bezier spline behaviours
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23
ChangeLog
23
ChangeLog
@ -1,3 +1,26 @@
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2007-04-12 Tomas Frydrych <tf@openedhand.com>
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* clutter/clutter-behaviour.h:
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* clutter/clutter-behaviour.c:
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* clutter/clutter-behaviour-path.h:
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* clutter/clutter-behaviour-path.c:
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Moved declaration of ClutterKnot from clutter-behaviour path
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into clutter-behaviour.
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* clutter/clutter-fixed.h
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* clutter/clutter-fixed.c
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Added myself as an author.
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* clutter/Makefile.am:
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* clutter/clutter.h:
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* clutter/clutter-behaviour-bspline.h:
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* clutter/clutter-behaviour-bspline.c:
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Added new bezier spline behaviour.
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* examples/bspline.c:
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* examples/Makefile.am:
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An example of using bspline path.
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2007-03-29 Tomas Frydrych <tf@openedhand.com>
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* clutter/clutter-stage.c:
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@ -40,6 +40,7 @@ source_h = \
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$(srcdir)/clutter-behaviour.h \
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$(srcdir)/clutter-behaviour-opacity.h \
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$(srcdir)/clutter-behaviour-path.h \
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$(srcdir)/clutter-behaviour-bspline.h \
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$(srcdir)/clutter-behaviour-scale.h \
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$(srcdir)/clutter-clone-texture.h \
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$(srcdir)/clutter-color.h \
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@ -123,6 +124,7 @@ source_c = \
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clutter-behaviour.c \
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clutter-behaviour-opacity.c \
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clutter-behaviour-path.c \
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clutter-behaviour-bspline.c \
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clutter-behaviour-scale.c \
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clutter-color.c \
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clutter-clone-texture.c \
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1098
clutter/clutter-behaviour-bspline.c
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1098
clutter/clutter-behaviour-bspline.c
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File diff suppressed because it is too large
Load Diff
116
clutter/clutter-behaviour-bspline.h
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116
clutter/clutter-behaviour-bspline.h
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@ -0,0 +1,116 @@
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/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Authored By Tomas Frydrych <tf@openedhand.com>
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*
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* Copyright (C) 2006, 2007 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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#ifndef __CLUTTER_BEHAVIOUR_BSPLINE_H__
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#define __CLUTTER_BEHAVIOUR_BSPLINE_H__
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#include <clutter/clutter-alpha.h>
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#include <clutter/clutter-actor.h>
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#include <clutter/clutter-behaviour.h>
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G_BEGIN_DECLS
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#define CLUTTER_TYPE_BEHAVIOUR_BSPLINE (clutter_behaviour_bspline_get_type ())
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#define CLUTTER_BEHAVIOUR_BSPLINE(obj) \
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(G_TYPE_CHECK_INSTANCE_CAST ((obj), \
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CLUTTER_TYPE_BEHAVIOUR_BSPLINE, ClutterBehaviourBspline))
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#define CLUTTER_BEHAVIOUR_BSPLINE_CLASS(klass) \
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(G_TYPE_CHECK_CLASS_CAST ((klass), \
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CLUTTER_TYPE_BEHAVIOUR_BSPLINE, ClutterBehaviourBsplineClass))
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#define CLUTTER_IS_BEHAVIOUR_BSPLINE(obj) \
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(G_TYPE_CHECK_INSTANCE_TYPE ((obj), \
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CLUTTER_TYPE_BEHAVIOUR_BSPLINE))
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#define CLUTTER_IS_BEHAVIOUR_BSPLINE_CLASS(klass) \
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(G_TYPE_CHECK_CLASS_TYPE ((klass), \
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CLUTTER_TYPE_BEHAVIOUR_BSPLINE))
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#define CLUTTER_BEHAVIOUR_BSPLINE_GET_CLASS(obj) \
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(G_TYPE_INSTANCE_GET_CLASS ((obj), \
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CLUTTER_TYPE_BEHAVIOUR_BSPLINE, ClutterBehaviourBsplineClass))
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typedef struct _ClutterBehaviourBspline ClutterBehaviourBspline;
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typedef struct _ClutterBehaviourBsplinePrivate ClutterBehaviourBsplinePrivate;
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typedef struct _ClutterBehaviourBsplineClass ClutterBehaviourBsplineClass;
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struct _ClutterBehaviourBspline
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{
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ClutterBehaviour parent;
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ClutterBehaviourBsplinePrivate *priv;
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};
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struct _ClutterBehaviourBsplineClass
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{
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ClutterBehaviourClass parent_class;
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void (*knot_reached) (ClutterBehaviourBspline * bsplineb,
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const ClutterKnot * knot);
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void (*_clutter_bspline_1) (void);
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void (*_clutter_bspline_2) (void);
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void (*_clutter_bspline_3) (void);
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void (*_clutter_bspline_4) (void);
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};
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GType clutter_behaviour_bspline_get_type (void) G_GNUC_CONST;
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ClutterBehaviour * clutter_behaviour_bspline_new (ClutterAlpha * alpha,
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const ClutterKnot * points,
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guint n_points);
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void clutter_behaviour_bspline_append_knot (ClutterBehaviourBspline * bs,
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const ClutterKnot * knot);
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void clutter_behaviour_bspline_append (ClutterBehaviourBspline * bs,
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const ClutterKnot * first_knot,
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...) G_GNUC_NULL_TERMINATED;
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void clutter_behaviour_bspline_truncate (ClutterBehaviourBspline *bs,
