[Automatic fixed-to-float.sh change] Applies a number fixed to float patches
To deal with all the corner cases that couldn't be scripted a number of patches were written for the remaining 10% of the effort. Note: again no API changes were made in Clutter, only in Cogl.
This commit is contained in:
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10
cogl-color.h
10
cogl-color.h
@ -68,7 +68,7 @@ void cogl_color_set_from_4d (CoglColor *dest,
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gdouble alpha);
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/**
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* cogl_color_set_from_4x:
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* cogl_color_set_from_4f:
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* @dest: return location for a #CoglColor
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* @red: value of the red channel, between 0 and %1.0
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* @green: value of the green channel, between 0 and %1.0
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@ -79,7 +79,7 @@ void cogl_color_set_from_4d (CoglColor *dest,
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*
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* Since: 1.0
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*/
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void cogl_color_set_from_4x (CoglColor *dest,
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void cogl_color_set_from_4f (CoglColor *dest,
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float red,
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float green,
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float blue,
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@ -248,7 +248,7 @@ float cogl_color_get_alpha (const CoglColor *color);
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* Sets the source color using normalized values for each component.
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* This color will be used for any subsequent drawing operation.
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*
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* See also cogl_set_source_color4ub() and cogl_set_source_color4x()
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* See also cogl_set_source_color4ub() and cogl_set_source_color4f()
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* if you already have the color components.
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*
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* Since: 1.0
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@ -276,7 +276,7 @@ void cogl_set_source_color4ub (guint8 red,
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guint8 alpha);
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/**
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* cogl_set_source_color4x:
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* cogl_set_source_color4f:
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* @red: value of the red channel, between 0 and %1.0
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* @green: value of the green channel, between 0 and %1.0
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* @blue: value of the blue channel, between 0 and %1.0
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@ -291,7 +291,7 @@ void cogl_set_source_color4ub (guint8 red,
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*
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* Since: 1.0
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*/
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void cogl_set_source_color4x (float red,
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void cogl_set_source_color4f (float red,
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float green,
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float blue,
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float alpha);
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12
cogl-fixed.h
12
cogl-fixed.h
@ -455,6 +455,18 @@ G_BEGIN_DECLS
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*/
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CoglFixed cogl_fixed_sin (CoglFixed angle);
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/**
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* cogl_fixed_tan:
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* @angle: a #CoglFixed number
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*
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* Computes the tangent of @angle.
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*
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* Return value: the tangent of the passed angle, in fixed point notation
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*
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* Since: 1.0
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*/
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CoglFixed cogl_fixed_tan (CoglFixed angle);
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/**
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* cogl_fixed_cos:
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* @angle: a #CoglFixed number
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22
cogl-path.h
22
cogl-path.h
@ -60,24 +60,10 @@ G_BEGIN_DECLS
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* Fills a rectangle at the given coordinates with the current
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* drawing color in a highly optimizied fashion.
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**/
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void cogl_rectangle (gint x,
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gint y,
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guint width,
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guint height);
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/**
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* cogl_rectanglex:
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* @x: X coordinate of the top-left corner
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* @y: Y coordinate of the top-left corner
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* @width: Width of the rectangle
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* @height: Height of the rectangle
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*
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* A fixed-point version of cogl_fast_fill_rectangle.
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**/
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void cogl_rectanglex (float x,
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float y,
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float width,
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float height);
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void cogl_rectangle (float x,
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float y,
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float width,
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float height);
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/**
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* cogl_path_fill:
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50
cogl.h.in
50
cogl.h.in
@ -231,7 +231,7 @@ void cogl_scale (float x,
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float y);
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/**
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* cogl_translatex:
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* cogl_translate:
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* @x: Distance to translate along the x-axis
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* @y: Distance to translate along the y-axis
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* @z: Distance to translate along the z-axis
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@ -239,26 +239,12 @@ void cogl_scale (float x,
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* Multiplies the current model-view matrix by one that translates the
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* model along all three axes according to the given values.
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*/
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void cogl_translatex (float x,
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float y,
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float z);
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void cogl_translate (float x,
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float y,
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float z);
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/**
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* cogl_translate:
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* @x: Distance to translate along the x-axis
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* @y: Distance to translate along the y-axis
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* @z: Distance to translate along the z-axis
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*
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* Integer version of cogl_translatex(). Multiplies the current
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* model-view matrix by one that translates the model along all three
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* axes according to the given values.
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*/
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void cogl_translate (gint x,
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gint y,
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gint z);
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/**
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* cogl_rotatex:
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* cogl_rotate:
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* @angle: Angle in degrees to rotate.
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* @x: X-component of vertex to rotate around.
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* @y: Y-component of vertex to rotate around.
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@ -270,26 +256,10 @@ void cogl_translate (gint x,
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* degrees about the vertex (0, 0, 1) causes a small counter-clockwise
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* rotation.
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*/
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void cogl_rotatex (float angle,
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gint x,
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gint y,
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gint z);
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/**
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* cogl_rotate:
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* @angle: Angle in degrees to rotate.
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* @x: X-component of vertex to rotate around.
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* @y: Y-component of vertex to rotate around.
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* @z: Z-component of vertex to rotate around.
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*
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* Integer version of cogl_rotatex(). Multiplies the current
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* model-view matrix by one that rotates the model around the vertex
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* specified by @x, @y and @z.
