CoglTexturePixmapX11: add support for stereo content
Add cogl_texture_pixmap_x11_new_left() and cogl_texture_pixmap_x11_new_right() (which takes the left texture as an argument) for texture pixmap rendering with stereo content. The underlying GLXPixmap is created using a stereo visual and shared between the left and right textures. Reviewed-by: Robert Bragg <robert.bragg@intel.com>
This commit is contained in:
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1b5beef5e5
commit
4d8771a8c2
@ -39,10 +39,11 @@ typedef struct _CoglGLXCachedConfig
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int depth;
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CoglBool found;
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GLXFBConfig fb_config;
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CoglBool stereo;
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CoglBool can_mipmap;
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} CoglGLXCachedConfig;
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#define COGL_GLX_N_CACHED_CONFIGS 3
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#define COGL_GLX_N_CACHED_CONFIGS 6
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typedef struct _CoglGLXDisplay
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{
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@ -55,10 +55,27 @@ struct _CoglDamageRectangle
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unsigned int y2;
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};
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/* For stereo, there are a pair of textures, but we want to share most
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* other state (the GLXPixmap, visual, etc.) The way we do this is that
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* the left-eye texture has all the state (there is in fact, no internal
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* difference between the a MONO and a LEFT texture ), and the
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* right-eye texture simply points to the left eye texture, with all
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* other fields ignored.
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*/
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typedef enum
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{
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COGL_TEXTURE_PIXMAP_MONO,
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COGL_TEXTURE_PIXMAP_LEFT,
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COGL_TEXTURE_PIXMAP_RIGHT
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} CoglTexturePixmapStereoMode;
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struct _CoglTexturePixmapX11
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{
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CoglTexture _parent;
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CoglTexturePixmapStereoMode stereo_mode;
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CoglTexturePixmapX11 *left; /* Set only if stereo_mode=RIGHT */
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Pixmap pixmap;
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CoglTexture *tex;
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@ -82,4 +99,5 @@ struct _CoglTexturePixmapX11
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CoglBool use_winsys_texture;
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};
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#endif /* __COGL_TEXTURE_PIXMAP_X11_PRIVATE_H */
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@ -284,11 +284,12 @@ set_damage_object_internal (CoglContext *ctx,
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tex_pixmap);
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}
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CoglTexturePixmapX11 *
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cogl_texture_pixmap_x11_new (CoglContext *ctxt,
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uint32_t pixmap,
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CoglBool automatic_updates,
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CoglError **error)
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static CoglTexturePixmapX11 *
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_cogl_texture_pixmap_x11_new (CoglContext *ctxt,
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uint32_t pixmap,
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CoglBool automatic_updates,
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CoglTexturePixmapStereoMode stereo_mode,
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CoglError **error)
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{
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CoglTexturePixmapX11 *tex_pixmap = g_new (CoglTexturePixmapX11, 1);
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Display *display = cogl_xlib_renderer_get_display (ctxt->display->renderer);
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@ -327,6 +328,8 @@ cogl_texture_pixmap_x11_new (CoglContext *ctxt,
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&cogl_texture_pixmap_x11_vtable);
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tex_pixmap->pixmap = pixmap;
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tex_pixmap->stereo_mode = stereo_mode;
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tex_pixmap->left = NULL;
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tex_pixmap->image = NULL;
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tex_pixmap->shm_info.shmid = -1;
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tex_pixmap->tex = NULL;
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@ -387,6 +390,59 @@ cogl_texture_pixmap_x11_new (CoglContext *ctxt,
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return _cogl_texture_pixmap_x11_object_new (tex_pixmap);
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}
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CoglTexturePixmapX11 *
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cogl_texture_pixmap_x11_new (CoglContext *ctxt,
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uint32_t pixmap,
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CoglBool automatic_updates,
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CoglError **error)
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{
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return _cogl_texture_pixmap_x11_new (ctxt, pixmap,
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automatic_updates, COGL_TEXTURE_PIXMAP_MONO,
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error);
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}
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CoglTexturePixmapX11 *
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cogl_texture_pixmap_x11_new_left (CoglContext *ctxt,
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uint32_t pixmap,
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CoglBool automatic_updates,
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CoglError **error)
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{
