Override Container inside ClutterStage

The only actor that results in a mix of the old Container API and the
new Actor API is ClutterStage. By inheritance, a Stage is a Group, but
we don't want it to behave like a Group - as it already overrides most
of the Actor API, and the reason why it was made as a Group in the
first place was convenience for adding/removing children.

Given that touching Group to make it aware of the new Actor API has
rapidly devolved into a struggle between a Demiurge that tries to
avoid breakage and a Chaos that finds new and interesting ways to
break ClutterGroup, let's declare API bankruptcy here and now.

ClutterStage should override ClutterContainer methods, and use the
layout management of ClutterFixedLayout as the proper class that it
was meant to be ages ago. Let ClutterGroup rot in pieces.
This commit is contained in:
Emmanuele Bassi 2012-01-23 18:00:01 +00:00 committed by Emmanuele Bassi
parent cfac97ffe1
commit 4330f45d05
2 changed files with 102 additions and 24 deletions

View File

@ -81,7 +81,11 @@
#include "cogl/cogl.h"
G_DEFINE_TYPE (ClutterStage, clutter_stage, CLUTTER_TYPE_GROUP);
static void clutter_container_iface_init (ClutterContainerIface *iface);
G_DEFINE_TYPE_WITH_CODE (ClutterStage, clutter_stage, CLUTTER_TYPE_GROUP,
G_IMPLEMENT_INTERFACE (CLUTTER_TYPE_CONTAINER,
clutter_container_iface_init))
#define CLUTTER_STAGE_GET_PRIVATE(obj) \
(G_TYPE_INSTANCE_GET_PRIVATE ((obj), CLUTTER_TYPE_STAGE, ClutterStagePrivate))
@ -209,7 +213,72 @@ static const ClutterColor default_stage_color = { 255, 255, 255, 255 };
static void _clutter_stage_maybe_finish_queue_redraws (ClutterStage *stage);
static void
_clutter_stage_maybe_finish_queue_redraws (ClutterStage *stage);
clutter_stage_real_add (ClutterContainer *container,
ClutterActor *child)
{
clutter_actor_add_child (CLUTTER_ACTOR (container), child);
}
static void
clutter_stage_real_remove (ClutterContainer *container,
ClutterActor *child)
{
clutter_actor_remove_child (CLUTTER_ACTOR (container), child);
}
static void
clutter_stage_real_foreach (ClutterContainer *container,
ClutterCallback callback,
gpointer user_data)
{
ClutterActor *iter;
iter = clutter_actor_get_first_child (CLUTTER_ACTOR (container));
while (iter != NULL)
{
ClutterActor *next = clutter_actor_get_next_sibling (iter);
callback (iter, user_data);
iter = next;
}
}
static void
clutter_stage_real_raise (ClutterContainer *container,
ClutterActor *child,
ClutterActor *sibling)
{
clutter_actor_set_child_above_sibling (CLUTTER_ACTOR (container),
child,
sibling);
}
static void
clutter_stage_real_lower (ClutterContainer *container,
ClutterActor *child,
ClutterActor *sibling)
{
clutter_actor_set_child_below_sibling (CLUTTER_ACTOR (container),
child,
sibling);
}
static void
clutter_stage_real_sort_depth_order (ClutterContainer *container)
{
}
static void
clutter_container_iface_init (ClutterContainerIface *iface)
{
iface->add = clutter_stage_real_add;
iface->remove = clutter_stage_real_remove;
iface->foreach = clutter_stage_real_foreach;
iface->raise = clutter_stage_real_raise;
iface->lower = clutter_stage_real_lower;
iface->sort_depth_order = clutter_stage_real_sort_depth_order;
}
static void
clutter_stage_get_preferred_width (ClutterActor *self,
@ -331,7 +400,8 @@ clutter_stage_allocate (ClutterActor *self,
width, height,
origin_changed ? "changed" : "not changed");
CLUTTER_ACTOR_CLASS (clutter_stage_parent_class)->allocate (self, box, flags);
clutter_actor_set_allocation (self, box,
flags | CLUTTER_DELEGATE_LAYOUT);
/* Ensure the window is sized correctly */
if (!priv->is_fullscreen)
@ -387,7 +457,8 @@ clutter_stage_allocate (ClutterActor *self,
origin_changed ? "changed" : "not changed");
/* and store the overridden allocation */
CLUTTER_ACTOR_CLASS (clutter_stage_parent_class)->allocate (self, &override, flags);
clutter_actor_set_allocation (self, &override,
flags | CLUTTER_DELEGATE_LAYOUT);
}
/* XXX: Until Cogl becomes fully responsible for backend windows
@ -604,6 +675,7 @@ clutter_stage_paint (ClutterActor *self)
ClutterStagePrivate *priv = CLUTTER_STAGE (self)->priv;
CoglBufferBit clear_flags;
CoglColor stage_color;
ClutterActor *child;
guint8 real_alpha;
CLUTTER_STATIC_TIMER (stage_clear_timer,
@ -657,7 +729,12 @@ clutter_stage_paint (ClutterActor *self)
cogl_disable_fog ();
#endif
CLUTTER_ACTOR_CLASS (clutter_stage_parent_class)->paint (self);
for (child = clutter_actor_get_first_child (self);
child != NULL;
child = clutter_actor_get_next_sibling (child))
{
clutter_actor_paint (child);
}
}
static void
@ -739,6 +816,14 @@ static void
clutter_stage_show (ClutterActor *self)
{
ClutterStagePrivate *priv = CLUTTER_STAGE (self)->priv;
ClutterActor *child;
for (child = clutter_actor_get_first_child (self);
child != NULL;
child = clutter_actor_get_next_sibling (child))
{
clutter_actor_show (child);
}
CLUTTER_ACTOR_CLASS (clutter_stage_parent_class)->show (self);
@ -754,10 +839,18 @@ static void
clutter_stage_hide (ClutterActor *self)
{
ClutterStagePrivate *priv = CLUTTER_STAGE (self)->priv;
ClutterActor *child;
g_assert (priv->impl != NULL);
_clutter_stage_window_hide (priv->impl);
for (child = clutter_actor_get_first_child (self);
child != NULL;
child = clutter_actor_get_next_sibling (child))
{
clutter_actor_show (child);
}
CLUTTER_ACTOR_CLASS (clutter_stage_parent_class)->hide (self);
}
@ -1731,6 +1824,8 @@ clutter_stage_dispose (GObject *object)
priv->impl = NULL;
}
clutter_actor_remove_all_children (CLUTTER_ACTOR (object));
G_OBJECT_CLASS (clutter_stage_parent_class)->dispose (object);
}