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*/
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void cogl_rotate (gint angle,
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gint x,
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gint y,
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gint z);
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void cogl_rotate (float angle,
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float x,
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float y,
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float z);
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/**
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* cogl_get_modelview_matrix:
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@ -442,7 +412,7 @@ void cogl_enable_backface_culling (gboolean setting);
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* comparing with the value in @ref. The default function is CGL_ALWAYS the
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* initial reference value is 1.0.
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*/
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void cogl_alpha_func (COGLenum func,
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void cogl_alpha_func (COGLenum func,
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float ref);
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/**
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@ -58,7 +58,7 @@ cogl_color_set_from_4d (CoglColor *dest,
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}
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void
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cogl_color_set_from_4x (CoglColor *dest,
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cogl_color_set_from_4f (CoglColor *dest,
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float red,
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float green,
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float blue,
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@ -157,13 +157,13 @@ cogl_set_source_color4ub (guint8 red,
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}
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void
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cogl_set_source_color4x (float red,
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cogl_set_source_color4f (float red,
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float green,
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float blue,
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float alpha)
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{
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CoglColor c = { 0, };
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cogl_color_set_from_4x (&c, red, green, blue, alpha);
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cogl_color_set_from_4f (&c, red, green, blue, alpha);
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cogl_set_source_color (&c);
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}
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@ -481,6 +481,12 @@ cogl_angle_sin (CoglAngle angle)
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return result;
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}
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CoglFixed
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cogl_fixed_tan (CoglFixed angle)
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{
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return cogl_angle_tan (COGL_ANGLE_FROM_DEGX (angle));
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}
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CoglFixed
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cogl_angle_tan (CoglAngle angle)
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{
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@ -33,6 +33,7 @@
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#include <string.h>
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#include <gmodule.h>
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#include <math.h>
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#define _COGL_MAX_BEZ_RECURSE_DEPTH 16
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@ -42,37 +43,21 @@ void _cogl_path_add_node (gboolean new_sub_path,
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float y);
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void _cogl_path_fill_nodes ();
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void _cogl_path_stroke_nodes ();
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void _cogl_rectangle (gint x,
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gint y,
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guint width,
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guint height);
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void _cogl_rectanglex (float x,
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float y,
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float width,
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float height);
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void _cogl_rectangle (float x,
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float y,
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float width,
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float height);
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void
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cogl_rectangle (gint x,
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gint y,
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guint width,
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guint height)
