER_BINDING_POOL(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_BINDING_POOL, ClutterBindingPool))
#define CLUTTER_IS_BINDING_POOL(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_BINDING_POOL))
/**
* ClutterBindingPool:
*
* Container of key bindings. The #ClutterBindingPool struct is
* private.
*
* Since: 1.0
*/
typedef struct _ClutterBindingPool ClutterBindingPool; typedef struct _ClutterBindingPool ClutterBindingPool;
/** /**
@ -56,6 +68,8 @@ typedef gboolean (* ClutterBindingActionFunc) (GObject *gobject,
guint key_val, guint key_val,
ClutterModifierType modifiers); ClutterModifierType modifiers);
GType clutter_binding_pool_get_type (void) G_GNUC_CONST;
ClutterBindingPool * clutter_binding_pool_new (const gchar *name); ClutterBindingPool * clutter_binding_pool_new (const gchar *name);
ClutterBindingPool * clutter_binding_pool_get_for_class (gpointer klass); ClutterBindingPool * clutter_binding_pool_get_for_class (gpointer klass);
ClutterBindingPool * clutter_binding_pool_find (const gchar *name); ClutterBindingPool * clutter_binding_pool_find (const gchar *name);

View File

@ -49,6 +49,13 @@ typedef struct _ClutterCairoTexture ClutterCairoTexture;
typedef struct _ClutterCairoTextureClass ClutterCairoTextureClass; typedef struct _ClutterCairoTextureClass ClutterCairoTextureClass;
typedef struct _ClutterCairoTexturePrivate ClutterCairoTexturePrivate; typedef struct _ClutterCairoTexturePrivate ClutterCairoTexturePrivate;
/**
* ClutterCairoTexture:
*
* The #ClutterCairoTexture struct contains only private data.
*
* Since: 1.0
*/
struct _ClutterCairoTexture struct _ClutterCairoTexture
{ {
/*< private >*/ /*< private >*/
@ -57,6 +64,13 @@ struct _ClutterCairoTexture
ClutterCairoTexturePrivate *priv; ClutterCairoTexturePrivate *priv;
}; };
/**
* ClutterCairoTextureClass:
*
* The #ClutterCairoTextureClass struct contains only private data.
*
* Since: 1.0
*/
struct _ClutterCairoTextureClass struct _ClutterCairoTextureClass
{ {
/*< private >*/ /*< private >*/

View File

@ -1,848 +0,0 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
* Jorn Baayen <jorn@openedhand.com>
* Emmanuele Bassi <ebassi@openedhand.com>
*
* Copyright (C) 2006 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
/**
* SECTION:clutter-effect
* @short_description: Utility Class for basic visual effects
*
* The #ClutterEffectTemplate class provides a simple API for applying
* pre-defined effects to a single actor. It works as a wrapper around
* the #ClutterBehaviour objects
*
* Since: 0.4
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <math.h>
#include "clutter-alpha.h"
#include "clutter-main.h"
#include "clutter-marshal.h"
#include "clutter-private.h"
#include "clutter-debug.h"
#include "clutter-behaviour-depth.h"
#include "clutter-behaviour-ellipse.h"
#include "clutter-behaviour-opacity.h"
#include "clutter-behaviour-path.h"
#include "clutter-behaviour-rotate.h"
#include "clutter-behaviour-scale.h"
#include "clutter-effect.h"
typedef struct ClutterEffectClosure
{
ClutterActor *actor;
ClutterTimeline *timeline;
ClutterAlpha *alpha;
ClutterBehaviour *behave;
gulong signal_id;
ClutterEffectCompleteFunc completed_func;
gpointer completed_data;
ClutterEffectTemplate *template;
}
ClutterEffectClosure;
G_DEFINE_TYPE (ClutterEffectTemplate, clutter_effect_template, G_TYPE_OBJECT);
#define EFFECT_TEMPLATE_PRIVATE(o) \
(G_TYPE_INSTANCE_GET_PRIVATE ((o), \
CLUTTER_TYPE_EFFECT_TEMPLATE, \
ClutterEffectTemplatePrivate))
struct _ClutterEffectTemplatePrivate
{
ClutterTimeline *timeline;
guint do_clone : 1;
guint dirty : 1;
ClutterAlphaFunc alpha_func;
gpointer alpha_data;
GDestroyNotify alpha_notify;
};
enum
{
PROP_0,
PROP_TIMELINE,
PROP_DO_CLONE
};
static void
clutter_effect_template_finalize (GObject *gobject)
{
ClutterEffectTemplate *template = CLUTTER_EFFECT_TEMPLATE (gobject);
ClutterEffectTemplatePrivate *priv = template->priv;
if (priv->alpha_notify)
{
priv->alpha_notify (priv->alpha_data);
priv->alpha_notify = NULL;
}
priv->alpha_data = NULL;
priv->alpha_func = NULL;
G_OBJECT_CLASS (clutter_effect_template_parent_class)->finalize (gobject);
}
static void
clutter_effect_template_dispose (GObject *object)
{
ClutterEffectTemplate *template;
ClutterEffectTemplatePrivate *priv;
template = CLUTTER_EFFECT_TEMPLATE (object);
priv = template->priv;
if (priv->timeline)
{
g_object_unref (priv->timeline);
priv->timeline = NULL;
}
G_OBJECT_CLASS (clutter_effect_template_parent_class)->dispose (object);
}
static void
clutter_effect_template_set_property (GObject *object,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
{
ClutterEffectTemplate *template;
ClutterEffectTemplatePrivate *priv;
template = CLUTTER_EFFECT_TEMPLATE (object);
priv = template->priv;
switch (prop_id)
{
case PROP_TIMELINE:
priv->timeline = g_value_dup_object (value);
break;
case PROP_DO_CLONE:
clutter_effect_template_set_timeline_clone (template,
g_value_get_boolean (value));
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
clutter_effect_template_get_property (GObject *object,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
ClutterEffectTemplate *template;
ClutterEffectTemplatePrivate *priv;
template = CLUTTER_EFFECT_TEMPLATE (object);
priv = template->priv;
switch (prop_id)
{
case PROP_TIMELINE:
g_value_set_object (value, priv->timeline);
break;
case PROP_DO_CLONE:
g_value_set_boolean (value, priv->do_clone);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
clutter_effect_template_class_init (ClutterEffectTemplateClass *klass)
{
GObjectClass *object_class = G_OBJECT_CLASS (klass);
g_type_class_add_private (klass, sizeof (ClutterEffectTemplatePrivate));
object_class->finalize = clutter_effect_template_finalize;
object_class->dispose = clutter_effect_template_dispose;
object_class->set_property = clutter_effect_template_set_property;
object_class->get_property = clutter_effect_template_get_property;
/**
* ClutterEffectTemplate:timeline:
*
* #ClutterTimeline to be used by the template
*
* Since: 0.4
*/
g_object_class_install_property
(object_class,
PROP_TIMELINE,
g_param_spec_object ("timeline",
"Timeline",
"Timeline to use as a reference for the Template",
CLUTTER_TYPE_TIMELINE,
G_PARAM_CONSTRUCT_ONLY |
CLUTTER_PARAM_READWRITE));
/**
* ClutterEffectTemplate:clone:
*
* Controls if effects should clone or reference the templated timeline
*
* Since: 0.6
*/
g_object_class_install_property
(object_class,
PROP_DO_CLONE,
g_param_spec_boolean ("clone",
"Clone",
"controls if effects should clone or reference the templated timeline",
TRUE,
CLUTTER_PARAM_READWRITE));
}
static void
clutter_effect_template_init (ClutterEffectTemplate *self)
{
self->priv = EFFECT_TEMPLATE_PRIVATE (self);
self->priv->do_clone = TRUE;
self->priv->dirty = TRUE;
}
static void
clutter_effect_template_set_alpha_func (ClutterEffectTemplate *self,
ClutterAlphaFunc alpha_func,
gpointer alpha_data,
GDestroyNotify alpha_notify)
{
ClutterEffectTemplatePrivate *priv;
priv = self->priv;
if (priv->alpha_notify)
{
priv->alpha_notify (priv->alpha_data);
priv->alpha_notify = NULL;
}
priv->alpha_data = alpha_data;
priv->alpha_notify = alpha_notify;
priv->alpha_func = alpha_func;
priv->dirty = FALSE;
}
/**
* clutter_effect_template_set_timeline_clone:
* @template_: A #ClutterEffectTemplate
* @setting: A boolean indicating if effects should clone the timeline.
*
* Sets if effects using this template should make a copy of the
* templates timeline (default) or reference the effects timeline.
*
* Since: 0.6
*/
void
clutter_effect_template_set_timeline_clone (ClutterEffectTemplate *template_,
gboolean setting)
{
g_return_if_fail (CLUTTER_IS_EFFECT_TEMPLATE (template_));
if (template_->priv->do_clone != setting)
{
template_->priv->do_clone = setting;
g_object_notify (G_OBJECT (template_), "clone");
}
}
/**
* clutter_effect_template_get_timeline_clone:
* @template_: A #ClutterEffectTemplate
*
* Gets whether timelines should be cloned when creating a new
* effect or just referenced.
*
* Return value: %TRUE if the templates timeline is to be cloned.
*
* Since: 0.6
*/
gboolean
clutter_effect_template_get_timeline_clone (ClutterEffectTemplate *template_)
{
g_return_val_if_fail (CLUTTER_IS_EFFECT_TEMPLATE (template_), FALSE);
return template_->priv->do_clone;
}
/**
* clutter_effect_template_new:
* @timeline: A #ClutterTimeline for the template (will be cloned)
* @alpha_func: An alpha func to use for the template.
*
* Creates a new #ClutterEffectTemplate, to be used with the effects API.
*
* A #ClutterEffectTemplate binds a timeline and an alpha function and can
* be used as a template for multiple calls of clutter_effect_fade(),
* clutter_effect_move() and clutter_effect_scale().
*
* This API is intended for simple animations involving a single actor;
* for more complex animations, you should see #ClutterBehaviour and the
* derived classes.
*
* Return value: a #ClutterEffectTemplate
*
* Since: 0.4
*/
ClutterEffectTemplate*
clutter_effect_template_new (ClutterTimeline *timeline,
ClutterAlphaFunc alpha_func)
{
ClutterEffectTemplate *retval;
g_return_val_if_fail (CLUTTER_IS_TIMELINE (timeline), NULL);
g_return_val_if_fail (alpha_func != NULL, NULL);
retval = g_object_new (CLUTTER_TYPE_EFFECT_TEMPLATE,
"timeline", timeline,
NULL);
clutter_effect_template_set_alpha_func (retval, alpha_func, NULL, NULL);
return retval;
}
/**
* clutter_effect_template_new_full:
* @timeline: a #ClutterTimeline
* @alpha_func: an alpha function to use for the template
* @user_data: data to be passed to the alpha function, or %NULL
* @notify: function to be called when disposing the alpha function's use
* data, or %NULL
*
* Creates a new #ClutterEffectTemplate, to be used with the effects API.
*
* A #ClutterEffectTemplate binds a timeline and an alpha function and can
* be used as a template for multiple calls of clutter_effect_fade(),
* clutter_effect_move() and clutter_effect_scale().
*
* This API is intended for simple animations involving a single actor;
* for more complex animations, you should see #ClutterBehaviour and the
* derived classes.
*
* This function is intended for language bindings only: if @notify is
* not %NULL it will be called to dispose of @user_data.
*
* Return value: the newly created #ClutterEffectTemplate object
*
* Since: 0.4
*/
ClutterEffectTemplate *
clutter_effect_template_new_full (ClutterTimeline *timeline,
ClutterAlphaFunc alpha_func,
gpointer user_data,
GDestroyNotify notify)
{
ClutterEffectTemplate *retval;
g_return_val_if_fail (CLUTTER_IS_TIMELINE (timeline), NULL);
g_return_val_if_fail (alpha_func != NULL, NULL);
retval = g_object_new (CLUTTER_TYPE_EFFECT_TEMPLATE,
"timeline", timeline,
NULL);
clutter_effect_template_set_alpha_func (retval,
alpha_func,
user_data, notify);
return retval;
}
/**
* clutter_effect_template_new_for_duration:
* @msecs: the duration of the effects, in milliseconds
* @alpha_func: an alpha function to use for the template
*
* Creates a new #ClutterEffectTemplate, to be used with the effects API.
*
* A #ClutterEffectTemplate binds a timeline and an alpha function and can
* be used as a template for multiple calls of clutter_effect_fade(),
* clutter_effect_move() and clutter_effect_scale().
*
* This API is intended for simple animations involving a single actor;
* for more complex animations, you should see #ClutterBehaviour and the
* derived classes.
*
* This function creates a #ClutterTimeline with a duration of @msecs
* milliseconds and transfers ownership of the timeline object to the
* returned #ClutterEffectTemplate.
*
* Return value: the newly created #ClutterEffectTemplate object
*
* Since: 0.6
*/
ClutterEffectTemplate *
clutter_effect_template_new_for_duration (guint msecs,
ClutterAlphaFunc alpha_func)
{
ClutterTimeline *timeline;
ClutterEffectTemplate *retval;
g_return_val_if_fail (msecs > 0, NULL);
g_return_val_if_fail (alpha_func != NULL, NULL);
timeline = clutter_timeline_new_for_duration (msecs);
retval = clutter_effect_template_new (timeline, alpha_func);
/* the effect template takes ownership of the timeline */
g_object_unref (timeline);
return retval;
}
/**
* clutter_effect_template_construct:
* @template_: a #ClutterEffectTemplate
* @timeline: a #ClutterTimeline
* @alpha_func: an alpha function to use for the template
* @user_data: data to be passed to the alpha function, or %NULL
* @notify: function to be called when disposing the alpha function's use
* data, or %NULL
*
* Constructs a #ClutterEffectTemplate, to be used with the effects API.
*
* This function can only be called once after the creation of @template_
* and is only useful for language bindings.
*
* Since: 0.6
*/
void
clutter_effect_template_construct (ClutterEffectTemplate *template_,
ClutterTimeline *timeline,
ClutterAlphaFunc alpha_func,
gpointer user_data,
GDestroyNotify notify)
{
ClutterEffectTemplatePrivate *priv;
g_return_if_fail (CLUTTER_IS_EFFECT_TEMPLATE (template_));
g_return_if_fail (CLUTTER_IS_TIMELINE (timeline));
g_return_if_fail (alpha_func != NULL);
if (!template_->priv->dirty)
return;
priv = template_->priv;
if (priv->timeline)
g_object_unref (priv->timeline);
priv->timeline = g_object_ref (timeline);
clutter_effect_template_set_alpha_func (template_,
alpha_func,
user_data, notify);
}
static void
clutter_effect_closure_destroy (ClutterEffectClosure *c)
{
g_signal_handler_disconnect (c->timeline, c->signal_id);
g_object_unref (c->actor);
g_object_unref (c->template);
g_object_unref (c->behave);
g_object_unref (c->timeline);
g_slice_free (ClutterEffectClosure, c);
}
static ClutterEffectClosure *
clutter_effect_closure_new (ClutterEffectTemplate *template,
ClutterActor *actor,
GCallback complete)
{
ClutterEffectClosure *c;
ClutterEffectTemplatePrivate *priv = EFFECT_TEMPLATE_PRIVATE(template);
c = g_slice_new0(ClutterEffectClosure);
g_object_ref (actor);
g_object_ref (template);
c->template = template;
c->actor = actor;
if (clutter_effect_template_get_timeline_clone (template))
c->timeline = clutter_timeline_clone (priv->timeline);
else
{
c->timeline = priv->timeline;
g_object_ref (priv->timeline);
}
c->alpha = clutter_alpha_new_full (c->timeline,
priv->alpha_func,
priv->alpha_data,
NULL);
c->signal_id =
g_signal_connect (c->timeline, "completed", G_CALLBACK (complete), c);
return c;
}
static void
on_effect_complete (ClutterTimeline *timeline,
gpointer user_data)
{
ClutterEffectClosure *c = (ClutterEffectClosure*)user_data;
if (c->completed_func)
c->completed_func (c->actor, c->completed_data);
clutter_effect_closure_destroy (c);
}
/**
* clutter_effect_fade:
* @template_: A #ClutterEffectTemplate
* @actor: A #ClutterActor to apply the effect to.
* @opacity_end: Final opacity value to apply to actor
* @func: A #ClutterEffectCompleteFunc to call on effect
* completion or %NULL
* @data: Data to pass to supplied #ClutterEffectCompleteFunc
* or %NULL
*
* Simple effect for fading a single #ClutterActor.
*
* Return value: a #ClutterTimeline for the effect. Will be unrefed by
* the effect when completed.
*
* Since: 0.6
*/
ClutterTimeline *
clutter_effect_fade (ClutterEffectTemplate *template_,
ClutterActor *actor,
guint8 opacity_end,
ClutterEffectCompleteFunc func,
gpointer data)
{
ClutterEffectClosure *c;
guint8 opacity_start;
c = clutter_effect_closure_new (template_,
actor,
G_CALLBACK (on_effect_complete));
c->completed_func = func;
c->completed_data = data;
opacity_start = clutter_actor_get_opacity (actor);
c->behave = clutter_behaviour_opacity_new (c->alpha,
opacity_start,
opacity_end);
clutter_behaviour_apply (c->behave, actor);
clutter_timeline_start (c->timeline);
return c->timeline;
}
/**
* clutter_effect_depth:
* @template_: A #ClutterEffectTemplate
* @actor: A #ClutterActor to apply the effect to.
* @depth_end: Final depth value to apply to actor
* @func: A #ClutterEffectCompleteFunc to call on effect
* completion or %NULL
* @data: Data to pass to supplied #ClutterEffectCompleteFunc
* or %NULL
*
* Simple effect for changing the depth of a single #ClutterActor.
*
* Return value: a #ClutterTimeline for the effect. Will be unrefed by
* the effect when completed.
*
* Since: 0.6
*/
ClutterTimeline *
clutter_effect_depth (ClutterEffectTemplate *template_,
ClutterActor *actor,
gint depth_end,
ClutterEffectCompleteFunc func,
gpointer data)
{
ClutterEffectClosure *c;
gint depth_start;
c = clutter_effect_closure_new (template_,
actor,
G_CALLBACK (on_effect_complete));
c->completed_func = func;
c->completed_data = data;
depth_start = clutter_actor_get_depth (actor);
c->behave = clutter_behaviour_depth_new (c->alpha, depth_start, depth_end);
clutter_behaviour_apply (c->behave, actor);
clutter_timeline_start (c->timeline);
return c->timeline;
}
/**
* clutter_effect_move:
* @template_: A #ClutterEffectTemplate
* @actor: A #ClutterActor to apply the effect to.
* @x: X coordinate of the destination
* @y: Y coordinate of the destination
* @func: A #ClutterEffectCompleteFunc to call on effect
* completion or %NULL
* @data: Data to pass to supplied #ClutterEffectCompleteFunc
* or %NULL
*
* Simple effect for moving a single #ClutterActor along to a
* destination point.
*
* Return value: a #ClutterTimeline for the effect. Will be unreferenced by
* the effect when completed.
*
* Since: 0.6
*/
ClutterTimeline *
clutter_effect_move (ClutterEffectTemplate *template_,
ClutterActor *actor,
gint x,
gint y,
ClutterEffectCompleteFunc func,
gpointer data)
{
ClutterEffectClosure *c;
ClutterPath *path;
c = clutter_effect_closure_new (template_,
actor,
G_CALLBACK (on_effect_complete));
c->completed_func = func;
c->completed_data = data;
path = clutter_path_new ();
clutter_path_add_move_to (path,
clutter_actor_get_x (actor),
clutter_actor_get_y (actor));
clutter_path_add_line_to (path, x, y);
c->behave = clutter_behaviour_path_new (c->alpha, path);
clutter_behaviour_apply (c->behave, actor);
clutter_timeline_start (c->timeline);
return c->timeline;
}
/**
* clutter_effect_path:
* @template_: A #ClutterEffectTemplate
* @actor: A #ClutterActor to apply the effect to.
* @knots: An array of #ClutterKnots representing path for the actor
* @n_knots: Number of #ClutterKnots in passed array.
* @func: A #ClutterEffectCompleteFunc to call on effect
* completion or %NULL
* @data: Data to pass to supplied #ClutterEffectCompleteFunc
* or %NULL
*
* Simple effect for moving a single #ClutterActor along a path.
*
* Return value: a #ClutterTimeline for the effect. Will be unreferenced by
* the effect when completed.
*
* Since: 0.6
*/
ClutterTimeline *
clutter_effect_path (ClutterEffectTemplate *template_,
ClutterActor *actor,
const ClutterKnot *knots,
guint n_knots,
ClutterEffectCompleteFunc func,
gpointer data)
{
ClutterEffectClosure *c;
ClutterPath *path;
guint i;
c = clutter_effect_closure_new (template_,
actor,
G_CALLBACK (on_effect_complete));
path = clutter_path_new ();
c->completed_func = func;
c->completed_data = data;
path = clutter_path_new ();
if (n_knots)
{
clutter_actor_set_position (actor, knots[0].x, knots[0].y);
clutter_path_add_move_to (path, knots[0].x, knots[0].y);
for (i = 1; i < n_knots; i++)
clutter_path_add_line_to (path, knots[i].x, knots[i].y);
}
c->behave = clutter_behaviour_path_new (c->alpha, path);
clutter_behaviour_apply (c->behave, actor);
clutter_timeline_start (c->timeline);
return c->timeline;
}
/**
* clutter_effect_scale:
* @template_: A #ClutterEffectTemplate
* @actor: A #ClutterActor to apply the effect to.
* @x_scale_end: Final X axis scale factor to apply to actor
* @y_scale_end: Final Y axis scale factor to apply to actor
* @func: A #ClutterEffectCompleteFunc to call on effect
* completion or NULL
* @data: Data to pass to supplied #ClutterEffectCompleteFunc
* or NULL
*
* Simple effect for scaling a single #ClutterActor.
*
* Return value: a #ClutterTimeline for the effect. Will be unreferenced by
* the effect when completed.
*
* Since: 0.6
*/
ClutterTimeline *
clutter_effect_scale (ClutterEffectTemplate *template_,
ClutterActor *actor,
gdouble x_scale_end,
gdouble y_scale_end,
ClutterEffectCompleteFunc func,
gpointer data)
{
ClutterEffectClosure *c;
gdouble x_scale_start, y_scale_start;
c = clutter_effect_closure_new (template_,
actor,
G_CALLBACK (on_effect_complete));
c->completed_func = func;
c->completed_data = data;
clutter_actor_get_scale (actor, &x_scale_start, &y_scale_start);
c->behave = clutter_behaviour_scale_new (c->alpha,
x_scale_start, y_scale_start,
x_scale_end, y_scale_end);
clutter_behaviour_apply (c->behave, actor);
clutter_timeline_start (c->timeline);
return c->timeline;
}
/**
* clutter_effect_rotate:
* @template_: a #ClutterEffectTemplate
* @actor: a #ClutterActor to apply the effect to.
* @axis: axis of rotation
* @angle: final angle to apply to actor
* @center_x: position on X axis to rotate about.
* @center_y: position on Y axis to rotate about.
* @center_z: position on Z axis to rotate about.
* @direction: a #ClutterRotateDirection for the rotation.
* @func: a #ClutterEffectCompleteFunc to call on effect
* completion or %NULL
* @data: user data to pass to supplied @func or %NULL
*
* Simple effect for rotating a single #ClutterActor.
*
* Return value: a #ClutterTimeline for the effect. Will be unreferenced by
* the effect when completed.
*
* Since: 0.6
*/
ClutterTimeline *
clutter_effect_rotate (ClutterEffectTemplate *template_,
ClutterActor *actor,
ClutterRotateAxis axis,
gdouble angle_end,
gint center_x,
gint center_y,
gint center_z,
ClutterRotateDirection direction,
ClutterEffectCompleteFunc func,
gpointer data)
{
ClutterEffectClosure *c;
gdouble angle_start;
c = clutter_effect_closure_new (template_,
actor,
G_CALLBACK (on_effect_complete));
c->completed_func = func;
c->completed_data = data;
angle_start = clutter_actor_get_rotation (actor, axis, NULL, NULL, NULL);
c->behave = clutter_behaviour_rotate_new (c->alpha,
axis,
direction,
angle_start,
angle_end);
g_object_set (c->behave,
"center-x", center_x,
"center-y", center_y,
"center-z", center_z,
NULL);
clutter_behaviour_apply (c->behave, actor);
clutter_timeline_start (c->timeline);
return c->timeline;
}

