cursor-renderer: Add setter for the DnD surface
The DnD surface will be always updated/redrawn when the cursor position changes, and it will never go through backend-specific handling of hw cursors, so the stage will always need updating when a drag is in effect.
This commit is contained in:

committed by
Carlos Garnacho

parent
dfde1ff327
commit
40a85e0e99
@@ -67,4 +67,9 @@ void meta_cursor_renderer_set_position (MetaCursorRenderer *renderer,
|
||||
MetaCursorReference * meta_cursor_renderer_get_cursor (MetaCursorRenderer *renderer);
|
||||
const MetaRectangle * meta_cursor_renderer_get_rect (MetaCursorRenderer *renderer);
|
||||
|
||||
void meta_cursor_renderer_set_dnd_surface (MetaCursorRenderer *renderer,
|
||||
CoglTexture *texture,
|
||||
int offset_x,
|
||||
int offset_y);
|
||||
|
||||
#endif /* META_CURSOR_RENDERER_H */
|
||||
|
Reference in New Issue
Block a user