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guint offset);
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void clutter_behaviour_bspline_join (ClutterBehaviourBspline * bs1,
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ClutterBehaviourBspline * bs2);
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ClutterBehaviourBspline * clutter_behaviour_bspline_split (ClutterBehaviourBspline * bs,
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guint offset);
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void clutter_behaviour_bspline_clear (ClutterBehaviourBspline * bs);
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void clutter_behaviour_bspline_adjust (ClutterBehaviourBspline * bs,
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guint offset,
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ClutterKnot * knot);
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void clutter_behaviour_bspline_set_origin (ClutterBehaviourBspline * bs,
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ClutterKnot * knot);
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void clutter_behaviour_bspline_get_origin (ClutterBehaviourBspline * bs,
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ClutterKnot * knot);
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G_END_DECLS
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#endif /* __CLUTTER_BEHAVIOUR_BSPLINE_H__ */
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@ -55,86 +55,6 @@
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#include <math.h>
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/**
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* clutter_knot_copy:
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* @knot: a #ClutterKnot
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*
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* Makes an allocated copy of a knot.
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*
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* Return value: the copied knot.
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*
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* Since: 0.2
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*/
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ClutterKnot *
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clutter_knot_copy (const ClutterKnot *knot)
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{
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ClutterKnot *copy;
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copy = g_slice_new0 (ClutterKnot);
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*copy = *knot;
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return copy;
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}
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/**
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* clutter_knot_free:
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* @knot: a #ClutterKnot
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*
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* Frees the memory of an allocated knot.
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*
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* Since: 0.2
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*/
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void
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clutter_knot_free (ClutterKnot *knot)
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{
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if (G_LIKELY (knot))
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{
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g_slice_free (ClutterKnot, knot);
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}
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}
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/**
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* clutter_knot_equal:
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* @knot_a: First knot
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* @knot_b: Second knot
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*
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* Compares to knot and checks if the point to the same location.
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*
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* Return value: %TRUE if the knots point to the same location.
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*
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* Since: 0.2
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*/
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gboolean
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clutter_knot_equal (const ClutterKnot *knot_a,
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const ClutterKnot *knot_b)
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{
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g_return_val_if_fail (knot_a != NULL, FALSE);
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g_return_val_if_fail (knot_b != NULL, FALSE);
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if (knot_a == knot_b)
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return TRUE;
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return knot_a->x == knot_b->x && knot_a->y == knot_b->y;
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}
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GType
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clutter_knot_get_type (void)
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{
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static GType our_type = 0;
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if (G_UNLIKELY (!our_type))
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{
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our_type =
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g_boxed_type_register_static ("ClutterKnot",
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(GBoxedCopyFunc) clutter_knot_copy,
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(GBoxedFreeFunc) clutter_knot_free);
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}
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return our_type;
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}
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G_DEFINE_TYPE (ClutterBehaviourPath,
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clutter_behaviour_path,
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CLUTTER_TYPE_BEHAVIOUR);
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@ -33,22 +33,6 @@
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G_BEGIN_DECLS
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#define CLUTTER_TYPE_KNOT (clutter_knot_get_type ())
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typedef struct _ClutterKnot ClutterKnot;
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struct _ClutterKnot
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{
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gint x,y;
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/* FIXME: optionally include bezier control points also ? */
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};
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GType clutter_knot_get_type (void) G_GNUC_CONST;
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ClutterKnot *clutter_knot_copy (const ClutterKnot *knot);
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void clutter_knot_free (ClutterKnot *knot);
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gboolean clutter_knot_equal (const ClutterKnot *knot_a,
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const ClutterKnot *knot_b);
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#define CLUTTER_TYPE_BEHAVIOUR_PATH (clutter_behaviour_path_get_type ())
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#define CLUTTER_BEHAVIOUR_PATH(obj) \
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@ -59,6 +59,85 @@
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#include "clutter-debug.h"
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#include "clutter-private.h"
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/**
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* clutter_knot_copy:
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* @knot: a #ClutterKnot
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*
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* Makes an allocated copy of a knot.
