Use the new macros for adding private data

This commit is contained in:
Emmanuele Bassi
2013-07-03 14:14:01 +01:00
parent 8532ca2104
commit 41bb03da2d
43 changed files with 210 additions and 413 deletions

View File

@@ -171,6 +171,7 @@ static GParamSpec *obj_props[PROP_LAST];
G_DEFINE_TYPE_WITH_CODE (ClutterShaderEffect,
clutter_shader_effect,
CLUTTER_TYPE_OFFSCREEN_EFFECT,
G_ADD_PRIVATE (ClutterShaderEffect)
g_type_add_class_private (g_define_type_id,
sizeof (ClutterShaderEffectClassPrivate)))
@@ -470,8 +471,6 @@ clutter_shader_effect_class_init (ClutterShaderEffectClass *klass)
offscreen_class = CLUTTER_OFFSCREEN_EFFECT_CLASS (klass);
g_type_class_add_private (klass, sizeof (ClutterShaderEffectPrivate));
/**
* ClutterShaderEffect:shader-type:
*
@@ -503,9 +502,7 @@ clutter_shader_effect_class_init (ClutterShaderEffectClass *klass)
static void
clutter_shader_effect_init (ClutterShaderEffect *effect)
{
effect->priv = G_TYPE_INSTANCE_GET_PRIVATE (effect,
CLUTTER_TYPE_SHADER_EFFECT,
ClutterShaderEffectPrivate);
effect->priv = clutter_shader_effect_get_instance_private (effect);
}
/**