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cogl_rectangle (float x,
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float y,
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float width,
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float height)
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{
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cogl_clip_ensure ();
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_cogl_rectangle (x, y, width, height);
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}
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void
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cogl_rectanglex (float x,
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float y,
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float width,
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float height)
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{
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cogl_clip_ensure ();
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_cogl_rectanglex (x, y, width, height);
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}
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void
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cogl_path_fill (void)
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{
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@ -89,7 +89,7 @@ cogl_path_stroke
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cogl_path_stroke_preserve
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cogl_set_source_color
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cogl_set_source_color4ub
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cogl_set_source_color4x
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cogl_set_source_color4f
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<SUBSECTION>
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cogl_rectangle
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@ -257,7 +257,7 @@ cogl_color_copy
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cogl_color_free
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cogl_color_set_from_4ub
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cogl_color_set_from_4d
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cogl_color_set_from_4x
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cogl_color_set_from_4f
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<SUBSECTION>
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cogl_color_get_red
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@ -34,39 +34,22 @@
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#include <string.h>
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#include <gmodule.h>
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#include <math.h>
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#define _COGL_MAX_BEZ_RECURSE_DEPTH 16
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void
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_cogl_rectangle (gint x,
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gint y,
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guint width,
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guint height)
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_cogl_rectangle (float x,
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float y,
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float width,
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float height)
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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cogl_enable (ctx->color_alpha < 255
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? COGL_ENABLE_BLEND : 0);
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GE( glRecti (x, y, x + width, y + height) );
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}
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void
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_cogl_rectanglex (float x,
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float y,
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float width,
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float height)
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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cogl_enable (ctx->color_alpha < 255
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? COGL_ENABLE_BLEND : 0);
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GE( glRectf ( (x),
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(y),
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(x + width),
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(y + height)) );
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GE( glRectf (x, y, x + width, y + height) );
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}
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void
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@ -131,17 +114,15 @@ _cogl_path_stroke_nodes ()
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static void
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_cogl_path_get_bounds (floatVec2 nodes_min,
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floatVec2 nodes_max,
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gint *bounds_x,
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gint *bounds_y,
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guint *bounds_w,
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guint *bounds_h)
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float *bounds_x,
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float *bounds_y,
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float *bounds_w,
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float *bounds_h)
