texture-3d: remove _EXP defines + CoglHandle and pass context
We are in the process of removing all _EXP suffix mangling for
experimental APIs (Ref: c6528c4b6c
) and adding missing gtk-doc
comments so that we can instead rely on the "Stability: unstable"
markers in the gtk-doc comments. This patch tackles the cogl-texture-3d
api symbols.
This patch also replaces use of CoglHandle with a CoglTexture3D type
instead.
Finally this patch also ensures the CoglTexture3D constructors take an
explicit CoglContext pointer but not a CoglTextureFlags argument,
consistent with other CoglTexture constructors.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
This commit is contained in:
parent
80ccf06b84
commit
47868e1f3e
@ -399,10 +399,10 @@ cogl_context_new (CoglDisplay *display,
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/* If 3D or rectangle textures aren't supported then these should
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just silently return NULL */
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context->default_gl_texture_3d_tex =
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_cogl_texture_3d_new_from_bitmap (default_texture_bitmap,
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_cogl_texture_3d_new_from_bitmap (context,
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default_texture_bitmap,
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1, /* height */
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1, /* depth */
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COGL_TEXTURE_NONE,
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COGL_PIXEL_FORMAT_RGBA_8888_PRE,
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NULL);
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context->default_gl_texture_rect_tex =
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@ -28,10 +28,7 @@
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#include "cogl-handle.h"
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#include "cogl-pipeline-private.h"
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#include "cogl-texture-private.h"
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#define COGL_TEXTURE_3D(tex) ((CoglTexture3D *) tex)
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typedef struct _CoglTexture3D CoglTexture3D;
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#include "cogl-texture-3d.h"
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struct _CoglTexture3D
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{
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@ -60,10 +57,9 @@ struct _CoglTexture3D
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/*
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* cogl_texture_3d_new_from_bitmap:
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* @bmp_handle: A #CoglHandle to a bitmap.
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* @bmp_handle: A #CoglBitmap object.
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* @height: height of the texture in pixels.
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* @depth: depth of the texture in pixels.
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* @flags: Optional flags for the texture, or %COGL_TEXTURE_NONE
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* @internal_format: the #CoglPixelFormat that will be used for storing
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* the buffer on the GPU. If COGL_PIXEL_FORMAT_ANY is given then a
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* premultiplied format similar to the format of the source data will
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@ -81,15 +77,15 @@ struct _CoglTexture3D
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* actual height of the bitmap can be larger than @height × @depth. In
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* this case it assumes there is padding between the images.
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*
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* Return value: the newly created texture or %COGL_INVALID_HANDLE if
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* Return value: the newly created texture or %NULL if
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* there was an error.
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*/
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CoglHandle
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_cogl_texture_3d_new_from_bitmap (CoglBitmap *bmp,
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unsigned int height,
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unsigned int depth,
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CoglTextureFlags flags,
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CoglPixelFormat internal_format,
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GError **error);
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CoglTexture3D *
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_cogl_texture_3d_new_from_bitmap (CoglContext *context,
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CoglBitmap *bmp,
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unsigned int height,
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unsigned int depth,
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CoglPixelFormat internal_format,
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GError **error);
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#endif /* __COGL_TEXTURE_3D_PRIVATE_H */
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@ -100,11 +100,11 @@ _cogl_texture_3d_free (CoglTexture3D *tex_3d)
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}
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static CoglTexture3D *
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_cogl_texture_3d_create_base (unsigned int width,
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unsigned int height,
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unsigned int depth,
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CoglTextureFlags flags,
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CoglPixelFormat internal_format)
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_cogl_texture_3d_create_base (CoglContext *ctx,
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int width,
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int height,
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int depth,
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CoglPixelFormat internal_format)
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{
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CoglTexture3D *tex_3d = g_new (CoglTexture3D, 1);
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CoglTexture *tex = COGL_TEXTURE (tex_3d);
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@ -115,7 +115,7 @@ _cogl_texture_3d_create_base (unsigned int width,
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tex_3d->height = height;
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tex_3d->depth = depth;
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tex_3d->mipmaps_dirty = TRUE;
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tex_3d->auto_mipmap = (flags & COGL_TEXTURE_NO_AUTO_MIPMAP) == 0;
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tex_3d->auto_mipmap = TRUE;
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/* We default to GL_LINEAR for both filters */
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tex_3d->min_filter = GL_LINEAR;
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@ -132,18 +132,16 @@ _cogl_texture_3d_create_base (unsigned int width,
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}
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static gboolean
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_cogl_texture_3d_can_create (unsigned int width,
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unsigned int height,
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unsigned int depth,
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CoglTextureFlags flags,
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CoglPixelFormat internal_format,
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GError **error)
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_cogl_texture_3d_can_create (CoglContext *ctx,
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int width,
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int height,
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int depth,
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CoglPixelFormat internal_format,
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GError **error)
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{
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GLenum gl_intformat;
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GLenum gl_type;
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_COGL_GET_CONTEXT (ctx, FALSE);
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/* This should only happen on GLES */
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if (!cogl_has_feature (ctx, COGL_FEATURE_ID_TEXTURE_3D))