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return _cogl_texture_pixmap_x11_new (ctxt, pixmap,
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automatic_updates, COGL_TEXTURE_PIXMAP_LEFT,
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error);
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}
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CoglTexturePixmapX11 *
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cogl_texture_pixmap_x11_new_right (CoglTexturePixmapX11 *tfp_left)
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{
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CoglTexture *texture_left = COGL_TEXTURE (tfp_left);
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CoglTexturePixmapX11 *tfp_right;
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CoglPixelFormat internal_format;
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g_return_val_if_fail (tfp_left->stereo_mode == COGL_TEXTURE_PIXMAP_LEFT, NULL);
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tfp_right = g_new0 (CoglTexturePixmapX11, 1);
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tfp_right->stereo_mode = COGL_TEXTURE_PIXMAP_RIGHT;
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tfp_right->left = cogl_object_ref (tfp_left);
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internal_format = (tfp_left->depth >= 32
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? COGL_PIXEL_FORMAT_RGBA_8888_PRE
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: COGL_PIXEL_FORMAT_RGB_888);
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_cogl_texture_init (COGL_TEXTURE (tfp_right),
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texture_left->context,
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texture_left->width,
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texture_left->height,
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internal_format,
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NULL, /* no loader */
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&cogl_texture_pixmap_x11_vtable);
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_cogl_texture_set_allocated (COGL_TEXTURE (tfp_right), internal_format,
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texture_left->width, texture_left->height);
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return _cogl_texture_pixmap_x11_object_new (tfp_right);
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}
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static CoglBool
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_cogl_texture_pixmap_x11_allocate (CoglTexture *tex,
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CoglError **error)
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@ -478,6 +534,9 @@ cogl_texture_pixmap_x11_update_area (CoglTexturePixmapX11 *tex_pixmap,
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texture because we can't determine which will be needed until we
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actually render something */
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if (tex_pixmap->stereo_mode == COGL_TEXTURE_PIXMAP_RIGHT)
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tex_pixmap = tex_pixmap->left;
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if (tex_pixmap->winsys)
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{
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const CoglWinsysVtable *winsys;
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@ -492,6 +551,9 @@ cogl_texture_pixmap_x11_update_area (CoglTexturePixmapX11 *tex_pixmap,
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CoglBool
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cogl_texture_pixmap_x11_is_using_tfp_extension (CoglTexturePixmapX11 *tex_pixmap)
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{
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if (tex_pixmap->stereo_mode == COGL_TEXTURE_PIXMAP_RIGHT)
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tex_pixmap = tex_pixmap->left;
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return !!tex_pixmap->winsys;
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}
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@ -505,6 +567,8 @@ cogl_texture_pixmap_x11_set_damage_object (CoglTexturePixmapX11 *tex_pixmap,
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_COGL_GET_CONTEXT (ctxt, NO_RETVAL);
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g_return_if_fail (tex_pixmap->stereo_mode != COGL_TEXTURE_PIXMAP_RIGHT);
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damage_base = _cogl_xlib_get_damage_base ();
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if (damage_base >= 0)
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set_damage_object_internal (ctxt, tex_pixmap, damage, report_level);
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@ -717,12 +781,16 @@ static void
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_cogl_texture_pixmap_x11_update (CoglTexturePixmapX11 *tex_pixmap,
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CoglBool needs_mipmap)
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{
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CoglTexturePixmapStereoMode stereo_mode = tex_pixmap->stereo_mode;
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if (stereo_mode == COGL_TEXTURE_PIXMAP_RIGHT)
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tex_pixmap = tex_pixmap->left;
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if (tex_pixmap->winsys)
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{
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const CoglWinsysVtable *winsys =
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_cogl_texture_pixmap_x11_get_winsys (tex_pixmap);
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if (winsys->texture_pixmap_x11_update (tex_pixmap, needs_mipmap))
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if (winsys->texture_pixmap_x11_update (tex_pixmap, stereo_mode, needs_mipmap))
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{
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_cogl_texture_pixmap_x11_set_use_winsys_texture (tex_pixmap, TRUE);
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return;
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@ -739,8 +807,13 @@ _cogl_texture_pixmap_x11_update (CoglTexturePixmapX11 *tex_pixmap,
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static CoglTexture *
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_cogl_texture_pixmap_x11_get_texture (CoglTexturePixmapX11 *tex_pixmap)
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{
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CoglTexturePixmapX11 *original_pixmap = tex_pixmap;
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CoglTexture *tex;
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int i;
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CoglTexturePixmapStereoMode stereo_mode = tex_pixmap->stereo_mode;
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if (stereo_mode == COGL_TEXTURE_PIXMAP_RIGHT)
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tex_pixmap = tex_pixmap->left;