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{
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*bounds_x = floorf (nodes_min.x);
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*bounds_y = floorf (nodes_min.y);
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*bounds_w = ceilf (nodes_max.x
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- (float)(*bounds_x));
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*bounds_h = ceilf (nodes_max.y
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- (float)(*bounds_y));
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*bounds_x = nodes_min.x;
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*bounds_y = nodes_min.y;
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*bounds_w = nodes_max.x - *bounds_x;
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*bounds_h = nodes_max.y - *bounds_y;
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}
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void
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@ -153,10 +134,10 @@ _cogl_add_path_to_stencil_buffer (floatVec2 nodes_min,
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{
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guint path_start = 0;
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guint sub_path_num = 0;
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gint bounds_x;
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gint bounds_y;
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guint bounds_w;
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guint bounds_h;
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float bounds_x;
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float bounds_y;
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float bounds_w;
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float bounds_h;
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_cogl_path_get_bounds (nodes_min, nodes_max,
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&bounds_x, &bounds_y, &bounds_w, &bounds_h);
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@ -238,10 +219,10 @@ _cogl_add_path_to_stencil_buffer (floatVec2 nodes_min,
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void
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_cogl_path_fill_nodes ()
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{
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gint bounds_x;
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gint bounds_y;
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guint bounds_w;
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guint bounds_h;
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float bounds_x;
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float bounds_y;
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float bounds_w;
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float bounds_h;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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@ -37,6 +37,7 @@
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#include <string.h>
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#include <stdlib.h>
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#include <math.h>
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/*
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#define COGL_DEBUG 1
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@ -555,7 +556,7 @@ _cogl_texture_upload_subregion_to_gl (CoglTexture *tex,
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guint wx, wy;
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src = source_bmp->data
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+ (src_y + (y_iter.intersect_start)
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+ (src_y + ((int)y_iter.intersect_start)
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- dst_y)
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* source_bmp->rowstride
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+ (src_x + x_span->start + x_span->size - x_span->waste
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@ -600,7 +601,7 @@ _cogl_texture_upload_subregion_to_gl (CoglTexture *tex,
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guint copy_width;
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src = source_bmp->data
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+ (src_x + (x_iter.intersect_start)
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+ (src_x + ((int)x_iter.intersect_start)
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- dst_x)
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* bpp
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+ (src_y + y_span->start + y_span->size - y_span->waste
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113
gl/cogl.c
113
gl/cogl.c
@ -211,38 +211,21 @@ cogl_pop_matrix (void)
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void
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cogl_scale (float x, float y)
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{
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glScaled ((double)(x),
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(double)(y),
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glScalef ((float)(x),
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(float)(y),
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1.0);
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}
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void
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cogl_translatex (float x, float y, float z)
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cogl_translate (float x, float y, float z)
