cogl-pipeline: Use layer overrides as CoglHandles instead of GLuint

Since d5634e37 the sliced texture backend now works in terms of
CoglTexture2Ds so there's no need to have special casing for
overriding the texture of a pipeline layer with a GL handle. Instead
we can just use cogl_pipeline_set_layer_texture with the
CoglHandle. The special _cogl_pipeline_set_layer_gl_texture_slice
function has now been removed and parts of the code for comparing
materials have been simplified.
This commit is contained in:
Neil Roberts 2010-11-11 16:18:25 +00:00
parent 1447ceb0de
commit 49898d43dd
6 changed files with 38 additions and 128 deletions

View File

@ -46,7 +46,7 @@ _cogl_journal_log_quad (const float *position,
CoglPipeline *pipeline,
int n_layers,
guint32 fallback_layers,
GLuint layer0_override_texture,
CoglHandle layer0_override_texture,
const CoglPipelineWrapModeOverrides *
wrap_mode_overrides,
const float *tex_coords,

View File

@ -765,7 +765,7 @@ _cogl_journal_log_quad (const float *position,
CoglPipeline *pipeline,
int n_layers,
guint32 fallback_layers,
GLuint layer0_override_texture,
CoglHandle layer0_override_texture,
const CoglPipelineWrapModeOverrides *
wrap_mode_overrides,
const float *tex_coords,

View File

@ -375,26 +375,6 @@ _cogl_get_max_texture_image_units (void)
}
#endif
static void
_cogl_pipeline_layer_get_texture_info (CoglPipelineLayer *layer,
CoglHandle *texture,
GLuint *gl_texture,
GLuint *gl_target)
{
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
*texture = layer->texture;
if (G_UNLIKELY (*texture == COGL_INVALID_HANDLE))
*texture = ctx->default_gl_texture_2d_tex;
if (layer->texture_overridden)
{
*gl_texture = layer->slice_gl_texture;
*gl_target = layer->slice_gl_target;
}
else
cogl_texture_get_gl_texture (*texture, gl_texture, gl_target);
}
#ifndef HAVE_COGL_GLES
static gboolean
@ -638,6 +618,8 @@ flush_layers_common_gl_state_cb (CoglPipelineLayer *layer, void *user_data)
unsigned long layers_difference =
flush_state->layer_differences[unit_index];
_COGL_GET_CONTEXT (ctx, FALSE);
/* There may not be enough texture units so we can bail out if
* that's the case...
*/
@ -659,12 +641,15 @@ flush_layers_common_gl_state_cb (CoglPipelineLayer *layer, void *user_data)
CoglPipelineLayer *authority =
_cogl_pipeline_layer_get_authority (layer,
COGL_PIPELINE_LAYER_STATE_TEXTURE);
CoglHandle texture = NULL;
CoglHandle texture;
GLuint gl_texture;
GLenum gl_target;
_cogl_pipeline_layer_get_texture_info (authority,
&texture,
texture = (authority->texture == COGL_INVALID_HANDLE ?
ctx->default_gl_texture_2d_tex :
authority->texture);
cogl_texture_get_gl_texture (texture,
&gl_texture,
&gl_target);

View File

@ -230,11 +230,6 @@ struct _CoglPipelineLayer
/* The texture for this layer, or COGL_INVALID_HANDLE for an empty
* layer */
CoglHandle texture;
gboolean texture_overridden;
/* If ->texture_overridden == TRUE then the texture is instead
* defined by these... */
GLuint slice_gl_texture;
GLenum slice_gl_target;
CoglPipelineFilter mag_filter;
CoglPipelineFilter min_filter;
@ -707,7 +702,7 @@ typedef struct _CoglPipelineFlushOptions
guint32 fallback_layers;
guint32 disable_layers;
GLuint layer0_override_texture;
CoglHandle layer0_override_texture;
CoglPipelineWrapModeOverrides wrap_mode_overrides;
} CoglPipelineFlushOptions;