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/* We try getting the texture twice, once without flushing the
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updates and once with. If pre_paint has been called already then
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@ -757,7 +830,7 @@ _cogl_texture_pixmap_x11_get_texture (CoglTexturePixmapX11 *tex_pixmap)
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{
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const CoglWinsysVtable *winsys =
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_cogl_texture_pixmap_x11_get_winsys (tex_pixmap);
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tex = winsys->texture_pixmap_x11_get_texture (tex_pixmap);
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tex = winsys->texture_pixmap_x11_get_texture (tex_pixmap, stereo_mode);
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}
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else
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tex = tex_pixmap->tex;
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@ -765,7 +838,7 @@ _cogl_texture_pixmap_x11_get_texture (CoglTexturePixmapX11 *tex_pixmap)
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if (tex)
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return tex;
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_cogl_texture_pixmap_x11_update (tex_pixmap, FALSE);
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_cogl_texture_pixmap_x11_update (original_pixmap, FALSE);
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}
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g_assert_not_reached ();
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@ -1047,6 +1120,16 @@ _cogl_texture_pixmap_x11_free (CoglTexturePixmapX11 *tex_pixmap)
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_COGL_GET_CONTEXT (ctxt, NO_RETVAL);
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if (tex_pixmap->stereo_mode == COGL_TEXTURE_PIXMAP_RIGHT)
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{
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cogl_object_unref (tex_pixmap->left);
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/* Chain up */
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_cogl_texture_free (COGL_TEXTURE (tex_pixmap));
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return;
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}
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display = cogl_xlib_renderer_get_display (ctxt->display->renderer);
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set_damage_object_internal (ctxt, tex_pixmap, 0, 0);
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@ -137,6 +137,62 @@ cogl_texture_pixmap_x11_new (CoglContext *context,
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CoglBool automatic_updates,
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CoglError **error);
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/**
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* cogl_texture_pixmap_x11_new_left:
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* @context: A #CoglContext
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* @pixmap: A X11 pixmap ID
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* @automatic_updates: Whether to automatically copy the contents of
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* the pixmap to the texture.
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* @error: A #CoglError for exceptions
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*
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* Creates one of a pair of textures to contain the contents of @pixmap,
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* which has stereo content. (Different images for the right and left eyes.)
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* The left image is drawn using this texture; the right image is drawn
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* using a texture created by calling
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* cogl_texture_pixmap_x11_new_right() and passing in this texture as an
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* argument.
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*
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* In general, you should not use this function unless you have
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* queried the %GLX_STEREO_TREE_EXT attribute of the corresponding
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* window using glXQueryDrawable() and determined that the window is
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* stereo. Note that this attribute can change over time and
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* notification is also provided through events defined in the
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* EXT_stereo_tree GLX extension. As long as the system has support for
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* stereo content, drawing using the left and right pixmaps will not
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* produce an error even if the window doesn't have stereo
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* content any more, but drawing with the right pixmap will produce
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* undefined output, so you need to listen for these events and
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* re-render to avoid race conditions. (Recreating a non-stereo
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* pixmap is not necessary, but may save resources.)
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*
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* Return value: a new #CoglTexturePixmapX11 instance
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*
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* Since: 1.20
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* Stability: Unstable
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*/
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CoglTexturePixmapX11 *
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cogl_texture_pixmap_x11_new_left (CoglContext *context,
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uint32_t pixmap,
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CoglBool automatic_updates,
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CoglError **error);
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/**
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* cogl_texture_pixmap_x11_new_right:
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* @left_texture: A #CoglTexturePixmapX11 instance created with
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* cogl_texture_pixmap_x11_new_left().
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*
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* Creates a texture object that corresponds to the right-eye image
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* of a pixmap with stereo content. @left_texture must have been
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* created using cogl_texture_pixmap_x11_new_left().
