tests: Enumerate all possible events
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@ -371,7 +371,32 @@ input_cb (ClutterActor *actor,
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case CLUTTER_DELETE:
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g_print ("[%s] DELETE", clutter_actor_get_name (source_actor));
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break;
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case CLUTTER_TOUCHPAD_PINCH:
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g_print ("[%s] TOUCHPAD PINCH", clutter_actor_get_name (source_actor));
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break;
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case CLUTTER_TOUCHPAD_SWIPE:
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g_print ("[%s] TOUCHPAD SWIPE", clutter_actor_get_name (source_actor));
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break;
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case CLUTTER_PROXIMITY_IN:
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g_print ("[%s] PROXIMITY IN", clutter_actor_get_name (source_actor));
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break;
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case CLUTTER_PROXIMITY_OUT:
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g_print ("[%s] PROXIMITY OUT", clutter_actor_get_name (source_actor));
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break;
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case CLUTTER_PAD_BUTTON_PRESS:
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g_print ("[%s] PAD BUTTON PRESS", clutter_actor_get_name (source_actor));
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break;
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case CLUTTER_PAD_BUTTON_RELEASE:
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g_print ("[%s] PAD BUTTON RELEASE", clutter_actor_get_name (source_actor));
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break;
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case CLUTTER_PAD_STRIP:
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g_print ("[%s] PAD STRIP", clutter_actor_get_name (source_actor));
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break;
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case CLUTTER_PAD_RING:
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g_print ("[%s] PAD RING", clutter_actor_get_name (source_actor));
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break;
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case CLUTTER_NOTHING:
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default:
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return FALSE;
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}
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@ -63,7 +63,44 @@ debug_event_cb (ClutterActor *actor,
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case CLUTTER_DELETE:
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printf("[%s] DELETE", source);
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break;
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case CLUTTER_TOUCH_BEGIN:
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g_print ("[%s] TOUCH BEGIN", source);
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break;
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case CLUTTER_TOUCH_UPDATE:
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g_print ("[%s] TOUCH UPDATE", source);
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break;
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case CLUTTER_TOUCH_END:
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g_print ("[%s] TOUCH END", source);
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break;
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case CLUTTER_TOUCH_CANCEL:
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g_print ("[%s] TOUCH CANCEL", source);
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break;
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case CLUTTER_TOUCHPAD_PINCH:
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g_print ("[%s] TOUCHPAD PINCH", source);
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break;
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case CLUTTER_TOUCHPAD_SWIPE:
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g_print ("[%s] TOUCHPAD SWIPE", source);
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break;
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case CLUTTER_PROXIMITY_IN:
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g_print ("[%s] PROXIMITY IN", source);
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break;
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case CLUTTER_PROXIMITY_OUT:
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g_print ("[%s] PROXIMITY OUT", source);
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break;
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case CLUTTER_PAD_BUTTON_PRESS:
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g_print ("[%s] PAD BUTTON PRESS", source);
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break;
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case CLUTTER_PAD_BUTTON_RELEASE:
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g_print ("[%s] PAD BUTTON RELEASE", source);
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break;
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case CLUTTER_PAD_STRIP:
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g_print ("[%s] PAD STRIP", source);
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break;
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case CLUTTER_PAD_RING:
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g_print ("[%s] PAD RING", source);
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break;
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case CLUTTER_NOTHING:
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default:
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return FALSE;
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}
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