2008-02-03 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-shader.c: Minor formatting cleanups to fit in 80 cols. * clutter/clutter-texture.c: More safety checks, clean ups in clutter_texture_new_from_actor() * clutter/cogl/gl/cogl.c: Always clear the FBO initially when rendering * tests/test-fbo.c: Overhall the test as to be more useful (and show current issues)
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@ -909,6 +909,11 @@ cogl_offscreen_redirect_start (COGLuint offscreen_handle,
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glTranslatef (-1.0f, -1.0f, 0.0f);
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glTranslatef (-1.0f, -1.0f, 0.0f);
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glScalef (2.0f / (float)width, 2.0f / (float)height, 1.0f);
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glScalef (2.0f / (float)width, 2.0f / (float)height, 1.0f);
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/* Clear the scene, appears needed on some backends - OSX */
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glClearColor (0.0, 0.0, 0.0, 0.0);
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glClear (GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
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#endif
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#endif
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}
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}
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