Merge branch 'josh-osx-fixes'

* josh-osx-fixes:
  osx: Fix a warning on Snow Leopard
  docs: Fix OS X docs to install Ports in correct order
  osx: Implement the updated ClutterStageWindow interface
This commit is contained in:
Emmanuele Bassi 2009-11-06 11:50:22 +00:00
commit 4262f79f34
4 changed files with 138 additions and 157 deletions

View File

@ -68,8 +68,12 @@ clutter_backend_osx_post_parse (ClutterBackend *backend,
initWithFormat: self->pixel_format
shareContext: nil];
/* Enable vblank sync - http://developer.apple.com/qa/qa2007/qa1521.html*/
const long sw = 1;
/* Enable vblank sync - http://developer.apple.com/qa/qa2007/qa1521.html */
#ifdef MAC_OS_X_VERSION_10_5
const int sw = 1;
#else
const long sw = 1;
#endif
[self->context setValues:&sw forParameter: NSOpenGLCPSwapInterval];
/* FIXME: move the debugging bits to cogl */
@ -96,12 +100,12 @@ clutter_backend_osx_get_features (ClutterBackend *backend)
return CLUTTER_FEATURE_STAGE_MULTIPLE|CLUTTER_FEATURE_STAGE_USER_RESIZE;
}
static ClutterActor*
static ClutterStageWindow*
clutter_backend_osx_create_stage (ClutterBackend *backend,
ClutterStage *wrapper,
GError **error)
{
ClutterActor *impl;
ClutterStageWindow *impl;
CLUTTER_NOTE (BACKEND, "create_stage: wrapper=%p", wrapper);