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{
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glTranslated ((double)(x),
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(double)(y),
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(double)(z));
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glTranslatef (x, y, z);
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}
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void
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cogl_translate (gint x, gint y, gint z)
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cogl_rotate (float angle, float x, float y, float z)
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{
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glTranslatef ((float)x, (float)y, (float)z);
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}
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void
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cogl_rotatex (float angle, gint x, gint y, gint z)
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{
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glRotated ((double)(angle),
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(double)(x),
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(double)(y),
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(double)(z));
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}
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void
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cogl_rotate (gint angle, gint x, gint y, gint z)
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{
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glRotatef ((float)angle, (float)x, (float)y, (float)z);
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glRotatef (angle, x, y, z);
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}
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static inline gboolean
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@ -645,17 +628,13 @@ cogl_perspective (float fovy,
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* 2) When working with small numbers, we are loosing significant
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* precision
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*/
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ymax =
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(zNear *
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(sinf (fovy_rad_half) /
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cosf (fovy_rad_half)));
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ymax = (zNear * (sinf (fovy_rad_half) / cosf (fovy_rad_half)));
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xmax = (ymax * aspect);
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x = (zNear / xmax);
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y = (zNear / ymax);
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c = (-(zFar + zNear) / ( zFar - zNear));
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d = cogl_fixed_mul_div (-(2 * zFar), zNear, (zFar - zNear));
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d = (-(2 * zFar) * zNear) / (zFar - zNear);
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#define M(row,col) m[col*4+row]
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M(0,0) = (x);
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@ -696,12 +675,12 @@ cogl_frustum (float left,
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GE( glMatrixMode (GL_PROJECTION) );
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GE( glLoadIdentity () );
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GE( glFrustum ((double)(left),
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(double)(right),
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(double)(bottom),
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(double)(top),
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(double)(z_near),
|
||||
(double)(z_far)) );
|
||||
GE( glFrustum ((GLdouble)(left),
|
||||
(GLdouble)(right),
|
||||
(GLdouble)(bottom),
|
||||
(GLdouble)(top),
|
||||
(GLdouble)(z_near),
|
||||
(GLdouble)(z_far)) );
|
||||
|
||||
GE( glMatrixMode (GL_MODELVIEW) );
|
||||
|
||||
@ -773,9 +752,7 @@ cogl_setup_viewport (guint width,
|
||||
{
|
||||
float fovy_rad = (fovy * G_PI) / 180;
|
||||
|
||||
z_camera =
|
||||
((sinf (fovy_rad) /
|
||||
cosf (fovy_rad)) >> 1);
|
||||
z_camera = ((sinf (fovy_rad) / cosf (fovy_rad)) / 2);
|
||||
}
|
||||
|
||||
GE( glTranslatef (-0.5f, -0.5f, -z_camera) );
|
||||
@ -1166,73 +1143,19 @@ cogl_features_available (CoglFeatureFlags features)
|
||||
void
|
||||
cogl_get_modelview_matrix (float m[16])
|
||||
{
|
||||
GLdouble md[16];
|
||||
|
||||
glGetDoublev(GL_MODELVIEW_MATRIX, &md[0]);
|
||||
|
||||
#define M(m,row,col) m[col*4+row]
|
||||
M(m,0,0) = (M(md,0,0));
|
||||
M(m,0,1) = (M(md,0,1));
|
||||
M(m,0,2) = (M(md,0,2));
|
||||
M(m,0,3) = (M(md,0,3));
|
||||
|
||||
M(m,1,0) = (M(md,1,0));
|
||||
M(m,1,1) = (M(md,1,1));
|
||||
M(m,1,2) = (M(md,1,2));
|
||||
M(m,1,3) = (M(md,1,3));
|
||||
|
||||
M(m,2,0) = (M(md,2,0));
|
||||
M(m,2,1) = (M(md,2,1));
|
||||
M(m,2,2) = (M(md,2,2));
|
||||
M(m,2,3) = (M(md,2,3));
|
||||
|
||||
M(m,3,0) = (M(md,3,0));
|
||||
M(m,3,1) = (M(md,3,1));
|
||||
M(m,3,2) = (M(md,3,2));
|
||||
M(m,3,3) = (M(md,3,3));
|
||||
#undef M
|
||||
glGetFloatv (GL_MODELVIEW_MATRIX, m);
|
||||
}
|
||||
|
||||
void
|
||||
cogl_get_projection_matrix (float m[16])
|
||||
{
|
||||
GLdouble md[16];
|
||||
|
||||
glGetDoublev(GL_PROJECTION_MATRIX, &md[0]);
|
||||
|
||||
#define M(m,row,col) m[col*4+row]
|
||||
M(m,0,0) = (M(md,0,0));
|
||||
M(m,0,1) = (M(md,0,1));
|
||||
M(m,0,2) = (M(md,0,2));
|
||||
M(m,0,3) = (M(md,0,3));
|
||||
|
||||
M(m,1,0) = (M(md,1,0));
|
||||
