cogl/cleanup: Stop using CoglHandle

We use a GParamSpecPointer for CoglPipeline until that
gets ported from CoglObject

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3193>
This commit is contained in:
Bilal Elmoussaoui 2023-08-18 19:39:49 +02:00 committed by Marge Bot
parent c8b4568973
commit 4792db371a
13 changed files with 43 additions and 71 deletions

View File

@ -540,7 +540,7 @@ clutter_deform_effect_set_property (GObject *gobject,
break;
case PROP_BACK_MATERIAL:
clutter_deform_effect_set_back_material (self, g_value_get_boxed (value));
clutter_deform_effect_set_back_material (self, g_value_get_pointer (value));
break;
default:
@ -568,7 +568,7 @@ clutter_deform_effect_get_property (GObject *gobject,
break;
case PROP_BACK_MATERIAL:
g_value_set_boxed (value, priv->back_pipeline);
g_value_set_pointer (value, priv->back_pipeline);
break;
default:
@ -619,8 +619,7 @@ clutter_deform_effect_class_init (ClutterDeformEffectClass *klass)
* By default, no material will be used
*/
obj_props[PROP_BACK_MATERIAL] =
g_param_spec_boxed ("back-material", NULL, NULL,
COGL_TYPE_HANDLE,
g_param_spec_pointer ("back-material", NULL, NULL,
CLUTTER_PARAM_READWRITE);
gobject_class->finalize = clutter_deform_effect_finalize;
@ -658,10 +657,9 @@ clutter_deform_effect_init (ClutterDeformEffect *self)
*/
void
clutter_deform_effect_set_back_material (ClutterDeformEffect *effect,
CoglHandle material)
CoglPipeline *pipeline)
{
ClutterDeformEffectPrivate *priv;
CoglPipeline *pipeline = COGL_PIPELINE (material);
g_return_if_fail (CLUTTER_IS_DEFORM_EFFECT (effect));
g_return_if_fail (pipeline == NULL || cogl_is_pipeline (pipeline));
@ -670,7 +668,7 @@ clutter_deform_effect_set_back_material (ClutterDeformEffect *effect,
clutter_deform_effect_free_back_pipeline (effect);
priv->back_pipeline = material;
priv->back_pipeline = pipeline;
if (priv->back_pipeline != NULL)
cogl_object_ref (priv->back_pipeline);
@ -687,7 +685,7 @@ clutter_deform_effect_set_back_material (ClutterDeformEffect *effect,
* The returned material is owned by the #ClutterDeformEffect and it
* should not be freed directly
*/
CoglHandle
CoglPipeline*
clutter_deform_effect_get_back_material (ClutterDeformEffect *effect)
{
g_return_val_if_fail (CLUTTER_IS_DEFORM_EFFECT (effect), NULL);

View File

@ -77,9 +77,9 @@ GType clutter_deform_effect_get_type (void) G_GNUC_CONST;
CLUTTER_EXPORT
void clutter_deform_effect_set_back_material (ClutterDeformEffect *effect,
CoglHandle material);
CoglPipeline *material);
CLUTTER_EXPORT
CoglHandle clutter_deform_effect_get_back_material (ClutterDeformEffect *effect);
CoglPipeline* clutter_deform_effect_get_back_material (ClutterDeformEffect *effect);
CLUTTER_EXPORT
void clutter_deform_effect_set_n_tiles (ClutterDeformEffect *effect,
guint x_tiles,

View File

@ -84,8 +84,8 @@
* typedef struct {
* ClutterEffect parent_instance;
*
* CoglHandle rect_1;
* CoglHandle rect_2;
* CoglPipeline *rect_1;
* CoglPipeline *rect_2;
* } MyEffect;
*
* typedef struct _ClutterEffectClass MyEffectClass;
@ -119,12 +119,12 @@
* return;
*
* // Create a red material
* self->rect_1 = cogl_material_new ();
* cogl_material_set_color4f (self->rect_1, 1.0, 0.0, 0.0, 1.0);
* self->rect_1 = cogl_pipeline_new ();
* cogl_pipeline_set_color4f (self->rect_1, 1.0, 0.0, 0.0, 1.0);
*
* // Create a green material
* self->rect_2 = cogl_material_new ();
* cogl_material_set_color4f (self->rect_2, 0.0, 1.0, 0.0, 1.0);
* self->rect_2 = cogl_pipeline_new ();
* cogl_pipeline_set_color4f (self->rect_2, 0.0, 1.0, 0.0, 1.0);
* }
*
* static gboolean