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*
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* Return value: a new #CoglTexturePixmapX11 instance
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*
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* Since: 1.20
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* Stability: Unstable
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*/
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CoglTexturePixmapX11 *
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cogl_texture_pixmap_x11_new_right (CoglTexturePixmapX11 *left_texture);
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/**
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* cogl_texture_pixmap_x11_update_area:
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* @texture: A #CoglTexturePixmapX11 instance
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@ -784,6 +784,7 @@ _cogl_winsys_texture_pixmap_x11_free (CoglTexturePixmapX11 *tex_pixmap)
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static CoglBool
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_cogl_winsys_texture_pixmap_x11_update (CoglTexturePixmapX11 *tex_pixmap,
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CoglBool right,
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CoglBool needs_mipmap)
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{
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if (needs_mipmap)
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@ -798,7 +799,8 @@ _cogl_winsys_texture_pixmap_x11_damage_notify (CoglTexturePixmapX11 *tex_pixmap)
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}
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static CoglTexture *
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_cogl_winsys_texture_pixmap_x11_get_texture (CoglTexturePixmapX11 *tex_pixmap)
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_cogl_winsys_texture_pixmap_x11_get_texture (CoglTexturePixmapX11 *tex_pixmap,
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CoglBool right)
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{
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CoglTexturePixmapEGL *egl_tex_pixmap = tex_pixmap->winsys;
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@ -97,16 +97,21 @@ typedef struct _CoglOnscreenGLX
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CoglBool pending_resize_notify;
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} CoglOnscreenGLX;
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typedef struct _CoglPixmapTextureEyeGLX
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{
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CoglTexture *glx_tex;
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CoglBool bind_tex_image_queued;
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CoglBool pixmap_bound;
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} CoglPixmapTextureEyeGLX;
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typedef struct _CoglTexturePixmapGLX
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{
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GLXPixmap glx_pixmap;
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CoglBool has_mipmap_space;
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CoglBool can_mipmap;
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CoglTexture *glx_tex;
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CoglBool bind_tex_image_queued;
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CoglBool pixmap_bound;
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CoglPixmapTextureEyeGLX left;
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CoglPixmapTextureEyeGLX right;
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} CoglTexturePixmapGLX;
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/* Define a set of arrays containing the functions required from GL
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@ -2101,6 +2106,7 @@ _cogl_winsys_xlib_get_visual_info (void)
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static CoglBool
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get_fbconfig_for_depth (CoglContext *context,
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unsigned int depth,
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CoglBool stereo,