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{
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@ -192,37 +190,37 @@ _cogl_texture_3d_can_create (unsigned int width,
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return TRUE;
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}
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CoglHandle
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cogl_texture_3d_new_with_size (unsigned int width,
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unsigned int height,
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unsigned int depth,
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CoglTextureFlags flags,
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CoglPixelFormat internal_format,
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GError **error)
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CoglTexture3D *
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cogl_texture_3d_new_with_size (CoglContext *ctx,
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int width,
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int height,
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int depth,
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CoglPixelFormat internal_format,
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GError **error)
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{
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CoglTexture3D *tex_3d;
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GLenum gl_intformat;
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GLenum gl_format;
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GLenum gl_type;
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_COGL_GET_CONTEXT (ctx, COGL_INVALID_HANDLE);
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/* Since no data, we need some internal format */
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if (internal_format == COGL_PIXEL_FORMAT_ANY)
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internal_format = COGL_PIXEL_FORMAT_RGBA_8888_PRE;
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if (!_cogl_texture_3d_can_create (width, height, depth,
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flags, internal_format,
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if (!_cogl_texture_3d_can_create (ctx,
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width, height, depth,
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internal_format,
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error))
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return COGL_INVALID_HANDLE;
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return NULL;
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internal_format = ctx->texture_driver->pixel_format_to_gl (internal_format,
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&gl_intformat,
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&gl_format,
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&gl_type);
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tex_3d = _cogl_texture_3d_create_base (width, height, depth,
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flags, internal_format);
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tex_3d = _cogl_texture_3d_create_base (ctx,
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width, height, depth,
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internal_format);
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ctx->texture_driver->gen (GL_TEXTURE_3D, 1, &tex_3d->gl_texture);
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_cogl_bind_gl_texture_transient (GL_TEXTURE_3D,
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@ -234,13 +232,13 @@ cogl_texture_3d_new_with_size (unsigned int width,
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return _cogl_texture_3d_handle_new (tex_3d);
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}
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CoglHandle
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_cogl_texture_3d_new_from_bitmap (CoglBitmap *bmp,
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unsigned int height,
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unsigned int depth,
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CoglTextureFlags flags,
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CoglPixelFormat internal_format,
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GError **error)
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CoglTexture3D *
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_cogl_texture_3d_new_from_bitmap (CoglContext *ctx,
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CoglBitmap *bmp,
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unsigned int height,
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unsigned int depth,
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CoglPixelFormat internal_format,
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GError **error)
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{
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CoglTexture3D *tex_3d;
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CoglBitmap *dst_bmp;
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@ -251,18 +249,17 @@ _cogl_texture_3d_new_from_bitmap (CoglBitmap *bmp,
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GLenum gl_type;
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guint8 *data;
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_COGL_GET_CONTEXT (ctx, COGL_INVALID_HANDLE);
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bmp_width = _cogl_bitmap_get_width (bmp);
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bmp_format = _cogl_bitmap_get_format (bmp);
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internal_format = _cogl_texture_determine_internal_format (bmp_format,
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internal_format);
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if (!_cogl_texture_3d_can_create (bmp_width, height, depth,
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flags, internal_format,
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if (!_cogl_texture_3d_can_create (ctx,
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bmp_width, height, depth,
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internal_format,
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error))
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return COGL_INVALID_HANDLE;
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return NULL;
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dst_bmp = _cogl_texture_prepare_for_upload (bmp,
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internal_format,
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@ -275,11 +272,12 @@ _cogl_texture_3d_new_from_bitmap (CoglBitmap *bmp,
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{
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g_set_error (error, COGL_BITMAP_ERROR, COGL_BITMAP_ERROR_FAILED,
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"Bitmap conversion failed");
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return COGL_INVALID_HANDLE;
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return NULL;
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}
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tex_3d = _cogl_texture_3d_create_base (bmp_width, height, depth,
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flags, internal_format);
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tex_3d = _cogl_texture_3d_create_base (ctx,
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bmp_width, height, depth,
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internal_format);
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/* Keep a copy of the first pixel so that if glGenerateMipmap isn't
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supported we can fallback to using GL_GENERATE_MIPMAP */
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@ -315,29 +313,29 @@ _cogl_texture_3d_new_from_bitmap (CoglBitmap *bmp,
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return _cogl_texture_3d_handle_new (tex_3d);
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}
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CoglHandle
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cogl_texture_3d_new_from_data (unsigned int width,
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unsigned int height,
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unsigned int depth,
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CoglTextureFlags flags,
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CoglPixelFormat format,
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CoglPixelFormat internal_format,
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unsigned int rowstride,
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unsigned int image_stride,
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const guint8 *data,
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GError **error)
