actor: Rename internal function
Map to the field name and the signal name, so it's clear what it does.
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@ -20786,7 +20786,7 @@ _clutter_actor_get_active_framebuffer (ClutterActor *self)
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}
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static void
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clutter_actor_bound_model__changed (GListModel *model,
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clutter_actor_child_model__items_changed (GListModel *model,
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guint position,
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guint removed,
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guint added,
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@ -20867,7 +20867,7 @@ clutter_actor_bind_model (ClutterActor *self,
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priv->create_child_notify (priv->create_child_data);
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g_signal_handlers_disconnect_by_func (priv->child_model,
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clutter_actor_bound_model__changed,
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clutter_actor_child_model__items_changed,
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self);
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g_clear_object (&priv->child_model);
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priv->create_child_func = NULL;
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@ -20886,11 +20886,12 @@ clutter_actor_bind_model (ClutterActor *self,
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priv->create_child_notify = notify;
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g_signal_connect (priv->child_model, "items-changed",
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G_CALLBACK (clutter_actor_bound_model__changed),
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G_CALLBACK (clutter_actor_child_model__items_changed),
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self);
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clutter_actor_bound_model__changed (priv->child_model,
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clutter_actor_child_model__items_changed (priv->child_model,
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0,
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0, g_list_model_get_n_items (priv->child_model),
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0,
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g_list_model_get_n_items (priv->child_model),
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self);
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}
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