shaped-texture: Use graphene APIs
This is a slightly delicate port; much like the ClutterActor port, using graphene required swapping the order of operations upside down. https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1439
This commit is contained in:
parent
182b51774e
commit
4376f59c1e
@ -288,20 +288,14 @@ get_base_pipeline (MetaShapedTexture *stex,
|
||||
cogl_pipeline_set_layer_wrap_mode_t (pipeline, 1,
|
||||
COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE);
|
||||
|
||||
cogl_matrix_init_identity (&matrix);
|
||||
|
||||
if (!stex->is_y_inverted)
|
||||
{
|
||||
cogl_matrix_scale (&matrix, 1, -1, 1);
|
||||
cogl_matrix_translate (&matrix, 0, -1, 0);
|
||||
cogl_pipeline_set_layer_matrix (pipeline, 0, &matrix);
|
||||
}
|
||||
graphene_matrix_init_identity (&matrix);
|
||||
|
||||
if (stex->transform != META_MONITOR_TRANSFORM_NORMAL)
|
||||
{
|
||||
graphene_euler_t euler;
|
||||
|
||||
cogl_matrix_translate (&matrix, 0.5, 0.5, 0.0);
|
||||
graphene_matrix_translate (&matrix,
|
||||
&GRAPHENE_POINT3D_INIT (-0.5, -0.5, 0.0));
|
||||
switch (stex->transform)
|
||||
{
|
||||
case META_MONITOR_TRANSFORM_90:
|
||||
@ -335,40 +329,50 @@ get_base_pipeline (MetaShapedTexture *stex,
|
||||
case META_MONITOR_TRANSFORM_NORMAL:
|
||||
g_assert_not_reached ();
|
||||
}
|
||||
cogl_matrix_rotate_euler (&matrix, &euler);
|
||||
cogl_matrix_translate (&matrix, -0.5, -0.5, 0.0);
|
||||
graphene_matrix_rotate_euler (&matrix, &euler);
|
||||
graphene_matrix_translate (&matrix,
|
||||
&GRAPHENE_POINT3D_INIT (0.5, 0.5, 0.0));
|
||||
}
|
||||
|
||||
if (stex->has_viewport_src_rect)
|
||||
{
|
||||
float scaled_tex_width = stex->tex_width / (float) stex->buffer_scale;
|
||||
float scaled_tex_height = stex->tex_height / (float) stex->buffer_scale;
|
||||
graphene_point3d_t p;
|
||||
|
||||
if (meta_monitor_transform_is_rotated (stex->transform))
|
||||
{
|
||||
cogl_matrix_scale (&matrix,
|
||||
stex->viewport_src_rect.size.width /
|
||||
scaled_tex_height,
|
||||
stex->viewport_src_rect.size.height /
|
||||
scaled_tex_width,
|
||||
1);
|
||||
}
|
||||
else
|
||||
{
|
||||
cogl_matrix_scale (&matrix,
|
||||
stex->viewport_src_rect.size.width /
|
||||
scaled_tex_width,
|
||||
stex->viewport_src_rect.size.height /
|
||||
scaled_tex_height,
|
||||
1);
|
||||
}
|
||||
|
||||
cogl_matrix_translate (&matrix,
|
||||
graphene_point3d_init (&p,
|
||||
stex->viewport_src_rect.origin.x /
|
||||
stex->viewport_src_rect.size.width,
|
||||
stex->viewport_src_rect.origin.y /
|
||||
stex->viewport_src_rect.size.height,
|
||||
0);
|
||||
graphene_matrix_translate (&matrix, &p);
|
||||
|
||||
if (meta_monitor_transform_is_rotated (stex->transform))
|
||||
{
|
||||
graphene_matrix_scale (&matrix,
|
||||
stex->viewport_src_rect.size.width /
|
||||
scaled_tex_height,
|
||||
stex->viewport_src_rect.size.height /
|
||||
scaled_tex_width,
|
||||
1);
|
||||
}
|
||||
else
|
||||
{
|
||||
graphene_matrix_scale (&matrix,
|
||||
stex->viewport_src_rect.size.width /
|
||||
scaled_tex_width,
|
||||
stex->viewport_src_rect.size.height /
|
||||
scaled_tex_height,
|
||||
1);
|
||||
}
|
||||
}
|
||||
|
||||
if (!stex->is_y_inverted)
|
||||
{
|
||||
graphene_matrix_translate (&matrix, &GRAPHENE_POINT3D_INIT (0, -1, 0));
|
||||
graphene_matrix_scale (&matrix, 1, -1, 1);
|
||||
cogl_pipeline_set_layer_matrix (pipeline, 0, &matrix);
|
||||
}
|
||||
|
||||
cogl_pipeline_set_layer_matrix (pipeline, 0, &matrix);
|
||||
@ -1403,13 +1407,13 @@ get_image_via_offscreen (MetaShapedTexture *stex,
|
||||
}
|
||||
|
||||
cogl_framebuffer_push_matrix (fb);
|
||||
cogl_matrix_init_identity (&projection_matrix);
|
||||
cogl_matrix_scale (&projection_matrix,
|
||||
1.0 / (image_width / 2.0),
|
||||
-1.0 / (image_height / 2.0), 0);
|
||||
cogl_matrix_translate (&projection_matrix,
|
||||
-(image_width / 2.0),
|
||||
-(image_height / 2.0), 0);
|
||||
graphene_matrix_init_translate (&projection_matrix,
|
||||
&GRAPHENE_POINT3D_INIT (-(image_width / 2.0),
|
||||
-(image_height / 2.0),
|
||||
0));
|
||||
graphene_matrix_scale (&projection_matrix,
|
||||
1.0 / (image_width / 2.0),
|
||||
-1.0 / (image_height / 2.0), 0);
|
||||
|
||||
cogl_framebuffer_set_projection_matrix (fb, &projection_matrix);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user