View File

@ -2059,13 +2059,10 @@ _cogl_pipeline_prune_empty_layer_difference (CoglPipeline *layers_authority,
}
}
static void
_cogl_pipeline_set_layer_texture (CoglPipeline *pipeline,
void
cogl_pipeline_set_layer_texture (CoglPipeline *pipeline,
int layer_index,
CoglHandle texture,
gboolean overriden,
GLuint slice_gl_texture,
GLenum slice_gl_target)
CoglHandle texture)
{
CoglPipelineLayerState change = COGL_PIPELINE_LAYER_STATE_TEXTURE;
CoglPipelineLayer *layer;
@ -2084,11 +2081,7 @@ _cogl_pipeline_set_layer_texture (CoglPipeline *pipeline,
* state we want to change */
authority = _cogl_pipeline_layer_get_authority (layer, change);
if (authority->texture_overridden == overriden &&
authority->texture == texture &&
(authority->texture_overridden == FALSE ||
(authority->slice_gl_texture == slice_gl_texture &&
authority->slice_gl_target == slice_gl_target)))
if (authority->texture == texture)
return;
new = _cogl_pipeline_layer_pre_change_notify (pipeline, layer, change);
@ -2107,11 +2100,7 @@ _cogl_pipeline_set_layer_texture (CoglPipeline *pipeline,
CoglPipelineLayer *old_authority =
_cogl_pipeline_layer_get_authority (parent, change);
if (old_authority->texture_overridden == overriden &&
old_authority->texture == texture &&
(old_authority->texture_overridden == FALSE ||
(old_authority->slice_gl_texture == slice_gl_texture &&
old_authority->slice_gl_target == slice_gl_target)))
if (old_authority->texture == texture)
{
layer->differences &= ~change;
@ -2133,9 +2122,6 @@ _cogl_pipeline_set_layer_texture (CoglPipeline *pipeline,
layer->texture != COGL_INVALID_HANDLE)
cogl_handle_unref (layer->texture);
layer->texture = texture;
layer->texture_overridden = overriden;
layer->slice_gl_texture = slice_gl_texture;
layer->slice_gl_target = slice_gl_target;
/* If we weren't previously the authority on this state then we need
* to extended our differences mask and so it's possible that some
@ -2152,43 +2138,6 @@ changed:
handle_automatic_blend_enable (pipeline, COGL_PIPELINE_STATE_LAYERS);
}
static void
_cogl_pipeline_set_layer_gl_texture_slice (CoglPipeline *pipeline,
int layer_index,
CoglHandle texture,
GLuint slice_gl_texture,
GLenum slice_gl_target)
{
g_return_if_fail (cogl_is_pipeline (pipeline));
/* GL texture overrides can only be set in association with a parent
* CoglTexture */
g_return_if_fail (cogl_is_texture (texture));
_cogl_pipeline_set_layer_texture (pipeline,
layer_index,
texture,
TRUE, /* slice override */
slice_gl_texture,
slice_gl_target);
}
void
cogl_pipeline_set_layer_texture (CoglPipeline *pipeline,
int layer_index,
CoglHandle texture)
{
g_return_if_fail (cogl_is_pipeline (pipeline));
g_return_if_fail (texture == COGL_INVALID_HANDLE ||
cogl_is_texture (texture));
_cogl_pipeline_set_layer_texture (pipeline,
layer_index,
texture,
FALSE, /* slice override */
0, /* slice_gl_texture */
0); /* slice_gl_target */
}
typedef struct
{
int i;
@ -2737,28 +2686,18 @@ apply_wrap_mode_overrides_cb (CoglPipelineLayer *layer,
typedef struct
{
CoglPipeline *pipeline;
GLuint gl_texture;
CoglHandle texture;
} CoglPipelineOverrideLayerState;
static gboolean
override_layer_texture_cb (CoglPipelineLayer *layer, void *user_data)
{
CoglPipelineOverrideLayerState *state = user_data;
CoglHandle texture;
GLenum gl_target;
texture = _cogl_pipeline_layer_get_texture (layer);
if (texture != COGL_INVALID_HANDLE)
cogl_texture_get_gl_texture (texture, NULL, &gl_target);
else
gl_target = GL_TEXTURE_2D;
_cogl_pipeline_set_layer_gl_texture_slice (state->pipeline,
cogl_pipeline_set_layer_texture (state->pipeline,
layer->index,
texture,
state->gl_texture,
gl_target);
state->texture);
return TRUE;
}
@ -2810,7 +2749,7 @@ _cogl_pipeline_apply_overrides (CoglPipeline *pipeline,
* _cogl_pipeline_foreach_layer_internal() here even though we know
* there's only one layer. */
state.pipeline = pipeline;
state.gl_texture = options->layer0_override_texture;
state.texture = options->layer0_override_texture;
_cogl_pipeline_foreach_layer_internal (pipeline,
override_layer_texture_cb,
&state);
@ -2833,26 +2772,7 @@ static gboolean
_cogl_pipeline_layer_texture_equal (CoglPipelineLayer *authority0,
CoglPipelineLayer *authority1)
{
GLuint gl_handle0, gl_handle1;
GLenum gl_target0, gl_target1;
if (authority0->texture_overridden)
{
gl_handle0 = authority0->slice_gl_texture;
gl_target0 = authority0->slice_gl_target;
}
else
cogl_texture_get_gl_texture (authority0->texture, &gl_handle0, &gl_target0);
if (authority1->texture_overridden)
{
gl_handle1 = authority1->slice_gl_texture;
gl_target1 = authority1->slice_gl_target;
}
else
cogl_texture_get_gl_texture (authority1->texture, &gl_handle1, &gl_target1);
return gl_handle0 == gl_handle1 && gl_target0 == gl_target1;
return authority0->texture == authority1->texture;
}
/* Determine the mask of differences between two layers.
@ -4633,7 +4553,6 @@ _cogl_pipeline_init_default_layers (void)
layer->unit_index = 0;
layer->texture = COGL_INVALID_HANDLE;
layer->texture_overridden = FALSE;
layer->mag_filter = COGL_PIPELINE_FILTER_LINEAR;
layer->min_filter = COGL_PIPELINE_FILTER_LINEAR;

