script: Separate construction from properties application
Currently, ClutterScriptParser will construct the object (using the construct-only and construct parameters), apply the properties from the ClutterScript definition, and eventuall will add children and behaviours. The construction phase should be more compartimentalized: the objects should be constructed first and eventual children and behaviours added. Then, once an object is requested or when the parsing process has terminated, all the properties should be applied. This change allows us to set up the actors before setting their non-construct properties.
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@ -101,9 +101,6 @@ gboolean clutter_script_parse_node (ClutterScript *script,
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GType clutter_script_get_type_from_symbol (const gchar *symbol);
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GType clutter_script_get_type_from_class (const gchar *name);
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GObject *_clutter_script_construct_object (ClutterScript *script,
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ObjectInfo *info);
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gulong clutter_script_resolve_animation_mode (const gchar *namer);
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gboolean clutter_script_enum_from_string (GType gtype,
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@ -125,6 +122,11 @@ gboolean clutter_script_parse_color (ClutterScript *script,
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GObject *clutter_script_parse_alpha (ClutterScript *script,
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JsonNode *node);
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void _clutter_script_construct_object (ClutterScript *script,
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ObjectInfo *oinfo);
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void _clutter_script_apply_properties (ClutterScript *script,
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ObjectInfo *oinfo);
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gchar *_clutter_script_generate_fake_id (ClutterScript *script);
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void _clutter_script_warn_missing_attribute (ClutterScript *script,
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