[cogl-material] Converts clutter-texture/clutter-clone-texture to the material API
This converts clutter-texture to use the new CoglMaterial API instead of cogl_texture_rectangle. This change does not add multi-texturing support to Clutter, it's more about aiming to deprecate cogl_texture_rectangle, and moving everything over to the cogl_set_source(material); cogl_draw_somthing(); coding pattern. With this patch, the code can be built with/without CoglMaterial support so we can do comparisons of the old/new code for a transient period. (look for the USE_COGL_MATERIAL define) Note: The FBO paths haven't currently been tested, so they may need some tweaks.
This commit is contained in:
parent
bb938ac4ff
commit
4e57972bd6
@ -61,6 +61,8 @@ G_DEFINE_TYPE (ClutterCloneTexture,
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#define CLUTTER_CLONE_TEXTURE_GET_PRIVATE(obj) \
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(G_TYPE_INSTANCE_GET_PRIVATE ((obj), CLUTTER_TYPE_CLONE_TEXTURE, ClutterCloneTexturePrivate))
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#define USE_COGL_MATERIAL 1
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struct _ClutterCloneTexturePrivate
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{
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ClutterTexture *parent_texture;
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@ -145,6 +147,10 @@ clutter_clone_texture_paint (ClutterActor *self)
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CoglHandle cogl_texture;
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ClutterFixed t_w, t_h;
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guint tex_width, tex_height;
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#if USE_COGL_MATERIAL
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CoglHandle cogl_material;
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CoglFixed tex_coords[4];
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#endif
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priv = CLUTTER_CLONE_TEXTURE (self)->priv;
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@ -187,7 +193,14 @@ clutter_clone_texture_paint (ClutterActor *self)
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x_1, y_1, x_2, y_2,
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clutter_actor_get_opacity (self));
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#if USE_COGL_MATERIAL
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cogl_material = clutter_texture_get_cogl_material (priv->parent_texture);
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/* FIXME: This is a lazy way of extracting the cogl_texture for the
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* the first layer of the above material... */
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cogl_texture = clutter_texture_get_cogl_texture (priv->parent_texture);
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#else
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cogl_texture = clutter_texture_get_cogl_texture (priv->parent_texture);
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#endif
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if (cogl_texture == COGL_INVALID_HANDLE)
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return;
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@ -206,11 +219,24 @@ clutter_clone_texture_paint (ClutterActor *self)
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else
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t_h = COGL_FIXED_1;
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#if USE_COGL_MATERIAL
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cogl_set_source (cogl_material);
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tex_coords[0] = 0;
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tex_coords[1] = 0;
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tex_coords[2] = t_w;
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tex_coords[3] = t_h;
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cogl_material_rectangle (0, 0,
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COGL_FIXED_FROM_INT (x_2 - x_1),
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COGL_FIXED_FROM_INT (y_2 - y_1),
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tex_coords);
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#else
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/* Parent paint translated us into position */
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cogl_texture_rectangle (cogl_texture, 0, 0,
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COGL_FIXED_FROM_INT (x_2 - x_1),
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COGL_FIXED_FROM_INT (y_2 - y_1),
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0, 0, t_w, t_h);
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#endif
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}
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static void
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@ -79,7 +79,12 @@ struct _ClutterTexturePrivate
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gint height;
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gint max_tile_waste;
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ClutterTextureQuality filter_quality;
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#if USE_COGL_MATERIAL
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CoglHandle material;
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#else
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CoglHandle texture;
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#endif
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CoglHandle fbo_texture;
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gboolean no_slice;
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ClutterActor *fbo_source;
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@ -109,6 +114,9 @@ enum
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PROP_REPEAT_X,
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PROP_FILTER_QUALITY,
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PROP_COGL_TEXTURE,
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#if USE_COGL_MATERIAL
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PROP_COGL_MATERIAL,
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#endif
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PROP_FILENAME,
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PROP_KEEP_ASPECT_RATIO
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};
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@ -175,11 +183,15 @@ texture_free_gl_resources (ClutterTexture *texture)
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CLUTTER_MARK();
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#if USE_COGL_MATERIAL
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cogl_material_remove_layer (priv->material, 0);
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#else
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if (priv->texture != COGL_INVALID_HANDLE)
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{
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cogl_texture_unref (priv->texture);
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priv->texture = COGL_INVALID_HANDLE;
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}
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#endif
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}
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static void
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@ -191,8 +203,13 @@ clutter_texture_unrealize (ClutterActor *actor)
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texture = CLUTTER_TEXTURE(actor);
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priv = texture->priv;
