surface-actor: Add culling offset for geometry scale
This fixes a case that was overlooked in https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1036 - when we have a geometry scale > 1 and Wayland subsurfaces that have an offset to their parent surface (which is often the case when the toplevel surface includes decoration/shadows etc.), we have to add extra offset to their opaque regions so they match their 'visible' location. This is necessary as `meta_cullable_cull_out_children` moves the coordinate system during culling, but does not know about geometry scale. Also, remove the redundant check for `window_actor` - we only hit this code path if a `window_actor` culls out its children. https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1108
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@ -282,7 +282,8 @@ meta_surface_actor_cull_out (MetaCullable *cullable,
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MetaWindowActor *window_actor;
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cairo_region_t *scaled_opaque_region;
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cairo_region_t *opaque_region;
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int geometry_scale = 1;
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int geometry_scale;
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float x, y;
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opaque_region = meta_shaped_texture_get_opaque_region (priv->texture);
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if (opaque_region)
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@ -305,12 +306,14 @@ meta_surface_actor_cull_out (MetaCullable *cullable,
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return;
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}
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window_actor =
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meta_window_actor_from_actor (CLUTTER_ACTOR (surface_actor));
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if (window_actor)
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geometry_scale = meta_window_actor_get_geometry_scale (window_actor);
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window_actor = meta_window_actor_from_actor (CLUTTER_ACTOR (surface_actor));
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geometry_scale = meta_window_actor_get_geometry_scale (window_actor);
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clutter_actor_get_position (CLUTTER_ACTOR (surface_actor), &x, &y);
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cairo_region_translate (opaque_region, x, y);
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scaled_opaque_region = meta_region_scale (opaque_region, geometry_scale);
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cairo_region_translate (scaled_opaque_region, -x, -y);
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cairo_region_translate (opaque_region, -x, -y);
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if (unobscured_region)
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cairo_region_subtract (unobscured_region, scaled_opaque_region);
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