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CoglTexture3D *
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cogl_texture_3d_new_from_data (CoglContext *context,
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int width,
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int height,
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int depth,
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CoglPixelFormat format,
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CoglPixelFormat internal_format,
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int rowstride,
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int image_stride,
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const guint8 *data,
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GError **error)
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{
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CoglBitmap *bitmap;
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CoglHandle ret;
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CoglTexture3D *ret;
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/* These are considered a programmer errors so we won't set a
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GError. It would be nice if this was a _COGL_RETURN_IF_FAIL but the
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rest of Cogl isn't using that */
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if (format == COGL_PIXEL_FORMAT_ANY)
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return COGL_INVALID_HANDLE;
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return NULL;
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if (data == NULL)
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return COGL_INVALID_HANDLE;
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return NULL;
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/* Rowstride from width if not given */
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if (rowstride == 0)
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@ -347,7 +345,7 @@ cogl_texture_3d_new_from_data (unsigned int width,
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image_stride = height * rowstride;
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if (image_stride < rowstride * height)
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return COGL_INVALID_HANDLE;
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return NULL;
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/* GL doesn't support uploading when the image_stride isn't a
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multiple of the rowstride. If this happens we'll just pack the
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@ -385,10 +383,10 @@ cogl_texture_3d_new_from_data (unsigned int width,
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NULL, /* destroy_fn */
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NULL /* destroy_fn_data */);
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ret = _cogl_texture_3d_new_from_bitmap (bitmap,
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ret = _cogl_texture_3d_new_from_bitmap (context,
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bitmap,
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height,
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depth,
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flags,
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internal_format,
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error);
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@ -45,21 +45,16 @@ G_BEGIN_DECLS
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* account the 'r' texture coordinate to select one of the images.
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*/
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/* All of the cogl-texture-3d API is currently experimental so we
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* suffix the actual symbols with _EXP so if somone is monitoring for
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* ABI changes it will hopefully be clearer to them what's going on if
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* any of the symbols dissapear at a later date.
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*/
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#define cogl_texture_3d_new_with_size cogl_texture_3d_new_with_size_EXP
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#define cogl_texture_3d_new_from_data cogl_texture_3d_new_from_data_EXP
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#define cogl_is_texture_3d cogl_is_texture_3d_EXP
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typedef struct _CoglTexture3D CoglTexture3D;
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#define COGL_TEXTURE_3D(X) ((CoglTexture3D *)X)
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/**
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* cogl_texture_3d_new_with_size:
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* @context: a #CoglContext
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* @width: width of the texture in pixels.
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* @height: height of the texture in pixels.
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* @depth: depth of the texture in pixels.
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* @flags: Optional flags for the texture, or %COGL_TEXTURE_NONE
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* @internal_format: the #CoglPixelFormat to use for the GPU
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* storage of the texture.
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* @error: A GError return location.
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@ -71,25 +66,26 @@ G_BEGIN_DECLS
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* %COGL_FEATURE_TEXTURE_3D is not advertised. It can also fail if the
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* requested dimensions are not supported by the GPU.
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*
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* Return value: a new handle to a CoglTexture3D object or
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* %COGL_INVALID_HANDLE on failure.
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* Since: 1.4
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* Return value: a new #CoglTexture3D object or
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* %NULL on failure and an exception will be returned
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* in @error.
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* Since: 1.10
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* Stability: Unstable
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*/
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CoglHandle
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cogl_texture_3d_new_with_size (unsigned int width,
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unsigned int height,
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unsigned int depth,
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CoglTextureFlags flags,
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CoglTexture3D *
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cogl_texture_3d_new_with_size (CoglContext *context,
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int width,
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int height,
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int depth,
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CoglPixelFormat internal_format,
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GError **error);
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GError **error);
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/**
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* cogl_texture_3d_new_from_data:
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* @context: a #CoglContext
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* @width: width of the texture in pixels.
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* @height: height of the texture in pixels.
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* @depth: depth of the texture in pixels.
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* @flags: Optional flags for the texture, or %COGL_TEXTURE_NONE
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* @format: the #CoglPixelFormat the buffer is stored in in RAM
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* @internal_format: the #CoglPixelFormat that will be used for storing
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* the buffer on the GPU. If COGL_PIXEL_FORMAT_ANY is given then a
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@ -117,37 +113,38 @@ cogl_texture_3d_new_with_size (unsigned int width,
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* %COGL_FEATURE_TEXTURE_3D is not advertised. It can also fail if the
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* requested dimensions are not supported by the GPU.