M(m,1,1) = (M(md,1,1));
|
||||
M(m,1,2) = (M(md,1,2));
|
||||
M(m,1,3) = (M(md,1,3));
|
||||
|
||||
M(m,2,0) = (M(md,2,0));
|
||||
M(m,2,1) = (M(md,2,1));
|
||||
M(m,2,2) = (M(md,2,2));
|
||||
M(m,2,3) = (M(md,2,3));
|
||||
|
||||
M(m,3,0) = (M(md,3,0));
|
||||
M(m,3,1) = (M(md,3,1));
|
||||
M(m,3,2) = (M(md,3,2));
|
||||
M(m,3,3) = (M(md,3,3));
|
||||
#undef M
|
||||
glGetFloatv (GL_PROJECTION_MATRIX, m);
|
||||
}
|
||||
|
||||
void
|
||||
cogl_get_viewport (float v[4])
|
||||
{
|
||||
GLdouble vd[4];
|
||||
glGetDoublev(GL_VIEWPORT, &vd[0]);
|
||||
|
||||
v[0] = (vd[0]);
|
||||
v[1] = (vd[1]);
|
||||
v[2] = (vd[2]);
|
||||
v[3] = (vd[3]);
|
||||
glGetFloatv (GL_VIEWPORT, v);
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -514,15 +514,6 @@ cogl_gles2_wrapper_update_matrix (CoglGles2Wrapper *wrapper, GLenum matrix_num)
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
cogl_wrap_glClearColorx (GLclampx r, GLclampx g, GLclampx b, GLclampx a)
|
||||
{
|
||||
glClearColor ( (r),
|
||||
(g),
|
||||
(b),
|
||||
(a));
|
||||
}
|
||||
|
||||
void
|
||||
cogl_wrap_glPushMatrix ()
|
||||
{
|
||||
@ -1143,13 +1134,9 @@ cogl_wrap_glAlphaFunc (GLenum func, GLclampf ref)
|
||||
}
|
||||
|
||||
void
|
||||
cogl_wrap_glColor4f (GLclampx r, GLclampx g, GLclampx b, GLclampx a)
|
||||
cogl_wrap_glColor4f (GLclampf r, GLclampf g, GLclampf b, GLclampf a)
|
||||
{
|
||||
glVertexAttrib4f (COGL_GLES2_WRAPPER_COLOR_ATTRIB,
|
||||
(r),
|
||||
(g),
|
||||
(b),
|
||||
(a));
|
||||
glVertexAttrib4f (COGL_GLES2_WRAPPER_COLOR_ATTRIB, r, g, b, a);
|
||||
}
|
||||
|
||||
void
|
||||
@ -1158,15 +1145,6 @@ cogl_wrap_glClipPlanef (GLenum plane, GLfloat *equation)
|
||||
/* FIXME */
|
||||
}
|
||||
|
||||
static void
|
||||
cogl_gles2_float_array_to_fixed (int size,
|
||||
const GLfloat *floats,
|
||||
GLfloat *fixeds)
|
||||
{
|
||||
while (size-- > 0)
|
||||
*(fixeds++) = (*(floats++));
|
||||
}
|
||||
|
||||
void
|
||||
cogl_wrap_glGetIntegerv (GLenum pname, GLint *params)
|
||||
{
|
||||
@ -1185,31 +1163,24 @@ cogl_wrap_glGetIntegerv (GLenum pname, GLint *params)
|
||||
}
|
||||
|
||||
void
|
||||
cogl_wrap_glGetFixedv (GLenum pname, GLfloat *params)
|
||||
cogl_wrap_glGetFloatv (GLenum pname, GLfloat *params)
|
||||
{
|
||||
_COGL_GET_GLES2_WRAPPER (w, NO_RETVAL);
|
||||
|
||||
switch (pname)
|
||||
{
|
||||
case GL_MODELVIEW_MATRIX:
|
||||
cogl_gles2_float_array_to_fixed (16, w->modelview_stack
|
||||
+ w->modelview_stack_pos * 16,
|
||||
params);
|
||||
memcpy (params, w->modelview_stack + w->modelview_stack_pos * 16,
|
||||
sizeof (GLfloat) * 16);
|
||||
break;
|
||||
|
||||
case GL_PROJECTION_MATRIX:
|
||||
cogl_gles2_float_array_to_fixed (16, w->projection_stack
|
||||
+ w->projection_stack_pos * 16,
|
||||
params);
|
||||
memcpy (params, w->projection_stack + w->projection_stack_pos * 16,
|
||||
sizeof (GLfloat) * 16);
|
||||
break;
|
||||
|
||||
case GL_VIEWPORT:
|
||||
{
|
||||
GLfloat v[4];
|
||||
|
||||
glGetFloatv (GL_VIEWPORT, v);
|
||||
cogl_gles2_float_array_to_fixed (4, v, params);
|
||||
}
|
||||
glGetFloatv (GL_VIEWPORT, params);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -203,8 +203,6 @@ struct _CoglGles2WrapperShader
|
||||
void cogl_gles2_wrapper_init (CoglGles2Wrapper *wrapper);
|
||||
void cogl_gles2_wrapper_deinit (CoglGles2Wrapper *wrapper);
|
||||
|
||||
void cogl_wrap_glClearColorx (GLclampx r, GLclampx g, GLclampx b, GLclampx a);
|
||||
|
||||
void cogl_wrap_glPushMatrix ();
|
||||
void cogl_wrap_glPopMatrix ();
|
||||
void cogl_wrap_glMatrixMode (GLenum mode);
|
||||
@ -239,12 +237,12 @@ void cogl_wrap_glDisableClientState (GLenum array);
|
||||
|
||||
void cogl_wrap_glAlphaFunc (GLenum func, GLclampf ref);
|
||||
|
||||
void cogl_wrap_glColor4f (GLclampx r, GLclampx g, GLclampx b, GLclampx a);
|
||||
void cogl_wrap_glColor4f (GLclampf r, GLclampf g, GLclampf b, GLclampf a);
|
||||
|
||||
void cogl_wrap_glClipPlanef (GLenum plane, GLfloat *equation);
|
||||
|
||||
void cogl_wrap_glGetIntegerv (GLenum pname, GLint *params);
|
||||
void cogl_wrap_glGetFixedv (GLenum pname, GLfloat *params);
|
||||
void cogl_wrap_glGetFloatv (GLenum pname, GLfloat *params);
|
||||
|
||||
void cogl_wrap_glFogf (GLenum pname, GLfloat param);
|
||||
void cogl_wrap_glFogfv (GLenum pname, const GLfloat *params);
|
||||
@ -273,35 +271,34 @@ void _cogl_gles2_clear_cache_for_program (CoglHandle program);
|
||||
/* If we're not using GL ES 2 then just use the GL functions
|
||||
directly */
|
||||
|
||||
#define cogl_wrap_glClearColorx glClearColorx
|
||||
#define cogl_wrap_glDrawArrays glDrawArrays
|
||||
#define cogl_wrap_glDrawElements glDrawElements
|
||||
#define cogl_wrap_glPushMatrix glPushMatrix
|
||||
#define cogl_wrap_glPopMatrix glPopMatrix
|
||||
#define cogl_wrap_glMatrixMode glMatrixMode
|
||||
#define cogl_wrap_glLoadIdentity glLoadIdentity
|
||||
#define cogl_wrap_glMultMatrixf glMultMatrixx
|
||||
#define cogl_wrap_glFrustumf glFrustumx
|
||||
#define cogl_wrap_glScalef glScalex
|
||||
#define cogl_wrap_glTranslatef glTranslatex
|
||||
#define cogl_wrap_glRotatef glRotatex
|
||||
#define cogl_wrap_glOrthof glOrthox
|
||||
#define cogl_wrap_glMultMatrixf glMultMatrixf
|
||||
#define cogl_wrap_glFrustumf glFrustumf
|
||||
#define cogl_wrap_glScalef glScalef
|
||||
#define cogl_wrap_glTranslatef glTranslatef
|
||||
#define cogl_wrap_glRotatef glRotatef
|
||||
#define cogl_wrap_glOrthof glOrthof
|
||||
#define cogl_wrap_glEnable glEnable
|
||||
#define cogl_wrap_glDisable glDisable
|
||||
#define cogl_wrap_glTexCoordPointer glTexCoordPointer
|
||||
#define cogl_wrap_glVertexPointer glVertexPointer
|
||||
#define cogl_wrap_glColorPointer glColorPointer
|
||||
#define cogl_wrap_glNormalPointer glNormalPointer
|
||||
#define cogl_wrap_glTexEnvf glTexEnvx
|
||||
#define cogl_wrap_glTexEnvf glTexEnvf
|
||||