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*
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* Return value: the copied knot.
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*
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* Since: 0.2
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*/
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ClutterKnot *
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clutter_knot_copy (const ClutterKnot *knot)
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{
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ClutterKnot *copy;
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copy = g_slice_new0 (ClutterKnot);
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*copy = *knot;
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return copy;
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}
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/**
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* clutter_knot_free:
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* @knot: a #ClutterKnot
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*
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* Frees the memory of an allocated knot.
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*
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* Since: 0.2
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*/
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void
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clutter_knot_free (ClutterKnot *knot)
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{
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if (G_LIKELY (knot))
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{
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g_slice_free (ClutterKnot, knot);
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}
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}
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/**
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* clutter_knot_equal:
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* @knot_a: First knot
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* @knot_b: Second knot
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*
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* Compares to knot and checks if the point to the same location.
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*
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* Return value: %TRUE if the knots point to the same location.
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*
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* Since: 0.2
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*/
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gboolean
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clutter_knot_equal (const ClutterKnot *knot_a,
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const ClutterKnot *knot_b)
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{
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g_return_val_if_fail (knot_a != NULL, FALSE);
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g_return_val_if_fail (knot_b != NULL, FALSE);
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if (knot_a == knot_b)
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return TRUE;
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return knot_a->x == knot_b->x && knot_a->y == knot_b->y;
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}
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GType
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clutter_knot_get_type (void)
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{
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static GType our_type = 0;
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if (G_UNLIKELY (!our_type))
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{
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our_type =
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g_boxed_type_register_static ("ClutterKnot",
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(GBoxedCopyFunc) clutter_knot_copy,
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(GBoxedFreeFunc) clutter_knot_free);
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}
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return our_type;
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}
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G_DEFINE_ABSTRACT_TYPE (ClutterBehaviour,
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clutter_behaviour,
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G_TYPE_OBJECT);
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@ -33,6 +33,21 @@
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G_BEGIN_DECLS
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#define CLUTTER_TYPE_KNOT (clutter_knot_get_type ())
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typedef struct _ClutterKnot ClutterKnot;
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struct _ClutterKnot
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{
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gint x,y;
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};
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GType clutter_knot_get_type (void) G_GNUC_CONST;
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ClutterKnot *clutter_knot_copy (const ClutterKnot *knot);
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void clutter_knot_free (ClutterKnot *knot);
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gboolean clutter_knot_equal (const ClutterKnot *knot_a,
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const ClutterKnot *knot_b);
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#define CLUTTER_TYPE_BEHAVIOUR clutter_behaviour_get_type()
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#define CLUTTER_BEHAVIOUR(obj) \
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Authored By Matthew Allum <mallum@openedhand.com>
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* Authored By Tomas Frydrych <tf@openedhand.com>
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*
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* Copyright (C) 2006 OpenedHand
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* Copyright (C) 2006, 2007 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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|
@ -4,6 +4,7 @@
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* An OpenGL based 'interactive canvas' library.
