2008-02-03 Matthew Allum <mallum@openedhand.com>

* clutter/clutter-shader.c:
        Minor formatting cleanups to fit in 80 cols.

        * clutter/clutter-texture.c:
        More safety checks, clean ups in clutter_texture_new_from_actor()

        * clutter/cogl/gl/cogl.c:
        Always clear the FBO initially when rendering

        * tests/test-fbo.c:
        Overhall the test as to be more useful (and show current issues)
This commit is contained in:
Matthew Allum 2008-02-03 01:53:10 +00:00
parent b97c326eca
commit 4e147c8843

View File

@ -909,6 +909,11 @@ cogl_offscreen_redirect_start (COGLuint offscreen_handle,
glTranslatef (-1.0f, -1.0f, 0.0f); glTranslatef (-1.0f, -1.0f, 0.0f);
glScalef (2.0f / (float)width, 2.0f / (float)height, 1.0f); glScalef (2.0f / (float)width, 2.0f / (float)height, 1.0f);
/* Clear the scene, appears needed on some backends - OSX */
glClearColor (0.0, 0.0, 0.0, 0.0);
glClear (GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
#endif #endif
} }