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#if USE_COGL_MATERIAL
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if (priv->material == COGL_INVALID_HANDLE)
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return;
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#else
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if (priv->texture == COGL_INVALID_HANDLE)
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return;
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#endif
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/* there's no need to read the pixels back when unrealizing inside
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* a dispose run, and the dispose() call will release the GL
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@ -249,10 +266,10 @@ clutter_texture_realize (ClutterActor *actor)
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{
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/* Handle FBO's */
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if (priv->texture != COGL_INVALID_HANDLE)
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cogl_texture_unref (priv->texture);
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if (priv->fbo_texture != COGL_INVALID_HANDLE)
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cogl_texture_unref (priv->fbo_texture);
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priv->texture
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priv->fbo_texture
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= cogl_texture_new_with_size
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(priv->width,
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priv->height,
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@ -260,11 +277,11 @@ clutter_texture_realize (ClutterActor *actor)
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priv->filter_quality == CLUTTER_TEXTURE_QUALITY_HIGH,
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COGL_PIXEL_FORMAT_RGBA_8888);
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cogl_texture_set_filters (priv->texture,
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cogl_texture_set_filters (priv->fbo_texture,
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clutter_texture_quality_to_cogl_min_filter (priv->filter_quality),
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clutter_texture_quality_to_cogl_mag_filter (priv->filter_quality));
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priv->fbo_handle = cogl_offscreen_new_to_texture (priv->texture);
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priv->fbo_handle = cogl_offscreen_new_to_texture (priv->fbo_texture);
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if (priv->fbo_handle == COGL_INVALID_HANDLE)
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{
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@ -475,6 +492,9 @@ clutter_texture_paint (ClutterActor *self)
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gint x_1, y_1, x_2, y_2;
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CoglColor transparent_col;
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ClutterFixed t_w, t_h;
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#if USE_COGL_MATERIAL
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CoglFixed tex_coords[4];
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#endif
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if (!CLUTTER_ACTOR_IS_REALIZED (CLUTTER_ACTOR(texture)))
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clutter_actor_realize (CLUTTER_ACTOR(texture));
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@ -587,10 +607,23 @@ clutter_texture_paint (ClutterActor *self)
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t_h = COGL_FIXED_1;
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/* Paint will have translated us */
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#if USE_COGL_MATERIAL
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cogl_set_source (priv->material);
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tex_coords[0] = 0;
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tex_coords[1] = 0;
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tex_coords[2] = t_w;
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tex_coords[3] = t_h;
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cogl_material_rectangle (0, 0,
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COGL_FIXED_FROM_INT (x_2 - x_1),
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COGL_FIXED_FROM_INT (y_2 - y_1),
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tex_coords);
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#else
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cogl_texture_rectangle (priv->texture, 0, 0,
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COGL_FIXED_FROM_INT (x_2 - x_1),
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COGL_FIXED_FROM_INT (y_2 - y_1),
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0, 0, t_w, t_h);
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#endif
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}
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static void
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@ -667,6 +700,11 @@ clutter_texture_set_property (GObject *object,
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clutter_texture_set_cogl_texture
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(texture, (CoglHandle) g_value_get_boxed (value));
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break;
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#if USE_COGL_MATERIAL
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clutter_texture_set_cogl_material
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(texture, (CoglHandle) g_value_get_boxed (value));
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break;
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#endif
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case PROP_FILENAME:
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clutter_texture_set_from_file (texture,
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g_value_get_string (value),
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@ -692,6 +730,7 @@ clutter_texture_get_property (GObject *object,
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{
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ClutterTexture *texture;
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ClutterTexturePrivate *priv;
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CoglHandle cogl_texture;
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texture = CLUTTER_TEXTURE(object);
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priv = texture->priv;
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@ -702,10 +741,11 @@ clutter_texture_get_property (GObject *object,
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g_value_set_int (value, clutter_texture_get_max_tile_waste (texture));
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break;
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case PROP_PIXEL_FORMAT:
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if (priv->texture == COGL_INVALID_HANDLE)
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cogl_texture = clutter_texture_get_cogl_texture (texture);
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if (cogl_texture == COGL_INVALID_HANDLE)
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g_value_set_int (value, COGL_PIXEL_FORMAT_ANY);
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else
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g_value_set_int (value, cogl_texture_get_format (priv->texture));
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g_value_set_int (value, cogl_texture_get_format (cogl_texture));
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break;