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*
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* Authored By Matthew Allum <mallum@openedhand.com>
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* Tomas Frydrych <tf@openedhand.com>
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*
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* Copyright (C) 2006 OpenedHand
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*
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@ -35,6 +35,7 @@
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#include "clutter-behaviour.h"
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#include "clutter-behaviour-opacity.h"
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#include "clutter-behaviour-path.h"
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#include "clutter-behaviour-bspline.h"
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#include "clutter-behaviour-scale.h"
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#include "clutter-stage.h"
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#include "clutter-actor.h"
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@ -1,4 +1,4 @@
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noinst_PROGRAMS = test super-oh behave
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noinst_PROGRAMS = test super-oh behave test-text bspline
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INCLUDES = -I$(top_srcdir)/
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LDADD = $(top_builddir)/clutter/libclutter-@CLUTTER_FLAVOUR@-@CLUTTER_MAJORMINOR@.la
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@ -21,6 +21,17 @@ behave_LDFLAGS = \
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$(CLUTTER_LIBS) \
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$(GCONF_LIBS)
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test_text_SOURCES = test-text.c
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test_text_CFLAGS = $(CLUTTER_CFLAGS) $(GCONF_CFLAGS)
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test_text_LDFLAGS = \
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$(CLUTTER_LIBS) \
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$(GCONF_LIBS)
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bspline_SOURCES = bspline.c
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bspline_CFLAGS = $(CLUTTER_CFLAGS) $(GCONF_CFLAGS)
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bspline_LDFLAGS = \
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$(CLUTTER_LIBS) \
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$(GCONF_LIBS)
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EXTRA_DIST = redhand.png \
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clutter-logo-800x600.png \
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97
examples/bspline.c
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97
examples/bspline.c
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#include <clutter/clutter.h>
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#define MAGIC 0.551784
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#define RADIUS 200
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int
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main (int argc, char *argv[])
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{
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ClutterTimeline *timeline;
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ClutterAlpha *alpha;
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ClutterBehaviour *p_behave;
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ClutterActor *stage;
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ClutterActor *hand;
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ClutterColor stage_color = { 0xcc, 0xcc, 0xcc, 0xff };
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GdkPixbuf *pixbuf;
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guint i;
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#if 1
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/* Circular path defined using a spline consisting of 4 bezier curves */
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ClutterKnot knots[] = {{ -RADIUS, 0 },
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{ -RADIUS, RADIUS*MAGIC },
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{ -RADIUS*MAGIC, RADIUS },
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{ 0, RADIUS },
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{ RADIUS*MAGIC, RADIUS },
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{ RADIUS, RADIUS*MAGIC },
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{ RADIUS, 0 },
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{ RADIUS, -RADIUS*MAGIC },
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{ RADIUS*MAGIC, -RADIUS },
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{ 0, -RADIUS },
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{ -RADIUS*MAGIC, -RADIUS },
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{ -RADIUS, -RADIUS*MAGIC },
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{ -RADIUS, 0}};
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ClutterKnot origin = { 0, RADIUS };
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#else
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/* Approximation of a sine wave over <0,pi> */
|
||||
ClutterKnot knots[] = {{ 0, 0 },
|
||||
{ 2*RADIUS/3, 2*RADIUS*1.299 },
|
||||
{ 4*RADIUS/3, 2*RADIUS*1.299 },
|
||||
{ 2*RADIUS, 0 }};
|
||||
|
||||
ClutterKnot origin = { 0, 0};
|
||||
#endif
|
||||
|
||||
clutter_init (&argc, &argv);
|
||||
|
||||
stage = clutter_stage_get_default ();
|
||||
clutter_stage_hide_cursor (CLUTTER_STAGE (stage));
|
||||
|
||||
g_signal_connect (stage, "key-press-event",
|
||||
G_CALLBACK (clutter_main_quit),
|
||||
NULL);
|
||||
|
||||
pixbuf = gdk_pixbuf_new_from_file ("redhand.png", NULL);
|
||||
|
||||
if (!pixbuf)
|
||||
g_error("pixbuf load failed");
|
||||
|
||||
clutter_stage_set_color (CLUTTER_STAGE (stage),
|
||||
&stage_color);
|
||||
|
||||
/* Make a hand */
|
||||
hand = clutter_texture_new_from_pixbuf (pixbuf);
|
||||
clutter_actor_set_position (hand, 0, RADIUS);
|
||||
clutter_actor_show (hand);
|
||||
clutter_group_add (CLUTTER_GROUP (stage), hand);
|
||||
|
||||
/* Make a timeline */
|
||||
timeline = clutter_timeline_new (100, 26); /* num frames, fps */
|
||||
g_object_set (timeline, "loop", TRUE, 0);
|
||||
|
||||
/* Set an alpha func to power behaviour - ramp_inc is constant rise */
|
||||
alpha = clutter_alpha_new_full (timeline,
|
||||
CLUTTER_ALPHA_RAMP_INC,
|
||||
NULL, NULL);
|
||||
|
||||
/* Make a path behaviour and apply that too */
|
||||
p_behave =
|
||||
clutter_behaviour_bspline_new (alpha, knots,
|
||||
sizeof (knots)/sizeof(ClutterKnot));
|
||||
|
||||
clutter_behaviour_bspline_set_origin (CLUTTER_BEHAVIOUR_BSPLINE (p_behave),
|
||||
&origin);
|
||||
|
||||
clutter_behaviour_apply (p_behave, hand);
|
||||
|
||||
/* start the timeline and thus the animations */
|
||||
clutter_timeline_start (timeline);
|
||||
|
||||
clutter_actor_show_all (stage);
|
||||
|
||||
clutter_main();
|
||||
|
||||
g_object_unref (p_behave);
|
||||
|
||||
return 0;
|
||||
}
|
Loading…
Reference in New Issue
Block a user