cogl-pipeline: Store the uniform overrides in an array instead of list
Previously the uniform overrides were stored in a linked list. Now they are stored in a g_malloc'd array. The values are still tightly packed so that there is only a value for each uniform that has a corresponding bit in override_mask. The allocated size of the array always exactly corresponds to the number of bits set in the override_mask. This means that when a new uniform value is set on a pipeline it will have to grow the array and copy the old values in. The assumption is that setting a value for a new uniform is much less frequent then setting a value for an existing uniform so it makes more sense to optimise the latter. The advantage of using an array is that we can quickly jump to right boxed value given a uniform location by doing a population count in the bitmask for the number of bits less than the given uniform location. This can be done in O(1) time whereas the old approach using a list would scale by the number of bits set. Reviewed-by: Robert Bragg <robert@linux.intel.com>
This commit is contained in:
@ -240,8 +240,9 @@ _cogl_pipeline_user_shader_equal (CoglPipeline *authority0,
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typedef struct
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{
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const CoglBoxedValue **values;
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const CoglPipelineUniformOverride *override_values;
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const CoglBoxedValue **dst_values;
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const CoglBoxedValue *src_values;
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int override_count;
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} GetUniformsClosure;
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static gboolean
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@ -249,10 +250,10 @@ get_uniforms_cb (int uniform_num, void *user_data)
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{
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GetUniformsClosure *data = user_data;
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if (data->values[uniform_num] == NULL)
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data->values[uniform_num] = &data->override_values->value;
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if (data->dst_values[uniform_num] == NULL)
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data->dst_values[uniform_num] = data->src_values + data->override_count;
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data->override_values = COGL_SLIST_NEXT (data->override_values, list_node);
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data->override_count++;
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return TRUE;
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}
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@ -268,14 +269,15 @@ _cogl_pipeline_get_all_uniform_values (CoglPipeline *pipeline,
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memset (values, 0,
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sizeof (const CoglBoxedValue *) * ctx->n_uniform_names);
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data.values = values;
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data.dst_values = values;
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do
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{
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const CoglPipelineUniformsState *uniforms_state =
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&pipeline->big_state->uniforms_state;
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data.override_values = COGL_SLIST_FIRST (&uniforms_state->override_list);
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data.override_count = 0;
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data.src_values = uniforms_state->override_values;
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if ((pipeline->differences & COGL_PIPELINE_STATE_UNIFORMS))
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_cogl_bitmask_foreach (&uniforms_state->override_mask,
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@ -1398,44 +1400,13 @@ cogl_pipeline_set_point_size (CoglPipeline *pipeline,
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_cogl_pipeline_point_size_equal);
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}
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typedef struct
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{
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int location;
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CoglPipelineUniformOverride *previous_override;
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CoglPipelineUniformOverride *found_override;
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CoglPipelineUniformOverride *it;
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} FindUniformOverrideClosure;
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static gboolean
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find_uniform_override_cb (int it_location,
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void *user_data)
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{
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FindUniformOverrideClosure *data = user_data;
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if (it_location < data->location)
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{
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data->previous_override = data->it;
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data->it = COGL_SLIST_NEXT (data->it, list_node);
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return TRUE;
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}
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else
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{
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if (it_location == data->location)
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data->found_override = data->it;
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return FALSE;
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}
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}
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static CoglBoxedValue *
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_cogl_pipeline_override_uniform (CoglPipeline *pipeline,
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int location)
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{
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CoglPipelineState state = COGL_PIPELINE_STATE_UNIFORMS;
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CoglPipelineUniformsState *uniforms_state;
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FindUniformOverrideClosure find_data;
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CoglPipelineUniformOverride *override;
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int override_index;
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_COGL_GET_CONTEXT (ctx, NULL);
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@ -1452,36 +1423,53 @@ _cogl_pipeline_override_uniform (CoglPipeline *pipeline,
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uniforms_state = &pipeline->big_state->uniforms_state;
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find_data.previous_override = NULL;
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find_data.found_override = NULL;
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find_data.it = COGL_SLIST_FIRST (&uniforms_state->override_list);
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find_data.location = location;
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_cogl_bitmask_foreach (&uniforms_state->override_mask,
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find_uniform_override_cb,
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&find_data);
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/* Count the number of bits that are set below this location. That
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should give us the position where our new value should lie */
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override_index = _cogl_bitmask_popcount_upto (&uniforms_state->override_mask,
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location);
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_cogl_bitmask_set (&uniforms_state->changed_mask, location, TRUE);
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/* If this pipeline already has an override for this value then we
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can just use it directly */
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if (find_data.found_override)
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return &find_data.found_override->value;
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if (_cogl_bitmask_get (&uniforms_state->override_mask, location))
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return uniforms_state->override_values + override_index;
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/* We need to add a new override */
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override = g_slice_new (CoglPipelineUniformOverride);
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_cogl_boxed_value_init (&override->value);
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/* We need to create a new override value in the right position
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within the array. This is pretty inefficient but the hope is that
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it will be much more common to modify an existing uniform rather
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than modify a new one so it is more important to optimise the
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former case. */
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if (find_data.previous_override)
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COGL_SLIST_INSERT_AFTER (find_data.previous_override, override, list_node);
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if (uniforms_state->override_values == NULL)
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{
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g_assert (override_index == 0);
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uniforms_state->override_values = g_new (CoglBoxedValue, 1);
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}
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else
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COGL_SLIST_INSERT_HEAD (&uniforms_state->override_list,
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override,
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list_node);
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{
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/* We need to grow the array and copy in the old values */
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CoglBoxedValue *old_values = uniforms_state->override_values;
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int old_size = _cogl_bitmask_popcount (&uniforms_state->override_mask);
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uniforms_state->override_values = g_new (CoglBoxedValue, old_size + 1);
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/* Copy in the old values leaving a gap for the new value */
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memcpy (uniforms_state->override_values,
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old_values,
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sizeof (CoglBoxedValue) * override_index);
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memcpy (uniforms_state->override_values,
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old_values + override_index + 1,
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sizeof (CoglBoxedValue) * (old_size - override_index));
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g_free (old_values);
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}
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_cogl_boxed_value_init (uniforms_state->override_values + override_index);
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_cogl_bitmask_set (&uniforms_state->override_mask, location, TRUE);
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return &override->value;
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return uniforms_state->override_values + override_index;
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}
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void
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