#define cogl_wrap_glEnableClientState glEnableClientState
|
||||
#define cogl_wrap_glDisableClientState glDisableClientState
|
||||
#define cogl_wrap_glAlphaFunc glAlphaFunc
|
||||
#define cogl_wrap_glColor4f glColor4x
|
||||
#define cogl_wrap_glClipPlanef glClipPlanex
|
||||
#define cogl_wrap_glColor4f glColor4f
|
||||
#define cogl_wrap_glClipPlanef glClipPlanef
|
||||
#define cogl_wrap_glGetIntegerv glGetIntegerv
|
||||
#define cogl_wrap_glGetFixedv glGetFixedv
|
||||
#define cogl_wrap_glFogf glFogx
|
||||
#define cogl_wrap_glFogfv glFogxv
|
||||
#define cogl_wrap_glGetFloatv glGetFloatv
|
||||
#define cogl_wrap_glFogf glFogf
|
||||
#define cogl_wrap_glFogfv glFogfv
|
||||
#define cogl_wrap_glTexParameteri glTexParameteri
|
||||
|
||||
/* The extra third parameter of the bind texture wrapper isn't needed
|
||||
|
@ -34,59 +34,31 @@
|
||||
|
||||
#include <string.h>
|
||||
#include <gmodule.h>
|
||||
#include <math.h>
|
||||
|
||||
#define _COGL_MAX_BEZ_RECURSE_DEPTH 16
|
||||
|
||||
void
|
||||
_cogl_rectangle (gint x,
|
||||
gint y,
|
||||
guint width,
|
||||
guint height)
|
||||
_cogl_rectangle (float x,
|
||||
float y,
|
||||
float width,
|
||||
float height)
|
||||
{
|
||||
/* 32-bit integers are not supported as coord types
|
||||
in GLES . Fixed type has got 16 bits left of the
|
||||
point which is equal to short anyway. */
|
||||
|
||||
GLshort rect_verts[8] = {
|
||||
(GLshort) x, (GLshort) y,
|
||||
(GLshort) (x + width), (GLshort) y,
|
||||
(GLshort) x, (GLshort) (y + height),
|
||||
(GLshort) (x + width), (GLshort) (y + height)
|
||||
GLfloat rect_verts[8] = {
|
||||
(GLfloat) x, (GLfloat) y,
|
||||
(GLfloat) (x + width), (GLfloat) y,
|
||||
(GLfloat) x, (GLfloat) (y + height),
|
||||
(GLfloat) (x + width), (GLfloat) (y + height)
|
||||
};
|
||||
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
cogl_enable (COGL_ENABLE_VERTEX_ARRAY
|
||||
| (ctx->color_alpha < 255 ? COGL_ENABLE_BLEND : 0));
|
||||
GE ( cogl_wrap_glVertexPointer (2, GL_SHORT, 0, rect_verts ) );
|
||||
GE ( cogl_wrap_glVertexPointer (2, GL_FLOAT, 0, rect_verts ) );
|
||||
GE ( cogl_wrap_glDrawArrays (GL_TRIANGLE_STRIP, 0, 4) );
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
_cogl_rectanglex (float x,
|
||||
float y,
|
||||
float width,
|
||||
float height)
|
||||
{
|
||||
GLfloat rect_verts[8] = {
|
||||
x, y,
|
||||
x + width, y,
|
||||
x, y + height,
|
||||
x + width, y + height
|
||||
};
|
||||
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
cogl_enable (COGL_ENABLE_VERTEX_ARRAY
|
||||
| (ctx->color_alpha < 255
|
||||
? COGL_ENABLE_BLEND : 0));
|
||||
|
||||
GE( cogl_wrap_glVertexPointer (2, GL_FIXED, 0, rect_verts) );
|
||||
GE( cogl_wrap_glDrawArrays (GL_TRIANGLE_STRIP, 0, 4) );
|
||||
|
||||
}
|
||||
|
||||
void
|
||||
_cogl_path_add_node (gboolean new_sub_path,
|
||||
float x,
|
||||
@ -149,17 +121,15 @@ _cogl_path_stroke_nodes ()
|
||||
static void
|
||||
_cogl_path_get_bounds (floatVec2 nodes_min,
|
||||
floatVec2 nodes_max,
|
||||
gint *bounds_x,
|
||||
gint *bounds_y,
|
||||
guint *bounds_w,
|
||||
guint *bounds_h)
|
||||
float *bounds_x,
|
||||
float *bounds_y,
|
||||
float *bounds_w,
|
||||
float *bounds_h)
|
||||
{
|
||||
*bounds_x = floorf (nodes_min.x);
|
||||
*bounds_y = floorf (nodes_min.y);
|
||||
*bounds_w = ceilf (nodes_max.x
|
||||
- (float)(*bounds_x));
|
||||
*bounds_h = ceilf (nodes_max.y
|
||||
- (float)(*bounds_y));
|
||||
*bounds_x = nodes_min.x;
|
||||
*bounds_y = nodes_min.y;
|
||||
*bounds_w = nodes_max.x - *bounds_x;
|
||||
*bounds_h = nodes_max.y - *bounds_y;
|
||||
}
|
||||
|
||||
static gint compare_ints (gconstpointer a,
|
||||
@ -177,10 +147,10 @@ _cogl_add_path_to_stencil_buffer (floatVec2 nodes_min,
|
||||
{
|
||||
guint path_start = 0;
|
||||
guint sub_path_num = 0;
|
||||
gint bounds_x;
|
||||
gint bounds_y;
|
||||
guint bounds_w;
|
||||
guint bounds_h;
|
||||
float bounds_x;
|
||||
float bounds_y;
|
||||
float bounds_w;
|
||||
float bounds_h;
|
||||
|
||||
_cogl_path_get_bounds (nodes_min, nodes_max,
|
||||
&bounds_x, &bounds_y, &bounds_w, &bounds_h);
|
||||
@ -244,12 +214,8 @@ _cogl_add_path_to_stencil_buffer (floatVec2 nodes_min,
|
||||
GE( cogl_wrap_glMatrixMode (GL_PROJECTION) );
|
||||
GE( cogl_wrap_glPushMatrix () );
|
||||
GE( cogl_wrap_glLoadIdentity () );
|
||||
cogl_rectanglex (-1.0, -1.0,
|
||||
(float)(2),
|
||||
(float)(2));
|
||||
cogl_rectanglex (-1.0, -1.0,
|
||||
(float)(2),
|
||||
(float)(2));
|
||||
cogl_rectangle (-1.0, -1.0, 2, 2);
|
||||
cogl_rectangle (-1.0, -1.0, 2, 2);
|
||||
GE( cogl_wrap_glPopMatrix () );
|
||||
GE( cogl_wrap_glMatrixMode (GL_MODELVIEW) );
|
||||
GE( cogl_wrap_glPopMatrix () );
|
||||
@ -435,10 +401,10 @@ _cogl_path_fill_nodes_scanlines (CoglPathNode *path,
|
||||
void
|
||||
_cogl_path_fill_nodes ()
|
||||
{
|
||||
gint bounds_x;
|
||||
gint bounds_y;
|
||||
guint bounds_w;
|
||||
guint bounds_h;
|
||||
float bounds_x;
|
||||
float bounds_y;
|
||||
float bounds_w;
|
||||
float bounds_h;
|
||||
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
|
@ -39,6 +39,7 @@
|
||||
|
||||
#include <string.h>
|
||||
#include <stdlib.h>
|
||||
#include <math.h>
|
||||
|
||||
#define glVertexPointer cogl_wrap_glVertexPointer
|
||||
#define glTexCoordPointer cogl_wrap_glTexCoordPointer
|
||||
@ -768,7 +769,7 @@ _cogl_texture_upload_subregion_to_gl (CoglTexture *tex,
|
||||
guint wx, wy;
|
||||
|
||||
src = source_bmp->data
|
||||
+ (src_y + (y_iter.intersect_start)
|
||||
+ (src_y + ((int)y_iter.intersect_start)
|
||||
- dst_y)
|
||||
* source_bmp->rowstride
|
||||
+ (src_x + x_span->start + x_span->size - x_span->waste
|
||||
@ -813,7 +814,7 @@ _cogl_texture_upload_subregion_to_gl (CoglTexture *tex,
|
||||
guint copy_width;
|
||||
|
||||
src = source_bmp->data
|
||||
+ (src_x + (x_iter.intersect_start)
|
||||
+ (src_x + ((int)x_iter.intersect_start)