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case PROP_SYNC_SIZE:
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g_value_set_boolean (value, priv->sync_actor_size);
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@ -722,6 +762,11 @@ clutter_texture_get_property (GObject *object,
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case PROP_COGL_TEXTURE:
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g_value_set_boxed (value, clutter_texture_get_cogl_texture (texture));
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break;
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#if USE_COGL_MATERIAL
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case PROP_COGL_MATERIAL:
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g_value_set_boxed (value, clutter_texture_get_cogl_material (texture));
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break;
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#endif
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case PROP_NO_SLICE:
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g_value_set_boolean (value, priv->no_slice);
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break;
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@ -836,6 +881,17 @@ clutter_texture_class_init (ClutterTextureClass *klass)
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CLUTTER_TYPE_TEXTURE_HANDLE,
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G_PARAM_READWRITE));
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#if USE_COGL_MATERIAL
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g_object_class_install_property
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(gobject_class, PROP_COGL_MATERIAL,
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g_param_spec_boxed ("cogl-material",
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"COGL Material",
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"The underlying COGL material handle used to draw "
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"this actor",
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CLUTTER_TYPE_MATERIAL_HANDLE,
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G_PARAM_READWRITE));
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#endif
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g_object_class_install_property
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(gobject_class, PROP_FILENAME,
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g_param_spec_string ("filename",
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@ -956,7 +1012,12 @@ clutter_texture_init (ClutterTexture *self)
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priv->repeat_x = FALSE;
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priv->repeat_y = FALSE;
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priv->sync_actor_size = TRUE;
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#if USE_COGL_MATERIAL
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priv->material = cogl_material_new ();
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priv->fbo_texture = COGL_INVALID_HANDLE;
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#else
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priv->texture = COGL_INVALID_HANDLE;
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#endif
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priv->fbo_handle = COGL_INVALID_HANDLE;
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priv->local_data = NULL;
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priv->keep_aspect_ratio = FALSE;
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@ -968,6 +1029,7 @@ clutter_texture_save_to_local_data (ClutterTexture *texture)
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ClutterTexturePrivate *priv;
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int bpp;
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CoglPixelFormat pixel_format;
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CoglHandle cogl_texture;
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priv = texture->priv;
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@ -977,12 +1039,23 @@ clutter_texture_save_to_local_data (ClutterTexture *texture)
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priv->local_data = NULL;
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}
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#if USE_COGL_MATERIAL
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if (priv->material == COGL_INVALID_HANDLE)
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return;
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#else
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if (priv->texture == COGL_INVALID_HANDLE)
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return;
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#endif
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priv->local_data_width = cogl_texture_get_width (priv->texture);
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priv->local_data_height = cogl_texture_get_height (priv->texture);
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pixel_format = cogl_texture_get_format (priv->texture);
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#if USE_COGL_MATERIAL
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cogl_texture = clutter_texture_get_cogl_texture (texture);
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#else
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cogl_texture = priv->texture;
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#endif
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priv->local_data_width = cogl_texture_get_width (cogl_texture);
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priv->local_data_height = cogl_texture_get_height (cogl_texture);
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pixel_format = cogl_texture_get_format (cogl_texture);
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priv->local_data_has_alpha = pixel_format & COGL_A_BIT;
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bpp = priv->local_data_has_alpha ? 4 : 3;
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@ -998,7 +1071,7 @@ clutter_texture_save_to_local_data (ClutterTexture *texture)
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priv->local_data = g_malloc (priv->local_data_rowstride
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* priv->local_data_height);
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if (cogl_texture_get_data (priv->texture,
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if (cogl_texture_get_data (cogl_texture,
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priv->local_data_has_alpha
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? COGL_PIXEL_FORMAT_RGBA_8888
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: COGL_PIXEL_FORMAT_RGB_888,
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@ -1033,6 +1106,58 @@ clutter_texture_load_from_local_data (ClutterTexture *texture)
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priv->local_data = NULL;
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}
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#if USE_COGL_MATERIAL
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/**
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* clutter_texture_get_cogl_material:
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* @texture: A #ClutterTexture
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*
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* Returns a handle to the underlying COGL material used for drawing
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* the actor. No extra reference is taken so if you need to keep the
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* handle then you should call cogl_material_ref on it.