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@ -1,162 +0,0 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2006, 2007 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <clutter/clutter.h> can be included directly."
#endif
#ifndef __CLUTTER_EFFECT_H__
#define __CLUTTER_EFFECT_H__
#include <glib-object.h>
#include <clutter/clutter-actor.h>
#include <clutter/clutter-timeline.h>
#include <clutter/clutter-alpha.h>
#include <clutter/clutter-behaviour.h>
G_BEGIN_DECLS
/**
* ClutterEffectCompleteFunc:
* @actor: a #ClutterActor
* @user_data: user data
*
* Callback function invoked when an effect is complete.
*
* Since: 0.4
*/
typedef void (*ClutterEffectCompleteFunc) (ClutterActor *actor,
gpointer user_data);
#define CLUTTER_TYPE_EFFECT_TEMPLATE clutter_effect_template_get_type()
#define CLUTTER_EFFECT_TEMPLATE(obj) \
(G_TYPE_CHECK_INSTANCE_CAST ((obj), \
CLUTTER_TYPE_EFFECT_TEMPLATE, ClutterEffectTemplate))
#define CLUTTER_EFFECT_TEMPLATE_CLASS(klass) \
(G_TYPE_CHECK_CLASS_CAST ((klass), \
CLUTTER_TYPE_EFFECT_TEMPLATE, ClutterEffectTemplateClass))
#define CLUTTER_IS_EFFECT_TEMPLATE(obj) \
(G_TYPE_CHECK_INSTANCE_TYPE ((obj), \
CLUTTER_TYPE_EFFECT_TEMPLATE))
#define CLUTTER_IS_EFFECT_TEMPLATE_CLASS(klass) \
(G_TYPE_CHECK_CLASS_TYPE ((klass), \
CLUTTER_TYPE_EFFECT_TEMPLATE))
#define CLUTTER_EFFECT_TEMPLATE_GET_CLASS(obj) \
(G_TYPE_INSTANCE_GET_CLASS ((obj), \
CLUTTER_TYPE_EFFECT_TEMPLATE, ClutterEffectTemplateClass))
typedef struct _ClutterEffectTemplate ClutterEffectTemplate;
typedef struct _ClutterEffectTemplatePrivate ClutterEffectTemplatePrivate;
typedef struct _ClutterEffectTemplateClass ClutterEffectTemplateClass;
struct _ClutterEffectTemplate
{
/*< private >*/
GObject parent_instance;
ClutterEffectTemplatePrivate *priv;
};
struct _ClutterEffectTemplateClass
{
/*< private >*/
GObjectClass parent_class;
/* padding, for future expansion */
void (*_clutter_reserved1) (void);
void (*_clutter_reserved2) (void);
void (*_clutter_reserved3) (void);
void (*_clutter_reserved4) (void);
};
GType clutter_effect_template_get_type (void) G_GNUC_CONST;
ClutterEffectTemplate *clutter_effect_template_new (ClutterTimeline *timeline,
ClutterAlphaFunc alpha_func);
ClutterEffectTemplate *clutter_effect_template_new_full (ClutterTimeline *timeline,
ClutterAlphaFunc alpha_func,
gpointer user_data,
GDestroyNotify notify);
ClutterEffectTemplate *clutter_effect_template_new_for_duration (guint msecs,
ClutterAlphaFunc alpha_func);
void clutter_effect_template_construct (ClutterEffectTemplate *template_,
ClutterTimeline *timeline,
ClutterAlphaFunc alpha_func,
gpointer user_data,
GDestroyNotify notify);
void clutter_effect_template_set_timeline_clone (ClutterEffectTemplate *template_,
gboolean setting);
gboolean clutter_effect_template_get_timeline_clone (ClutterEffectTemplate *template_);
/*
* Clutter effects
*/
ClutterTimeline *clutter_effect_fade (ClutterEffectTemplate *template_,
ClutterActor *actor,
guint8 opacity_end,
ClutterEffectCompleteFunc func,
gpointer data);
ClutterTimeline *clutter_effect_depth (ClutterEffectTemplate *template_,
ClutterActor *actor,
gint depth_end,
ClutterEffectCompleteFunc func,
gpointer data);
ClutterTimeline *clutter_effect_move (ClutterEffectTemplate *template_,
ClutterActor *actor,
gint x,
gint y,
ClutterEffectCompleteFunc func,
gpointer data);
ClutterTimeline *clutter_effect_path (ClutterEffectTemplate *template_,
ClutterActor *actor,
const ClutterKnot *knots,
guint n_knots,
ClutterEffectCompleteFunc func,
gpointer data);
ClutterTimeline *clutter_effect_scale (ClutterEffectTemplate *template_,
ClutterActor *actor,
gdouble x_scale_end,
gdouble y_scale_end,
ClutterEffectCompleteFunc func,
gpointer data);
ClutterTimeline *clutter_effect_rotate (ClutterEffectTemplate *template_,
ClutterActor *actor,
ClutterRotateAxis axis,
gdouble angle,
gint center_x,
gint center_y,
gint center_z,
ClutterRotateDirection direction,
ClutterEffectCompleteFunc func,
gpointer data);
G_END_DECLS
#endif /* __CLUTTER_EFFECT_H__ */

View File

@ -57,9 +57,18 @@
#include <glib-object.h> #include <glib-object.h>
#include <gobject/gvaluecollector.h> #include <gobject/gvaluecollector.h>
#include "clutter-color.h"
#include "clutter-fixed.h"
#include "clutter-interval.h" #include "clutter-interval.h"
#include "clutter-units.h" #include "clutter-units.h"
#include "clutter-fixed.h"
typedef struct
{
GType value_type;
ClutterProgressFunc func;
} ProgressData;
static GHashTable *progress_funcs = NULL;
enum enum
{ {
@ -171,19 +180,39 @@ clutter_interval_real_validate (ClutterInterval *interval,
return TRUE; return TRUE;
} }
static void static gboolean
clutter_interval_real_compute_value (ClutterInterval *interval, clutter_interval_real_compute_value (ClutterInterval *interval,
gdouble factor, gdouble factor,
GValue *value) GValue *value)
{ {
GValue *initial, *final; GValue *initial, *final;
GType value_type; GType value_type;
gboolean retval = FALSE;
initial = clutter_interval_peek_initial_value (interval); initial = clutter_interval_peek_initial_value (interval);
final = clutter_interval_peek_final_value (interval); final = clutter_interval_peek_final_value (interval);
value_type = clutter_interval_get_value_type (interval); value_type = clutter_interval_get_value_type (interval);
if (G_UNLIKELY (progress_funcs != NULL))
{
ProgressData *p_data;
p_data =
g_hash_table_lookup (progress_funcs, GUINT_TO_POINTER (value_type));
/* if we have a progress function, and that function was
* successful in computing the progress, then we bail out
* as fast as we can
*/
if (p_data != NULL)
{
retval = p_data->func (initial, final, factor, value);
if (retval)
return retval;
}
}
switch (G_TYPE_FUNDAMENTAL (value_type)) switch (G_TYPE_FUNDAMENTAL (value_type))
{ {
case G_TYPE_INT: case G_TYPE_INT:
@ -196,6 +225,8 @@ clutter_interval_real_compute_value (ClutterInterval *interval,
res = (factor * (ib - ia)) + ia; res = (factor * (ib - ia)) + ia;
g_value_set_int (value, res); g_value_set_int (value, res);
retval = TRUE;
} }
break; break;
@ -209,6 +240,8 @@ clutter_interval_real_compute_value (ClutterInterval *interval,
res = (factor * (ib - (gdouble) ia)) + ia; res = (factor * (ib - (gdouble) ia)) + ia;
g_value_set_uint (value, res); g_value_set_uint (value, res);
retval = TRUE;
} }
break; break;
@ -222,6 +255,8 @@ clutter_interval_real_compute_value (ClutterInterval *interval,
res = (factor * (ib - (gdouble) ia)) + ia; res = (factor * (ib - (gdouble) ia)) + ia;
g_value_set_uchar (value, res); g_value_set_uchar (value, res);
retval = TRUE;
} }
break; break;
@ -239,6 +274,8 @@ clutter_interval_real_compute_value (ClutterInterval *interval,
g_value_set_double (value, res); g_value_set_double (value, res);
else else
g_value_set_float (value, res); g_value_set_float (value, res);
retval = TRUE;
} }
break; break;
@ -247,11 +284,35 @@ clutter_interval_real_compute_value (ClutterInterval *interval,
g_value_set_boolean (value, TRUE); g_value_set_boolean (value, TRUE);
else else
g_value_set_boolean (value, FALSE); g_value_set_boolean (value, FALSE);
retval = TRUE;
break;
case G_TYPE_BOXED:
if (value_type == CLUTTER_TYPE_COLOR)
{
const ClutterColor *ia, *ib;
ClutterColor res = { 0, };
ia = clutter_value_get_color (initial);
ib = clutter_value_get_color (final);
res.red = (factor * (ib->red - (gdouble) ia->red)) + ia->red;
res.green = (factor * (ib->green - (gdouble) ia->green)) + ia->green;
res.blue = (factor * (ib->blue - (gdouble) ia->blue)) + ia->blue;
res.alpha = (factor * (ib->alpha - (gdouble) ia->alpha)) + ia->alpha;
clutter_value_set_color (value, &res);
retval = TRUE;
}
break; break;
default: default:
break; break;
} }
return retval;
} }
static void static void
@ -818,19 +879,99 @@ clutter_interval_validate (ClutterInterval *interval,
* Computes the value between the @interval boundaries given the * Computes the value between the @interval boundaries given the
* progress @factor and puts it into @value. * progress @factor and puts it into @value.
* *
* Return value: %TRUE if the operation was successful
*
* Since: 1.0 * Since: 1.0
*/ */
void gboolean
clutter_interval_compute_value (ClutterInterval *interval, clutter_interval_compute_value (ClutterInterval *interval,
gdouble factor, gdouble factor,
GValue *value) GValue *value)
{ {
g_return_if_fail (CLUTTER_IS_INTERVAL (interval)); g_return_val_if_fail (CLUTTER_IS_INTERVAL (interval), FALSE);
g_return_if_fail (value != NULL); g_return_val_if_fail (value != NULL, FALSE);
factor = CLAMP (factor, 0.0, 1.0); factor = CLAMP (factor, 0.0, 1.0);
CLUTTER_INTERVAL_GET_CLASS (interval)->compute_value (interval, return CLUTTER_INTERVAL_GET_CLASS (interval)->compute_value (interval,
factor, factor,
value); value);
}
/**
* clutter_interval_register_progress_func:
* @value_type: a #GType
* @func: a #ClutterProgressFunc, or %NULL to unset a previously
* set progress function
*
* Sets the progress function for a given @value_type, like:
*
* |[
* clutter_interval_register_progress_func (MY_TYPE_FOO,
* my_foo_progress);
* ]|
*
* Whenever a #ClutterInterval instance using the default
* #ClutterInterval::compute_value implementation is set as an
* interval between two #GValue of type @value_type, it will call
* @func to establish the value depending on the given progress,
* for instance:
*
* |[
* static gboolean
* my_int_progress (const GValue *a,
* const GValue *b,
* gdouble progress,
* GValue *retval)
* {
* gint ia = g_value_get_int (a);
* gint ib = g_value_get_int (b);
* gint res = factor * (ib - ia) + ia;
*
* g_value_set_int (retval, res);
*
* return TRUE;
* }
*
* clutter_interval_register_progress_func (G_TYPE_INT, my_int_progress);
* ]|
*
* To unset a previously set progress function of a #GType, pass %NULL
* for @func.
*
* Since: 1.0
*/
void
clutter_interval_register_progress_func (GType value_type,
ClutterProgressFunc func)
{
ProgressData *progress_func;
g_return_if_fail (value_type != G_TYPE_INVALID);
if (G_UNLIKELY (progress_funcs == NULL))
progress_funcs = g_hash_table_new (NULL, NULL);
progress_func =
g_hash_table_lookup (progress_funcs, GUINT_TO_POINTER (value_type));
if (G_UNLIKELY (progress_func))
{
if (func == NULL)
{
g_hash_table_remove (progress_funcs, GUINT_TO_POINTER (value_type));
g_slice_free (ProgressData, progress_func);
}
else
progress_func->func = func;
}
else
{
progress_func = g_slice_new (ProgressData);
progress_func->value_type = value_type;
progress_func->func = func;
g_hash_table_replace (progress_funcs,
GUINT_TO_POINTER (value_type),
progress_func);
}
} }

View File

@ -44,6 +44,34 @@ typedef struct _ClutterInterval ClutterInterval;
typedef struct _ClutterIntervalPrivate ClutterIntervalPrivate; typedef struct _ClutterIntervalPrivate ClutterIntervalPrivate;
typedef struct _ClutterIntervalClass ClutterIntervalClass; typedef struct _ClutterIntervalClass ClutterIntervalClass;
/**
* ClutterProgressFunc:
* @a: the initial value of an interval
* @b: the final value of an interval
* @progress: the progress factor, between 0 and 1
* @retval: the value used to store the progress
*
* Prototype of the progress function used to compute the value
* between the two ends @a and @b of an interval depending on
* the value of @progress.
*
* The #GValue in @retval is already initialized with the same
* type as @a and @b.
*
* This function will be called by #ClutterInterval if the
* type of the values of the interval was registered using
* clutter_interval_register_progress_func().
*
* Return value: %TRUE if the function successfully computed
* the value and stored it inside @retval
*
* Since: 1.0
*/
typedef gboolean (* ClutterProgressFunc) (const GValue *a,
const GValue *b,
gdouble progress,
GValue *retval);
/** /**
* ClutterInterval: * ClutterInterval:
* *
@ -79,7 +107,7 @@ struct _ClutterIntervalClass
/*< public >*/ /*< public >*/
gboolean (* validate) (ClutterInterval *interval, gboolean (* validate) (ClutterInterval *interval,
GParamSpec *pspec); GParamSpec *pspec);
void (* compute_value) (ClutterInterval *interval, gboolean (* compute_value) (ClutterInterval *interval,
gdouble factor, gdouble factor,
GValue *value); GValue *value);
@ -122,10 +150,13 @@ void clutter_interval_get_interval (ClutterInterval *interval,
gboolean clutter_interval_validate (ClutterInterval *interval, gboolean clutter_interval_validate (ClutterInterval *interval,
GParamSpec *pspec); GParamSpec *pspec);
void clutter_interval_compute_value (ClutterInterval *interval, gboolean clutter_interval_compute_value (ClutterInterval *interval,
gdouble factor, gdouble factor,
GValue *value); GValue *value);
void clutter_interval_register_progress_func (GType value_type,
ClutterProgressFunc func);
G_END_DECLS G_END_DECLS
#endif /* __CLUTTER_INTERVAL_H__ */ #endif /* __CLUTTER_INTERVAL_H__ */