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GLXFBConfig *fbconfig_ret,
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CoglBool *can_mipmap_ret)
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{
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@ -2118,11 +2124,12 @@ get_fbconfig_for_depth (CoglContext *context,
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glx_renderer = context->display->renderer->winsys;
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glx_display = context->display->winsys;
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/* Check if we've already got a cached config for this depth */
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/* Check if we've already got a cached config for this depth and stereo */
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for (i = 0; i < COGL_GLX_N_CACHED_CONFIGS; i++)
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if (glx_display->glx_cached_configs[i].depth == -1)
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spare_cache_slot = i;
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else if (glx_display->glx_cached_configs[i].depth == depth)
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else if (glx_display->glx_cached_configs[i].depth == depth &&
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glx_display->glx_cached_configs[i].stereo == stereo)
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{
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*fbconfig_ret = glx_display->glx_cached_configs[i].fb_config;
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*can_mipmap_ret = glx_display->glx_cached_configs[i].can_mipmap;
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@ -2166,6 +2173,13 @@ get_fbconfig_for_depth (CoglContext *context,
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if (value != depth && (value - alpha) != depth)
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continue;
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glx_renderer->glXGetFBConfigAttrib (dpy,
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fbconfigs[i],
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GLX_STEREO,
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&value);
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if (!!value != !!stereo)
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continue;
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if (glx_renderer->glx_major == 1 && glx_renderer->glx_minor >= 4)
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{
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glx_renderer->glXGetFBConfigAttrib (dpy,
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@ -2323,7 +2337,9 @@ try_create_glx_pixmap (CoglContext *context,
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glx_renderer = renderer->winsys;
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dpy = xlib_renderer->xdpy;
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if (!get_fbconfig_for_depth (context, depth, &fb_config,
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if (!get_fbconfig_for_depth (context, depth,
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tex_pixmap->stereo_mode != COGL_TEXTURE_PIXMAP_MONO,
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&fb_config,
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&glx_tex_pixmap->can_mipmap))
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{
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COGL_NOTE (TEXTURE_PIXMAP, "No suitable FBConfig found for depth %i",
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@ -2412,10 +2428,13 @@ _cogl_winsys_texture_pixmap_x11_create (CoglTexturePixmapX11 *tex_pixmap)
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glx_tex_pixmap->can_mipmap = FALSE;
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glx_tex_pixmap->has_mipmap_space = FALSE;
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glx_tex_pixmap->glx_tex = NULL;
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glx_tex_pixmap->left.glx_tex = NULL;
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glx_tex_pixmap->right.glx_tex = NULL;
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glx_tex_pixmap->bind_tex_image_queued = TRUE;
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glx_tex_pixmap->pixmap_bound = FALSE;
