Use clutter_text_activate()
Instead of repeating the same code for the ::activate signal emission, use the clutter_text_activate() function inside the 'activate' key binding handler.
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@ -1446,16 +1446,7 @@ clutter_text_real_activate (ClutterText *self,
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guint keyval,
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guint keyval,
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ClutterModifierType modifiers)
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ClutterModifierType modifiers)
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{
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{
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ClutterTextPrivate *priv = self->priv;
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return clutter_text_activate (self);
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if (priv->activatable)
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{
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g_signal_emit (self, text_signals[ACTIVATE], 0);
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return TRUE;
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}
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return FALSE;
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}
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}
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static inline void
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static inline void
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