View File

@ -115,6 +115,8 @@ enum
UNFULLSCREEN, UNFULLSCREEN,
ACTIVATE, ACTIVATE,
DEACTIVATE, DEACTIVATE,
QUEUE_REDRAW,
LAST_SIGNAL LAST_SIGNAL
}; };
@ -335,6 +337,42 @@ clutter_stage_real_fullscreen (ClutterStage *stage)
clutter_actor_allocate (CLUTTER_ACTOR (stage), &box, FALSE); clutter_actor_allocate (CLUTTER_ACTOR (stage), &box, FALSE);
} }
static gboolean
redraw_update_idle (gpointer user_data)
{
ClutterStage *stage = user_data;
ClutterStagePrivate *priv = stage->priv;
if (priv->update_idle)
{
g_source_remove (priv->update_idle);
priv->update_idle = 0;
}
CLUTTER_NOTE (MULTISTAGE, "redrawing via idle for stage:%p", stage);
clutter_redraw (stage);
return FALSE;
}
static void
clutter_stage_real_queue_redraw (ClutterStage *stage)
{
ClutterStagePrivate *priv = stage->priv;
if (priv->update_idle == 0)
{
CLUTTER_TIMESTAMP (SCHEDULER, "Adding idle source for stage: %p", stage);
/* FIXME: weak_ref self in case we dissapear before paint? */
priv->update_idle =
clutter_threads_add_idle_full (CLUTTER_PRIORITY_REDRAW,
redraw_update_idle,
stage,
NULL);
}
}
static void static void
clutter_stage_set_property (GObject *object, clutter_stage_set_property (GObject *object,
guint prop_id, guint prop_id,
@ -687,8 +725,58 @@ clutter_stage_class_init (ClutterStageClass *klass)
NULL, NULL, NULL, NULL,
clutter_marshal_VOID__VOID, clutter_marshal_VOID__VOID,
G_TYPE_NONE, 0); G_TYPE_NONE, 0);
/**
* ClutterStage::queue-redraw:
* @stage: the stage which was queued for redraw
*
* The ::queue-redraw signal is emitted each time a #ClutterStage
* has been queued for a redraw. You can use this signal to know
* when clutter_stage_queue_redraw() has been called.
*
* Toolkits embedding a #ClutterStage which require a redraw and
* relayout cycle can stop the emission of this signal using the
* GSignal API, redraw the UI and then call clutter_redraw()
* themselves, like:
*
* |[
* static void
* on_redraw_complete (void)
* {
* /&ast; execute the Clutter drawing pipeline &ast;/
* clutter_redraw ();
* }
*
* static void
* on_stage_queue_redraw (ClutterStage *stage)
* {
* /&ast; this prevents the default handler to run &ast;/
* g_signal_stop_emission_by_name (stage, "queue-redraw");
*
* /&ast; queue a redraw with the host toolkit and call
* &ast; a function when the redraw has been completed
* &ast;/
* queue_a_redraw (G_CALLBACK (on_redraw_complete));
* }
* ]|
*
* <note><para>This signal is emitted before the Clutter paint
* pipeline is run. If you want to know when the pipeline has been
* completed you should connect to the ::paint signal on the Stage
* with g_signal_connect_after().</para></note>
*
* Since: 1.0
*/
stage_signals[QUEUE_REDRAW] =
g_signal_new (I_("queue-redraw"),
G_TYPE_FROM_CLASS (gobject_class),
G_SIGNAL_RUN_FIRST,
G_STRUCT_OFFSET (ClutterStageClass, queue_redraw),
NULL, NULL,
clutter_marshal_VOID__VOID,
G_TYPE_NONE, 0);
klass->fullscreen = clutter_stage_real_fullscreen; klass->fullscreen = clutter_stage_real_fullscreen;
klass->queue_redraw = clutter_stage_real_queue_redraw;
g_type_class_add_private (gobject_class, sizeof (ClutterStagePrivate)); g_type_class_add_private (gobject_class, sizeof (ClutterStagePrivate));
} }
@ -1801,22 +1889,29 @@ clutter_stage_ensure_current (ClutterStage *stage)
_clutter_backend_ensure_context (ctx->backend, stage); _clutter_backend_ensure_context (ctx->backend, stage);
} }
static gboolean /**
redraw_update_idle (gpointer user_data) * clutter_stage_ensure_viewport:
* @stage: a #ClutterStage
*
* Ensures that the GL viewport is updated with the current
* stage window size.
*
* This function will queue a redraw of @stage.
*
* This function should not be called by applications; it is used
* when embedding a #ClutterStage into a toolkit with another
* windowing system, like GTK+.
*
* Since: 1.0
*/
void
clutter_stage_ensure_viewport (ClutterStage *stage)
{ {
ClutterStage *stage = user_data; g_return_if_fail (CLUTTER_IS_STAGE (stage));
ClutterStagePrivate *priv = stage->priv;
if (priv->update_idle) CLUTTER_SET_PRIVATE_FLAGS (stage, CLUTTER_ACTOR_SYNC_MATRICES);
{
g_source_remove (priv->update_idle);
priv->update_idle = 0;
}
CLUTTER_NOTE (MULTISTAGE, "redrawing via idle for stage:%p", stage); clutter_stage_queue_redraw (stage);
clutter_redraw (stage);
return FALSE;
} }
/** /**
@ -1835,17 +1930,7 @@ clutter_stage_queue_redraw (ClutterStage *stage)
{ {
g_return_if_fail (CLUTTER_IS_STAGE (stage)); g_return_if_fail (CLUTTER_IS_STAGE (stage));
if (!stage->priv->update_idle) g_signal_emit (stage, stage_signals[QUEUE_REDRAW], 0);
{
CLUTTER_TIMESTAMP (SCHEDULER, "Adding idle source for stage: %p", stage);
/* FIXME: weak_ref self in case we dissapear before paint? */
stage->priv->update_idle =
clutter_threads_add_idle_full (CLUTTER_PRIORITY_REDRAW,
redraw_update_idle,
stage,
NULL);
}
} }
/** /**

View File

@ -106,6 +106,8 @@ struct _ClutterStageClass
void (* activate) (ClutterStage *stage); void (* activate) (ClutterStage *stage);
void (* deactivate) (ClutterStage *stage); void (* deactivate) (ClutterStage *stage);
void (* queue_redraw) (ClutterStage *stage);
/*< private >*/ /*< private >*/
/* padding for future expansion */ /* padding for future expansion */
gpointer _padding_dummy[32]; gpointer _padding_dummy[32];
@ -229,6 +231,7 @@ ClutterActor * clutter_stage_get_key_focus (ClutterStage *stage);
void clutter_stage_ensure_current (ClutterStage *stage); void clutter_stage_ensure_current (ClutterStage *stage);
void clutter_stage_queue_redraw (ClutterStage *stage); void clutter_stage_queue_redraw (ClutterStage *stage);
gboolean clutter_stage_is_default (ClutterStage *stage); gboolean clutter_stage_is_default (ClutterStage *stage);
void clutter_stage_ensure_viewport (ClutterStage *stage);
/* Commodity macro */ /* Commodity macro */
#define clutter_stage_add(stage,actor) G_STMT_START { \ #define clutter_stage_add(stage,actor) G_STMT_START { \

View File

@ -202,31 +202,16 @@ static gint
offset_to_bytes (const gchar *text, offset_to_bytes (const gchar *text,
gint pos) gint pos)
{ {
gchar *c = NULL; const gchar *ptr;
gint i, j, len;
if (pos < 0) if (pos < 0)
return strlen (text); return strlen (text);
c = g_utf8_next_char (text); /* Loop over each character in the string until we either reach the
j = 1; end or the requested position */
len = strlen (text); for (ptr = text; *ptr && pos-- > 0; ptr = g_utf8_next_char (ptr));
for (i = 0; i < len; i++) return ptr - text;
{
if (&text[i] == c)
{
if (j == pos)
break;
else
{
c = g_utf8_next_char (c);
j++;
}
}
}
return i;
} }
#define bytes_to_offset(t,p) (g_utf8_pointer_to_offset ((t), (t) + (p))) #define bytes_to_offset(t,p) (g_utf8_pointer_to_offset ((t), (t) + (p)))
@ -688,11 +673,11 @@ clutter_text_get_property (GObject *gobject,
break; break;
case PROP_POSITION: case PROP_POSITION:
g_value_set_int (value, CLUTTER_FIXED_TO_FLOAT (priv->position)); g_value_set_int (value, priv->position);
break; break;
case PROP_SELECTION_BOUND: case PROP_SELECTION_BOUND:
g_value_set_int (value, CLUTTER_FIXED_TO_FLOAT (priv->selection_bound)); g_value_set_int (value, priv->selection_bound);
break; break;
case PROP_EDITABLE: case PROP_EDITABLE:
@ -719,6 +704,30 @@ clutter_text_get_property (GObject *gobject,
g_value_set_boolean (value, priv->single_line_mode); g_value_set_boolean (value, priv->single_line_mode);
break; break;
case PROP_ELLIPSIZE:
g_value_set_enum (value, priv->ellipsize);
break;
case PROP_LINE_WRAP:
g_value_set_boolean (value, priv->wrap);
break;
case PROP_LINE_WRAP_MODE:
g_value_set_enum (value, priv->wrap_mode);
break;
case PROP_ALIGNMENT:
g_value_set_enum (value, priv->alignment);
break;
case PROP_JUSTIFY:
g_value_set_boolean (value, priv->justify);
break;
case PROP_ATTRIBUTES:
g_value_set_boxed (value, priv->attrs);
break;
default: default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec); G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
} }
@ -993,7 +1002,9 @@ clutter_text_key_press (ClutterActor *actor,
if (key_unichar == '\r') if (key_unichar == '\r')
key_unichar = '\n'; key_unichar = '\n';
if (g_unichar_validate (key_unichar)) if (key_unichar == '\n' ||
(g_unichar_validate (key_unichar) &&
!g_unichar_iscntrl (key_unichar)))
{ {
/* truncate the eventual selection so that the /* truncate the eventual selection so that the
* Unicode character can replace it * Unicode character can replace it
@ -1267,7 +1278,7 @@ clutter_text_real_move_up (ClutterText *self,
PangoLayoutLine *layout_line; PangoLayoutLine *layout_line;
PangoLayout *layout; PangoLayout *layout;
gint line_no; gint line_no;
gint index_; gint index_, trailing;
gint x; gint x;
layout = clutter_text_get_layout (self); layout = clutter_text_get_layout (self);
@ -1287,21 +1298,23 @@ clutter_text_real_move_up (ClutterText *self,
if (priv->x_pos != -1) if (priv->x_pos != -1)
x = priv->x_pos; x = priv->x_pos;
else
priv->x_pos = x;
layout_line = pango_layout_get_line_readonly (layout, line_no); layout_line = pango_layout_get_line_readonly (layout, line_no);
if (!layout_line) if (!layout_line)
return FALSE; return FALSE;
pango_layout_line_x_to_index (layout_line, x, &index_, NULL); pango_layout_line_x_to_index (layout_line, x, &index_, &trailing);
{ {
gint pos = bytes_to_offset (priv->text, index_); gint pos = bytes_to_offset (priv->text, index_);
clutter_text_set_cursor_position (self, pos); clutter_text_set_cursor_position (self, pos + trailing);
} }
/* Store the target x position to avoid drifting left and right when
moving the cursor up and down */
priv->x_pos = x;
if (!(priv->selectable && (modifiers & CLUTTER_SHIFT_MASK))) if (!(priv->selectable && (modifiers & CLUTTER_SHIFT_MASK)))
clutter_text_clear_selection (self); clutter_text_clear_selection (self);
@ -1318,7 +1331,7 @@ clutter_text_real_move_down (ClutterText *self,
PangoLayoutLine *layout_line; PangoLayoutLine *layout_line;
PangoLayout *layout; PangoLayout *layout;
gint line_no; gint line_no;
gint index_; gint index_, trailing;
gint x; gint x;
layout = clutter_text_get_layout (self); layout = clutter_text_get_layout (self);
@ -1334,21 +1347,23 @@ clutter_text_real_move_down (ClutterText *self,
if (priv->x_pos != -1) if (priv->x_pos != -1)
x = priv->x_pos; x = priv->x_pos;
else
priv->x_pos = x;
layout_line = pango_layout_get_line_readonly (layout, line_no + 1); layout_line = pango_layout_get_line_readonly (layout, line_no + 1);
if (!layout_line) if (!layout_line)
return FALSE; return FALSE;
pango_layout_line_x_to_index (layout_line, x, &index_, NULL); pango_layout_line_x_to_index (layout_line, x, &index_, &trailing);
{ {
gint pos = bytes_to_offset (priv->text, index_); gint pos = bytes_to_offset (priv->text, index_);
clutter_text_set_cursor_position (self, pos); clutter_text_set_cursor_position (self, pos + trailing);
} }
/* Store the target x position to avoid drifting left and right when
moving the cursor up and down */
priv->x_pos = x;
if (!(priv->selectable && (modifiers & CLUTTER_SHIFT_MASK))) if (!(priv->selectable && (modifiers & CLUTTER_SHIFT_MASK)))
clutter_text_clear_selection (self); clutter_text_clear_selection (self);
@ -3290,6 +3305,10 @@ clutter_text_set_cursor_position (ClutterText *self,
else else
priv->position = position; priv->position = position;
/* Forget the target x position so that it will be recalculated next
time the cursor is moved up or down */
priv->x_pos = -1;
if (CLUTTER_ACTOR_IS_VISIBLE (self)) if (CLUTTER_ACTOR_IS_VISIBLE (self))
clutter_actor_queue_redraw (CLUTTER_ACTOR (self)); clutter_actor_queue_redraw (CLUTTER_ACTOR (self));
} }

View File

@ -96,6 +96,13 @@ struct _ClutterTexturePrivate
guint repeat_y : 1; guint repeat_y : 1;
guint in_dispose : 1; guint in_dispose : 1;
guint keep_aspect_ratio : 1; guint keep_aspect_ratio : 1;
guint load_async : 1;
GThread *load_thread;
guint load_idle;
gchar *load_filename;
CoglBitmap *load_bitmap;
GError *load_error;
}; };
enum enum
@ -110,13 +117,17 @@ enum
PROP_FILTER_QUALITY, PROP_FILTER_QUALITY,
PROP_COGL_TEXTURE, PROP_COGL_TEXTURE,
PROP_FILENAME, PROP_FILENAME,
PROP_KEEP_ASPECT_RATIO PROP_KEEP_ASPECT_RATIO,
PROP_LOAD_ASYNC
}; };
enum enum
{ {
SIZE_CHANGE, SIZE_CHANGE,
PIXBUF_CHANGE, PIXBUF_CHANGE,
LOAD_SUCCESS,
LOAD_FINISHED,
LAST_SIGNAL LAST_SIGNAL
}; };
@ -252,8 +263,8 @@ clutter_texture_realize (ClutterActor *actor)
if (priv->texture != COGL_INVALID_HANDLE) if (priv->texture != COGL_INVALID_HANDLE)
cogl_texture_unref (priv->texture); cogl_texture_unref (priv->texture);
priv->texture priv->texture =
= cogl_texture_new_with_size cogl_texture_new_with_size
(priv->width, (priv->width,
priv->height, priv->height,
priv->no_slice ? -1 : priv->max_tile_waste, priv->no_slice ? -1 : priv->max_tile_waste,
@ -601,6 +612,45 @@ clutter_texture_paint (ClutterActor *self)
0, 0, t_w, t_h); 0, 0, t_w, t_h);
} }
/*
* clutter_texture_async_load_cancel:
* @texture: a #ClutterTexture
*
* Cancels an asynchronous loading operation, whether done
* with threads enabled or just using the main loop
*/
static void
clutter_texture_async_load_cancel (ClutterTexture *texture)
{
ClutterTexturePrivate *priv = texture->priv;
if (priv->load_thread)
{
g_thread_join (priv->load_thread);
priv->load_thread = NULL;
}
if (priv->load_idle)
{
g_source_remove (priv->load_idle);
priv->load_idle = 0;
}
if (priv->load_error)
{
g_error_free (priv->load_error);
priv->load_error = NULL;
}
if (priv->load_bitmap)
{
cogl_bitmap_free (priv->load_bitmap);
priv->load_bitmap = NULL;
}
g_free (priv->load_filename);
}
static void static void
clutter_texture_dispose (GObject *object) clutter_texture_dispose (GObject *object)
{ {
@ -626,6 +676,8 @@ clutter_texture_dispose (GObject *object)
priv->local_data = NULL; priv->local_data = NULL;
} }
clutter_texture_async_load_cancel (texture);
G_OBJECT_CLASS (clutter_texture_parent_class)->dispose (object); G_OBJECT_CLASS (clutter_texture_parent_class)->dispose (object);
} }
@ -686,6 +738,9 @@ clutter_texture_set_property (GObject *object,
case PROP_KEEP_ASPECT_RATIO: case PROP_KEEP_ASPECT_RATIO:
priv->keep_aspect_ratio = g_value_get_boolean (value); priv->keep_aspect_ratio = g_value_get_boolean (value);
break; break;
case PROP_LOAD_ASYNC:
priv->load_async = g_value_get_boolean (value);
break;
default: default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec); G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break; break;
@ -736,6 +791,9 @@ clutter_texture_get_property (GObject *object,
case PROP_KEEP_ASPECT_RATIO: case PROP_KEEP_ASPECT_RATIO:
g_value_set_boolean (value, priv->keep_aspect_ratio); g_value_set_boolean (value, priv->keep_aspect_ratio);
break; break;
case PROP_LOAD_ASYNC:
g_value_set_boolean (value, priv->load_async);
break;
default: default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec); G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break; break;
@ -861,6 +919,29 @@ clutter_texture_class_init (ClutterTextureClass *klass)
FALSE, FALSE,
CLUTTER_PARAM_READWRITE)); CLUTTER_PARAM_READWRITE));
/**
* ClutterTexture:load-async:
*
* Tries to load a texture from a filename by using a local thread
* to perform the read operations. Threading is only enabled if
* g_thread_init() has been called prior to clutter_init(), otherwise
* #ClutterTexture will use the main loop to load the image.
*
* The upload of the texture data on the GL pipeline is not
* asynchronous, as it must be performed from within the same
* thread that called clutter_main().
*
* Since: 1.0
*/
g_object_class_install_property
(gobject_class, PROP_LOAD_ASYNC,
g_param_spec_boolean ("load-async",
"Load asynchronously",
"Load files inside a thread to avoid blocking when "
"loading images.",
FALSE,
CLUTTER_PARAM_READWRITE));
/** /**
* ClutterTexture::size-change: * ClutterTexture::size-change:
* @texture: the texture which received the signal * @texture: the texture which received the signal
@ -896,6 +977,27 @@ clutter_texture_class_init (ClutterTextureClass *klass)
g_cclosure_marshal_VOID__VOID, g_cclosure_marshal_VOID__VOID,
G_TYPE_NONE, G_TYPE_NONE,
0); 0);
/**
* ClutterTexture::load-finished:
* @texture: the texture which received the signal
* @error: A set error, or %NULL
*
* The ::load-finished signal is emitted when a texture load has
* completed. If there was an error during loading, @error will
* be set, otherwise it will be %NULL
*
* Since: 1.0
*/
texture_signals[LOAD_FINISHED] =
g_signal_new (I_("load-finished"),
G_TYPE_FROM_CLASS (gobject_class),
G_SIGNAL_RUN_LAST,
G_STRUCT_OFFSET (ClutterTextureClass, load_finished),
NULL, NULL,
g_cclosure_marshal_VOID__POINTER,
G_TYPE_NONE,
1,
G_TYPE_POINTER);
} }
static ClutterScriptableIface *parent_scriptable_iface = NULL; static ClutterScriptableIface *parent_scriptable_iface = NULL;
@ -1168,6 +1270,8 @@ clutter_texture_set_from_data (ClutterTexture *texture,
cogl_texture_unref (new_texture); cogl_texture_unref (new_texture);
g_signal_emit (texture, texture_signals[LOAD_FINISHED], 0, error);
return TRUE; return TRUE;
} }
@ -1262,14 +1366,14 @@ clutter_texture_set_from_rgb_data (ClutterTexture *texture,
* Return value: %TRUE if the texture was successfully updated * Return value: %TRUE if the texture was successfully updated
* *
* Since: 0.4 * Since: 0.4
**/ */
gboolean gboolean
clutter_texture_set_from_yuv_data (ClutterTexture *texture, clutter_texture_set_from_yuv_data (ClutterTexture *texture,
const guchar *data, const guchar *data,
gint width, gint width,
gint height, gint height,
ClutterTextureFlags flags, ClutterTextureFlags flags,
GError **error) GError **error)
{ {
ClutterTexturePrivate *priv; ClutterTexturePrivate *priv;
@ -1301,6 +1405,188 @@ clutter_texture_set_from_yuv_data (ClutterTexture *texture,
error); error);
} }
/*
* clutter_texture_async_load_complete:
* @self: a #ClutterTexture
* @error: load error
*
* If @error is %NULL, loads the #CoglBitmap into a #CoglTexture.
*
* This function emits the ::load-finished signal on @self.
*/
static void
clutter_texture_async_load_complete (ClutterTexture *self,
const GError *error)
{
ClutterTexturePrivate *priv = self->priv;
CoglHandle handle;
gboolean enable_mipmap = FALSE;
gint waste = -1;
if (error == NULL)
{
if (priv->no_slice)
waste = priv->max_tile_waste;
if (priv->filter_quality == CLUTTER_TEXTURE_QUALITY_HIGH)
enable_mipmap = TRUE;
handle = cogl_texture_new_from_bitmap (priv->load_bitmap,
waste, enable_mipmap,
COGL_PIXEL_FORMAT_ANY);
clutter_texture_set_cogl_texture (self, handle);
cogl_texture_unref (handle);
cogl_bitmap_free (priv->load_bitmap);
priv->load_bitmap = NULL;
}
g_signal_emit (self, texture_signals[LOAD_FINISHED], 0, error);
clutter_actor_queue_relayout (CLUTTER_ACTOR (self));
}
static gboolean
clutter_texture_thread_cb (gpointer data)
{
ClutterTexture *self = data;
ClutterTexturePrivate *priv = self->priv;
priv->load_idle = 0;
if (priv->load_thread)
{
g_thread_join (priv->load_thread);
priv->load_thread = NULL;
}
else
return FALSE;
clutter_texture_async_load_complete (self, priv->load_error);
if (priv->load_error)
{
g_error_free (priv->load_error);
priv->load_error = NULL;
}
return FALSE;
}
static gpointer
clutter_texture_thread_func (gpointer data)
{
ClutterTexture *self = data;
ClutterTexturePrivate *priv = self->priv;
/* Try loading with imaging backend */
priv->load_bitmap = cogl_bitmap_new_from_file (priv->load_filename,
&priv->load_error);
g_free (priv->load_filename);
priv->load_filename = NULL;
/* make sure we load the image in the main thread, where we
* hold the main Clutter lock
*/
priv->load_idle =
clutter_threads_add_idle (clutter_texture_thread_cb, self);
return NULL;
}
static gboolean
clutter_texture_idle_func (gpointer data)
{
ClutterTexture *self = data;
ClutterTexturePrivate *priv = self->priv;
GError *internal_error;
internal_error = NULL;
priv->load_bitmap = cogl_bitmap_new_from_file (priv->load_filename,
&internal_error);
clutter_texture_async_load_complete (self, internal_error);
g_free (priv->load_filename);
priv->load_filename = NULL;
if (internal_error)
g_error_free (internal_error);
return FALSE;
}
/*
* clutter_texture_async_load:
* @self: a #ClutterTexture
* @error: return location for a #GError
*
* Starts an asynchronous load of the file name stored inside
* the load_filename private member.
*
* If threading is enabled we use a GThread to perform the actual
* I/O; if threading is not enabled, we use an idle GSource.
*
* The I/O is the only bit done in a thread -- uploading the
* texture data to the GL pipeline must be done from within the
* same thread that called clutter_main(). Threaded upload should
* be part of the GL implementation.
*
* This function will block until we get a size from the file
* so that we can effectively get the size the texture actor after
* clutter_texture_set_from_file().
*
* Return value: %TRUE if the asynchronous loading was successfully
* initiated, %FALSE otherwise
*/
static gboolean
clutter_texture_async_load (ClutterTexture *self,
GError **error)
{
ClutterTexturePrivate *priv = self->priv;
gint width, height;
gboolean res;
g_assert (priv->load_filename != NULL);
/* ask the file for a size; if we cannot get the size then
* there's no point in even continuing the asynchronous
* loading, so we just stop there
*/
res = cogl_bitmap_get_size_from_file (priv->load_filename,
&width,
&height);
if (!res)
{
g_set_error (error, CLUTTER_TEXTURE_ERROR,
CLUTTER_TEXTURE_ERROR_BAD_FORMAT,
"Failed to create COGL texture");
return FALSE;
}
else
{
priv->width = width;
priv->height = height;
}
if (g_thread_supported ())
{
priv->load_thread =
g_thread_create ((GThreadFunc) clutter_texture_thread_func,
self, TRUE,
error);
return priv->load_thread != NULL? TRUE : FALSE;
}
else
{
priv->load_idle =
clutter_threads_add_idle (clutter_texture_idle_func, self);
return TRUE;
}
}
/** /**
* clutter_texture_set_from_file: * clutter_texture_set_from_file:
* @texture: A #ClutterTexture * @texture: A #ClutterTexture
@ -1310,6 +1596,12 @@ clutter_texture_set_from_yuv_data (ClutterTexture *texture,
* Sets the #ClutterTexture image data from an image file. In case of * Sets the #ClutterTexture image data from an image file. In case of
* failure, %FALSE is returned and @error is set. * failure, %FALSE is returned and @error is set.
* *
* If #ClutterTexture:load-async is set to %TRUE, this function
* will return as soon as possible, and the actual image loading
* from disk will be performed asynchronously. #ClutterTexture::load-finished
* will be emitted when the image has been loaded or if an error
* occurred.
*
* Return value: %TRUE if the image was successfully loaded and set * Return value: %TRUE if the image was successfully loaded and set
* *
* Since: 0.8 * Since: 0.8
@ -1319,28 +1611,48 @@ clutter_texture_set_from_file (ClutterTexture *texture,
const gchar *filename, const gchar *filename,
GError **error) GError **error)
{ {
CoglHandle new_texture; ClutterTexturePrivate *priv;
ClutterTexturePrivate *priv; CoglHandle new_texture = COGL_INVALID_HANDLE;
GError *internal_error = NULL;
gboolean enable_mipmap = FALSE;
gint max_waste = -1;
priv = texture->priv; priv = texture->priv;
g_return_val_if_fail (error == NULL || *error == NULL, FALSE); g_return_val_if_fail (error == NULL || *error == NULL, FALSE);
if ((new_texture = cogl_texture_new_from_file if (priv->load_async)
(filename, {
priv->no_slice ? -1 : priv->max_tile_waste, clutter_texture_async_load_cancel (texture);
priv->filter_quality == CLUTTER_TEXTURE_QUALITY_HIGH,
COGL_PIXEL_FORMAT_ANY, priv->load_filename = g_strdup (filename);
error))
== COGL_INVALID_HANDLE) return clutter_texture_async_load (texture, error);
}
if (priv->no_slice)
max_waste = priv->max_tile_waste;
if (priv->filter_quality == CLUTTER_TEXTURE_QUALITY_HIGH)
enable_mipmap = TRUE;
new_texture = cogl_texture_new_from_file (filename,
max_waste, enable_mipmap,
COGL_PIXEL_FORMAT_ANY,
&internal_error);
if (new_texture == COGL_INVALID_HANDLE)
{ {
/* If COGL didn't give an error then make one up */ /* If COGL didn't give an error then make one up */
if (error && *error == NULL) if (internal_error == NULL)
{ {
g_set_error (error, CLUTTER_TEXTURE_ERROR, g_set_error (error, CLUTTER_TEXTURE_ERROR,
CLUTTER_TEXTURE_ERROR_BAD_FORMAT, CLUTTER_TEXTURE_ERROR_BAD_FORMAT,
"Failed to create COGL texture"); "Failed to create COGL texture");
} }
else
g_propagate_error (error, internal_error);
g_signal_emit (texture, texture_signals[LOAD_FINISHED], 0, error);
return FALSE; return FALSE;
} }
@ -1353,6 +1665,8 @@ clutter_texture_set_from_file (ClutterTexture *texture,
cogl_texture_unref (new_texture); cogl_texture_unref (new_texture);
g_signal_emit (texture, texture_signals[LOAD_FINISHED], 0, error);
return TRUE; return TRUE;
} }
@ -1714,7 +2028,7 @@ on_fbo_source_size_change (GObject *object,
return; return;
} }
clutter_actor_set_size (CLUTTER_ACTOR(texture), w, h); clutter_actor_set_size (CLUTTER_ACTOR (texture), w, h);
} }
} }
@ -1889,9 +2203,9 @@ clutter_texture_new_from_actor (ClutterActor *actor)
priv->width = w; priv->width = w;
priv->height = h; priv->height = h;
clutter_actor_set_size (CLUTTER_ACTOR(texture), priv->width, priv->height); clutter_actor_set_size (CLUTTER_ACTOR (texture), priv->width, priv->height);
return CLUTTER_ACTOR(texture); return CLUTTER_ACTOR (texture);
} }
static void static void