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*
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* Since: 1.0
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*
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* Return value: COGL material handle
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*/
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CoglHandle
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clutter_texture_get_cogl_material (ClutterTexture *texture)
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{
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return texture->priv->material;
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}
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/**
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* clutter_texture_set_cogl_material:
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* @texture: A #ClutterTexture
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* @cogl_material: A CoglHandle for a material
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*
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* Replaces the underlying COGL texture drawn by this actor with
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* @cogl_tex. A reference to the texture is taken so if the handle is
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* no longer needed it should be deref'd with cogl_texture_unref.
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*
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* Since: 0.8
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*
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*/
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void
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clutter_texture_set_cogl_material (ClutterTexture *texture,
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CoglHandle cogl_material)
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{
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CoglHandle cogl_texture;
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/* This */
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if (texture->priv->material)
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cogl_material_unref (texture->priv->material);
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texture->priv->material = cogl_material;
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/* XXX: We are re-asserting the first layer of the new material to ensure the
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* priv state is in sync with the contents of the material. */
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cogl_texture = clutter_texture_get_cogl_texture (texture);
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clutter_texture_set_cogl_texture (texture, cogl_texture);
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/* XXX: If we add support for more material layers, this will need
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* extending */
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}
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#endif
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/**
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* clutter_texture_get_cogl_texture
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* @texture: A #ClutterTexture
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@ -1048,9 +1173,25 @@ clutter_texture_load_from_local_data (ClutterTexture *texture)
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CoglHandle
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clutter_texture_get_cogl_texture (ClutterTexture *texture)
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{
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#if USE_COGL_MATERIAL
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const GList *layers;
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int n_layers;
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g_return_val_if_fail (CLUTTER_IS_TEXTURE (texture), COGL_INVALID_HANDLE);
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layers = cogl_material_get_layers (texture->priv->material);
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n_layers = g_list_length ((GList *)layers);
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if (n_layers == 0)
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return COGL_INVALID_HANDLE;
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else if (n_layers != 1)
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{
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g_warning ("FIXME: Clutter texture only works with single layer"
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" materials at the moment!\n");
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}