View File

@ -31,7 +31,9 @@
static void clutter_stage_window_iface_init (ClutterStageWindowIface *iface);
G_DEFINE_TYPE_WITH_CODE (ClutterStageOSX, clutter_stage_osx, CLUTTER_TYPE_ACTOR,
G_DEFINE_TYPE_WITH_CODE (ClutterStageOSX,
clutter_stage_osx,
G_TYPE_OBJECT,
G_IMPLEMENT_INTERFACE (CLUTTER_TYPE_STAGE_WINDOW,
clutter_stage_window_iface_init))
@ -213,19 +215,15 @@ clutter_stage_osx_state_update (ClutterStageOSX *self,
static void
clutter_stage_osx_save_frame (ClutterStageOSX *self)
{
if (CLUTTER_ACTOR_IS_REALIZED (CLUTTER_ACTOR (self)))
{
g_assert (self->window != NULL);
g_assert (self->window != NULL);
self->normalFrame = [self->window frame];
self->haveNormalFrame = TRUE;
}
self->normalFrame = [self->window frame];
self->haveNormalFrame = TRUE;
}
static void
clutter_stage_osx_set_frame (ClutterStageOSX *self)
{
g_assert (CLUTTER_ACTOR_IS_REALIZED (CLUTTER_ACTOR (self)));
g_assert (self->window != NULL);
if (self->stage_state & CLUTTER_STAGE_STATE_FULLSCREEN)
@ -254,17 +252,14 @@ clutter_stage_osx_set_frame (ClutterStageOSX *self)
}
/*************************************************************************/
static void
clutter_stage_osx_realize (ClutterActor *actor)
static gboolean
clutter_stage_osx_realize (ClutterStageWindow *stage_window)
{
ClutterStageOSX *self = CLUTTER_STAGE_OSX (actor);
ClutterStageOSX *self = CLUTTER_STAGE_OSX (stage_window);
ClutterBackendOSX *backend_osx;
CLUTTER_NOTE (BACKEND, "[%p] realize", self);
/* ensure we get realize+unrealize properly paired */
g_return_if_fail (self->view == NULL && self->window == NULL);
CLUTTER_OSX_POOL_ALLOC();
backend_osx = CLUTTER_BACKEND_OSX (self->backend);
@ -288,12 +283,14 @@ clutter_stage_osx_realize (ClutterActor *actor)
CLUTTER_OSX_POOL_RELEASE();
CLUTTER_NOTE (BACKEND, "Stage successfully realized");
return TRUE;
}
static void
clutter_stage_osx_unrealize (ClutterActor *actor)
clutter_stage_osx_unrealize (ClutterStageWindow *stage_window)
{
ClutterStageOSX *self = CLUTTER_STAGE_OSX (actor);
ClutterStageOSX *self = CLUTTER_STAGE_OSX (stage_window);
CLUTTER_NOTE (BACKEND, "[%p] unrealize", self);
@ -321,7 +318,7 @@ clutter_stage_osx_show (ClutterStageWindow *stage_window,
CLUTTER_OSX_POOL_ALLOC();
clutter_actor_map (CLUTTER_ACTOR (self));
clutter_stage_osx_realize (stage_window);
clutter_actor_map (CLUTTER_ACTOR (self->wrapper));
clutter_stage_osx_set_frame (self);
@ -342,100 +339,75 @@ clutter_stage_osx_hide (ClutterStageWindow *stage_window)
[self->window orderOut: nil];
clutter_actor_unmap (CLUTTER_ACTOR (self));
clutter_stage_osx_unrealize (stage_window);
clutter_actor_unmap (CLUTTER_ACTOR (self->wrapper));
CLUTTER_OSX_POOL_RELEASE();
}
static void
clutter_stage_osx_get_preferred_width (ClutterActor *actor,
gfloat for_height,
gfloat *min_width_p,
gfloat *natural_width_p)
clutter_stage_osx_get_geometry (ClutterStageWindow *stage_window,
ClutterGeometry *geometry)
{
ClutterStageOSX *self = CLUTTER_STAGE_OSX (actor);
gboolean is_resizable;
ClutterBackend *backend = clutter_get_default_backend ();
ClutterStageOSX *self = CLUTTER_STAGE_OSX (stage_window);
gboolean is_fullscreen, resize;
CLUTTER_OSX_POOL_ALLOC();
g_return_if_fail (CLUTTER_IS_BACKEND_OSX (backend));
is_resizable = clutter_stage_get_user_resizable (self->wrapper);
CLUTTER_OSX_POOL_ALLOC ();
if (min_width_p)
is_fullscreen = FALSE;
g_object_get (G_OBJECT (self->wrapper),
"fullscreen-set", &is_fullscreen,
NULL);
if (is_fullscreen)
{
if (is_resizable)
*min_width_p = 1.0;
NSSize size = [[NSScreen mainScreen] frame].size;
geometry->width = size.width;
geometry->height = size.height;
}
else
{
resize = clutter_stage_get_user_resizable (self->wrapper);
if (resize)
{
geometry->width = 1;
geometry->height = 1;
}
else
*min_width_p = self->requisition_width;
{
geometry->width = self->requisition_width;
geometry->height = self->requisition_height;
}
}
if (natural_width_p)
*natural_width_p = self->requisition_width;
CLUTTER_OSX_POOL_RELEASE();
CLUTTER_OSX_POOL_RELEASE ();
}
static void
clutter_stage_osx_get_preferred_height (ClutterActor *actor,
gfloat for_width,
gfloat *min_height_p,
gfloat *natural_height_p)
clutter_stage_osx_resize (ClutterStageWindow *stage_window,
gint width,
gint height)
{
ClutterStageOSX *self = CLUTTER_STAGE_OSX (actor);
gboolean is_resizable;
ClutterStageOSX *self = CLUTTER_STAGE_OSX (stage_window);
CLUTTER_OSX_POOL_ALLOC();
self->requisition_width = width;
self->requisition_height = height;
is_resizable = clutter_stage_get_user_resizable (self->wrapper);