View File

@ -84,6 +84,8 @@ struct _ClutterTextureClass
gint width, gint width,
gint height); gint height);
void (*pixbuf_change) (ClutterTexture *texture); void (*pixbuf_change) (ClutterTexture *texture);
void (*load_finished) (ClutterTexture *texture,
GError *error);
/*< private >*/ /*< private >*/
/* padding, for future expansion */ /* padding, for future expansion */
@ -92,7 +94,6 @@ struct _ClutterTextureClass
void (*_clutter_texture3) (void); void (*_clutter_texture3) (void);
void (*_clutter_texture4) (void); void (*_clutter_texture4) (void);
void (*_clutter_texture5) (void); void (*_clutter_texture5) (void);
void (*_clutter_texture6) (void);
}; };
/** /**

View File

@ -59,6 +59,8 @@ typedef gint32 ClutterUnit;
#define CLUTTER_UNITS_FROM_FIXED(x) (x) #define CLUTTER_UNITS_FROM_FIXED(x) (x)
#define CLUTTER_UNITS_TO_FIXED(x) (x) #define CLUTTER_UNITS_TO_FIXED(x) (x)
#define CLUTTER_UNITS_FORMAT "d"
/** /**
* CLUTTER_UNITS_FROM_DEVICE: * CLUTTER_UNITS_FROM_DEVICE:
* @x: value in pixels * @x: value in pixels

View File

@ -30,6 +30,7 @@
#include "clutter-actor.h" #include "clutter-actor.h"
#include "clutter-alpha.h" #include "clutter-alpha.h"
#include "clutter-animatable.h"
#include "clutter-animation.h" #include "clutter-animation.h"
#include "clutter-backend.h" #include "clutter-backend.h"
#include "clutter-behaviour-depth.h" #include "clutter-behaviour-depth.h"
@ -46,7 +47,6 @@
#include "clutter-color.h" #include "clutter-color.h"
#include "clutter-container.h" #include "clutter-container.h"
#include "clutter-deprecated.h" #include "clutter-deprecated.h"
#include "clutter-effect.h"
#include "clutter-event.h" #include "clutter-event.h"
#include "clutter-feature.h" #include "clutter-feature.h"
#include "clutter-frame-source.h" #include "clutter-frame-source.h"

View File

@ -134,6 +134,26 @@ CoglHandle cogl_texture_new_from_foreign (GLuint gl_handle,
GLuint y_pot_waste, GLuint y_pot_waste,
CoglPixelFormat format); CoglPixelFormat format);
/**
* cogl_texture_new_from_bitmap:
* @handle: handle of the preloaded texture.
* @max_waste: maximum extra horizontal and|or vertical margin pixels to make
* texture fit GPU limitations.
* @auto_mipmap: enable or disable automatic generation of mipmap pyramid
* from the base level image whenever it is updated.
* @internal_format: the #CoglPixelFormat to use for the GPU storage of the
* texture.
*
* Create a cogl texture from a #CoglBitmap.
*
* Returns: a #CoglHandle to the newly created texture or COGL_INVALID_HANDLE
* if creating the texture failed.
*/
CoglHandle cogl_texture_new_from_bitmap (CoglBitmap *bitmap,
gint max_waste,
gboolean auto_mipmap,
CoglPixelFormat internal_format);
/** /**
* cogl_is_texture: * cogl_is_texture:
* @handle: A CoglHandle * @handle: A CoglHandle
@ -385,6 +405,45 @@ void cogl_texture_polygon (CoglHandle handle,
CoglTextureVertex *vertices, CoglTextureVertex *vertices,
gboolean use_color); gboolean use_color);
/**
* cogl_bitmap_new_from_file:
* @filename: the file to load.
* @error: a #GError or %NULL.
*
* Load an image file from disk. This function can be safely called from
* within a thread.
*
* Returns: A #CoglBitmap to the new loaded image data, or %NULL if loading
* the image failed.
*
* Since: 1.0
*/
CoglBitmap * cogl_bitmap_new_from_file (const gchar *filename,
GError **error);
/**
* cogl_bitmap_get_size_from_file:
* @filename: the file to check
* @width: return location for the bitmap width
* @height: return location for the bitmap height
*
* Parses an image file enough to extract the width and height
* of the bitmap.
*
* Since: 1.0
*/
gboolean cogl_bitmap_get_size_from_file (const gchar *filename,
gint *width,
gint *height);
/**
* cogl_bitmap_free:
* @bmp: a #CoglBitmap.
*
* Frees a #CoglBitmap.
*/
void cogl_bitmap_free (CoglBitmap *bmp);
/** /**
* cogl_texture_multiple_rectangles: * cogl_texture_multiple_rectangles:
* @handle: a @CoglHandle. * @handle: a @CoglHandle.
@ -401,7 +460,7 @@ void cogl_texture_polygon (CoglHandle handle,
* parameters x1, y1, x2, y2, tx1, ty1, tx2 and ty2 and have the same * parameters x1, y1, x2, y2, tx1, ty1, tx2 and ty2 and have the same
* meaning as in cogl_texture_rectangle(). * meaning as in cogl_texture_rectangle().
* *
* Since: 1.0 * Since: 0.8.6
*/ */
void cogl_texture_multiple_rectangles void cogl_texture_multiple_rectangles
(CoglHandle handle, (CoglHandle handle,

View File

@ -28,6 +28,13 @@
G_BEGIN_DECLS G_BEGIN_DECLS
/**
* CoglBitmap:
*
* Type used for storing image data.
*/
typedef struct _CoglBitmap CoglBitmap;
/** /**
* CoglHandle: * CoglHandle:
* *
@ -86,27 +93,29 @@ typedef struct _CoglTextureVertex CoglTextureVertex;
/** /**
* CoglPixelFormat: * CoglPixelFormat:
* @COGL_PIXEL_FORMAT_ANY: * @COGL_PIXEL_FORMAT_ANY: Any format
* @COGL_PIXEL_FORMAT_A_8: * @COGL_PIXEL_FORMAT_A_8: 8 bits alpha mask
* @COGL_PIXEL_FORMAT_RGB_888: * @COGL_PIXEL_FORMAT_RGB_565: RGB, 16 bits
* @COGL_PIXEL_FORMAT_BGR_888: * @COGL_PIXEL_FORMAT_RGBA_4444: RGBA, 16 bits
* @COGL_PIXEL_FORMAT_RGBA_8888: * @COGL_PIXEL_FORMAT_RGBA_5551: RGBA, 16 bits
* @COGL_PIXEL_FORMAT_BGRA_8888: * @COGL_PIXEL_FORMAT_YUV: FIXME
* @COGL_PIXEL_FORMAT_ARGB_8888: * @COGL_PIXEL_FORMAT_G_8: FIXME
* @COGL_PIXEL_FORMAT_ABGR_8888: * @COGL_PIXEL_FORMAT_RGB_888: RGB, 24 bits
* @COGL_PIXEL_FORMAT_RGBA_8888_PRE: * @COGL_PIXEL_FORMAT_BGR_888: BGR, 24 bits
* @COGL_PIXEL_FORMAT_BGRA_8888_PRE: * @COGL_PIXEL_FORMAT_RGBA_8888: RGBA, 32 bits
* @COGL_PIXEL_FORMAT_ARGB_8888_PRE: * @COGL_PIXEL_FORMAT_BGRA_8888: BGRA, 32 bits
* @COGL_PIXEL_FORMAT_ABGR_8888_PRE: * @COGL_PIXEL_FORMAT_ARGB_8888: ARGB, 32 bits
* @COGL_PIXEL_FORMAT_RGB_565: * @COGL_PIXEL_FORMAT_ABGR_8888: ABGR, 32 bits
* @COGL_PIXEL_FORMAT_RGBA_4444: * @COGL_PIXEL_FORMAT_RGBA_8888_PRE: Premultiplied RGBA, 32 bits
* @COGL_PIXEL_FORMAT_RGBA_5551: * @COGL_PIXEL_FORMAT_BGRA_8888_PRE: Premultiplied BGRA, 32 bits
* @COGL_PIXEL_FORMAT_RGBA_4444_PRE: * @COGL_PIXEL_FORMAT_ARGB_8888_PRE: Premultiplied ARGB, 32 bits
* @COGL_PIXEL_FORMAT_RGBA_5551_PRE: * @COGL_PIXEL_FORMAT_ABGR_8888_PRE: Premultiplied ABGR, 32 bits
* @COGL_PIXEL_FORMAT_YUV: * @COGL_PIXEL_FORMAT_RGBA_4444_PRE: Premultiplied RGBA, 16 bits
* @COGL_PIXEL_FORMAT_G_8: * @COGL_PIXEL_FORMAT_RGBA_5551_PRE: Premultiplied RGBA, 16 bits
* *
* Pixel formats used by COGL. * Pixel formats used by COGL.
*
* Since: 0.8
*/ */
typedef enum typedef enum
{ {
@ -173,19 +182,21 @@ typedef enum
/** /**
* CoglFeatureFlags: * CoglFeatureFlags:
* @COGL_FEATURE_TEXTURE_RECTANGLE: * @COGL_FEATURE_TEXTURE_RECTANGLE: ARB_texture_rectangle support
* @COGL_FEATURE_TEXTURE_NPOT: * @COGL_FEATURE_TEXTURE_NPOT: ARB_texture_non_power_of_two support
* @COGL_FEATURE_TEXTURE_YUV: * @COGL_FEATURE_TEXTURE_YUV: ycbcr conversion support
* @COGL_FEATURE_TEXTURE_READ_PIXELS: * @COGL_FEATURE_TEXTURE_READ_PIXELS: glReadPixels() support
* @COGL_FEATURE_SHADERS_GLSL: * @COGL_FEATURE_SHADERS_GLSL: GLSL support
* @COGL_FEATURE_OFFSCREEN: * @COGL_FEATURE_OFFSCREEN: FBO support
* @COGL_FEATURE_OFFSCREEN_MULTISAMPLE: * @COGL_FEATURE_OFFSCREEN_MULTISAMPLE: Multisample support on FBOs
* @COGL_FEATURE_OFFSCREEN_BLIT: * @COGL_FEATURE_OFFSCREEN_BLIT: Blit support on FBOs
* @COGL_FEATURE_FOUR_CLIP_PLANES: * @COGL_FEATURE_FOUR_CLIP_PLANES: At least 4 clip planes available
* @COGL_FEATURE_STENCIL_BUFFER: * @COGL_FEATURE_STENCIL_BUFFER: Stencil buffer support
* @COGL_FEATURE_VBOS: * @COGL_FEATURE_VBOS: VBO support
* *
* Flags for the supported features. * Flags for the supported features.
*
* Since: 0.8
*/ */
typedef enum typedef enum
{ {
@ -204,11 +215,13 @@ typedef enum
/** /**
* CoglBufferTarget: * CoglBufferTarget:
* @COGL_WINDOW_BUFFER: * @COGL_WINDOW_BUFFER: FIXME
* @COGL_MASK_BUFFER: * @COGL_MASK_BUFFER: FIXME
* @COGL_OFFSCREEN_BUFFER: * @COGL_OFFSCREEN_BUFFER: FIXME
* *
* Target flags for FBOs.
* *
* Since: 0.8
*/ */
typedef enum typedef enum
{ {

View File

@ -5,6 +5,7 @@ INCLUDES = \
-I$(top_srcdir)/clutter/cogl/$(CLUTTER_COGL) \ -I$(top_srcdir)/clutter/cogl/$(CLUTTER_COGL) \
-I$(top_builddir)/clutter \ -I$(top_builddir)/clutter \
-I$(top_builddir)/clutter/cogl \ -I$(top_builddir)/clutter/cogl \
-DG_LOG_DOMAIN=\"Cogl-Common\" \
-DCLUTTER_COMPILATION \ -DCLUTTER_COMPILATION \
$(CLUTTER_CFLAGS) \ $(CLUTTER_CFLAGS) \
$(CLUTTER_DEBUG_CFLAGS) \ $(CLUTTER_DEBUG_CFLAGS) \