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glx_tex_pixmap->left.bind_tex_image_queued = TRUE;
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glx_tex_pixmap->right.bind_tex_image_queued = TRUE;
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glx_tex_pixmap->left.pixmap_bound = FALSE;
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glx_tex_pixmap->right.pixmap_bound = FALSE;
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tex_pixmap->winsys = glx_tex_pixmap;
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@ -2442,10 +2461,14 @@ free_glx_pixmap (CoglContext *context,
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xlib_renderer = _cogl_xlib_renderer_get_data (renderer);
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glx_renderer = renderer->winsys;
|
||||
|
||||
if (glx_tex_pixmap->pixmap_bound)
|
||||
if (glx_tex_pixmap->left.pixmap_bound)
|
||||
glx_renderer->glXReleaseTexImage (xlib_renderer->xdpy,
|
||||
glx_tex_pixmap->glx_pixmap,
|
||||
GLX_FRONT_LEFT_EXT);
|
||||
if (glx_tex_pixmap->right.pixmap_bound)
|
||||
glx_renderer->glXReleaseTexImage (xlib_renderer->xdpy,
|
||||
glx_tex_pixmap->glx_pixmap,
|
||||
GLX_FRONT_RIGHT_EXT);
|
||||
|
||||
/* FIXME - we need to trap errors and synchronize here because
|
||||
* of ordering issues between the XPixmap destruction and the
|
||||
@ -2470,7 +2493,8 @@ free_glx_pixmap (CoglContext *context,
|
||||
_cogl_xlib_renderer_untrap_errors (renderer, &trap_state);
|
||||
|
||||
glx_tex_pixmap->glx_pixmap = None;
|
||||
glx_tex_pixmap->pixmap_bound = FALSE;
|
||||
glx_tex_pixmap->left.pixmap_bound = FALSE;
|
||||
glx_tex_pixmap->right.pixmap_bound = FALSE;
|
||||
}
|
||||
|
||||
static void
|
||||
@ -2485,8 +2509,11 @@ _cogl_winsys_texture_pixmap_x11_free (CoglTexturePixmapX11 *tex_pixmap)
|
||||
|
||||
free_glx_pixmap (COGL_TEXTURE (tex_pixmap)->context, glx_tex_pixmap);
|
||||
|
||||
if (glx_tex_pixmap->glx_tex)
|
||||
cogl_object_unref (glx_tex_pixmap->glx_tex);
|
||||
if (glx_tex_pixmap->left.glx_tex)
|
||||
cogl_object_unref (glx_tex_pixmap->left.glx_tex);
|
||||
|
||||
if (glx_tex_pixmap->right.glx_tex)
|
||||
cogl_object_unref (glx_tex_pixmap->right.glx_tex);
|
||||
|
||||
tex_pixmap->winsys = NULL;
|
||||
g_free (glx_tex_pixmap);
|
||||
@ -2494,13 +2521,27 @@ _cogl_winsys_texture_pixmap_x11_free (CoglTexturePixmapX11 *tex_pixmap)
|
||||
|
||||
static CoglBool
|
||||
_cogl_winsys_texture_pixmap_x11_update (CoglTexturePixmapX11 *tex_pixmap,
|
||||
CoglTexturePixmapStereoMode stereo_mode,
|
||||
CoglBool needs_mipmap)
|
||||
{
|
||||
CoglTexture *tex = COGL_TEXTURE (tex_pixmap);
|
||||
CoglContext *ctx = COGL_TEXTURE (tex_pixmap)->context;
|
||||
CoglTexturePixmapGLX *glx_tex_pixmap = tex_pixmap->winsys;
|
||||
CoglPixmapTextureEyeGLX *texture_info;
|
||||
int buffer;
|
||||
CoglGLXRenderer *glx_renderer;
|
||||
|
||||
if (stereo_mode == COGL_TEXTURE_PIXMAP_RIGHT)
|
||||
{
|
||||
texture_info = &glx_tex_pixmap->right;
|
||||
buffer = GLX_FRONT_RIGHT_EXT;
|
||||
}
|
||||
else
|
||||
{
|
||||
texture_info = &glx_tex_pixmap->left;
|
||||
buffer = GLX_FRONT_LEFT_EXT;
|
||||
}
|
||||
|
||||
/* If we don't have a GLX pixmap then fallback */
|
||||
if (glx_tex_pixmap->glx_pixmap == None)
|
||||
return FALSE;
|
||||
@ -2508,7 +2549,7 @@ _cogl_winsys_texture_pixmap_x11_update (CoglTexturePixmapX11 *tex_pixmap,
|
||||
glx_renderer = ctx->display->renderer->winsys;
|
||||
|
||||
/* Lazily create a texture to hold the pixmap */
|
||||
if (glx_tex_pixmap->glx_tex == NULL)
|
||||
if (texture_info->glx_tex == NULL)
|
||||
{
|
||||
CoglPixelFormat texture_format;
|
||||
CoglError *error = NULL;
|
||||
@ -2519,14 +2560,14 @@ _cogl_winsys_texture_pixmap_x11_update (CoglTexturePixmapX11 *tex_pixmap,
|
||||
|
||||
if (should_use_rectangle (ctx))
|
||||
{
|
||||
glx_tex_pixmap->glx_tex = COGL_TEXTURE (
|
||||
texture_info->glx_tex = COGL_TEXTURE (
|
||||
cogl_texture_rectangle_new_with_size (ctx,
|
||||
tex->width,
|
||||
tex->height));
|
||||
|
||||
_cogl_texture_set_internal_format (tex, texture_format);
|
||||
|
||||
if (cogl_texture_allocate (glx_tex_pixmap->glx_tex, &error))
|
||||
if (cogl_texture_allocate (texture_info->glx_tex, &error))
|
||||
COGL_NOTE (TEXTURE_PIXMAP, "Created a texture rectangle for %p",
|
||||
tex_pixmap);
|
||||
else
|
||||
@ -2541,14 +2582,14 @@ _cogl_winsys_texture_pixmap_x11_update (CoglTexturePixmapX11 *tex_pixmap,
