pipeline: Move the snippet source loop into a common function

The two loops that generate the functions for the snippets in the
fragend and vertend are very similar so to avoid code duplication this
patch moves the logic to its own function in a new
cogl-pipeline-snippet.c file.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
This commit is contained in:
Neil Roberts 2011-11-25 15:31:21 +00:00 committed by Robert Bragg
parent 717e96b304
commit 4cdf66f89b
6 changed files with 288 additions and 139 deletions

View File

@ -273,6 +273,8 @@ cogl_sources_c = \
$(srcdir)/cogl-pipeline-vertend-fixed-private.h \
$(srcdir)/cogl-pipeline-progend-glsl.c \
$(srcdir)/cogl-pipeline-progend-glsl-private.h \
$(srcdir)/cogl-pipeline-snippet-private.h \
$(srcdir)/cogl-pipeline-snippet.c \
$(srcdir)/cogl-pipeline-cache.h \
$(srcdir)/cogl-pipeline-cache.c \
$(srcdir)/cogl-material-compat.c \

View File

@ -895,8 +895,7 @@ _cogl_pipeline_fragend_glsl_end (CoglPipeline *pipeline,
GLint lengths[2];
GLint compile_status;
GLuint shader;
CoglPipelineSnippet *snippet;
int snippet_num;
CoglPipelineSnippetData snippet_data;
COGL_STATIC_COUNTER (fragend_glsl_compile_counter,
"glsl fragment compile counter",
@ -937,59 +936,15 @@ _cogl_pipeline_fragend_glsl_end (CoglPipeline *pipeline,
/* Close the function surrounding the generated fragment processing */
g_string_append (shader_state->source, "}\n");
/* Add all of the post-hooks for fragment processing */
snippet_num = 0;
COGL_LIST_FOREACH (snippet, get_fragment_snippets (pipeline), list_node)
if (snippet->hook == COGL_PIPELINE_SNIPPET_HOOK_FRAGMENT)
{
const char *source;
if ((source = cogl_snippet_get_declarations (snippet->snippet)))
g_string_append (shader_state->source, source);
g_string_append_printf (shader_state->source,
"\n"
"void\n"
"cogl_snippet%i ()\n"
"{\n",
snippet_num);
if ((source = cogl_snippet_get_pre (snippet->snippet)))
g_string_append (shader_state->source, source);
/* Chain on to the next function, or bypass it if there is
a replace string */
if ((source = cogl_snippet_get_replace (snippet->snippet)))
g_string_append (shader_state->source, source);
else if (snippet_num > 0)
g_string_append_printf (shader_state->source,
" cogl_snippet%i ();\n",
snippet_num - 1);
else
g_string_append (shader_state->source,
" cogl_generated_source ();\n");
if ((source = cogl_snippet_get_post (snippet->snippet)))
g_string_append (shader_state->source, source);
g_string_append (shader_state->source, "}\n");
snippet_num++;
}
g_string_append (shader_state->source,
"\n"
"void\n"
"main ()\n"
"{\n");
if (snippet_num > 0)
g_string_append_printf (shader_state->source,
" cogl_snippet%i ();\n",
snippet_num - 1);
else
g_string_append (shader_state->source,
" cogl_generated_source ();\n");
g_string_append (shader_state->source, "}\n");
/* Add all of the hooks for fragment processing */
memset (&snippet_data, 0, sizeof (snippet_data));
snippet_data.snippets = get_fragment_snippets (pipeline);
snippet_data.hook = COGL_PIPELINE_SNIPPET_HOOK_FRAGMENT;
snippet_data.chain_function = "cogl_generated_source";
snippet_data.final_name = "main";
snippet_data.function_prefix = "cogl_fragment_hook";
snippet_data.source_buf = shader_state->source;
_cogl_pipeline_snippet_generate_code (&snippet_data);
GE_RET( shader, ctx, glCreateShader (GL_FRAGMENT_SHADER) );

View File

@ -37,6 +37,7 @@
#include "cogl-queue.h"
#include "cogl-internal.h"
#include "cogl-boxed-value.h"
#include "cogl-pipeline-snippet-private.h"
#include <glib.h>
@ -366,35 +367,6 @@ typedef struct
CoglBitmask changed_mask;
} CoglPipelineUniformsState;
/* Enumeration of all the hook points that a snippet can be attached
to within a pipeline. Note that although there are currently only
two points that directly correspond to the two state flags, the
idea isn't that each new enum here will mean a state flag. The
state flags are just intended to mark the split between hooks that
affect the fragment shader and hooks that affect the vertex
shader. For example, if we add a hook to wrap around the processing
for a particular layer then that hook would be part of the fragment
snippets state. */
typedef enum
{
COGL_PIPELINE_SNIPPET_HOOK_VERTEX,
COGL_PIPELINE_SNIPPET_HOOK_FRAGMENT
} CoglPipelineSnippetHook;
typedef struct _CoglPipelineSnippet CoglPipelineSnippet;
COGL_LIST_HEAD (CoglPipelineSnippetList, CoglPipelineSnippet);
struct _CoglPipelineSnippet
{
COGL_LIST_ENTRY (CoglPipelineSnippet) list_node;
/* Hook where this snippet is attached */
CoglPipelineSnippetHook hook;
CoglSnippet *snippet;
};
typedef struct
{
CoglPipelineLightingState lighting_state;

