Remove explicit size of the Vertex arrays
The Vertex arrays passed to some ClutterActor methods should not have the size. Albeit being technically correct, it's not a good practice.
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@ -1923,7 +1923,7 @@ clutter_actor_transform_vertices_relative (ClutterActor *self,
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static void
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clutter_actor_transform_and_project_box (ClutterActor *self,
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const ClutterActorBox *box,
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ClutterVertex verts[4])
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ClutterVertex verts[])
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{
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ClutterActor *stage;
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CoglMatrix mtx;
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@ -2003,7 +2003,7 @@ clutter_actor_transform_and_project_box (ClutterActor *self,
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void
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clutter_actor_get_allocation_vertices (ClutterActor *self,
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ClutterActor *ancestor,
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ClutterVertex verts[4])
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ClutterVertex verts[])
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{
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ClutterActorPrivate *priv;
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ClutterActor *stage;
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@ -2089,7 +2089,7 @@ clutter_actor_get_allocation_vertices (ClutterActor *self,
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*/
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void
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clutter_actor_get_abs_allocation_vertices (ClutterActor *self,
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ClutterVertex verts[4])
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ClutterVertex verts[])
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{
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ClutterActorPrivate *priv;
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@ -328,7 +328,7 @@ void clutter_actor_get_allocation_geometry (ClutterActor
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ClutterGeometry *geom);
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void clutter_actor_get_allocation_vertices (ClutterActor *self,
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ClutterActor *ancestor,
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ClutterVertex verts[4]);
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ClutterVertex verts[]);
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void clutter_actor_set_geometry (ClutterActor *self,
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const ClutterGeometry *geometry);
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void clutter_actor_get_geometry (ClutterActor *self,
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@ -500,7 +500,7 @@ gboolean clutter_actor_is_scaled (ClutterActor *self);
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gboolean clutter_actor_should_pick_paint (ClutterActor *self);
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void clutter_actor_get_abs_allocation_vertices (ClutterActor *self,
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ClutterVertex verts[4]);
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ClutterVertex verts[]);
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void clutter_actor_apply_transform_to_point (ClutterActor *self,
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const ClutterVertex *point,
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