[actor] Remove the unused get_allocation_coords()
The clutter_actor_get_allocation_coords() is not used, and since the switch to floats in the Actor's API, it returns exactly what the get_allocation_box() returns.
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@ -4604,51 +4604,6 @@ clutter_actor_get_preferred_height (ClutterActor *self,
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*natural_height_p = priv->request_natural_height;
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}
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/**
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* clutter_actor_get_allocation_coords:
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* @self: A #ClutterActor
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* @x_1: (out): x1 coordinate
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* @y_1: (out): y1 coordinate
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* @x_2: (out): x2 coordinate
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* @y_2: (out): y2 coordinate
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*
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* Gets the layout box an actor has been assigned. The allocation can
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* only be assumed valid inside a paint() method; anywhere else, it
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* may be out-of-date.
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*
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* An allocation does not incorporate the actor's scale or anchor point;
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* those transformations do not affect layout, only rendering.
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*
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* The returned coordinates are in pixels.
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*
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* Since: 0.8
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*/
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void
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clutter_actor_get_allocation_coords (ClutterActor *self,
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gint *x_1,
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gint *y_1,
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gint *x_2,
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gint *y_2)
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{
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ClutterActorBox allocation = { 0, };
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g_return_if_fail (CLUTTER_IS_ACTOR (self));
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clutter_actor_get_allocation_box (self, &allocation);
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if (x_1)
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*x_1 = allocation.x1;
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if (y_1)
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*y_1 = allocation.y1;
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if (x_2)
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*x_2 = allocation.x2;
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if (y_2)
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*y_2 = allocation.y2;
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}
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/**
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* clutter_actor_get_allocation_box:
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* @self: A #ClutterActor
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@ -4721,14 +4676,17 @@ void
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clutter_actor_get_allocation_geometry (ClutterActor *self,
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ClutterGeometry *geom)
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{
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gint x2, y2;
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ClutterActorBox box;
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g_return_if_fail (CLUTTER_IS_ACTOR (self));
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g_return_if_fail (geom != NULL);
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clutter_actor_get_allocation_coords (self, &geom->x, &geom->y, &x2, &y2);
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clutter_actor_get_allocation_box (self, &box);
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geom->width = x2 - geom->x;
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geom->height = y2 - geom->y;
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geom->x = clutter_actor_box_get_x (&box);
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geom->y = clutter_actor_box_get_y (&box);
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geom->width = clutter_actor_box_get_width (&box);
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geom->height = clutter_actor_box_get_height (&box);
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}
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/**
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@ -5257,7 +5215,7 @@ clutter_actor_set_size (ClutterActor *self,
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*
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* If you care whether you get the request vs. the allocation, you
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* should probably call a different function like
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* clutter_actor_get_allocation_coords() or
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* clutter_actor_get_allocation_box() or
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* clutter_actor_get_preferred_width().
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*
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* Since: 0.2
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@ -5440,7 +5398,7 @@ clutter_actor_get_transformed_size (ClutterActor *self,
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*
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* If you care whether you get the preferred width or the width that
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* has been assigned to the actor, you should probably call a different
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* function like clutter_actor_get_allocation_coords() to retrieve the
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* function like clutter_actor_get_allocation_box() to retrieve the
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* allocated size or clutter_actor_get_preferred_width() to retrieve the
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* preferred width.
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*
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@ -5496,7 +5454,7 @@ clutter_actor_get_width (ClutterActor *self)
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*
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* If you care whether you get the preferred height or the height that
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* has been assigned to the actor, you should probably call a different
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* function like clutter_actor_get_allocation_coords() to retrieve the
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* function like clutter_actor_get_allocation_box() to retrieve the
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* allocated size or clutter_actor_get_preferred_height() to retrieve the
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* preferred height.
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*
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@ -322,11 +322,6 @@ void clutter_actor_allocate_available_size (ClutterActor
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gfloat available_width,
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gfloat available_height,
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ClutterAllocationFlags flags);
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void clutter_actor_get_allocation_coords (ClutterActor *self,
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gint *x_1,
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gint *y_1,
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gint *x_2,
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gint *y_2);
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void clutter_actor_get_allocation_box (ClutterActor *self,
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ClutterActorBox *box);
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void clutter_actor_get_allocation_geometry (ClutterActor *self,
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@ -200,4 +200,6 @@
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#define clutter_actor_pick clutter_actor_pick_DEPRECATED_BY_clutter_actor_paint
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#define clutter_actor_get_allocation_coords clutter_actor_get_allocation_coords_DEPRECATED_BY_clutter_actor_get_allocation_box
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#endif /* CLUTTER_DEPRECATED_H */
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