View File

@ -0,0 +1,103 @@
/*
* Cogl
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
* Copyright (C) 2011 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see
* <http://www.gnu.org/licenses/>.
*
*
*
* Authors:
* Neil Roberts <neil@linux.intel.com>
*/
#ifndef __COGL_PIPELINE_SNIPPET_PRIVATE_H
#define __COGL_PIPELINE_SNIPPET_PRIVATE_H
#include "cogl-snippet.h"
#include "cogl-queue.h"
/* Enumeration of all the hook points that a snippet can be attached
to within a pipeline. Note that although there are currently only
two points that directly correspond to the two state flags, the
idea isn't that each new enum here will mean a state flag. The
state flags are just intended to mark the split between hooks that
affect the fragment shader and hooks that affect the vertex
shader. For example, if we add a hook to wrap around the processing
for a particular layer then that hook would be part of the fragment
snippets state. */
typedef enum
{
COGL_PIPELINE_SNIPPET_HOOK_VERTEX,
COGL_PIPELINE_SNIPPET_HOOK_FRAGMENT
} CoglPipelineSnippetHook;
typedef struct _CoglPipelineSnippet CoglPipelineSnippet;
COGL_LIST_HEAD (CoglPipelineSnippetList, CoglPipelineSnippet);
struct _CoglPipelineSnippet
{
COGL_LIST_ENTRY (CoglPipelineSnippet) list_node;
/* Hook where this snippet is attached */
CoglPipelineSnippetHook hook;
CoglSnippet *snippet;
};
/* Arguments to pass to _cogl_pipeline_snippet_generate_code() */
typedef struct
{
CoglPipelineSnippetList *snippets;
/* Only snippets at this hook point will be used */
CoglPipelineSnippetHook hook;
/* The final function to chain on to after all of the snippets code
has been run */
const char *chain_function;
/* The name of the final generated function */
const char *final_name;
/* A prefix to insert before each generate function name */
const char *function_prefix;
/* The return type of all of the functions, or NULL to use void */
const char *return_type;
/* A variable to return from the functions. The snippets are
expected to modify this variable. Ignored if return_type is
NULL */
const char *return_variable;
/* The argument names or NULL if there are none */
const char *arguments;
/* The argument types or NULL */
const char *argument_declarations;
/* The string to generate the source into */
GString *source_buf;
} CoglPipelineSnippetData;
void
_cogl_pipeline_snippet_generate_code (const CoglPipelineSnippetData *data);
#endif /* __COGL_PIPELINE_SNIPPET_PRIVATE_H */