View File

@ -84,6 +84,20 @@ cogl_bitmap_error_quark (void)
return g_quark_from_static_string ("cogl-bitmap-error-quark"); return g_quark_from_static_string ("cogl-bitmap-error-quark");
} }
gboolean
_cogl_bitmap_get_size_from_file (const gchar *filename,
gint *width,
gint *height)
{
if (width)
*width = 0;
if (height)
*height = 0;
return TRUE;
}
/* the error does not contain the filename as the caller already has it */ /* the error does not contain the filename as the caller already has it */
gboolean gboolean
_cogl_bitmap_from_file (CoglBitmap *bmp, _cogl_bitmap_from_file (CoglBitmap *bmp,
@ -177,9 +191,22 @@ _cogl_bitmap_from_file (CoglBitmap *bmp,
#elif defined(USE_GDKPIXBUF) #elif defined(USE_GDKPIXBUF)
gboolean gboolean
_cogl_bitmap_from_file (CoglBitmap *bmp, _cogl_bitmap_get_size_from_file (const gchar *filename,
const gchar *filename, gint *width,
GError **error) gint *height)
{
g_return_val_if_fail (filename != NULL, FALSE);
if (gdk_pixbuf_get_file_info (filename, width, height) != NULL)
return TRUE;
return FALSE;
}
gboolean
_cogl_bitmap_from_file (CoglBitmap *bmp,
const gchar *filename,
GError **error)
{ {
GdkPixbuf *pixbuf; GdkPixbuf *pixbuf;
gboolean has_alpha; gboolean has_alpha;
@ -198,11 +225,13 @@ _cogl_bitmap_from_file (CoglBitmap *bmp,
g_return_val_if_fail (error == NULL || *error == NULL, FALSE); g_return_val_if_fail (error == NULL || *error == NULL, FALSE);
if (bmp == NULL) return FALSE; if (bmp == NULL)
return FALSE;
/* Load from file using GdkPixbuf */ /* Load from file using GdkPixbuf */
pixbuf = gdk_pixbuf_new_from_file (filename, error); pixbuf = gdk_pixbuf_new_from_file (filename, error);
if (pixbuf == NULL) return FALSE; if (pixbuf == NULL)
return FALSE;
/* Get pixbuf properties */ /* Get pixbuf properties */
has_alpha = gdk_pixbuf_get_has_alpha (pixbuf); has_alpha = gdk_pixbuf_get_has_alpha (pixbuf);
@ -278,6 +307,20 @@ _cogl_bitmap_from_file (CoglBitmap *bmp,
#include "stb_image.c" #include "stb_image.c"
gboolean
_cogl_bitmap_get_size_from_file (const gchar *filename,
gint *width,
gint *height)
{
if (width)
*width = 0;
if (height)
*height = 0;
return TRUE;
}
gboolean gboolean
_cogl_bitmap_from_file (CoglBitmap *bmp, _cogl_bitmap_from_file (CoglBitmap *bmp,
const gchar *filename, const gchar *filename,
@ -290,11 +333,15 @@ _cogl_bitmap_from_file (CoglBitmap *bmp,
g_return_val_if_fail (error == NULL || *error == NULL, FALSE); g_return_val_if_fail (error == NULL || *error == NULL, FALSE);
if (bmp == NULL) return FALSE; if (bmp == NULL)
return FALSE;
/* Load from file using stb */ /* Load from file using stb */
pixels = stbi_load (filename, &width, &height, &stb_pixel_format, STBI_rgb_alpha); pixels = stbi_load (filename,
if (pixels == NULL) return FALSE; &width, &height, &stb_pixel_format,
STBI_rgb_alpha);
if (pixels == NULL)
return FALSE;
/* Store bitmap info */ /* Store bitmap info */
bmp->data = g_memdup (pixels, height * width * 4); bmp->data = g_memdup (pixels, height * width * 4);

View File

@ -148,3 +148,42 @@ _cogl_bitmap_copy_subregion (CoglBitmap *src,
dstdata += dst->rowstride; dstdata += dst->rowstride;
} }
} }
gboolean
cogl_bitmap_get_size_from_file (const gchar *filename,
gint *width,
gint *height)
{
return _cogl_bitmap_get_size_from_file (filename, width, height);
}
CoglBitmap *
cogl_bitmap_new_from_file (const gchar *filename,
GError **error)
{
CoglBitmap bmp;
g_return_val_if_fail (error == NULL || *error == NULL, COGL_INVALID_HANDLE);
/* Try loading with imaging backend */
if (!_cogl_bitmap_from_file (&bmp, filename, error))
{
/* Try fallback */
if (!_cogl_bitmap_fallback_from_file (&bmp, filename))
return NULL;
else if (error && *error)
{
g_error_free (*error);
*error = NULL;
}
}
return (CoglBitmap *) g_memdup (&bmp, sizeof (CoglBitmap));
}
void
cogl_bitmap_free (CoglBitmap *bmp)
{
g_free (bmp->data);
g_free (bmp);
}

View File

@ -28,8 +28,6 @@
#include <glib.h> #include <glib.h>
typedef struct _CoglBitmap CoglBitmap;
struct _CoglBitmap struct _CoglBitmap
{ {
guchar *data; guchar *data;
@ -92,4 +90,9 @@ _cogl_bitmap_copy_subregion (CoglBitmap *src,
gint width, gint width,
gint height); gint height);
gboolean
_cogl_bitmap_get_size_from_file (const gchar *filename,
gint *width,
gint *height);
#endif /* __COGL_BITMAP_H */ #endif /* __COGL_BITMAP_H */

View File

@ -209,6 +209,8 @@ COGL_HANDLE_DEFINE (Mesh, mesh, mesh_handles);
* *
* This creates a Cogl handle for a new mesh that you can then start to add * This creates a Cogl handle for a new mesh that you can then start to add
* attributes too. * attributes too.
*
* Return value: a new #CoglHandle
*/ */
CoglHandle CoglHandle
cogl_mesh_new (guint n_vertices) cogl_mesh_new (guint n_vertices)

View File

@ -20,6 +20,7 @@ INCLUDES = \
-I$(top_srcdir)/clutter/cogl/$(CLUTTER_COGL) \ -I$(top_srcdir)/clutter/cogl/$(CLUTTER_COGL) \
-I$(top_builddir)/clutter \ -I$(top_builddir)/clutter \
-I$(top_builddir)/clutter/cogl \ -I$(top_builddir)/clutter/cogl \
-DG_LOG_DOMAIN=\"Cogl-GL\" \
-DCLUTTER_COMPILATION \ -DCLUTTER_COMPILATION \
$(CLUTTER_CFLAGS) \ $(CLUTTER_CFLAGS) \
$(CLUTTER_DEBUG_CFLAGS) \ $(CLUTTER_DEBUG_CFLAGS) \

View File

@ -1323,30 +1323,13 @@ cogl_texture_new_from_data (guint width,
} }
CoglHandle CoglHandle
cogl_texture_new_from_file (const gchar *filename, cogl_texture_new_from_bitmap (CoglBitmap *bmp,
gint max_waste, gint max_waste,
gboolean auto_mipmap, gboolean auto_mipmap,
CoglPixelFormat internal_format, CoglPixelFormat internal_format)
GError **error)
{ {
CoglBitmap bmp;
CoglTexture *tex; CoglTexture *tex;
g_return_val_if_fail (error == NULL || *error == NULL, COGL_INVALID_HANDLE);
/* Try loading with imaging backend */
if (!_cogl_bitmap_from_file (&bmp, filename, error))
{
/* Try fallback */
if (!_cogl_bitmap_fallback_from_file (&bmp, filename))
return COGL_INVALID_HANDLE;
else if (error && *error)
{
g_error_free (*error);
*error = NULL;
}
}
/* Create new texture and fill with loaded data */ /* Create new texture and fill with loaded data */
tex = (CoglTexture*) g_malloc ( sizeof (CoglTexture)); tex = (CoglTexture*) g_malloc ( sizeof (CoglTexture));
@ -1356,8 +1339,9 @@ cogl_texture_new_from_file (const gchar *filename,
tex->is_foreign = FALSE; tex->is_foreign = FALSE;
tex->auto_mipmap = auto_mipmap; tex->auto_mipmap = auto_mipmap;
tex->bitmap = bmp; tex->bitmap = *bmp;
tex->bitmap_owner = TRUE; tex->bitmap_owner = TRUE;
bmp->data = NULL;
tex->slice_x_spans = NULL; tex->slice_x_spans = NULL;
tex->slice_y_spans = NULL; tex->slice_y_spans = NULL;
@ -1398,6 +1382,30 @@ cogl_texture_new_from_file (const gchar *filename,
return _cogl_texture_handle_new (tex); return _cogl_texture_handle_new (tex);
} }
CoglHandle
cogl_texture_new_from_file (const gchar *filename,
gint max_waste,
gboolean auto_mipmap,
CoglPixelFormat internal_format,
GError **error)
{
CoglBitmap *bmp;
CoglHandle handle;
g_return_val_if_fail (error == NULL || *error == NULL, COGL_INVALID_HANDLE);
if (!(bmp = cogl_bitmap_new_from_file (filename, error)))
return COGL_INVALID_HANDLE;
handle = cogl_texture_new_from_bitmap (bmp,
max_waste,
auto_mipmap,
internal_format);
cogl_bitmap_free (bmp);
return handle;
}
CoglHandle CoglHandle
cogl_texture_new_from_foreign (GLuint gl_handle, cogl_texture_new_from_foreign (GLuint gl_handle,
GLenum gl_target, GLenum gl_target,

View File

@ -20,6 +20,7 @@ INCLUDES = \
-I$(top_srcdir)/clutter/cogl/$(CLUTTER_COGL) \ -I$(top_srcdir)/clutter/cogl/$(CLUTTER_COGL) \
-I$(top_builddir)/clutter \ -I$(top_builddir)/clutter \
-I$(top_builddir)/clutter/cogl \ -I$(top_builddir)/clutter/cogl \
-DG_LOG_DOMAIN=\"Cogl-GLES\" \
-DCLUTTER_COMPILATION \ -DCLUTTER_COMPILATION \
$(CLUTTER_CFLAGS) \ $(CLUTTER_CFLAGS) \
$(CLUTTER_DEBUG_CFLAGS) \ $(CLUTTER_DEBUG_CFLAGS) \

View File

@ -72,6 +72,7 @@ typedef struct
can be flushed */ can be flushed */
GLuint texture_current; GLuint texture_current;
GLenum texture_target; GLenum texture_target;
GLenum texture_format;
/* Framebuffer objects */ /* Framebuffer objects */
GArray *fbo_handles; GArray *fbo_handles;

View File

@ -891,8 +891,8 @@ cogl_gles2_do_set_uniform (GLint location, CoglBoxedValue *value)
} }
} }
void static void
cogl_wrap_glDrawArrays (GLenum mode, GLint first, GLsizei count) cogl_wrap_prepare_for_draw (void)
{ {
CoglGles2WrapperProgram *program; CoglGles2WrapperProgram *program;
@ -999,9 +999,25 @@ cogl_wrap_glDrawArrays (GLenum mode, GLint first, GLsizei count)
w->dirty_custom_uniforms = 0; w->dirty_custom_uniforms = 0;
} }
}
void
cogl_wrap_glDrawArrays (GLenum mode, GLint first, GLsizei count)
{
cogl_wrap_prepare_for_draw ();
glDrawArrays (mode, first, count); glDrawArrays (mode, first, count);
} }
void
cogl_wrap_glDrawElements (GLenum mode, GLsizei count, GLenum type,
const GLvoid *indices)
{
cogl_wrap_prepare_for_draw ();
glDrawElements (mode, count, type, indices);
}
void void
cogl_gles2_wrapper_bind_texture (GLenum target, GLuint texture, cogl_gles2_wrapper_bind_texture (GLenum target, GLuint texture,
GLenum internal_format) GLenum internal_format)

View File

@ -250,7 +250,8 @@ void cogl_wrap_glFogx (GLenum pname, GLfixed param);
void cogl_wrap_glFogxv (GLenum pname, const GLfixed *params); void cogl_wrap_glFogxv (GLenum pname, const GLfixed *params);
void cogl_wrap_glDrawArrays (GLenum mode, GLint first, GLsizei count); void cogl_wrap_glDrawArrays (GLenum mode, GLint first, GLsizei count);
void cogl_wrap_glDrawElements (GLenum mode, GLsizei count, GLenum type,
const GLvoid *indices);
void cogl_wrap_glTexParameteri (GLenum target, GLenum pname, GLfloat param); void cogl_wrap_glTexParameteri (GLenum target, GLenum pname, GLfloat param);
void cogl_gles2_wrapper_bind_texture (GLenum target, GLuint texture, void cogl_gles2_wrapper_bind_texture (GLenum target, GLuint texture,
@ -274,6 +275,7 @@ void _cogl_gles2_clear_cache_for_program (CoglHandle program);
#define cogl_wrap_glClearColorx glClearColor #define cogl_wrap_glClearColorx glClearColor
#define cogl_wrap_glDrawArrays glDrawArrays #define cogl_wrap_glDrawArrays glDrawArrays
#define cogl_wrap_glDrawElements glDrawElements
#define cogl_wrap_glPushMatrix glPushMatrix #define cogl_wrap_glPushMatrix glPushMatrix
#define cogl_wrap_glPopMatrix glPopMatrix #define cogl_wrap_glPopMatrix glPopMatrix
#define cogl_wrap_glMatrixMode glMatrixMode #define cogl_wrap_glMatrixMode glMatrixMode

View File

@ -44,6 +44,7 @@
#define glTexCoordPointer cogl_wrap_glTexCoordPointer #define glTexCoordPointer cogl_wrap_glTexCoordPointer
#define glColorPointer cogl_wrap_glColorPointer #define glColorPointer cogl_wrap_glColorPointer
#define glDrawArrays cogl_wrap_glDrawArrays #define glDrawArrays cogl_wrap_glDrawArrays
#define glDrawElements cogl_wrap_glDrawElements
#define glTexParameteri cogl_wrap_glTexParameteri #define glTexParameteri cogl_wrap_glTexParameteri
/* /*
@ -1446,30 +1447,13 @@ cogl_texture_new_from_data (guint width,
} }
CoglHandle CoglHandle
cogl_texture_new_from_file (const gchar *filename, cogl_texture_new_from_bitmap (CoglBitmap *bmp,
gint max_waste, gint max_waste,
gboolean auto_mipmap, gboolean auto_mipmap,
CoglPixelFormat internal_format, CoglPixelFormat internal_format)
GError **error)
{ {
CoglBitmap bmp;
CoglTexture *tex; CoglTexture *tex;
g_return_val_if_fail (error == NULL || *error == NULL, COGL_INVALID_HANDLE);
/* Try loading with imaging backend */
if (!_cogl_bitmap_from_file (&bmp, filename, error))
{
/* Try fallback */
if (!_cogl_bitmap_fallback_from_file (&bmp, filename))
return COGL_INVALID_HANDLE;
else if (error && *error)
{
g_error_free (*error);
*error = NULL;
}
}
/* Create new texture and fill with loaded data */ /* Create new texture and fill with loaded data */
tex = (CoglTexture*) g_malloc ( sizeof (CoglTexture)); tex = (CoglTexture*) g_malloc ( sizeof (CoglTexture));
@ -1479,8 +1463,9 @@ cogl_texture_new_from_file (const gchar *filename,
tex->is_foreign = FALSE; tex->is_foreign = FALSE;
tex->auto_mipmap = auto_mipmap; tex->auto_mipmap = auto_mipmap;
tex->bitmap = bmp; tex->bitmap = *bmp;
tex->bitmap_owner = TRUE; tex->bitmap_owner = TRUE;
bmp->data = NULL;
tex->slice_x_spans = NULL; tex->slice_x_spans = NULL;
tex->slice_y_spans = NULL; tex->slice_y_spans = NULL;
@ -1521,6 +1506,30 @@ cogl_texture_new_from_file (const gchar *filename,
return _cogl_texture_handle_new (tex); return _cogl_texture_handle_new (tex);
} }
CoglHandle
cogl_texture_new_from_file (const gchar *filename,
gint max_waste,
gboolean auto_mipmap,
CoglPixelFormat internal_format,
GError **error)
{
CoglBitmap *bmp;
CoglHandle handle;
g_return_val_if_fail (error == NULL || *error == NULL, COGL_INVALID_HANDLE);
if (!(bmp = cogl_bitmap_new_from_file (filename, error)))
return COGL_INVALID_HANDLE;
handle = cogl_texture_new_from_bitmap (bmp,
max_waste,
auto_mipmap,
internal_format);
cogl_bitmap_free (bmp);
return handle;
}
CoglHandle CoglHandle
cogl_texture_new_from_foreign (GLuint gl_handle, cogl_texture_new_from_foreign (GLuint gl_handle,
GLenum gl_target, GLenum gl_target,
@ -2094,7 +2103,9 @@ _cogl_texture_flush_vertices (void)
GE( glTexCoordPointer (2, GL_FLOAT, GE( glTexCoordPointer (2, GL_FLOAT,
sizeof (CoglTextureGLVertex), p->t ) ); sizeof (CoglTextureGLVertex), p->t ) );
GE( glBindTexture (ctx->texture_target, ctx->texture_current) ); GE( cogl_gles2_wrapper_bind_texture (ctx->texture_target,
ctx->texture_current,
ctx->texture_format) );
GE( glDrawElements (GL_TRIANGLES, GE( glDrawElements (GL_TRIANGLES,
needed_indices, needed_indices,
GL_UNSIGNED_SHORT, GL_UNSIGNED_SHORT,
@ -2284,6 +2295,7 @@ _cogl_texture_quad_sw (CoglTexture *tex,
_cogl_texture_flush_vertices (); _cogl_texture_flush_vertices ();
ctx->texture_target = tex->gl_target; ctx->texture_target = tex->gl_target;
ctx->texture_current = gl_handle; ctx->texture_current = gl_handle;
ctx->texture_format = tex->gl_intformat;
_cogl_texture_add_quad_vertices (COGL_FIXED_TO_FLOAT (slice_qx1), _cogl_texture_add_quad_vertices (COGL_FIXED_TO_FLOAT (slice_qx1),
COGL_FIXED_TO_FLOAT (slice_qy1), COGL_FIXED_TO_FLOAT (slice_qy1),
@ -2328,6 +2340,7 @@ _cogl_texture_quad_hw (CoglTexture *tex,
_cogl_texture_flush_vertices (); _cogl_texture_flush_vertices ();
ctx->texture_target = tex->gl_target; ctx->texture_target = tex->gl_target;
ctx->texture_current = gl_handle; ctx->texture_current = gl_handle;
ctx->texture_format = tex->gl_intformat;
/* Don't include the waste in the texture coordinates */ /* Don't include the waste in the texture coordinates */
x_span = &g_array_index (tex->slice_x_spans, CoglTexSliceSpan, 0); x_span = &g_array_index (tex->slice_x_spans, CoglTexSliceSpan, 0);

View File

@ -317,8 +317,25 @@ create_cogl_texture (ClutterTexture *texture,
{ {
ClutterGLXTexturePixmap *texture_glx = CLUTTER_GLX_TEXTURE_PIXMAP (texture); ClutterGLXTexturePixmap *texture_glx = CLUTTER_GLX_TEXTURE_PIXMAP (texture);
ClutterGLXTexturePixmapPrivate *priv = texture_glx->priv; ClutterGLXTexturePixmapPrivate *priv = texture_glx->priv;
CoglHandle handle; CoglHandle handle;
gboolean using_rectangle; gboolean using_rectangle;
GLint gl_format;
CoglPixelFormat cogl_format = COGL_PIXEL_FORMAT_RGBA_8888;
guint depth;
g_object_get (G_OBJECT (texture_glx), "pixmap-depth", &depth, NULL);
if (depth == 32)
{
gl_format = GL_RGBA;
cogl_format = COGL_PIXEL_FORMAT_RGBA_8888;
}
else if (depth == 24)
{
gl_format = GL_RGB;
cogl_format = COGL_PIXEL_FORMAT_RGB_888;
}
else
g_critical ("Can't create a TFP cogl texture for pixmap with depth < 24");
/* We want to use the GL_ARB_texture_rectangle extension on some /* We want to use the GL_ARB_texture_rectangle extension on some
chipsets because GL_ARB_texture_non_power_of_two is not always chipsets because GL_ARB_texture_non_power_of_two is not always
@ -332,21 +349,20 @@ create_cogl_texture (ClutterTexture *texture,
glGenTextures (1, &tex); glGenTextures (1, &tex);
glBindTexture (CGL_TEXTURE_RECTANGLE_ARB, tex); glBindTexture (CGL_TEXTURE_RECTANGLE_ARB, tex);
glTexImage2D (CGL_TEXTURE_RECTANGLE_ARB, 0, glTexImage2D (CGL_TEXTURE_RECTANGLE_ARB, 0,
GL_RGBA, width, height, GL_RGB, width, height,
0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); 0, GL_RGB, GL_UNSIGNED_BYTE, NULL);
handle = cogl_texture_new_from_foreign (tex, CGL_TEXTURE_RECTANGLE_ARB, handle = cogl_texture_new_from_foreign (tex, CGL_TEXTURE_RECTANGLE_ARB,
width, height, width, height,
0, 0, 0, 0,
COGL_PIXEL_FORMAT_RGBA_8888 cogl_format | COGL_BGR_BIT);
| COGL_BGR_BIT);
} }
else else
{ {
handle handle
= cogl_texture_new_with_size (width, height, = cogl_texture_new_with_size (width, height,
-1, FALSE, -1, FALSE,
COGL_PIXEL_FORMAT_RGBA_8888|COGL_BGR_BIT); cogl_format | COGL_BGR_BIT);
using_rectangle = FALSE; using_rectangle = FALSE;
} }

