stage: Use clutter_actor_set_allocation()
Instead of chaining up, given that we want to bypass chaining up and just set the allocation. This also allows us to bail out of the overridden allocate vfunc check, given that we want the default Actor behaviour to apply - including eventual layout manager delegates.
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@ -325,15 +325,12 @@ clutter_stage_allocate (ClutterActor *self,
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*/
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if ((!clutter_feature_available (CLUTTER_FEATURE_STAGE_STATIC)))
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{
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ClutterActorClass *klass;
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CLUTTER_NOTE (LAYOUT,
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"Following allocation to %dx%d (origin %s)",
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width, height,
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origin_changed ? "changed" : "not changed");
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klass = CLUTTER_ACTOR_CLASS (clutter_stage_parent_class);
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klass->allocate (self, box, flags);
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clutter_actor_set_allocation (self, box, flags);
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/* Ensure the window is sized correctly */
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if (!priv->is_fullscreen)
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@ -373,7 +370,6 @@ clutter_stage_allocate (ClutterActor *self,
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else
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{
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ClutterActorBox override = { 0, };
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ClutterActorClass *klass;
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/* override the passed allocation */
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override.x1 = 0;
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@ -390,8 +386,7 @@ clutter_stage_allocate (ClutterActor *self,
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origin_changed ? "changed" : "not changed");
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/* and store the overridden allocation */
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klass = CLUTTER_ACTOR_CLASS (clutter_stage_parent_class);
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klass->allocate (self, &override, flags);
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clutter_actor_set_allocation (self, &override, flags);
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}
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/* XXX: Until Cogl becomes fully responsible for backend windows
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