|
||||
}
|
||||
else
|
||||
{
|
||||
glx_tex_pixmap->glx_tex = COGL_TEXTURE (
|
||||
texture_info->glx_tex = COGL_TEXTURE (
|
||||
cogl_texture_2d_new_with_size (ctx,
|
||||
tex->width,
|
||||
tex->height));
|
||||
|
||||
_cogl_texture_set_internal_format (tex, texture_format);
|
||||
|
||||
if (cogl_texture_allocate (glx_tex_pixmap->glx_tex, &error))
|
||||
if (cogl_texture_allocate (texture_info->glx_tex, &error))
|
||||
COGL_NOTE (TEXTURE_PIXMAP, "Created a texture 2d for %p",
|
||||
tex_pixmap);
|
||||
else
|
||||
@ -2586,36 +2627,37 @@ _cogl_winsys_texture_pixmap_x11_update (CoglTexturePixmapX11 *tex_pixmap,
|
||||
"updates for %p because creating the GLXPixmap "
|
||||
"with mipmap support failed", tex_pixmap);
|
||||
|
||||
if (glx_tex_pixmap->glx_tex)
|
||||
cogl_object_unref (glx_tex_pixmap->glx_tex);
|
||||
if (texture_info->glx_tex)
|
||||
cogl_object_unref (texture_info->glx_tex);
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
glx_tex_pixmap->bind_tex_image_queued = TRUE;
|
||||
glx_tex_pixmap->left.bind_tex_image_queued = TRUE;
|
||||
glx_tex_pixmap->right.bind_tex_image_queued = TRUE;
|
||||
}
|
||||
}
|
||||
|
||||
if (glx_tex_pixmap->bind_tex_image_queued)
|
||||
if (texture_info->bind_tex_image_queued)
|
||||
{
|
||||
GLuint gl_handle, gl_target;
|
||||
CoglXlibRenderer *xlib_renderer =
|
||||
_cogl_xlib_renderer_get_data (ctx->display->renderer);
|
||||
|
||||
cogl_texture_get_gl_texture (glx_tex_pixmap->glx_tex,
|
||||
cogl_texture_get_gl_texture (texture_info->glx_tex,
|
||||
&gl_handle, &gl_target);
|
||||
|
||||
COGL_NOTE (TEXTURE_PIXMAP, "Rebinding GLXPixmap for %p", tex_pixmap);
|
||||
|
||||
_cogl_bind_gl_texture_transient (gl_target, gl_handle, FALSE);
|
||||
|
||||
if (glx_tex_pixmap->pixmap_bound)
|
||||
if (texture_info->pixmap_bound)
|
||||
glx_renderer->glXReleaseTexImage (xlib_renderer->xdpy,
|
||||
glx_tex_pixmap->glx_pixmap,
|
||||
GLX_FRONT_LEFT_EXT);
|
||||
buffer);
|
||||
|
||||
glx_renderer->glXBindTexImage (xlib_renderer->xdpy,
|
||||
glx_tex_pixmap->glx_pixmap,
|
||||
GLX_FRONT_LEFT_EXT,
|
||||
buffer,
|
||||
NULL);
|
||||
|
||||
/* According to the recommended usage in the spec for
|
||||
@ -2628,10 +2670,10 @@ _cogl_winsys_texture_pixmap_x11_update (CoglTexturePixmapX11 *tex_pixmap,
|
||||
* on Mesa and NVidia drivers and it is also what Compiz does so
|
||||
* it is probably ok */
|
||||
|
||||
glx_tex_pixmap->bind_tex_image_queued = FALSE;
|
||||
glx_tex_pixmap->pixmap_bound = TRUE;
|
||||
texture_info->bind_tex_image_queued = FALSE;
|
||||
texture_info->pixmap_bound = TRUE;
|
||||
|
||||
_cogl_texture_2d_externally_modified (glx_tex_pixmap->glx_tex);
|
||||
_cogl_texture_2d_externally_modified (texture_info->glx_tex);
|
||||
}
|
||||
|
||||
return TRUE;
|
||||
@ -2642,15 +2684,20 @@ _cogl_winsys_texture_pixmap_x11_damage_notify (CoglTexturePixmapX11 *tex_pixmap)
|
||||
{
|
||||
CoglTexturePixmapGLX *glx_tex_pixmap = tex_pixmap->winsys;
|
||||
|
||||
glx_tex_pixmap->bind_tex_image_queued = TRUE;
|
||||
glx_tex_pixmap->left.bind_tex_image_queued = TRUE;
|
||||
glx_tex_pixmap->right.bind_tex_image_queued = TRUE;
|
||||
}
|
||||
|
||||
static CoglTexture *
|
||||
_cogl_winsys_texture_pixmap_x11_get_texture (CoglTexturePixmapX11 *tex_pixmap)
|
||||
_cogl_winsys_texture_pixmap_x11_get_texture (CoglTexturePixmapX11 *tex_pixmap,
|
||||
CoglTexturePixmapStereoMode stereo_mode)
|
||||
{
|
||||
CoglTexturePixmapGLX *glx_tex_pixmap = tex_pixmap->winsys;
|
||||
|
||||
return glx_tex_pixmap->glx_tex;
|
||||
if (stereo_mode == COGL_TEXTURE_PIXMAP_RIGHT)
|
||||
return glx_tex_pixmap->right.glx_tex;
|
||||
else
|
||||
return glx_tex_pixmap->left.glx_tex;
|
||||
}
|
||||
|
||||
static CoglWinsysVtable _cogl_winsys_vtable =
|
||||
|
@ -166,13 +166,15 @@ typedef struct _CoglWinsysVtable
|
||||
|
||||
CoglBool
|
||||
(*texture_pixmap_x11_update) (CoglTexturePixmapX11 *tex_pixmap,
|
||||
CoglTexturePixmapStereoMode stereo_mode,
|
||||
CoglBool needs_mipmap);
|
||||
|
||||
void
|
||||
(*texture_pixmap_x11_damage_notify) (CoglTexturePixmapX11 *tex_pixmap);
|
||||
|
||||
CoglTexture *
|
||||
(*texture_pixmap_x11_get_texture) (CoglTexturePixmapX11 *tex_pixmap);
|
||||
(*texture_pixmap_x11_get_texture) (CoglTexturePixmapX11 *tex_pixmap,
|
||||
CoglTexturePixmapStereoMode stereo_mode);
|
||||
#endif
|
||||
|
||||
void
|
||||
|
Loading…
Reference in New Issue
Block a user