CLUTTER_OSX_POOL_ALLOC ();
if (min_height_p)
{
if (is_resizable)
*min_height_p = 1.0;
else
*min_height_p = self->requisition_height;
}
NSSize size = NSMakeSize (self->requisition_width,
self->requisition_height);
[self->window setContentSize: size];
if (natural_height_p)
*natural_height_p = self->requisition_height;
CLUTTER_OSX_POOL_RELEASE();
}
static void
clutter_stage_osx_allocate (ClutterActor *actor,
const ClutterActorBox *box,
ClutterAllocationFlags flags)
{
ClutterStageOSX *self = CLUTTER_STAGE_OSX (actor);
ClutterActorClass *parent_class;
CLUTTER_NOTE (BACKEND, "[%p], allocate: %d, %d - %d x %d", self,
(int) box->x1,
(int) box->y1,
(int) (box->x2 - box->x1),
(int) (box->y2 - box->y1));
self->requisition_width = (int) (box->x2 - box->x1);
self->requisition_height = (int) (box->y2 - box->y1);
if (CLUTTER_ACTOR_IS_REALIZED (actor))
{
CLUTTER_OSX_POOL_ALLOC();
NSSize size = NSMakeSize(self->requisition_width,
self->requisition_height);
[self->window setContentSize: size];
CLUTTER_OSX_POOL_RELEASE();
}
CLUTTER_OSX_POOL_RELEASE ();
/* make sure that the viewport is updated */
CLUTTER_SET_PRIVATE_FLAGS (self->wrapper, CLUTTER_ACTOR_SYNC_MATRICES);
/* chain up */
parent_class = CLUTTER_ACTOR_CLASS (clutter_stage_osx_parent_class);
parent_class->allocate (actor, box, flags);
}
/*************************************************************************/
@ -457,8 +429,7 @@ clutter_stage_osx_set_title (ClutterStageWindow *stage_window,
CLUTTER_OSX_POOL_ALLOC();
if (CLUTTER_ACTOR_IS_REALIZED (CLUTTER_ACTOR (self)))
[self->window setTitle:[NSString stringWithUTF8String: title ? title : ""]];
[self->window setTitle:[NSString stringWithUTF8String: title ? title : ""]];
CLUTTER_OSX_POOL_RELEASE();
}
@ -482,27 +453,14 @@ clutter_stage_osx_set_fullscreen (ClutterStageWindow *stage_window,
* We do state change first. Not sure there's any difference.
*/
if (fullscreen)
clutter_stage_osx_state_update (self, 0, CLUTTER_STAGE_STATE_FULLSCREEN);
{
clutter_stage_osx_state_update (self, 0, CLUTTER_STAGE_STATE_FULLSCREEN);
clutter_stage_osx_save_frame (self);
}
else
clutter_stage_osx_state_update (self, CLUTTER_STAGE_STATE_FULLSCREEN, 0);
if (CLUTTER_ACTOR_IS_REALIZED (CLUTTER_ACTOR (self)))
{
if (fullscreen)
clutter_stage_osx_save_frame (self);
clutter_stage_osx_set_frame (self);
}
else if (fullscreen)
{
/* FIXME: if you go fullscreen before realize we throw away the normal
* stage size and can't return. Need to maintain them separately.
*/
NSSize size = [[NSScreen mainScreen] frame].size;
clutter_actor_set_size (CLUTTER_ACTOR (self),
(int)size.width, (int)size.height);
}
clutter_stage_osx_set_frame (self);
CLUTTER_OSX_POOL_RELEASE();
}
@ -515,10 +473,14 @@ clutter_stage_window_iface_init (ClutterStageWindowIface *iface)
iface->set_fullscreen = clutter_stage_osx_set_fullscreen;
iface->show = clutter_stage_osx_show;
iface->hide = clutter_stage_osx_hide;
iface->realize = clutter_stage_osx_realize;
iface->unrealize = clutter_stage_osx_unrealize;
iface->get_geometry = clutter_stage_osx_get_geometry;
iface->resize = clutter_stage_osx_resize;
}
/*************************************************************************/
ClutterActor *
ClutterStageWindow *
clutter_stage_osx_new (ClutterBackend *backend,
ClutterStage *wrapper)
{
@ -528,7 +490,7 @@ clutter_stage_osx_new (ClutterBackend *backend,
self->backend = backend;
self->wrapper = wrapper;
return CLUTTER_ACTOR(self);
return CLUTTER_STAGE_WINDOW(self);
}
/*************************************************************************/
@ -541,15 +503,23 @@ clutter_stage_osx_init (ClutterStageOSX *self)
CLUTTER_SET_PRIVATE_FLAGS(self, CLUTTER_ACTOR_IS_TOPLEVEL);
}
static void
clutter_stage_osx_finalize (GObject *gobject)
{
G_OBJECT_CLASS (clutter_stage_osx_parent_class)->finalize (gobject);
}
static void
clutter_stage_osx_dispose (GObject *gobject)
{
G_OBJECT_CLASS (clutter_stage_osx_parent_class)->dispose (gobject);
}
static void
clutter_stage_osx_class_init (ClutterStageOSXClass *klass)
{
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
actor_class->realize = clutter_stage_osx_realize;
actor_class->unrealize = clutter_stage_osx_unrealize;
actor_class->allocate = clutter_stage_osx_allocate;
actor_class->get_preferred_width = clutter_stage_osx_get_preferred_width;
actor_class->get_preferred_height = clutter_stage_osx_get_preferred_height;
gobject_class->finalize = clutter_stage_osx_finalize;
gobject_class->dispose = clutter_stage_osx_dispose;
}