View File

@ -74,14 +74,6 @@ struct _ClutterGroupPrivate
ClutterLayoutManager *layout;
};
enum
{
ADD,
REMOVE,
LAST_SIGNAL
};
static void clutter_container_iface_init (ClutterContainerIface *iface);
G_DEFINE_TYPE_WITH_CODE (ClutterGroup, clutter_group, CLUTTER_TYPE_ACTOR,
@ -283,13 +275,6 @@ clutter_group_real_sort_depth_order (ClutterContainer *container)
priv->children = g_list_sort (priv->children, sort_by_depth);
/* XXX - this is a hack, to ensure that the list of children that is stored
* inside ClutterActor itself is kept in sync with the list of children held
* by ClutterGroup. this is needed so we can use the old deprecated API and
* mix it with the Actor API.
*/
_clutter_actor_sort_children (CLUTTER_ACTOR (container), sort_by_depth);
clutter_actor_queue_redraw (CLUTTER_ACTOR (container));
}
@ -312,14 +297,12 @@ clutter_group_real_paint (ClutterActor *actor)
ClutterGroupPrivate *priv = CLUTTER_GROUP (actor)->priv;
CLUTTER_NOTE (PAINT, "ClutterGroup paint enter '%s'",
clutter_actor_get_name (actor) ? clutter_actor_get_name (actor)
: "unknown");
_clutter_actor_get_debug_name (actor));
g_list_foreach (priv->children, (GFunc) clutter_actor_paint, NULL);
CLUTTER_NOTE (PAINT, "ClutterGroup paint leave '%s'",
clutter_actor_get_name (actor) ? clutter_actor_get_name (actor)
: "unknown");
_clutter_actor_get_debug_name (actor));
}
static void