View File

@ -427,17 +427,21 @@ event_translate (ClutterBackend *backend,
case ConfigureNotify: case ConfigureNotify:
if (!stage_x11->is_foreign_xwin) if (!stage_x11->is_foreign_xwin)
{ {
/* Set a flag so that the stage will know the actor is being CLUTTER_NOTE (BACKEND, "%s: ConfigureNotify[%x] (%d, %d)",
resized in response to the window size changing as G_STRLOC,
opposed to a request from the application. This prevents (unsigned int) stage_x11->xwin,
it from trying to resize the window again */ xevent->xconfigure.width,
stage_x11->handling_configure = TRUE; xevent->xconfigure.height);
clutter_actor_set_size (CLUTTER_ACTOR (stage), clutter_actor_set_size (CLUTTER_ACTOR (stage),
xevent->xconfigure.width, xevent->xconfigure.width,
xevent->xconfigure.height); xevent->xconfigure.height);
stage_x11->handling_configure = FALSE; /* the resize process is complete, so we can ask the stage
* to set up the GL viewport with the new size
*/
CLUTTER_SET_PRIVATE_FLAGS (CLUTTER_ACTOR (stage_x11->wrapper),
CLUTTER_ACTOR_SYNC_MATRICES);
} }
res = FALSE; res = FALSE;
break; break;

View File

@ -270,25 +270,20 @@ clutter_stage_x11_allocate (ClutterActor *self,
stage_x11->xwin_width = new_width; stage_x11->xwin_width = new_width;
stage_x11->xwin_height = new_height; stage_x11->xwin_height = new_height;
/* The 'handling_configure' flag below is used to prevent the if (stage_x11->xwin != None &&
window from being resized again in response to a !stage_x11->is_foreign_xwin)
ConfigureNotify event. Normally this will not be a problem {
because the window will be resized to xwin_width and CLUTTER_NOTE (BACKEND, "%s: XResizeWindow[%x] (%d, %d)",
xwin_height so the above test will prevent it from resizing G_STRLOC,
the window a second time. However if the stage is resized (unsigned int) stage_x11->xwin,
multiple times without the events being processed in between stage_x11->xwin_width,
(eg, when calling g_object_set to set both width and height) stage_x11->xwin_height);
then there will be multiple ConfigureNotify events in the
queue. Handling the first event will undo the work of setting XResizeWindow (stage_x11->xdpy,
the second property which will cause it to keep generating stage_x11->xwin,
events in an infinite loop. See bug #810 */ stage_x11->xwin_width,
if (stage_x11->xwin != None stage_x11->xwin_height);
&& !stage_x11->is_foreign_xwin }
&& !stage_x11->handling_configure)
XResizeWindow (stage_x11->xdpy,
stage_x11->xwin,
stage_x11->xwin_width,
stage_x11->xwin_height);
clutter_stage_x11_fix_window_size (stage_x11); clutter_stage_x11_fix_window_size (stage_x11);
@ -298,9 +293,6 @@ clutter_stage_x11_allocate (ClutterActor *self,
clutter_actor_unrealize (self); clutter_actor_unrealize (self);
clutter_actor_realize (self); clutter_actor_realize (self);
} }
CLUTTER_SET_PRIVATE_FLAGS (CLUTTER_ACTOR (stage_x11->wrapper),
CLUTTER_ACTOR_SYNC_MATRICES);
} }
/* chain up to fill in actor->priv->allocation */ /* chain up to fill in actor->priv->allocation */
@ -397,6 +389,8 @@ clutter_stage_x11_set_fullscreen (ClutterStageWindow *stage_window,
if (!stage) if (!stage)
return; return;
CLUTTER_SET_PRIVATE_FLAGS (stage, CLUTTER_ACTOR_SYNC_MATRICES);
if (is_fullscreen) if (is_fullscreen)
{ {
int width, height; int width, height;
@ -479,8 +473,6 @@ clutter_stage_x11_set_fullscreen (ClutterStageWindow *stage_window,
stage_x11->fullscreen_on_map = FALSE; stage_x11->fullscreen_on_map = FALSE;
} }
} }
CLUTTER_SET_PRIVATE_FLAGS (stage, CLUTTER_ACTOR_SYNC_MATRICES);
} }
static void static void
@ -572,7 +564,6 @@ clutter_stage_x11_init (ClutterStageX11 *stage)
stage->is_foreign_xwin = FALSE; stage->is_foreign_xwin = FALSE;
stage->fullscreen_on_map = FALSE; stage->fullscreen_on_map = FALSE;
stage->handling_configure = FALSE;
stage->is_cursor_visible = TRUE; stage->is_cursor_visible = TRUE;
stage->title = NULL; stage->title = NULL;
@ -740,6 +731,8 @@ clutter_x11_set_stage_foreign (ClutterStage *stage,
clutter_actor_set_geometry (actor, &geom); clutter_actor_set_geometry (actor, &geom);
clutter_actor_realize (actor); clutter_actor_realize (actor);
CLUTTER_SET_PRIVATE_FLAGS (actor, CLUTTER_ACTOR_SYNC_MATRICES);
return TRUE; return TRUE;
} }
@ -769,4 +762,3 @@ clutter_stage_x11_unmap (ClutterStageX11 *stage_x11)
CLUTTER_ACTOR_UNSET_FLAGS (stage_x11, CLUTTER_ACTOR_MAPPED); CLUTTER_ACTOR_UNSET_FLAGS (stage_x11, CLUTTER_ACTOR_MAPPED);
CLUTTER_ACTOR_UNSET_FLAGS (stage_x11->wrapper, CLUTTER_ACTOR_MAPPED); CLUTTER_ACTOR_UNSET_FLAGS (stage_x11->wrapper, CLUTTER_ACTOR_MAPPED);
} }

View File

@ -47,7 +47,6 @@ struct _ClutterStageX11
guint is_foreign_xwin : 1; guint is_foreign_xwin : 1;
guint fullscreen_on_map : 1; guint fullscreen_on_map : 1;
guint handling_configure : 1;
guint is_cursor_visible : 1; guint is_cursor_visible : 1;
Display *xdpy; Display *xdpy;

View File

@ -57,8 +57,8 @@
<xi:include href="xml/clutter-rectangle.xml"/> <xi:include href="xml/clutter-rectangle.xml"/>
<xi:include href="xml/clutter-texture.xml"/> <xi:include href="xml/clutter-texture.xml"/>
<xi:include href="xml/clutter-clone-texture.xml"/> <xi:include href="xml/clutter-clone-texture.xml"/>
<xi:include href="xml/clutter-cairo-texture.xml"/>
<xi:include href="xml/clutter-text.xml"/> <xi:include href="xml/clutter-text.xml"/>
<xi:include href="xml/clutter-cairo-texture.xml"/>
</chapter> </chapter>
<chapter> <chapter>
@ -105,6 +105,7 @@
<xi:include href="xml/clutter-interval.xml"/> <xi:include href="xml/clutter-interval.xml"/>
<xi:include href="xml/clutter-animation.xml"/> <xi:include href="xml/clutter-animation.xml"/>
<xi:include href="xml/clutter-animatable.xml"/>
</chapter> </chapter>
</part> </part>

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@ -28,6 +28,7 @@ clutter_media_get_type
<FILE>clutter-units</FILE> <FILE>clutter-units</FILE>
<TITLE>Unit conversion</TITLE> <TITLE>Unit conversion</TITLE>
ClutterUnit ClutterUnit
CLUTTER_UNITS_FORMAT
CLUTTER_UNITS_FROM_DEVICE CLUTTER_UNITS_FROM_DEVICE
CLUTTER_UNITS_TO_DEVICE CLUTTER_UNITS_TO_DEVICE
CLUTTER_UNITS_FROM_FIXED CLUTTER_UNITS_FROM_FIXED
@ -168,6 +169,35 @@ ClutterCloneTexturePrivate
clutter_clone_texture_get_type clutter_clone_texture_get_type
</SECTION> </SECTION>
<SECTION>
<FILE>clutter-cairo-texture</FILE>
<TITLE>ClutterCairoTexture</TITLE>
ClutterCairoTexture
ClutterCairoTextureClass
clutter_cairo_texture_new
clutter_cairo_texture_set_surface_size
clutter_cairo_texture_get_surface_size
<SUBSECTION>
clutter_cairo_texture_create
clutter_cairo_texture_create_region
<SUBSECTION>
clutter_cairo_set_source_color
<SUBSECTION Standard>
CLUTTER_TYPE_CAIRO_TEXTURE
CLUTTER_CAIRO_TEXTURE
CLUTTER_IS_CAIRO_TEXTURE
CLUTTER_CAIRO_TEXTURE_CLASS
CLUTTER_IS_CAIRO_TEXTURE_CLASS
CLUTTER_CAIRO_TEXTURE_GET_CLASS
<SUBSECTION Private>
ClutterCairoTexturePrivate
clutter_cairo_texture_get_type
</SECTION>
<SECTION> <SECTION>
<FILE>clutter-group</FILE> <FILE>clutter-group</FILE>
<TITLE>ClutterGroup</TITLE> <TITLE>ClutterGroup</TITLE>
@ -517,6 +547,7 @@ clutter_stage_show_cursor
clutter_stage_hide_cursor clutter_stage_hide_cursor
clutter_stage_get_actor_at_pos clutter_stage_get_actor_at_pos
clutter_stage_ensure_current clutter_stage_ensure_current
clutter_stage_ensure_viewport
clutter_stage_queue_redraw clutter_stage_queue_redraw
clutter_stage_event clutter_stage_event
clutter_stage_set_key_focus clutter_stage_set_key_focus
@ -1186,39 +1217,6 @@ CLUTTER_COGL
CLUTTER_NO_FPU CLUTTER_NO_FPU
</SECTION> </SECTION>
<SECTION>
<FILE>clutter-effect</FILE>
<TITLE>Clutter Effects</TITLE>
ClutterEffectTemplate
ClutterEffectTemplateClass
clutter_effect_template_new
clutter_effect_template_new_full
clutter_effect_template_new_for_duration
clutter_effect_template_construct
clutter_effect_template_get_timeline_clone
clutter_effect_template_set_timeline_clone
<SUBSECTION>
ClutterEffectCompleteFunc
clutter_effect_fade
clutter_effect_move
clutter_effect_path
clutter_effect_scale
clutter_effect_depth
clutter_effect_rotate
<SUBSECTION Standard>
CLUTTER_TYPE_EFFECT_TEMPLATE
CLUTTER_EFFECT_TEMPLATE
CLUTTER_IS_EFFECT_TEMPLATE
CLUTTER_EFFECT_TEMPLATE_CLASS
CLUTTER_IS_EFFECT_TEMPLATE_CLASS
CLUTTER_EFFECT_TEMPLATE_GET_CLASS
<SUBSECTION Private>
ClutterEffectTemplatePrivate
clutter_effect_template_get_type
</SECTION>
<SECTION> <SECTION>
<FILE>clutter-behaviour-depth</FILE> <FILE>clutter-behaviour-depth</FILE>
<TITLE>ClutterBehaviourDepth</TITLE> <TITLE>ClutterBehaviourDepth</TITLE>
@ -1497,9 +1495,6 @@ clutter_shader_float_get_type
clutter_shader_int_get_type clutter_shader_int_get_type
clutter_shader_matrix_get_type clutter_shader_matrix_get_type
clutter_shader_error_quark clutter_shader_error_quark
clutter_shader_float_get_type
clutter_shader_int_get_type
clutter_shader_matrix_get_type
</SECTION> </SECTION>
<SECTION> <SECTION>
@ -1509,8 +1504,8 @@ ClutterAnimation
ClutterAnimationClass ClutterAnimationClass
ClutterAnimationMode ClutterAnimationMode
clutter_animation_new clutter_animation_new
clutter_animation_set_actor clutter_animation_set_object
clutter_animation_get_actor clutter_animation_get_object
clutter_animation_set_mode clutter_animation_set_mode
clutter_animation_get_mode clutter_animation_get_mode
clutter_animation_set_duration clutter_animation_set_duration
@ -1569,6 +1564,10 @@ clutter_interval_get_interval
clutter_interval_compute_value clutter_interval_compute_value
clutter_interval_validate clutter_interval_validate
<SUBSECTION>
ClutterProgressFunc
clutter_interval_register_progress_func
<SUBSECTION Standard> <SUBSECTION Standard>
CLUTTER_TYPE_INTERVAL CLUTTER_TYPE_INTERVAL
CLUTTER_INTERVAL CLUTTER_INTERVAL
@ -1582,31 +1581,6 @@ ClutterIntervalPrivate
clutter_interval_get_type clutter_interval_get_type
</SECTION> </SECTION>
<SECTION>
<TITLE>Key Bindings</TITLE>
<FILE>clutter-binding-pool</FILE>
ClutterBindingPool
ClutterBindingActionFunc
<SUBSECTION>
clutter_binding_pool_new
clutter_binding_pool_get_for_class
clutter_binding_pool_find
<SUBSECTION>
clutter_binding_pool_install_action
clutter_binding_pool_install_closure
clutter_binding_pool_override_action
clutter_binding_pool_override_closure
clutter_binding_pool_find_action
clutter_binding_pool_remove_action
clutter_binding_pool_block_action
clutter_binding_pool_unblock_action
<SUBSECTION>
clutter_binding_pool_activate
</SECTION>
<SECTION> <SECTION>
<FILE>clutter-cairo-texture</FILE> <FILE>clutter-cairo-texture</FILE>
<TITLE>ClutterCairoTexture</TITLE> <TITLE>ClutterCairoTexture</TITLE>
@ -1634,6 +1608,7 @@ CLUTTER_CAIRO_TEXTURE_GET_CLASS
<SUBSECTION Private> <SUBSECTION Private>
ClutterCairoTexturePrivate ClutterCairoTexturePrivate
clutter_cairo_texture_get_type clutter_cairo_texture_get_type
</SECTION>
<SECTION> <SECTION>
<TITLE>ClutterText</TITLE> <TITLE>ClutterText</TITLE>
@ -1713,3 +1688,53 @@ CLUTTER_TYPE_TEXT
ClutterTextPrivate ClutterTextPrivate
clutter_text_get_type clutter_text_get_type
</SECTION> </SECTION>
<SECTION>
<FILE>clutter-animatable</FILE>
<TITLE>ClutterAnimatable</TITLE>
ClutterAnimatable
ClutterAnimatableIface
clutter_animatable_animate_property
<SUBSECTION Standard>
CLUTTER_TYPE_ANIMATABLE
CLUTTER_ANIMATABLE
CLUTTER_IS_ANIMATABLE
CLUTTER_ANIMATABLE_GET_IFACE
<SUBSECTION Private>
clutter_animatable_get_type
</SECTION>
<SECTION>
<TITLE>Key Bindings</TITLE>
<FILE>clutter-binding-pool</FILE>
ClutterBindingPool
ClutterBindingActionFunc
<SUBSECTION>
clutter_binding_pool_new
clutter_binding_pool_get_for_class
clutter_binding_pool_find
<SUBSECTION>
clutter_binding_pool_install_action
clutter_binding_pool_install_closure
clutter_binding_pool_override_action
clutter_binding_pool_override_closure
clutter_binding_pool_find_action
clutter_binding_pool_remove_action
clutter_binding_pool_block_action
clutter_binding_pool_unblock_action
<SUBSECTION>
clutter_binding_pool_activate
<SUBSECTION Standard>
CLUTTER_BINDING_POOL
CLUTTER_IS_BINDING_POOL
CLUTTER_TYPE_BINDING_POOL
<SUBSECTION Private>
clutter_binding_pool_get_type
</SECTION>

View File

@ -28,3 +28,4 @@ clutter_shader_get_type
clutter_child_meta_get_type clutter_child_meta_get_type
clutter_cairo_texture_get_type clutter_cairo_texture_get_type
clutter_text_get_type clutter_text_get_type
clutter_animatable_get_type

View File

@ -1,5 +1,5 @@
diff --git a/clutter/clutter-actor.c b/clutter/clutter-actor.c diff --git a/clutter/clutter-actor.c b/clutter/clutter-actor.c
index 8db8206..f4cec66 100644 index 1e481cd..9cbee04 100644
--- a/clutter/clutter-actor.c --- a/clutter/clutter-actor.c
+++ b/clutter/clutter-actor.c +++ b/clutter/clutter-actor.c
@@ -806,7 +806,7 @@ static inline void @@ -806,7 +806,7 @@ static inline void
@ -25,25 +25,3 @@ index 8db8206..f4cec66 100644
#define MTX_GL_SCALE_Z(z,w,v1,v2) (MTX_GL_SCALE_X ((z), (w), (v1), (v2))) #define MTX_GL_SCALE_Z(z,w,v1,v2) (MTX_GL_SCALE_X ((z), (w), (v1), (v2)))
/* transforms a 4-tuple of coordinates using @matrix and /* transforms a 4-tuple of coordinates using @matrix and
@@ -3244,8 +3247,8 @@ clutter_actor_get_preferred_width (ClutterActor *self,
if (natural_width < min_width)
{
- g_warning ("Actor of type %s reported a natural width of %d (%d px) "
- "lower than min width %d (%d px)",
+ g_warning ("Actor of type %s reported a natural width of %f (%d px) "
+ "lower than min width %f (%d px)",
G_OBJECT_TYPE_NAME (self),
natural_width, CLUTTER_UNITS_TO_DEVICE (natural_width),
min_width, CLUTTER_UNITS_TO_DEVICE (min_width));
@@ -3314,8 +3317,8 @@ clutter_actor_get_preferred_height (ClutterActor *self,
if (natural_height < min_height)
{
- g_warning ("Actor of type %s reported a natural height of %d "
- "(%d px) lower than min height %d (%d px)",
+ g_warning ("Actor of type %s reported a natural height of %f "
+ "(%d px) lower than min height %f (%d px)",
G_OBJECT_TYPE_NAME (self),
natural_height, CLUTTER_UNITS_TO_DEVICE (natural_height),
min_height, CLUTTER_UNITS_TO_DEVICE (min_height));

View File

@ -1,5 +1,5 @@
diff --git a/clutter/clutter-fixed.c b/clutter/clutter-fixed.c diff --git a/clutter/clutter-fixed.c b/clutter/clutter-fixed.c
index 89f43c2..6d5bf01 100644 index 3027a75..315fe32 100644
--- a/clutter/clutter-fixed.c --- a/clutter/clutter-fixed.c
+++ b/clutter/clutter-fixed.c +++ b/clutter/clutter-fixed.c
@@ -251,8 +251,8 @@ param_fixed_init (GParamSpec *pspec) @@ -251,8 +251,8 @@ param_fixed_init (GParamSpec *pspec)

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@ -1,5 +1,5 @@
diff --git a/clutter/clutter-fixed.h b/clutter/clutter-fixed.h diff --git a/clutter/clutter-fixed.h b/clutter/clutter-fixed.h
index 3ae0916..5d150da 100644 index 3ae0916..61e2fd4 100644
--- a/clutter/clutter-fixed.h --- a/clutter/clutter-fixed.h
+++ b/clutter/clutter-fixed.h +++ b/clutter/clutter-fixed.h
@@ -39,126 +39,118 @@ G_BEGIN_DECLS @@ -39,126 +39,118 @@ G_BEGIN_DECLS

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@ -1,8 +1,8 @@
diff --git a/clutter/clutter-texture.c b/clutter/clutter-texture.c diff --git a/clutter/clutter-texture.c b/clutter/clutter-texture.c
index 42be677..7273946 100644 index b0b46e4..8a306e9 100644
--- a/clutter/clutter-texture.c --- a/clutter/clutter-texture.c
+++ b/clutter/clutter-texture.c +++ b/clutter/clutter-texture.c
@@ -463,7 +463,7 @@ clutter_texture_set_fbo_projection (ClutterActor *self) @@ -474,7 +474,7 @@ clutter_texture_set_fbo_projection (ClutterActor *self)
/* Set up a projection matrix so that the actor will be projected as /* Set up a projection matrix so that the actor will be projected as
if it was drawn at its original location */ if it was drawn at its original location */