View File

@ -50,7 +50,7 @@ typedef struct _ClutterStageOSXClass ClutterStageOSXClass;
struct _ClutterStageOSX
{
ClutterActor parent;
ClutterGroup parent;
ClutterBackend *backend;
ClutterStage *wrapper;
@ -69,13 +69,13 @@ struct _ClutterStageOSX
struct _ClutterStageOSXClass
{
ClutterActorClass parent_class;
ClutterGroupClass parent_class;
};
GType clutter_stage_osx_get_type (void) G_GNUC_CONST;
ClutterActor* clutter_stage_osx_new (ClutterBackend *backend,
ClutterStage *wrapper);
ClutterStageWindow* clutter_stage_osx_new (ClutterBackend *backend,
ClutterStage *wrapper);
G_END_DECLS

View File

@ -237,24 +237,41 @@
</section>
<section id='building-osx'>
<title>OSX</title>
<para>Currently the only way to install Clutter for developing
applications, or hacking on Clutter itself, is to build it yourself.
The recommended route is to install the dependencies with
the <ulink href="http://www.macports.org/">MacPorts</ulink>
project, by simply invoking:</para>
<informalexample><programlisting>
$ sudo port install pango libpixman-devel cairo-devel
</programlisting></informalexample>
<para>on a terminal, after installing and updating MacPorts.
This should give you all of the required dependencies for building
Clutter 1.0.</para>
<title>OSX</title>
<para>
Before you start you should install XCode either from the OSX
installation disk or by downloading it from the Apple website.
</para>
<para>
XCode should also be installed, either from the OSX installation
disk or downloading it from the Apple website.
Note: These instructions have only been tested on OS X 10.6
(a.k.a Snow Leopard)
</para>
<para>
Currently the only way to install Clutter for developing
applications, or hacking on Clutter itself, is to build it yourself.
The recommended route is to install the dependencies with
the <ulink href="http://www.macports.org/">MacPorts</ulink>
project, by simply invoking:
</para>
<informalexample><programlisting>
$ sudo port install libpixman-devel cairo-devel pango gtk-doc
</programlisting></informalexample>
<para>
on a terminal, after installing and updating MacPorts.
This should give you all of the required dependencies for building
Clutter.
</para>
<para>
It should be noted that building gtk-doc pulls in a lot of other
MacPorts dependencies and takes some considerable time. You can omit
this dependency so long as you disable documentation when you are
configuring the build with
<literal>--disable-gtk-doc --disable-docs</literal>
</para>
<para>
@ -268,29 +285,19 @@
</para>
<para>
GTK-Doc is not working on OSX, so API reference generation
should also be disabled when building Clutter, by using
the <literal>--disable-docs</literal> and
<literal>--disable-gtk-doc</literal> command line argument
to the configure script.
GTK introspection is untested on OSX (as there isn't a MacPorts
package) so it is recommended that you disable this with the
<literal>--disable-introspection</literal>.
</para>
<para>
GTK introspection and shave support are untested on OSX so it is
also recommended that you disable these with the
<literal>--disable-shave</literal> and
<literal>--disable-introspection</literal>.
</para>
<para>
If building on top of MacPorts, as recommended, the following
configure command should suffice:
<para>
If building on top of MacPorts, as recommended, the following
configure command should suffice:
</para>
<informalexample><programlisting>
./configure --disable-gtk-doc --disable-docs --disable-shave
--with-flavour=osx --disable-introspection --prefix=/opt
</programlisting></informalexample>
./configure --with-flavour=osx --disable-introspection --prefix=/opt
</programlisting></informalexample>
</section>
</section>