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*
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* Return value: the newly created texture or %COGL_INVALID_HANDLE if
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* there was an error.
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* Since: 1.4
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* Return value: the newly created #CoglTexture3D or %NULL if
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* there was an error an an exception will be returned
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* through @error.
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* Since: 1.10
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* Stability: Unstable
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*/
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CoglHandle
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cogl_texture_3d_new_from_data (unsigned int width,
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unsigned int height,
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unsigned int depth,
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CoglTextureFlags flags,
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CoglPixelFormat format,
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CoglPixelFormat internal_format,
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unsigned int rowstride,
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unsigned int image_stride,
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const guint8 *data,
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GError **error);
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CoglTexture3D *
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cogl_texture_3d_new_from_data (CoglContext *context,
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int width,
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int height,
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int depth,
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CoglPixelFormat format,
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CoglPixelFormat internal_format,
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int rowstride,
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int image_stride,
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const guint8 *data,
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GError **error);
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/**
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* cogl_is_texture_3d:
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* @handle: a #CoglHandle
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* @object: a #CoglObject
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*
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* Checks whether @handle is a #CoglHandle for a 3D texture.
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* Checks whether the given object references a #CoglTexture3D
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*
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* Return value: %TRUE if the passed handle represents a 3D texture
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* Return value: %TRUE if the passed object represents a 3D texture
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* and %FALSE otherwise
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*
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* Since: 1.4
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* Stability: Unstable
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*/
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gboolean
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cogl_is_texture_3d (CoglHandle handle);
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cogl_is_texture_3d (void *object);
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G_END_DECLS
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@ -19,13 +19,13 @@ typedef struct _TestState
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CoglFramebuffer *fb;
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} TestState;
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static CoglTexture *
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create_texture_3d (void)
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static CoglTexture3D *
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create_texture_3d (CoglContext *context)
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{
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int x, y, z;
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guint8 *data = g_malloc (TEX_IMAGE_STRIDE * TEX_DEPTH);
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guint8 *p = data;
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CoglHandle tex;
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CoglTexture3D *tex;
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GError *error = NULL;
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for (z = 0; z < TEX_DEPTH; z++)
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@ -51,8 +51,8 @@ create_texture_3d (void)
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p += TEX_IMAGE_STRIDE - (TEX_HEIGHT * TEX_ROWSTRIDE);
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}
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tex = cogl_texture_3d_new_from_data (TEX_WIDTH, TEX_HEIGHT, TEX_DEPTH,
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COGL_TEXTURE_NO_AUTO_MIPMAP,
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tex = cogl_texture_3d_new_from_data (context,
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TEX_WIDTH, TEX_HEIGHT, TEX_DEPTH,
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COGL_PIXEL_FORMAT_RGBA_8888,
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COGL_PIXEL_FORMAT_ANY,
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TEX_ROWSTRIDE,
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@ -60,7 +60,7 @@ create_texture_3d (void)
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data,
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&error);
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if (tex == COGL_INVALID_HANDLE)
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if (tex == NULL)
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{
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g_assert (error != NULL);
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||||
g_warning ("Failed to create 3D texture: %s", error->message);
|
||||
@ -75,7 +75,7 @@ create_texture_3d (void)
|
||||
static void
|
||||
draw_frame (TestState *state)
|
||||
{
|
||||
CoglTexture *tex = create_texture_3d ();
|
||||
CoglTexture *tex = COGL_TEXTURE (create_texture_3d (state->context));
|
||||
CoglPipeline *pipeline = cogl_pipeline_new ();
|
||||
typedef struct { float x, y, s, t, r; } Vert;
|
||||
CoglPrimitive *primitive;
|
||||
@ -200,7 +200,7 @@ static void
|
||||
test_multi_texture (TestState *state)
|
||||
{
|
||||
CoglPipeline *pipeline;
|
||||
CoglHandle tex_3d;
|
||||
CoglTexture3D *tex_3d;
|
||||
CoglTexture2D *tex_2d;
|
||||
guint8 tex_data[4];
|
||||
|
||||
@ -230,8 +230,8 @@ test_multi_texture (TestState *state)
|
||||
tex_data[1] = 0xff;
|
||||
tex_data[2] = 0x00;
|
||||
tex_data[3] = 0xff;
|
||||
tex_3d = cogl_texture_3d_new_from_data (1, 1, 1, /* width/height/depth */
|
||||
COGL_TEXTURE_NONE,
|
||||
tex_3d = cogl_texture_3d_new_from_data (state->context,
|
||||
1, 1, 1, /* width/height/depth */
|
||||
COGL_PIXEL_FORMAT_RGBA_8888_PRE,
|
||||
COGL_PIXEL_FORMAT_RGBA_8888_PRE,
|
||||
4, /* rowstride */
|
||||
|
Loading…
Reference in New Issue
Block a user