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return cogl_material_layer_get_texture (layers->data);
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#else
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return texture->priv->texture;
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#endif
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}
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/**
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@ -1090,7 +1231,12 @@ clutter_texture_set_cogl_texture (ClutterTexture *texture,
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/* Remove old texture */
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texture_free_gl_resources (texture);
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/* Use the new texture */
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#if USE_COGL_MATERIAL
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cogl_material_set_layer (priv->material, 0, cogl_tex);
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#else
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priv->texture = cogl_tex;
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#endif
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size_change = width != priv->width || height != priv->height;
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priv->width = width;
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@ -1379,11 +1525,12 @@ clutter_texture_set_filter_quality (ClutterTexture *texture,
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if (filter_quality != old_quality)
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{
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CoglHandle cogl_texture = clutter_texture_get_cogl_texture (texture);
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priv->filter_quality = filter_quality;
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/* Is this actually needed - causes problems with TFP mipmaps */
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if (priv->texture != COGL_INVALID_HANDLE)
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cogl_texture_set_filters (priv->texture,
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if (cogl_texture != COGL_INVALID_HANDLE)
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cogl_texture_set_filters (cogl_texture,
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clutter_texture_quality_to_cogl_min_filter (priv->filter_quality),
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clutter_texture_quality_to_cogl_mag_filter (priv->filter_quality));
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@ -1451,15 +1598,21 @@ clutter_texture_set_max_tile_waste (ClutterTexture *texture,
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gint max_tile_waste)
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{
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ClutterTexturePrivate *priv;
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CoglHandle cogl_texture;
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g_return_if_fail (CLUTTER_IS_TEXTURE (texture));
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priv = texture->priv;
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#if USE_COGL_MATERIAL
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cogl_texture = clutter_texture_get_cogl_texture (texture);
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#else
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cogl_texture = priv->texture;
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#endif
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/* There's no point in changing the max_tile_waste if the texture
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has already been created because it will be overridden with the
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value from the texture handle */
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if (priv->texture == COGL_INVALID_HANDLE)
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if (cogl_texture == COGL_INVALID_HANDLE)
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priv->max_tile_waste = max_tile_waste;
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}
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@ -1479,17 +1632,23 @@ gint
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clutter_texture_get_max_tile_waste (ClutterTexture *texture)
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{
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ClutterTexturePrivate *priv;
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CoglHandle cogl_texture;
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||||
|
||||
g_return_val_if_fail (CLUTTER_IS_TEXTURE (texture), 0);
|
||||
|
||||
priv = texture->priv;
