Use Vertex zero init macro
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@ -4116,7 +4116,7 @@ static const ClutterTransformInfo default_transform_info = {
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{ 0, }, /* anchor */
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{ 0, }, /* anchor */
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CLUTTER_VERTEX_INIT (0.f, 0.f, 0.f),
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CLUTTER_VERTEX_INIT_ZERO, /* translation */
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0.f, /* z-position */
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0.f, /* z-position */
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@ -4524,9 +4524,9 @@ clutter_actor_set_rotation_center_internal (ClutterActor *self,
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ClutterRotateAxis axis,
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ClutterRotateAxis axis,
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const ClutterVertex *center)
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const ClutterVertex *center)
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{
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{
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ClutterVertex v = CLUTTER_VERTEX_INIT_ZERO;
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GObject *obj = G_OBJECT (self);
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GObject *obj = G_OBJECT (self);
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ClutterTransformInfo *info;
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ClutterTransformInfo *info;
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ClutterVertex v = { 0, 0, 0 };
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info = _clutter_actor_get_transform_info (self);
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info = _clutter_actor_get_transform_info (self);
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