* clutter/cogl/gl/cogl.c:
* clutter/cogl/gl/cogl-defines.h.in: * clutter/cogl/gl/cogl-context.h: * clutter/cogl/common/cogl-mesh.c: Rename the glBufferDataSub function to glBufferSubData. When calling glXGetProcAddress with the former Mesa returns a stub dispatch function which will segfault if you try to use it. With NVIDIA it returns NULL so _cogl_features_init decides the card doesn't have VBO support.
This commit is contained in:
@@ -145,7 +145,7 @@
|
||||
#define glGenBuffers ctx->pf_glGenBuffersARB
|
||||
#define glBindBuffer ctx->pf_glBindBufferARB
|
||||
#define glBufferData ctx->pf_glBufferDataARB
|
||||
#define glBufferDataSub ctx->pf_glBufferDataSubARB
|
||||
#define glBufferSubData ctx->pf_glBufferSubDataARB
|
||||
#define glDeleteBuffers ctx->pf_glDeleteBuffersARB
|
||||
#define glMapBuffer ctx->pf_glMapBufferARB
|
||||
#define glUnmapBuffer ctx->pf_glUnmapBufferARB
|
||||
@@ -153,14 +153,6 @@
|
||||
#define GL_ARRAY_BUFFER GL_ARRAY_BUFFER_ARB
|
||||
#endif
|
||||
|
||||
#elif defined (HAVE_COGL_GLES)
|
||||
|
||||
/* NB: GLES has had VBOs/GLSL since 1.1, so we don't need any defines in
|
||||
* this case except for glBufferSubData which, just for the fun of it, has a
|
||||
* different name:
|
||||
*/
|
||||
#define glBufferDataSub glBufferSubData
|
||||
|
||||
#elif defined (HAVE_COGL_GLES2)
|
||||
|
||||
#define glVertexPointer cogl_wrap_glVertexPointer
|
||||
@@ -172,8 +164,6 @@
|
||||
#define glEnableClientState cogl_wrap_glEnableClientState
|
||||
#define glDisableClientState cogl_wrap_glDisableClientState
|
||||
|
||||
#define glBufferDataSub glBufferSubData
|
||||
|
||||
#endif
|
||||
|
||||
/*
|
||||
@@ -979,7 +969,7 @@ upload_multipack_vbo_via_buffer_sub_data (CoglMeshVBO *cogl_vbo)
|
||||
|
||||
PAD_FOR_ALIGNMENT (offset, gl_type_size);
|
||||
|
||||
GE (glBufferDataSub (GL_ARRAY_BUFFER,
|
||||
GE (glBufferSubData (GL_ARRAY_BUFFER,
|
||||
offset,
|
||||
attribute_size,
|
||||
attribute->u.pointer));
|
||||
|
Reference in New Issue
Block a user