View File

@ -107,7 +107,7 @@ struct _ClutterOffscreenEffectPrivate
{
CoglOffscreen *offscreen;
CoglPipeline *pipeline;
CoglHandle texture;
CoglTexture *texture;
ClutterActor *actor;
ClutterActor *stage;
@ -147,7 +147,7 @@ clutter_offscreen_effect_set_actor (ClutterActorMeta *meta,
priv->actor = clutter_actor_meta_get_actor (meta);
}
static CoglHandle
static CoglTexture*
clutter_offscreen_effect_real_create_texture (ClutterOffscreenEffect *effect,
gfloat width,
gfloat height)
@ -155,7 +155,7 @@ clutter_offscreen_effect_real_create_texture (ClutterOffscreenEffect *effect,
CoglContext *ctx =
clutter_backend_get_cogl_context (clutter_get_default_backend ());
return cogl_texture_2d_new_with_size (ctx, MAX (width, 1), MAX (height, 1));
return COGL_TEXTURE (cogl_texture_2d_new_with_size (ctx, MAX (width, 1), MAX (height, 1)));
}
static void
@ -624,11 +624,11 @@ clutter_offscreen_effect_init (ClutterOffscreenEffect *self)
* used instead of [method@OffscreenEffect.get_texture] when the
* effect subclass wants to paint using its own material.
*
* Return value: (transfer none): a #CoglHandle or %NULL. The
* Return value: (transfer none): a #CoglTexture or %NULL. The
* returned texture is owned by Clutter and it should not be
* modified or freed
*/
CoglHandle
CoglTexture*
clutter_offscreen_effect_get_texture (ClutterOffscreenEffect *effect)
{
g_return_val_if_fail (CLUTTER_IS_OFFSCREEN_EFFECT (effect),
@ -692,7 +692,7 @@ clutter_offscreen_effect_paint_target (ClutterOffscreenEffect *effect,
* %NULL. The returned handle has its reference
* count increased.
*/
CoglHandle
CoglTexture*
clutter_offscreen_effect_create_texture (ClutterOffscreenEffect *effect,
gfloat width,
gfloat height)

View File

@ -65,7 +65,7 @@ struct _ClutterOffscreenEffectClass
ClutterEffectClass parent_class;
/*< public >*/
CoglHandle (* create_texture) (ClutterOffscreenEffect *effect,
CoglTexture* (* create_texture) (ClutterOffscreenEffect *effect,
gfloat width,
gfloat height);
CoglPipeline* (* create_pipeline) (ClutterOffscreenEffect *effect,
@ -82,14 +82,14 @@ CLUTTER_EXPORT
CoglPipeline * clutter_offscreen_effect_get_pipeline (ClutterOffscreenEffect *effect);
CLUTTER_EXPORT
CoglHandle clutter_offscreen_effect_get_texture (ClutterOffscreenEffect *effect);
CoglTexture* clutter_offscreen_effect_get_texture (ClutterOffscreenEffect *effect);
CLUTTER_EXPORT
void clutter_offscreen_effect_paint_target (ClutterOffscreenEffect *effect,
ClutterPaintNode *node,
ClutterPaintContext *paint_context);
CLUTTER_EXPORT
CoglHandle clutter_offscreen_effect_create_texture (ClutterOffscreenEffect *effect,
CoglTexture* clutter_offscreen_effect_create_texture (ClutterOffscreenEffect *effect,
gfloat width,
gfloat height);

