Patch from Björn Lindqvist to fix #98340.
2006-01-20 Elijah Newren <newren gmail com> Patch from Björn Lindqvist to fix #98340. * src/screen.c (meta_screen_ensure_tab_popup): Make sure an outline border is shown even if a window frame's width is 0. Also, correctly handle window outlines in showing desktop mode.
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2006-01-20 Elijah Newren <newren gmail com>
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Patch from Björn Lindqvist to fix #98340.
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* src/screen.c (meta_screen_ensure_tab_popup): Make sure an
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outline border is shown even if a window frame's width is 0.
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Also, correctly handle window outlines in showing desktop mode.
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Fri Jan 20 16:42:25 2006 Søren Sandmann <sandmann@redhat.com>
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Fri Jan 20 16:42:25 2006 Søren Sandmann <sandmann@redhat.com>
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* src/compositor.c: Make minimize animation update again.
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* src/compositor.c: Make minimize animation update again.
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60
src/screen.c
60
src/screen.c
@ -1196,38 +1196,50 @@ meta_screen_ensure_tab_popup (MetaScreen *screen,
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entries[i].demands_attention = window->wm_state_demands_attention;
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entries[i].demands_attention = window->wm_state_demands_attention;
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if (show_type == META_TAB_SHOW_INSTANTLY ||
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if (show_type == META_TAB_SHOW_INSTANTLY ||
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!window->minimized ||
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!entries[i].hidden ||
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!meta_window_get_icon_geometry (window, &r))
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!meta_window_get_icon_geometry (window, &r))
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meta_window_get_outer_rect (window, &r);
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meta_window_get_outer_rect (window, &r);
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entries[i].rect = r;
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entries[i].rect = r;
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/* Find inside of highlight rectangle to be used
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/* Find inside of highlight rectangle to be used when window is
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* when window is outlined for tabbing.
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* outlined for tabbing. This should be the size of the
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* This should be the size of the east/west frame,
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* east/west frame, and the size of the south frame, on those
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* and the size of the south frame, on those sides.
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* sides. On the top it should be the size of the south frame
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* on the top it should be the size of the south frame
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* edge.
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* edge.
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*/
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*/
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if (window->frame)
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{
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int south = window->frame->rect.height - window->frame->child_y -
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window->rect.height;
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int east = window->frame->child_x;
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entries[i].inner_rect.x = east;
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entries[i].inner_rect.y = south;
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entries[i].inner_rect.width = window->rect.width;
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entries[i].inner_rect.height = window->frame->rect.height - south * 2;
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}
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else
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{
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/* Use an arbitrary border size */
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#define OUTLINE_WIDTH 5
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#define OUTLINE_WIDTH 5
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entries[i].inner_rect.x = OUTLINE_WIDTH;
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/* Top side */
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entries[i].inner_rect.y = OUTLINE_WIDTH;
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if (!entries[i].hidden &&
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entries[i].inner_rect.width = window->rect.width - OUTLINE_WIDTH * 2;
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window->frame && window->frame->bottom_height > 0 &&
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entries[i].inner_rect.height = window->rect.height - OUTLINE_WIDTH * 2;
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window->frame->child_y >= window->frame->bottom_height)
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}
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entries[i].inner_rect.y = window->frame->bottom_height;
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else
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entries[i].inner_rect.y = OUTLINE_WIDTH;
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/* Bottom side */
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if (!entries[i].hidden &&
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window->frame && window->frame->bottom_height != 0)
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entries[i].inner_rect.height = r.height
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- entries[i].inner_rect.y - window->frame->bottom_height;
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else
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entries[i].inner_rect.height = r.height
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- entries[i].inner_rect.y - OUTLINE_WIDTH;
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/* Left side */
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if (!entries[i].hidden && window->frame && window->frame->child_x != 0)
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entries[i].inner_rect.x = window->frame->child_x;
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else
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entries[i].inner_rect.x = OUTLINE_WIDTH;
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/* Right side */
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if (!entries[i].hidden &&
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window->frame && window->frame->right_width != 0)
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entries[i].inner_rect.width = r.width
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- entries[i].inner_rect.x - window->frame->right_width;
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else
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entries[i].inner_rect.width = r.width
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- entries[i].inner_rect.x - OUTLINE_WIDTH;
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++i;
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++i;
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tmp = tmp->next;
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tmp = tmp->next;
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