|
||||
- dst_x)
|
||||
* bpp
|
||||
+ (src_y + y_span->start + y_span->size - y_span->waste
|
||||
|
70
gles/cogl.c
70
gles/cogl.c
@ -37,6 +37,7 @@
|
||||
#include "cogl-context.h"
|
||||
|
||||
#include "cogl-gles2-wrapper.h"
|
||||
#include <math.h>
|
||||
|
||||
/* GL error to string conversion */
|
||||
#if COGL_DEBUG
|
||||
@ -92,10 +93,10 @@ cogl_paint_init (const CoglColor *color)
|
||||
fprintf(stderr, "\n ============== Paint Start ================ \n");
|
||||
#endif
|
||||
|
||||
cogl_wrap_glClearColorx (cogl_color_get_red (color),
|
||||
cogl_color_get_green (color),
|
||||
cogl_color_get_blue (color),
|
||||
0);
|
||||
glClearColor (cogl_color_get_red (color),
|
||||
cogl_color_get_green (color),
|
||||
cogl_color_get_blue (color),
|
||||
0);
|
||||
|
||||
glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
|
||||
cogl_wrap_glDisable (GL_LIGHTING);
|
||||
@ -122,35 +123,15 @@ cogl_scale (float x, float y)
|
||||
}
|
||||
|
||||
void
|
||||
cogl_translatex (float x, float y, float z)
|
||||
cogl_translate (float x, float y, float z)
|
||||
{
|
||||
GE( cogl_wrap_glTranslatef (x, y, z) );
|
||||
}
|
||||
|
||||
void
|
||||
cogl_translate (gint x, gint y, gint z)
|
||||
cogl_rotate (float angle, float x, float y, float z)
|
||||
{
|
||||
GE( cogl_wrap_glTranslatef ((float)(x),
|
||||
(float)(y),
|
||||
(float)(z)) );
|
||||
}
|
||||
|
||||
void
|
||||
cogl_rotatex (float angle,
|
||||
float x,
|
||||
float y,
|
||||
float z)
|
||||
{
|
||||
GE( cogl_wrap_glRotatef (angle,x,y,z) );
|
||||
}
|
||||
|
||||
void
|
||||
cogl_rotate (gint angle, gint x, gint y, gint z)
|
||||
{
|
||||
GE( cogl_wrap_glRotatef ((float)(angle),
|
||||
(float)(x),
|
||||
(float)(y),
|
||||
(float)(z)) );
|
||||
GE( cogl_wrap_glRotatef (angle, x, y, z) );
|
||||
}
|
||||
|
||||
static inline gboolean
|
||||
@ -365,9 +346,8 @@ set_clip_plane (GLint plane_num,
|
||||
|
||||
/* Calculate the angle between the axes and the line crossing the
|
||||
two points */
|
||||
angle = (atan2f (vertex_b[1] - vertex_a[1] *
|
||||
vertex_b[0] - vertex_a[0]),
|
||||
COGL_RADIANS_TO_DEGREES);
|
||||
angle = atan2f (vertex_b[1] - vertex_a[1],
|
||||
vertex_b[0] - vertex_a[0]) * (180.0/G_PI);
|
||||
|
||||
GE( cogl_wrap_glPushMatrix () );
|
||||
/* Load the identity matrix and multiply by the reverse of the
|
||||
@ -405,8 +385,8 @@ _cogl_set_clip_planes (float x_offset,
|
||||
float vertex_br[4] = { x_offset + width, y_offset + height,
|
||||
0, 1.0 };
|
||||
|
||||
GE( cogl_wrap_glGetFixedv (GL_MODELVIEW_MATRIX, modelview) );
|
||||
GE( cogl_wrap_glGetFixedv (GL_PROJECTION_MATRIX, projection) );
|
||||
GE( cogl_wrap_glGetFloatv (GL_MODELVIEW_MATRIX, modelview) );
|
||||
GE( cogl_wrap_glGetFloatv (GL_PROJECTION_MATRIX, projection) );
|
||||
|
||||
project_vertex (modelview, projection, vertex_tl);
|
||||
project_vertex (modelview, projection, vertex_tr);
|
||||
@ -457,7 +437,7 @@ _cogl_add_stencil_clip (float x_offset,
|
||||
GE( glStencilFunc (GL_NEVER, 0x1, 0x1) );
|
||||
GE( glStencilOp (GL_REPLACE, GL_REPLACE, GL_REPLACE) );
|
||||
|
||||
cogl_rectanglex (x_offset, y_offset, width, height);
|
||||
cogl_rectangle (x_offset, y_offset, width, height);
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -465,7 +445,7 @@ _cogl_add_stencil_clip (float x_offset,
|
||||
rectangle */
|
||||
GE( glStencilFunc (GL_NEVER, 0x1, 0x3) );
|
||||
GE( glStencilOp (GL_INCR, GL_INCR, GL_INCR) );
|
||||
cogl_rectanglex (x_offset, y_offset, width, height);
|
||||
cogl_rectangle (x_offset, y_offset, width, height);
|
||||
|
||||
/* Subtract one from all pixels in the stencil buffer so that
|
||||
only pixels where both the original stencil buffer and the
|
||||
@ -476,9 +456,7 @@ _cogl_add_stencil_clip (float x_offset,
|
||||
GE( cogl_wrap_glMatrixMode (GL_PROJECTION) );
|
||||
GE( cogl_wrap_glPushMatrix () );
|
||||
GE( cogl_wrap_glLoadIdentity () );
|
||||
cogl_rectanglex (-1.0, -1.0,
|
||||
(float)(2),
|
||||
(float)(2));
|
||||
cogl_rectangle (-1.0, -1.0, 2, 2);
|
||||
GE( cogl_wrap_glPopMatrix () );
|
||||
GE( cogl_wrap_glMatrixMode (GL_MODELVIEW) );
|
||||
GE( cogl_wrap_glPopMatrix () );
|
||||
@ -558,15 +536,13 @@ cogl_perspective (float fovy,
|
||||
* 2) When working with small numbers, we can are loosing significant
|
||||
* precision
|
||||
*/
|
||||
ymax = (zNear *
|
||||
(sinf (fovy_rad_half) /
|
||||
cosf (fovy_rad_half)));
|
||||
ymax = (zNear * (sinf (fovy_rad_half) / cosf (fovy_rad_half)));
|
||||
xmax = (ymax * aspect);
|
||||
|
||||
x = (zNear / xmax);
|
||||
y = (zNear / ymax);
|
||||
c = (-(zFar + zNear) / ( zFar - zNear));
|
||||
d = (-((2 * zFar * zNear)) / (zFar - zNear));
|
||||
d = (-(2 * zFar) * zNear) / (zFar - zNear);
|
||||
|
||||
#define M(row,col) m[col*4+row]
|
||||
M(0,0) = x;
|
||||
@ -671,13 +647,13 @@ cogl_setup_viewport (guint w,
|
||||
if (fovy != 60.0)
|
||||
{
|
||||
float fovy_rad = (fovy * G_PI) / 180;
|
||||
|
||||
z_camera = (sinf (fovy_rad) /
|
||||
cosf (fovy_rad)) >> 1;
|
||||
|
||||
z_camera = (sinf (fovy_rad) / cosf (fovy_rad)) / 2;
|
||||
}
|
||||
|
||||
|
||||
GE( cogl_wrap_glTranslatef (-1 << 15, -1 << 15, -z_camera) );
|
||||
|
||||
GE( cogl_wrap_glTranslatef (-0.5f, -0.5f, -z_camera) );
|
||||
|
||||
GE( cogl_wrap_glScalef ( 1.0 / width,
|
||||
-1.0 / height,
|
||||
@ -737,13 +713,13 @@ cogl_features_available (CoglFeatureFlags features)
|
||||
void
|
||||
cogl_get_modelview_matrix (float m[16])
|
||||
{
|
||||
cogl_wrap_glGetFixedv(GL_MODELVIEW_MATRIX, &m[0]);
|
||||
cogl_wrap_glGetFloatv (GL_MODELVIEW_MATRIX, m);
|
||||
}
|
||||
|
||||
void
|
||||
cogl_get_projection_matrix (float m[16])
|
||||
{
|
||||
cogl_wrap_glGetFixedv(GL_PROJECTION_MATRIX, &m[0]);
|
||||
cogl_wrap_glGetFloatv (GL_PROJECTION_MATRIX, m);
|
||||
}
|
||||
|
||||
void
|
||||
|
Loading…
Reference in New Issue
Block a user