View File

@ -109,21 +109,6 @@ cogl_object_unref (void *obj)
unref_func (obj);
}
GType
cogl_handle_get_type (void)
{
static GType our_type = 0;
/* XXX: We are keeping the "CoglHandle" name for now in case it would
* break bindings to change to "CoglObject" */
if (G_UNLIKELY (our_type == 0))
our_type = g_boxed_type_register_static (g_intern_static_string ("CoglHandle"),
(GBoxedCopyFunc) cogl_object_ref,
(GBoxedFreeFunc) cogl_object_unref);
return our_type;
}
/* XXX: Unlike for cogl_object_get_user_data this code will return
* an empty entry if available and no entry for the given key can be
* found. */

View File

@ -74,17 +74,6 @@ typedef struct { \
(sizeof (TYPE) == (SIZE)) ? 1 : -1]; \
} _ ## TYPE ## SizeCheck
/**
* CoglHandle:
*
* Type used for storing references to cogl objects, the CoglHandle is
* a fully opaque type without any public data members.
*/
typedef void * CoglHandle;
#define COGL_TYPE_HANDLE (cogl_handle_get_type ())
COGL_EXPORT GType
cogl_handle_get_type (void) G_GNUC_CONST;
typedef struct _CoglFramebuffer CoglFramebuffer;

View File

@ -161,7 +161,7 @@ static ShaderSource shaders[]=
}
};
static CoglHandle redhand;
static CoglTexture *redhand;
static CoglPipeline *pipeline;
static unsigned int timeout_id = 0;
static int shader_no = 0;

View File

@ -59,13 +59,13 @@ assert_region_color (int x,
*
*
*/
static CoglHandle
static CoglTexture*
make_texture (guchar ref)
{
int x;
int y;
guchar *tex_data, *p;
CoglHandle tex;
CoglTexture *tex;
guchar val;
tex_data = g_malloc (QUAD_WIDTH * QUAD_WIDTH * 16);
@ -103,7 +103,7 @@ on_paint (ClutterActor *actor,
ClutterPaintContext *paint_context,
TestState *state)
{
CoglHandle tex0, tex1;
CoglTexture *tex0, *tex1;
CoglPipeline *pipeline;
gboolean status;
GError *error = NULL;

View File

@ -25,8 +25,8 @@ on_after_paint (ClutterActor *actor,
graphene_matrix_t projection;
graphene_matrix_t modelview;
guchar *data;
CoglHandle tex;
CoglHandle offscreen;
CoglTexture *tex;
CoglOffscreen *offscreen;
uint32_t *pixels;
uint8_t *pixelsc;

View File

@ -15,11 +15,11 @@ typedef struct _TestState
/* Creates a texture where the pixels are evenly divided between
selecting just one of the R,G and B components */
static CoglHandle
static CoglTexture*
make_texture (void)
{
guchar *tex_data = g_malloc (TEX_SIZE * TEX_SIZE * 3), *p = tex_data;
CoglHandle tex;
CoglTexture *tex;
int x, y;
for (y = 0; y < TEX_SIZE; y++)
@ -49,7 +49,7 @@ on_paint (ClutterActor *actor,
ClutterPaintContext *paint_context,
TestState *state)
{
CoglHandle tex;
CoglTexture *tex;
CoglPipeline *pipeline;
uint8_t pixels[8];

View File

@ -20,7 +20,7 @@ static const ClutterColor stage_color = { 0x00, 0x00, 0x00, 0xff };
typedef struct _TestState
{
ClutterActor *stage;
CoglHandle tfp;
CoglTexture *tfp;
Pixmap pixmap;
unsigned int frame_count;
Display *display;

View File

@ -75,8 +75,8 @@ on_after_paint (ClutterActor *actor,
graphene_matrix_t projection;
graphene_matrix_t modelview;
guchar *data;
CoglHandle tex;
CoglHandle offscreen;
CoglTexture *tex;
CoglOffscreen *offscreen;
CoglColor black;
float x0;
float y0;