View File

@ -1,5 +1,5 @@
diff --git a/clutter/clutter-units.h b/clutter/clutter-units.h diff --git a/clutter/clutter-units.h b/clutter/clutter-units.h
index 8337d19..2a8ef65 100644 index b85375a..1084095 100644
--- a/clutter/clutter-units.h --- a/clutter/clutter-units.h
+++ b/clutter/clutter-units.h +++ b/clutter/clutter-units.h
@@ -42,7 +42,7 @@ G_BEGIN_DECLS @@ -42,7 +42,7 @@ G_BEGIN_DECLS
@ -11,7 +11,7 @@ index 8337d19..2a8ef65 100644
/* /*
* Currently CLUTTER_UNIT maps directly onto ClutterFixed. Nevertheless, the * Currently CLUTTER_UNIT maps directly onto ClutterFixed. Nevertheless, the
@@ -50,11 +50,11 @@ typedef gint32 ClutterUnit; @@ -50,16 +50,16 @@ typedef gint32 ClutterUnit;
* decide to change this relationship in the future. * decide to change this relationship in the future.
*/ */
@ -27,7 +27,13 @@ index 8337d19..2a8ef65 100644
#define CLUTTER_UNITS_FROM_FIXED(x) (x) #define CLUTTER_UNITS_FROM_FIXED(x) (x)
#define CLUTTER_UNITS_TO_FIXED(x) (x) #define CLUTTER_UNITS_TO_FIXED(x) (x)
@@ -90,7 +90,7 @@ typedef gint32 ClutterUnit;
-#define CLUTTER_UNITS_FORMAT "d"
+#define CLUTTER_UNITS_FORMAT "f"
/**
* CLUTTER_UNITS_FROM_DEVICE:
@@ -92,7 +92,7 @@ typedef gint32 ClutterUnit;
* *
* Since: 0.6 * Since: 0.6
*/ */
@ -36,7 +42,7 @@ index 8337d19..2a8ef65 100644
/** /**
* CLUTTER_UNITS_TO_PANGO_UNIT: * CLUTTER_UNITS_TO_PANGO_UNIT:
@@ -100,7 +100,7 @@ typedef gint32 ClutterUnit; @@ -102,7 +102,7 @@ typedef gint32 ClutterUnit;
* *
* Since: 0.6 * Since: 0.6
*/ */
@ -45,7 +51,7 @@ index 8337d19..2a8ef65 100644
#define CLUTTER_UNITS_FROM_STAGE_WIDTH_PERCENTAGE(x) \ #define CLUTTER_UNITS_FROM_STAGE_WIDTH_PERCENTAGE(x) \
((clutter_actor_get_widthu (clutter_stage_get_default ()) * x) / 100) ((clutter_actor_get_widthu (clutter_stage_get_default ()) * x) / 100)
@@ -125,8 +125,7 @@ typedef gint32 ClutterUnit; @@ -127,8 +127,7 @@ typedef gint32 ClutterUnit;
#define CLUTTER_UNITS_FROM_MM(x) \ #define CLUTTER_UNITS_FROM_MM(x) \
(CLUTTER_UNITS_FROM_FLOAT ((((x) * clutter_stage_get_resolution ((ClutterStage *) clutter_stage_get_default ())) / 25.4))) (CLUTTER_UNITS_FROM_FLOAT ((((x) * clutter_stage_get_resolution ((ClutterStage *) clutter_stage_get_default ())) / 25.4)))
@ -55,7 +61,7 @@ index 8337d19..2a8ef65 100644
/** /**
* CLUTTER_UNITS_FROM_POINTS: * CLUTTER_UNITS_FROM_POINTS:
@@ -139,9 +138,6 @@ typedef gint32 ClutterUnit; @@ -141,9 +140,6 @@ typedef gint32 ClutterUnit;
#define CLUTTER_UNITS_FROM_POINTS(x) \ #define CLUTTER_UNITS_FROM_POINTS(x) \
CLUTTER_UNITS_FROM_FLOAT ((((x) * clutter_stage_get_resolution ((ClutterStage *) clutter_stage_get_default ())) / 72.0)) CLUTTER_UNITS_FROM_FLOAT ((((x) * clutter_stage_get_resolution ((ClutterStage *) clutter_stage_get_default ())) / 72.0))
@ -65,7 +71,7 @@ index 8337d19..2a8ef65 100644
#define CLUTTER_TYPE_UNIT (clutter_unit_get_type ()) #define CLUTTER_TYPE_UNIT (clutter_unit_get_type ())
#define CLUTTER_TYPE_PARAM_UNIT (clutter_param_unit_get_type ()) #define CLUTTER_TYPE_PARAM_UNIT (clutter_param_unit_get_type ())
#define CLUTTER_PARAM_SPEC_UNIT(pspec) (G_TYPE_CHECK_INSTANCE_CAST ((pspec), CLUTTER_TYPE_PARAM_UNIT, ClutterParamSpecUnit)) #define CLUTTER_PARAM_SPEC_UNIT(pspec) (G_TYPE_CHECK_INSTANCE_CAST ((pspec), CLUTTER_TYPE_PARAM_UNIT, ClutterParamSpecUnit))
@@ -154,7 +150,7 @@ typedef gint32 ClutterUnit; @@ -156,7 +152,7 @@ typedef gint32 ClutterUnit;
* *
* Since: 0.8 * Since: 0.8
*/ */
@ -74,7 +80,7 @@ index 8337d19..2a8ef65 100644
/** /**
* CLUTTER_MINUNIT: * CLUTTER_MINUNIT:
@@ -163,7 +159,7 @@ typedef gint32 ClutterUnit; @@ -165,7 +161,7 @@ typedef gint32 ClutterUnit;
* *
* Since: 0.8 * Since: 0.8
*/ */

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@ -1,5 +1,5 @@
diff --git a/clutter/cogl/common/cogl-primitives.c b/clutter/cogl/common/cogl-primitives.c diff --git a/clutter/cogl/common/cogl-primitives.c b/clutter/cogl/common/cogl-primitives.c
index 7dfc78e..c9578db 100644 index 27e0e36..27834f7 100644
--- a/clutter/cogl/common/cogl-primitives.c --- a/clutter/cogl/common/cogl-primitives.c
+++ b/clutter/cogl/common/cogl-primitives.c +++ b/clutter/cogl/common/cogl-primitives.c
@@ -33,6 +33,7 @@ @@ -33,6 +33,7 @@

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@ -1,5 +1,5 @@
diff --git a/clutter/cogl/gl/cogl-primitives.c b/clutter/cogl/gl/cogl-primitives.c diff --git a/clutter/cogl/gl/cogl-primitives.c b/clutter/cogl/gl/cogl-primitives.c
index 98d247a..ec9593b 100644 index dc5c5c6..8a0843d 100644
--- a/clutter/cogl/gl/cogl-primitives.c --- a/clutter/cogl/gl/cogl-primitives.c
+++ b/clutter/cogl/gl/cogl-primitives.c +++ b/clutter/cogl/gl/cogl-primitives.c
@@ -34,6 +34,7 @@ @@ -34,6 +34,7 @@

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@ -1,5 +1,5 @@
diff --git a/clutter/cogl/gl/cogl-texture.c b/clutter/cogl/gl/cogl-texture.c diff --git a/clutter/cogl/gl/cogl-texture.c b/clutter/cogl/gl/cogl-texture.c
index 1bbaaa4..612c417 100644 index 5b7326c..1dac073 100644
--- a/clutter/cogl/gl/cogl-texture.c --- a/clutter/cogl/gl/cogl-texture.c
+++ b/clutter/cogl/gl/cogl-texture.c +++ b/clutter/cogl/gl/cogl-texture.c
@@ -37,6 +37,7 @@ @@ -37,6 +37,7 @@

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@ -1,8 +1,8 @@
diff --git a/clutter/cogl/gles/cogl-gles2-wrapper.c b/clutter/cogl/gles/cogl-gles2-wrapper.c diff --git a/clutter/cogl/gles/cogl-gles2-wrapper.c b/clutter/cogl/gles/cogl-gles2-wrapper.c
index 859c895..8a2fd24 100644 index b2e19eb..9435131 100644
--- a/clutter/cogl/gles/cogl-gles2-wrapper.c --- a/clutter/cogl/gles/cogl-gles2-wrapper.c
+++ b/clutter/cogl/gles/cogl-gles2-wrapper.c +++ b/clutter/cogl/gles/cogl-gles2-wrapper.c
@@ -1142,15 +1142,6 @@ cogl_wrap_glClipPlanex (GLenum plane, GLfloat *equation) @@ -1158,15 +1158,6 @@ cogl_wrap_glClipPlanex (GLenum plane, GLfloat *equation)
/* FIXME */ /* FIXME */
} }
@ -18,7 +18,7 @@ index 859c895..8a2fd24 100644
void void
cogl_wrap_glGetIntegerv (GLenum pname, GLint *params) cogl_wrap_glGetIntegerv (GLenum pname, GLint *params)
{ {
@@ -1169,31 +1160,24 @@ cogl_wrap_glGetIntegerv (GLenum pname, GLint *params) @@ -1185,31 +1176,24 @@ cogl_wrap_glGetIntegerv (GLenum pname, GLint *params)
} }
void void

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@ -1,5 +1,5 @@
diff --git a/clutter/cogl/gles/cogl-gles2-wrapper.h b/clutter/cogl/gles/cogl-gles2-wrapper.h diff --git a/clutter/cogl/gles/cogl-gles2-wrapper.h b/clutter/cogl/gles/cogl-gles2-wrapper.h
index 265da78..2493b81 100644 index 8cb9e8b..a194157 100644
--- a/clutter/cogl/gles/cogl-gles2-wrapper.h --- a/clutter/cogl/gles/cogl-gles2-wrapper.h
+++ b/clutter/cogl/gles/cogl-gles2-wrapper.h +++ b/clutter/cogl/gles/cogl-gles2-wrapper.h
@@ -244,7 +244,7 @@ void cogl_wrap_glColor4x (GLclampx r, GLclampx g, GLclampx b, GLclampx a); @@ -244,7 +244,7 @@ void cogl_wrap_glColor4x (GLclampx r, GLclampx g, GLclampx b, GLclampx a);
@ -11,7 +11,7 @@ index 265da78..2493b81 100644
void cogl_wrap_glFogx (GLenum pname, GLfloat param); void cogl_wrap_glFogx (GLenum pname, GLfloat param);
void cogl_wrap_glFogxv (GLenum pname, const GLfloat *params); void cogl_wrap_glFogxv (GLenum pname, const GLfloat *params);
@@ -297,7 +297,7 @@ void _cogl_gles2_clear_cache_for_program (CoglHandle program); @@ -299,7 +299,7 @@ void _cogl_gles2_clear_cache_for_program (CoglHandle program);
#define cogl_wrap_glColor4x glColor4f #define cogl_wrap_glColor4x glColor4f
#define cogl_wrap_glClipPlanex glClipPlanef #define cogl_wrap_glClipPlanex glClipPlanef
#define cogl_wrap_glGetIntegerv glGetIntegerv #define cogl_wrap_glGetIntegerv glGetIntegerv

View File

@ -1,5 +1,5 @@
diff --git a/clutter/cogl/gles/cogl-texture.c b/clutter/cogl/gles/cogl-texture.c diff --git a/clutter/cogl/gles/cogl-texture.c b/clutter/cogl/gles/cogl-texture.c
index fb628b0..85bfc2b 100644 index ca48a33..e054d84 100644
--- a/clutter/cogl/gles/cogl-texture.c --- a/clutter/cogl/gles/cogl-texture.c
+++ b/clutter/cogl/gles/cogl-texture.c +++ b/clutter/cogl/gles/cogl-texture.c
@@ -39,6 +39,7 @@ @@ -39,6 +39,7 @@
@ -10,7 +10,7 @@ index fb628b0..85bfc2b 100644
#define glVertexPointer cogl_wrap_glVertexPointer #define glVertexPointer cogl_wrap_glVertexPointer
#define glTexCoordPointer cogl_wrap_glTexCoordPointer #define glTexCoordPointer cogl_wrap_glTexCoordPointer
@@ -767,7 +768,7 @@ _cogl_texture_upload_subregion_to_gl (CoglTexture *tex, @@ -768,7 +769,7 @@ _cogl_texture_upload_subregion_to_gl (CoglTexture *tex,
guint wx, wy; guint wx, wy;
src = source_bmp->data src = source_bmp->data
@ -19,7 +19,7 @@ index fb628b0..85bfc2b 100644
- dst_y) - dst_y)
* source_bmp->rowstride * source_bmp->rowstride
+ (src_x + x_span->start + x_span->size - x_span->waste + (src_x + x_span->start + x_span->size - x_span->waste
@@ -812,7 +813,7 @@ _cogl_texture_upload_subregion_to_gl (CoglTexture *tex, @@ -813,7 +814,7 @@ _cogl_texture_upload_subregion_to_gl (CoglTexture *tex,
guint copy_width; guint copy_width;
src = source_bmp->data src = source_bmp->data

View File

@ -1,8 +1,8 @@
diff --git a/clutter/clutter-actor.c b/clutter/clutter-actor.c diff --git a/clutter/clutter-actor.c b/clutter/clutter-actor.c
index f4cec66..a8fc882 100644 index 9cbee04..e0903fe 100644
--- a/clutter/clutter-actor.c --- a/clutter/clutter-actor.c
+++ b/clutter/clutter-actor.c +++ b/clutter/clutter-actor.c
@@ -1342,8 +1342,8 @@ _clutter_actor_apply_modelview_transform (ClutterActor *self) @@ -1348,8 +1348,8 @@ _clutter_actor_apply_modelview_transform (ClutterActor *self)
gboolean is_stage = CLUTTER_IS_STAGE (self); gboolean is_stage = CLUTTER_IS_STAGE (self);
if (!is_stage) if (!is_stage)
@ -13,7 +13,7 @@ index f4cec66..a8fc882 100644
0); 0);
/* /*
@@ -1357,50 +1357,50 @@ _clutter_actor_apply_modelview_transform (ClutterActor *self) @@ -1363,50 +1363,50 @@ _clutter_actor_apply_modelview_transform (ClutterActor *self)
if (priv->rzang) if (priv->rzang)
{ {
@ -345,7 +345,7 @@ index 8a0843d..e445657 100644
_COGL_GET_CONTEXT (ctx, NO_RETVAL); _COGL_GET_CONTEXT (ctx, NO_RETVAL);
diff --git a/clutter/cogl/gl/cogl.c b/clutter/cogl/gl/cogl.c diff --git a/clutter/cogl/gl/cogl.c b/clutter/cogl/gl/cogl.c
index 5100a08..bef567f 100644 index d815e3b..aa0ec78 100644
--- a/clutter/cogl/gl/cogl.c --- a/clutter/cogl/gl/cogl.c
+++ b/clutter/cogl/gl/cogl.c +++ b/clutter/cogl/gl/cogl.c
@@ -217,32 +217,15 @@ cogl_scale (float x, float y) @@ -217,32 +217,15 @@ cogl_scale (float x, float y)
@ -512,7 +512,7 @@ index d8fe121..cf305a8 100644
_COGL_GET_CONTEXT (ctx, NO_RETVAL); _COGL_GET_CONTEXT (ctx, NO_RETVAL);
diff --git a/clutter/cogl/gles/cogl.c b/clutter/cogl/gles/cogl.c diff --git a/clutter/cogl/gles/cogl.c b/clutter/cogl/gles/cogl.c
index 16cf666..dc2c339 100644 index aa4e4fc..e835085 100644
--- a/clutter/cogl/gles/cogl.c --- a/clutter/cogl/gles/cogl.c
+++ b/clutter/cogl/gles/cogl.c +++ b/clutter/cogl/gles/cogl.c
@@ -123,35 +123,15 @@ cogl_scale (float x, float y) @@ -123,35 +123,15 @@ cogl_scale (float x, float y)

View File

@ -18,7 +18,7 @@ index cf305a8..1a58805 100644
GE( cogl_wrap_glMatrixMode (GL_MODELVIEW) ); GE( cogl_wrap_glMatrixMode (GL_MODELVIEW) );
GE( cogl_wrap_glPopMatrix () ); GE( cogl_wrap_glPopMatrix () );
diff --git a/clutter/cogl/gles/cogl.c b/clutter/cogl/gles/cogl.c diff --git a/clutter/cogl/gles/cogl.c b/clutter/cogl/gles/cogl.c
index dc2c339..9065eb2 100644 index e835085..fc73e44 100644
--- a/clutter/cogl/gles/cogl.c --- a/clutter/cogl/gles/cogl.c
+++ b/clutter/cogl/gles/cogl.c +++ b/clutter/cogl/gles/cogl.c
@@ -437,7 +437,7 @@ _cogl_add_stencil_clip (float x_offset, @@ -437,7 +437,7 @@ _cogl_add_stencil_clip (float x_offset,

View File

@ -15,7 +15,6 @@ UNIT_TESTS = \
test-script.c \ test-script.c \
test-model.c \ test-model.c \
test-grab.c \ test-grab.c \
test-effects.c \
test-fullscreen.c \ test-fullscreen.c \
test-shader.c \ test-shader.c \
test-unproject.c \ test-unproject.c \
@ -39,7 +38,8 @@ UNIT_TESTS = \
test-easing.c \ test-easing.c \
test-binding-pool.c \ test-binding-pool.c \
test-text.c \ test-text.c \
test-text-field.c test-text-field.c \
test-clutter-cairo-flowers.c
if X11_TESTS if X11_TESTS
UNIT_TESTS += test-pixmap.c UNIT_TESTS += test-pixmap.c

View File

@ -23,13 +23,12 @@ on_button_press (ClutterActor *actor,
ClutterAnimation *animation; ClutterAnimation *animation;
gint old_x, old_y, new_x, new_y; gint old_x, old_y, new_x, new_y;
guint old_width, old_height, new_width, new_height; guint old_width, old_height, new_width, new_height;
guint8 old_op, new_op;
gdouble new_angle; gdouble new_angle;
ClutterVertex vertex = { 0, }; ClutterVertex vertex = { 0, };
ClutterColor new_color = { 0, };
clutter_actor_get_position (actor, &old_x, &old_y); clutter_actor_get_position (actor, &old_x, &old_y);
clutter_actor_get_size (actor, &old_width, &old_height); clutter_actor_get_size (actor, &old_width, &old_height);
old_op = clutter_actor_get_opacity (actor);
/* determine the final state of the animation depending on /* determine the final state of the animation depending on
* the state of the actor * the state of the actor
@ -40,8 +39,12 @@ on_button_press (ClutterActor *actor,
new_y = old_y - 100; new_y = old_y - 100;
new_width = old_width + 200; new_width = old_width + 200;
new_height = old_height + 200; new_height = old_height + 200;
new_op = 255;
new_angle = 360.0; new_angle = 360.0;
new_color.red = 0xdd;
new_color.green = 0x44;
new_color.blue = 0xdd;
new_color.alpha = 0xff;
} }
else else
{ {
@ -49,8 +52,12 @@ on_button_press (ClutterActor *actor,
new_y = old_y + 100; new_y = old_y + 100;
new_width = old_width - 200; new_width = old_width - 200;
new_height = old_height - 200; new_height = old_height - 200;
new_op = 128;
new_angle = 0.0; new_angle = 0.0;
new_color.red = 0x44;
new_color.green = 0xdd;
new_color.blue = 0x44;
new_color.alpha = 0x88;
} }
vertex.x = CLUTTER_UNITS_FROM_FLOAT ((float) new_width / 2); vertex.x = CLUTTER_UNITS_FROM_FLOAT ((float) new_width / 2);
@ -62,7 +69,7 @@ on_button_press (ClutterActor *actor,
"y", new_y, "y", new_y,
"width", new_width, "width", new_width,
"height", new_height, "height", new_height,
"opacity", new_op, "color", &new_color,
"rotation-angle-z", new_angle, "rotation-angle-z", new_angle,
"fixed::rotation-center-z", &vertex, "fixed::rotation-center-z", &vertex,
"fixed::reactive", FALSE, "fixed::reactive", FALSE,