|
||||
#if USE_COGL_MATERIAL
|
||||
cogl_texture = clutter_texture_get_cogl_texture (texture);
|
||||
#else
|
||||
cogl_texture = priv->texture;
|
||||
#endif
|
||||
|
||||
if (priv->texture == COGL_INVALID_HANDLE)
|
||||
if (cogl_texture == COGL_INVALID_HANDLE)
|
||||
return texture->priv->max_tile_waste;
|
||||
else
|
||||
/* If we have a valid texture handle then use the value from that
|
||||
instead */
|
||||
return cogl_texture_get_max_waste (texture->priv->texture);
|
||||
return cogl_texture_get_max_waste (cogl_texture);
|
||||
}
|
||||
|
||||
/**
|
||||
@ -1603,6 +1762,7 @@ clutter_texture_set_area_from_rgb_data (ClutterTexture *texture,
|
||||
{
|
||||
ClutterTexturePrivate *priv;
|
||||
CoglPixelFormat source_format;
|
||||
CoglHandle cogl_texture;
|
||||
|
||||
priv = texture->priv;
|
||||
|
||||
@ -1635,7 +1795,8 @@ clutter_texture_set_area_from_rgb_data (ClutterTexture *texture,
|
||||
|
||||
clutter_actor_realize (CLUTTER_ACTOR (texture));
|
||||
|
||||
if (priv->texture == COGL_INVALID_HANDLE)
|
||||
cogl_texture = clutter_texture_get_cogl_texture (texture);
|
||||
if (cogl_texture == COGL_INVALID_HANDLE)
|
||||
{
|
||||
g_set_error (error, CLUTTER_TEXTURE_ERROR,
|
||||
CLUTTER_TEXTURE_ERROR_BAD_FORMAT,
|
||||
@ -1643,7 +1804,7 @@ clutter_texture_set_area_from_rgb_data (ClutterTexture *texture,
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
if (!cogl_texture_set_region (priv->texture,
|
||||
if (!cogl_texture_set_region (cogl_texture,
|
||||
0, 0,
|
||||
x, y, width, height,
|
||||
width, height,
|
||||
@ -1686,17 +1847,17 @@ on_fbo_source_size_change (GObject *object,
|
||||
priv->width = w;
|
||||
priv->height = h;
|
||||
|
||||
priv->texture = cogl_texture_new_with_size (MAX (priv->width, 1),
|
||||
priv->fbo_texture = cogl_texture_new_with_size (MAX (priv->width, 1),
|
||||
MAX (priv->height, 1),
|
||||
-1,
|
||||
priv->filter_quality == CLUTTER_TEXTURE_QUALITY_HIGH,
|
||||
COGL_PIXEL_FORMAT_RGBA_8888);
|
||||
|
||||
cogl_texture_set_filters (priv->texture,
|
||||
cogl_texture_set_filters (priv->fbo_texture,
|
||||
clutter_texture_quality_to_cogl_min_filter (priv->filter_quality),
|
||||
clutter_texture_quality_to_cogl_mag_filter (priv->filter_quality));
|
||||
|
||||
priv->fbo_handle = cogl_offscreen_new_to_texture (priv->texture);
|
||||
priv->fbo_handle = cogl_offscreen_new_to_texture (priv->fbo_texture);
|
||||
|
||||
if (priv->fbo_handle == COGL_INVALID_HANDLE)
|
||||
{
|
||||
@ -1940,3 +2101,22 @@ clutter_texture_handle_get_type (void)
|
||||
|
||||
return our_type;
|
||||
}
|
||||
|
||||
#if USE_COGL_MATERIAL
|
||||
GType
|
||||
clutter_material_handle_get_type (void)
|
||||
{
|
||||
static GType our_type = 0;
|
||||
|
||||
if (G_UNLIKELY (!our_type))
|
||||
{
|
||||
our_type =
|
||||
g_boxed_type_register_static (I_("ClutterMaterialHandle"),
|
||||
(GBoxedCopyFunc) cogl_material_ref,
|
||||
(GBoxedFreeFunc) cogl_material_unref);
|
||||
}
|
||||
|
||||
return our_type;
|
||||
}
|
||||
#endif
|
||||
|
||||
|
@ -33,6 +33,8 @@
|
||||
|
||||
G_BEGIN_DECLS
|
||||
|
||||
#define USE_COGL_MATERIAL 1
|
||||
|
||||
#define CLUTTER_TYPE_TEXTURE (clutter_texture_get_type ())
|
||||
#define CLUTTER_TEXTURE(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_TEXTURE, ClutterTexture))
|
||||
#define CLUTTER_TEXTURE_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_TEXTURE, ClutterTextureClass))
|
||||
@ -41,6 +43,9 @@ G_BEGIN_DECLS
|
||||
#define CLUTTER_TEXTURE_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_TEXTURE, ClutterTextureClass))
|
||||
|
||||
#define CLUTTER_TYPE_TEXTURE_HANDLE (clutter_texture_handle_get_type ())
|
||||
#if USE_COGL_MATERIAL
|
||||
#define CLUTTER_TYPE_MATERIAL_HANDLE (clutter_material_handle_get_type ())
|
||||
#endif
|
||||
|
||||
/**
|
||||
* ClutterTextureError:
|
||||
@ -135,6 +140,9 @@ typedef enum { /*< prefix=CLUTTER_TEXTURE_QUALITY >*/
|
||||
|
||||
GType clutter_texture_get_type (void) G_GNUC_CONST;
|
||||
GType clutter_texture_handle_get_type (void) G_GNUC_CONST;
|
||||
#if USE_COGL_MATERIAL
|
||||
GType clutter_material_handle_get_type (void) G_GNUC_CONST;
|
||||
#endif
|
||||
|
||||
ClutterActor * clutter_texture_new (void);
|
||||
ClutterActor * clutter_texture_new_from_file (const gchar *filename,
|
||||
@ -181,6 +189,11 @@ gint clutter_texture_get_max_tile_waste (ClutterTexture
|
||||
CoglHandle clutter_texture_get_cogl_texture (ClutterTexture *texture);
|
||||
void clutter_texture_set_cogl_texture (ClutterTexture *texture,
|
||||
CoglHandle cogl_tex);
|
||||
#if USE_COGL_MATERIAL
|
||||
CoglHandle clutter_texture_get_cogl_material (ClutterTexture *texture);
|
||||
void clutter_texture_set_cogl_material (ClutterTexture *texture,
|
||||
CoglHandle cogl_material);
|
||||
#endif
|
||||
|
||||
G_END_DECLS
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user