Initicalize stage perspective matrix for defaults
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@ -1,3 +1,10 @@
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2007-06-01 Tomas Frydrych <tf@openedhand.com>
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* clutter/clutter-stage.c:
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(clutter_stage_init):
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Call _clutter_stage_refresh_perspective_matrix to initialize the
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matrix for default values.
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2007-06-01 Tomas Frydrych <tf@openedhand.com>
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* clutter/clutter-fixed.h:
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@ -384,6 +384,43 @@ clutter_stage_class_init (ClutterStageClass *klass)
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g_type_class_add_private (gobject_class, sizeof (ClutterStagePrivate));
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}
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static void
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_clutter_stage_refresh_perspective_matrix (ClutterStagePrivate * priv)
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{
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ClutterFixed xmax, ymax;
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ClutterFixed x, y, c, d;
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memset (&priv->perspective_mtx[0], 0, sizeof (priv->perspective_mtx));
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ymax = clutter_qmulx (priv->perspective.z_near,
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clutter_tani (priv->perspective.fovy >> 1));
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xmax = clutter_qmulx (ymax, priv->perspective.aspect);
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x = CFX_DIV (priv->perspective.z_near, xmax);
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y = CFX_DIV (priv->perspective.z_near, ymax);
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c = CFX_DIV (-(priv->perspective.z_far + priv->perspective.z_near),
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( priv->perspective.z_far - priv->perspective.z_near));
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d = CFX_DIV (-(clutter_qmulx (2 * priv->perspective.z_far,
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priv->perspective.z_near)),
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(priv->perspective.z_far - priv->perspective.z_near));
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#define M(row,col) priv->perspective_mtx[col*4+row]
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M(0,0) = x;
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M(1,1) = y;
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M(2,2) = c;
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M(2,3) = d;
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M(3,2) = -CFX_ONE;
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#undef M
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}
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const ClutterFixed *
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_clutter_stage_get_perspective_matrix (ClutterStage * stage)
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{
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return &stage->priv->perspective_mtx[0];
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}
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static void
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clutter_stage_init (ClutterStage *self)
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{
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@ -408,6 +445,8 @@ clutter_stage_init (ClutterStage *self)
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priv->perspective.z_near = CLUTTER_FLOAT_TO_FIXED (0.1);
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priv->perspective.z_far = CLUTTER_FLOAT_TO_FIXED (100.0);
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_clutter_stage_refresh_perspective_matrix (priv);
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clutter_actor_set_size (CLUTTER_ACTOR (self), 640, 480);
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}
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@ -486,43 +525,6 @@ clutter_stage_get_color (ClutterStage *stage,
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color->alpha = priv->color.alpha;
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}
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static void
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_clutter_stage_refresh_perspective_matrix (ClutterStagePrivate * priv)
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{
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ClutterFixed xmax, ymax;
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ClutterFixed x, y, c, d;
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memset (&priv->perspective_mtx[0], 0, sizeof (priv->perspective_mtx));
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ymax = clutter_qmulx (priv->perspective.z_near,
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clutter_tani (priv->perspective.fovy >> 1));
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xmax = clutter_qmulx (ymax, priv->perspective.aspect);
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x = CFX_DIV (priv->perspective.z_near, xmax);
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y = CFX_DIV (priv->perspective.z_near, ymax);
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c = CFX_DIV (-(priv->perspective.z_far + priv->perspective.z_near),
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( priv->perspective.z_far - priv->perspective.z_near));
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d = CFX_DIV (-(clutter_qmulx (2 * priv->perspective.z_far,
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priv->perspective.z_near)),
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(priv->perspective.z_far - priv->perspective.z_near));
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#define M(row,col) priv->perspective_mtx[col*4+row]
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M(0,0) = x;
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M(1,1) = y;
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M(2,2) = c;
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M(2,3) = d;
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M(3,2) = -CFX_ONE;
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#undef M
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}
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const ClutterFixed *
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_clutter_stage_get_perspective_matrix (ClutterStage * stage)
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{
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return &stage->priv->perspective_mtx[0];
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}
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/**
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* clutter_stage_set_perspectivex
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* @stage: A #ClutterStage
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