View File

@ -0,0 +1,212 @@
/*
* Pretty cairo flower hack.
*/
#include <clutter/clutter.h>
#include <unistd.h> /* for sleep(), used for screenshots */
#include <stdlib.h>
#include "math.h"
#define PETAL_MIN 20
#define PETAL_VAR 40
#define N_FLOWERS 40 /* reduce if you have a small card */
typedef struct Flower
{
ClutterActor *ctex;
gint x,y,rot,v,rv;
}
Flower;
ClutterActor*
make_flower_actor (void)
{
/* No science here, just a hack from toying */
gint i, j;
double colors[] = {
0.71, 0.81, 0.83,
1.0, 0.78, 0.57,
0.64, 0.30, 0.35,
0.73, 0.40, 0.39,
0.91, 0.56, 0.64,
0.70, 0.47, 0.45,
0.92, 0.75, 0.60,
0.82, 0.86, 0.85,
0.51, 0.56, 0.67,
1.0, 0.79, 0.58,
};
gint size;
gint petal_size;
gint n_groups; /* Num groups of petals 1-3 */
gint n_petals; /* num of petals 4 - 8 */
gint pm1, pm2;
gint idx, last_idx = -1;
ClutterActor *ctex;
cairo_t *cr;
petal_size = PETAL_MIN + rand() % PETAL_VAR;
size = petal_size * 8;
n_groups = rand() % 3 + 1;
ctex = clutter_cairo_texture_new (size, size);
cr = clutter_cairo_texture_create (CLUTTER_CAIRO_TEXTURE (ctex));
cairo_set_tolerance (cr, 0.1);
/* Clear */
cairo_set_operator (cr, CAIRO_OPERATOR_CLEAR);
cairo_paint(cr);
cairo_set_operator (cr, CAIRO_OPERATOR_OVER);
cairo_translate(cr, size/2, size/2);
for (i=0; i<n_groups; i++)
{
n_petals = rand() % 5 + 4;
cairo_save (cr);
cairo_rotate (cr, rand() % 6);
do {
idx = (rand() % (sizeof (colors) / sizeof (double) / 3)) * 3;
} while (idx == last_idx);
cairo_set_source_rgba (cr, colors[idx], colors[idx+1],
colors[idx+2], 0.5);
last_idx = idx;
/* some bezier randomness */
pm1 = rand() % 20;
pm2 = rand() % 4;
for (j=1; j<n_petals+1; j++)
{
cairo_save (cr);
cairo_rotate (cr, ((2*M_PI)/n_petals)*j);
/* Petals are made up beziers */
cairo_new_path (cr);
cairo_move_to (cr, 0, 0);
cairo_rel_curve_to (cr,
petal_size, petal_size,
(pm2+2)*petal_size, petal_size,
(2*petal_size) + pm1, 0);
cairo_rel_curve_to (cr,
0 + (pm2*petal_size), -petal_size,
-petal_size, -petal_size,
-((2*petal_size) + pm1), 0);
cairo_close_path (cr);
cairo_fill (cr);
cairo_restore (cr);
}
petal_size -= rand() % (size/8);
cairo_restore (cr);
}
/* Finally draw flower center */
do {
idx = (rand() % (sizeof (colors) / sizeof (double) / 3)) * 3;
} while (idx == last_idx);
if (petal_size < 0)
petal_size = rand() % 10;
cairo_set_source_rgba (cr, colors[idx], colors[idx+1], colors[idx+2], 0.5);
cairo_arc(cr, 0, 0, petal_size, 0, M_PI * 2);
cairo_fill(cr);
cairo_destroy(cr);
return ctex;
}
gboolean
tick (gpointer data)
{
Flower **flowers = (Flower**)data;
gint i = 0;
for (i=0; i< N_FLOWERS; i++)
{
flowers[i]->y += flowers[i]->v;
flowers[i]->rot += flowers[i]->rv;
if (flowers[i]->y > (gint)clutter_actor_get_height
(clutter_stage_get_default ()))
flowers[i]->y = -clutter_actor_get_height (flowers[i]->ctex);
clutter_actor_set_position (flowers[i]->ctex,
flowers[i]->x, flowers[i]->y);
clutter_actor_set_rotation (flowers[i]->ctex,
CLUTTER_Z_AXIS,
flowers[i]->rot,
clutter_actor_get_width (flowers[i]->ctex)/2,
clutter_actor_get_height (flowers[i]->ctex)/2,
0);
}
return TRUE;
}
void foo(void) { g_usleep(10000000); }
int
test_clutter_cairo_flowers_main (int argc, char **argv)
{
int i;
ClutterActor *stage;
ClutterColor stage_color = { 0x0, 0x0, 0x0, 0xff };
Flower *flowers[N_FLOWERS];
srand(time(NULL));
clutter_init (&argc, &argv);
stage = clutter_stage_get_default ();
clutter_stage_set_color (CLUTTER_STAGE (stage),
&stage_color);
g_object_set(stage, "fullscreen", TRUE, NULL);
for (i=0; i< N_FLOWERS; i++)
{
flowers[i] = g_new0(Flower, 1);
flowers[i]->ctex = make_flower_actor();
flowers[i]->x = rand() % clutter_actor_get_width(stage)
- (PETAL_MIN+PETAL_VAR)*2;
flowers[i]->y = rand() % clutter_actor_get_height(stage);
flowers[i]->rv = rand() % 5 + 1;
flowers[i]->v = rand() % 10 + 2;
clutter_group_add (CLUTTER_GROUP(stage), flowers[i]->ctex);
clutter_actor_set_position (flowers[i]->ctex,
flowers[i]->x, flowers[i]->y);
}
g_timeout_add (50, tick, flowers);
clutter_actor_show_all (CLUTTER_ACTOR (stage));
g_signal_connect (stage, "key-press-event",
G_CALLBACK (clutter_main_quit),
NULL);
clutter_main();
return 1;
}

View File

@ -26,7 +26,7 @@ raise_top (gpointer ignored)
static ClutterActor * static ClutterActor *
clone_box (ClutterTexture *original) clone_box (ClutterTexture *original)
{ {
gint width, height; guint width, height;
ClutterActor *group; ClutterActor *group;
ClutterActor *clone; ClutterActor *clone;
@ -40,7 +40,7 @@ clone_box (ClutterTexture *original)
clone = clutter_clone_texture_new (original); clone = clutter_clone_texture_new (original);
clutter_container_add_actor (CLUTTER_CONTAINER (group), clone); clutter_container_add_actor (CLUTTER_CONTAINER (group), clone);
clutter_actor_set_rotation (clone, CLUTTER_Y_AXIS, 180, width/2, 0, 0); clutter_actor_set_rotation (clone, CLUTTER_Y_AXIS, 180, width/2, 0, 0);
clutter_actor_set_depth (clone, -width/2); clutter_actor_set_depth (clone, -(gint)width/2);
clone = clutter_clone_texture_new (original); clone = clutter_clone_texture_new (original);
clutter_container_add_actor (CLUTTER_CONTAINER (group), clone); clutter_container_add_actor (CLUTTER_CONTAINER (group), clone);
@ -57,13 +57,13 @@ clone_box (ClutterTexture *original)
clone = clutter_clone_texture_new (original); clone = clutter_clone_texture_new (original);
clutter_container_add_actor (CLUTTER_CONTAINER (group), clone); clutter_container_add_actor (CLUTTER_CONTAINER (group), clone);
clutter_actor_set_rotation (clone, CLUTTER_X_AXIS, 90, 0, 0, 0); clutter_actor_set_rotation (clone, CLUTTER_X_AXIS, 90, 0, 0, 0);
clutter_actor_set_depth (clone, -width/2); clutter_actor_set_depth (clone, -(gint)width/2);
clutter_actor_set_position (clone, 0, height); clutter_actor_set_position (clone, 0, height);
clone = clutter_clone_texture_new (original); clone = clutter_clone_texture_new (original);
clutter_container_add_actor (CLUTTER_CONTAINER (group), clone); clutter_container_add_actor (CLUTTER_CONTAINER (group), clone);
clutter_actor_set_rotation (clone, CLUTTER_X_AXIS, 90, 0, 0, 0); clutter_actor_set_rotation (clone, CLUTTER_X_AXIS, 90, 0, 0, 0);
clutter_actor_set_depth (clone, -width/2); clutter_actor_set_depth (clone, -(gint)width/2);
clutter_actor_set_position (clone, 0, 0); clutter_actor_set_position (clone, 0, 0);
clutter_actor_show_all (group); clutter_actor_show_all (group);

View File

@ -1,95 +0,0 @@
#include <stdlib.h>
#include <gmodule.h>
#include <clutter/clutter.h>
static ClutterEffectTemplate *tmpl = NULL;
static ClutterTimeline *timeline = NULL;
G_MODULE_EXPORT int
test_effects_main (int argc, char *argv[])
{
ClutterActor *stage, *actor;
ClutterContainer *container;
ClutterColor stage_color = { 0xcc, 0xcc, 0xcc, 0xff };
ClutterColor rect_color = { 0, 0, 0, 0xdd };
clutter_init (&argc, &argv);
timeline = clutter_timeline_new_for_duration (5000);
clutter_timeline_set_loop (timeline, TRUE);
tmpl =
clutter_effect_template_new (timeline, clutter_ramp_inc_func);
stage = clutter_stage_get_default ();
container = CLUTTER_CONTAINER (stage);
g_signal_connect (stage,
"button-press-event", G_CALLBACK (clutter_main_quit),
NULL);
clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);
clutter_stage_set_use_fog (CLUTTER_STAGE (stage), TRUE);
clutter_actor_set_size (stage, 800, 600);
clutter_actor_show_all (stage);
actor = clutter_rectangle_new_with_color (&rect_color);
clutter_container_add_actor (container, actor);
clutter_actor_set_size (actor, 50, 50);
clutter_actor_set_position (actor, 50, 10);
clutter_effect_fade (tmpl, actor, 0x22, NULL, NULL);
clutter_actor_show (actor);
actor = clutter_rectangle_new_with_color (&rect_color);
clutter_container_add_actor (container, actor);
clutter_actor_set_size (actor, 50, 50);
clutter_actor_set_position (actor, 750, 70);
clutter_effect_depth (tmpl, actor, -500, NULL, NULL);
clutter_actor_show (actor);
actor = clutter_rectangle_new_with_color (&rect_color);
clutter_container_add_actor (container, actor);
clutter_actor_set_size (actor, 50, 50);
clutter_actor_set_position (actor, 50, 140);
clutter_effect_move (tmpl, actor, 750, 140, NULL, NULL);
clutter_actor_show (actor);
actor = clutter_rectangle_new_with_color (&rect_color);
clutter_container_add_actor (container, actor);
clutter_actor_set_size (actor, 50, 50);
clutter_actor_set_position (actor, 750, 210);
{
ClutterKnot knots[2];
knots[0].x = 750; knots[0].y = 210;
knots[1].x = 350; knots[1].y = 210;
clutter_effect_path (tmpl, actor, knots, 2, NULL, NULL);
}
clutter_actor_show (actor);
actor = clutter_rectangle_new_with_color (&rect_color);
clutter_container_add_actor (container, actor);
clutter_actor_set_size (actor, 50, 50);
clutter_actor_set_position (actor, 50, 280);
clutter_actor_set_anchor_point_from_gravity (actor, CLUTTER_GRAVITY_CENTER);
clutter_effect_scale (tmpl, actor, 2.0, 2.0, NULL, NULL);
clutter_actor_show (actor);
actor = clutter_rectangle_new_with_color (&rect_color);
clutter_container_add_actor (container, actor);
clutter_actor_set_size (actor, 50, 50);
clutter_actor_set_position (actor, 750, 350);
clutter_effect_rotate (tmpl, actor,
CLUTTER_Z_AXIS, 180.0,
25, 25, 0,
CLUTTER_ROTATE_CW,
NULL, NULL);
clutter_actor_show (actor);
clutter_main ();
g_object_unref (tmpl);
g_object_unref (timeline);
return EXIT_SUCCESS;
}

View File

@ -21,19 +21,19 @@ init_handles ()
clutter_actor_set_position (p[i], 0, 0); clutter_actor_set_position (p[i], 0, 0);
clutter_group_add (CLUTTER_GROUP (main_stage), p[i]); clutter_group_add (CLUTTER_GROUP (main_stage), p[i]);
clutter_actor_set_position (p[i], clutter_actor_set_positionu (p[i],
CLUTTER_FIXED_TO_INT (v[i].x) - v[i].x -
clutter_actor_get_width (p[i])/2, clutter_actor_get_widthu (p[i])/2,
CLUTTER_FIXED_TO_INT (v[i].y) - v[i].y -
clutter_actor_get_height (p[i])/2); clutter_actor_get_heightu (p[i])/2);
clutter_actor_raise_top (p[i]); clutter_actor_raise_top (p[i]);
clutter_actor_show (p[i]); clutter_actor_show (p[i]);
} }
v1.x = CLUTTER_INT_TO_FIXED (clutter_actor_get_width (rect)/2); v1.x = clutter_actor_get_widthu (rect) / 2;
v1.y = CLUTTER_INT_TO_FIXED (clutter_actor_get_height (rect)/2); v1.y = clutter_actor_get_heightu (rect) / 2;
v1.z = 0; v1.z = 0;
clutter_actor_apply_transform_to_point (rect, &v1, &v2); clutter_actor_apply_transform_to_point (rect, &v1, &v2);
@ -41,11 +41,11 @@ init_handles ()
clutter_actor_set_size (p[4], 5, 5); clutter_actor_set_size (p[4], 5, 5);
clutter_actor_set_position (p[4], 0, 0); clutter_actor_set_position (p[4], 0, 0);
clutter_group_add (CLUTTER_GROUP (main_stage), p[4]); clutter_group_add (CLUTTER_GROUP (main_stage), p[4]);
clutter_actor_set_position (p[4], clutter_actor_set_positionu (p[4],
CLUTTER_FIXED_TO_INT (v2.x) - v2.x -
clutter_actor_get_width (p[4])/2, clutter_actor_get_widthu (p[4])/2,
CLUTTER_FIXED_TO_INT (v2.y) - v2.y -
clutter_actor_get_height (p[4])/2); clutter_actor_get_heightu (p[4])/2);
clutter_actor_raise_top (p[4]); clutter_actor_raise_top (p[4]);
@ -62,23 +62,21 @@ place_handles ()
clutter_actor_get_abs_allocation_vertices (rect, v); clutter_actor_get_abs_allocation_vertices (rect, v);
for (i = 0; i < 4; ++i) for (i = 0; i < 4; ++i)
{ {
clutter_actor_set_position (p[i], clutter_actor_set_positionu (p[i],
CLUTTER_FIXED_TO_INT (v[i].x) - v[i].x -
clutter_actor_get_width (p[i])/2, clutter_actor_get_widthu (p[i])/2,
CLUTTER_FIXED_TO_INT (v[i].y) - v[i].y -
clutter_actor_get_height (p[i])/2); clutter_actor_get_heightu (p[i])/2);
} }
v1.x = CLUTTER_INT_TO_FIXED (clutter_actor_get_width (rect)/2); v1.x = clutter_actor_get_widthu (rect)/2;
v1.y = CLUTTER_INT_TO_FIXED (clutter_actor_get_height (rect)/2); v1.y = clutter_actor_get_heightu (rect)/2;
v1.z = 0; v1.z = 0;
clutter_actor_apply_transform_to_point (rect, &v1, &v2); clutter_actor_apply_transform_to_point (rect, &v1, &v2);
clutter_actor_set_position (p[4], clutter_actor_set_positionu (p[4],
CLUTTER_FIXED_TO_INT (v2.x) - v2.x - clutter_actor_get_widthu (p[4])/2,
clutter_actor_get_width (p[4])/2, v2.y - clutter_actor_get_heightu (p[4])/2);
CLUTTER_FIXED_TO_INT (v2.y) -
clutter_actor_get_height (p[4])/2);
} }
#define M(m,row,col) (m)[col*4+row] #define M(m,row,col) (m)[col*4+row]
@ -127,7 +125,7 @@ on_event (ClutterStage *stage,
gint x, y; gint x, y;
gint i; gint i;
ClutterActorBox box1, box2; ClutterActorBox box1, box2;
ClutterFixed xp, yp; ClutterUnit xp, yp;
i = find_handle_index (dragging); i = find_handle_index (dragging);
@ -139,25 +137,24 @@ on_event (ClutterStage *stage,
clutter_actor_get_allocation_box (dragging, &box1); clutter_actor_get_allocation_box (dragging, &box1);
clutter_actor_get_allocation_box (rect, &box2); clutter_actor_get_allocation_box (rect, &box2);
xp = CLUTTER_INT_TO_FIXED (x-3) - box1.x1; xp = CLUTTER_UNITS_FROM_DEVICE (x - 3) - box1.x1;
yp = CLUTTER_INT_TO_FIXED (y-3) - box1.y1; yp = CLUTTER_UNITS_FROM_DEVICE (y - 3) - box1.y1;
if (i == 4) if (i == 4)
{ {
g_debug ("moving box by %f, %f", g_debug ("moving box by %f, %f",
CLUTTER_FIXED_TO_FLOAT (xp), CLUTTER_UNITS_TO_FLOAT (xp),
CLUTTER_FIXED_TO_FLOAT (yp)); CLUTTER_UNITS_TO_FLOAT (yp));
clutter_actor_move_by (rect, clutter_actor_move_byu (rect, xp, yp);
CLUTTER_FIXED_TO_INT(xp),
CLUTTER_FIXED_TO_INT(yp));
} }
else else
{ {
g_debug ("adjusting box by %f, %f, handle %d", g_debug ("adjusting box by %f, %f, handle %d",
CLUTTER_FIXED_TO_FLOAT (xp), CLUTTER_UNITS_TO_FLOAT (xp),
CLUTTER_FIXED_TO_FLOAT (yp), CLUTTER_UNITS_TO_FLOAT (yp),
i); i);
switch (i) switch (i)
{ {
case 0: case 0:

View File

@ -9,10 +9,9 @@
#define COLS 18 #define COLS 18
#define ROWS 20 #define ROWS 20
gboolean idle (gpointer data) static void
on_paint (ClutterActor *actor, gconstpointer *data)
{ {
ClutterActor *stage = CLUTTER_ACTOR (data);
static GTimer *timer = NULL; static GTimer *timer = NULL;
static int fps = 0; static int fps = 0;
@ -29,8 +28,13 @@ gboolean idle (gpointer data)
fps = 0; fps = 0;
} }
clutter_actor_paint (stage);
++fps; ++fps;
}
static gboolean
queue_redraw (gpointer stage)
{
clutter_actor_queue_redraw (CLUTTER_ACTOR (stage));
return TRUE; return TRUE;
} }
@ -41,6 +45,9 @@ main (int argc, char *argv[])
ClutterActor *stage; ClutterActor *stage;
ClutterColor stage_color = { 0x00, 0x00, 0x00, 0xff }; ClutterColor stage_color = { 0x00, 0x00, 0x00, 0xff };
ClutterColor label_color = { 0xff, 0xff, 0xff, 0xff }; ClutterColor label_color = { 0xff, 0xff, 0xff, 0xff };
ClutterActor *group;
setenv ("CLUTTER_VBLANK", "none", 0);
clutter_init (&argc, &argv); clutter_init (&argc, &argv);
@ -48,6 +55,14 @@ main (int argc, char *argv[])
clutter_actor_set_size (stage, STAGE_WIDTH, STAGE_HEIGHT); clutter_actor_set_size (stage, STAGE_WIDTH, STAGE_HEIGHT);
clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color); clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);
group = clutter_group_new ();
clutter_actor_set_size (group, STAGE_WIDTH, STAGE_WIDTH);
clutter_container_add_actor (CLUTTER_CONTAINER (stage), group);
g_idle_add (queue_redraw, stage);
g_signal_connect (group, "paint", G_CALLBACK (on_paint), NULL);
{ {
gint row, col; gint row, col;
@ -88,7 +103,7 @@ main (int argc, char *argv[])
(1.0*STAGE_HEIGHT/ROWS));*/ (1.0*STAGE_HEIGHT/ROWS));*/
clutter_actor_set_scale (label, scale, scale); clutter_actor_set_scale (label, scale, scale);
clutter_text_set_line_wrap (CLUTTER_TEXT (label), FALSE); clutter_text_set_line_wrap (CLUTTER_TEXT (label), FALSE);
clutter_container_add_actor (CLUTTER_CONTAINER (stage), label); clutter_container_add_actor (CLUTTER_CONTAINER (group), label);
} }
} }
clutter_actor_show_all (stage); clutter_actor_show_all (stage);
@ -96,8 +111,6 @@ main (int argc, char *argv[])
g_signal_connect (stage, "key-press-event", g_signal_connect (stage, "key-press-event",
G_CALLBACK (clutter_main_quit), NULL); G_CALLBACK (clutter_main_quit), NULL);
g_idle_add (idle, (gpointer) stage);
clutter_main(); clutter_main();
return 0; return 0;