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@ -0,0 +1,160 @@
/*
* Cogl
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
* Copyright (C) 2011 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see
* <http://www.gnu.org/licenses/>.
*
*
*
* Authors:
* Neil Roberts <neil@linux.intel.com>
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <string.h>
#include "cogl-pipeline-snippet-private.h"
/* Helper functions that are used by both GLSL pipeline backends */
void
_cogl_pipeline_snippet_generate_code (const CoglPipelineSnippetData *data)
{
CoglPipelineSnippet *snippet;
int snippet_num = 0;
COGL_LIST_FOREACH (snippet, data->snippets, list_node)
if (snippet->hook == data->hook)
{
const char *source;
if ((source = cogl_snippet_get_declarations (snippet->snippet)))
g_string_append (data->source_buf, source);
g_string_append_printf (data->source_buf,
"\n"
"%s\n",
data->return_type ?
data->return_type :
"void");
if (COGL_LIST_NEXT (snippet, list_node))
g_string_append_printf (data->source_buf,
"%s_%i",
data->function_prefix,
snippet_num);
else
g_string_append (data->source_buf, data->final_name);
g_string_append (data->source_buf, " (");
if (data->argument_declarations)
g_string_append (data->source_buf, data->argument_declarations);
g_string_append (data->source_buf,
")\n"
"{\n");
if (data->return_type)
g_string_append_printf (data->source_buf,
" %s %s;\n"
"\n",
data->return_type,
data->return_variable);
if ((source = cogl_snippet_get_pre (snippet->snippet)))
g_string_append (data->source_buf, source);
/* Chain on to the next function, or bypass it if there is
a replace string */
if ((source = cogl_snippet_get_replace (snippet->snippet)))
g_string_append (data->source_buf, source);
else
{
g_string_append (data->source_buf, " ");
if (data->return_type)
g_string_append_printf (data->source_buf,
"%s = ",
data->return_variable);
if (snippet_num > 0)
g_string_append_printf (data->source_buf,
"%s_%i",
data->function_prefix,
snippet_num - 1);
else
g_string_append (data->source_buf, data->chain_function);
g_string_append (data->source_buf, " (");
if (data->arguments)
g_string_append (data->source_buf, data->arguments);
g_string_append (data->source_buf, ");\n");
}
if ((source = cogl_snippet_get_post (snippet->snippet)))
g_string_append (data->source_buf, source);
if (data->return_type)
g_string_append_printf (data->source_buf,
" return %s;\n",
data->return_variable);
g_string_append (data->source_buf, "}\n");
snippet_num++;
}
/* If there weren't any snippets then generate a stub function with
the final name */
if (snippet_num == 0)
{
if (data->return_type)
g_string_append_printf (data->source_buf,
"\n"
"%s\n"
"%s (%s)\n"
"{\n"
" return %s (%s);\n"
"}\n",
data->return_type,
data->final_name,
data->argument_declarations ?
data->argument_declarations : "",
data->chain_function,
data->arguments ? data->arguments : "");
else
g_string_append_printf (data->source_buf,
"\n"
"void\n"
"%s (%s)\n"
"{\n"
" %s (%s);\n"
"}\n",
data->final_name,
data->argument_declarations ?
data->argument_declarations : "",
data->chain_function,
data->arguments ? data->arguments : "");
}
}

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@ -29,6 +29,8 @@
#include "config.h"
#endif
#include <string.h>
#include "cogl-context-private.h"
#include "cogl-pipeline-private.h"
#include "cogl-pipeline-opengl-private.h"
@ -360,8 +362,7 @@ _cogl_pipeline_vertend_glsl_end (CoglPipeline *pipeline,
GLint lengths[2];
GLint compile_status;
GLuint shader;
CoglPipelineSnippet *snippet;
int snippet_num;
CoglPipelineSnippetData snippet_data;
COGL_STATIC_COUNTER (vertend_glsl_compile_counter,
"glsl vertex compile counter",
@ -377,59 +378,15 @@ _cogl_pipeline_vertend_glsl_end (CoglPipeline *pipeline,
" cogl_color_out = cogl_color_in;\n"
"}\n");
/* Add all of the post-hooks for vertex processing */
snippet_num = 0;
COGL_LIST_FOREACH (snippet, get_vertex_snippets (pipeline), list_node)
if (snippet->hook == COGL_PIPELINE_SNIPPET_HOOK_VERTEX)
{
const char *source;
if ((source = cogl_snippet_get_declarations (snippet->snippet)))
g_string_append (shader_state->source, source);
g_string_append_printf (shader_state->source,
"\n"
"void\n"
"cogl_snippet%i ()\n"
"{\n",
snippet_num);
if ((source = cogl_snippet_get_pre (snippet->snippet)))
g_string_append (shader_state->source, source);
/* Chain on to the next function, or bypass it if there is
a replace string */
if ((source = cogl_snippet_get_replace (snippet->snippet)))
g_string_append (shader_state->source, source);
else if (snippet_num > 0)
g_string_append_printf (shader_state->source,
" cogl_snippet%i ();\n",
snippet_num - 1);
else
g_string_append (shader_state->source,
" cogl_generated_source ();\n");
if ((source = cogl_snippet_get_post (snippet->snippet)))
g_string_append (shader_state->source, source);
g_string_append (shader_state->source, "}\n");
snippet_num++;
}
g_string_append (shader_state->source,
"\n"
"void\n"
"main ()\n"
"{\n");
if (snippet_num > 0)
g_string_append_printf (shader_state->source,
" cogl_snippet%i ();\n",
snippet_num - 1);
else
g_string_append (shader_state->source,
" cogl_generated_source ();\n");
g_string_append (shader_state->source, "}\n");
/* Add all of the hooks for vertex processing */
memset (&snippet_data, 0, sizeof (snippet_data));
snippet_data.snippets = get_vertex_snippets (pipeline);
snippet_data.hook = COGL_PIPELINE_SNIPPET_HOOK_VERTEX;
snippet_data.chain_function = "cogl_generated_source";
snippet_data.final_name = "main";
snippet_data.function_prefix = "cogl_vertex_hook";
snippet_data.source_buf = shader_state->source;
_cogl_pipeline_snippet_generate_code (&snippet_data);
GE_RET( shader, ctx, glCreateShader (GL_VERTEX_SHADER) );