View File

@ -50,6 +50,7 @@
typedef struct _TextureSlicedQuadState
{
CoglPipeline *pipeline;
CoglHandle main_texture;
float tex_virtual_origin_x;
float tex_virtual_origin_y;
float quad_origin_x;
@ -79,6 +80,7 @@ log_quad_sub_textures_cb (CoglHandle texture_handle,
void *user_data)
{
TextureSlicedQuadState *state = user_data;
CoglHandle texture_override;
float quad_coords[4];
#define TEX_VIRTUAL_TO_QUAD(V, Q, AXIS) \
@ -113,11 +115,18 @@ log_quad_sub_textures_cb (CoglHandle texture_handle,
subtexture_coords[0], subtexture_coords[1],
subtexture_coords[2], subtexture_coords[3]);
/* We only need to override the texture if it's different from the
main texture */
if (texture_handle == state->main_texture)
texture_override = COGL_INVALID_HANDLE;
else
texture_override = texture_handle;
_cogl_journal_log_quad (quad_coords,
state->pipeline,
1, /* one layer */
0, /* don't need to use fallbacks */
gl_handle, /* replace the layer0 texture */
texture_override, /* replace the layer0 texture */
NULL, /* we never use wrap mode overrides */
subtexture_coords,
4);
@ -299,6 +308,8 @@ _cogl_texture_quad_multiple_primitives (CoglHandle tex_handle,
validate_first_layer_cb,
&validate_first_layer_state);
state.main_texture = tex_handle;
if (validate_first_layer_state.override_pipeline)
state.pipeline = validate_first_layer_state.override_pipeline;
else
@ -537,7 +548,7 @@ _cogl_multitexture_quad_single_primitive (const float *position,
pipeline,
n_layers,
0, /* we don't need fallback layers */
0, /* don't replace the layer0 texture */
COGL_INVALID_HANDLE, /* no texture override */
NULL, /* we never use wrap mode overrides */
final_tex_coords,
n_layers * 4);