input-device: Disconnect signals on actors where the device has a cursor
Otherwise the signals are left dangling if the device is removed, causing possible invalid memory accesses afterwards.
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@ -73,7 +73,11 @@ enum
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};
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static void _clutter_input_device_free_touch_info (gpointer data);
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static void on_cursor_actor_destroy (ClutterActor *actor,
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ClutterInputDevice *device);
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static void on_cursor_actor_reactive_changed (ClutterActor *actor,
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GParamSpec *pspec,
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ClutterInputDevice *device);
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static GParamSpec *obj_props[PROP_LAST] = { NULL, };
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@ -103,6 +107,18 @@ clutter_input_device_dispose (GObject *gobject)
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g_clear_pointer (&device->scroll_info, g_array_unref);
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g_clear_pointer (&device->touch_sequences_info, g_hash_table_unref);
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if (device->cursor_actor)
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{
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g_signal_handlers_disconnect_by_func (device->cursor_actor,
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G_CALLBACK (on_cursor_actor_destroy),
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device);
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g_signal_handlers_disconnect_by_func (device->cursor_actor,
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G_CALLBACK (on_cursor_actor_reactive_changed),
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device);
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_clutter_actor_set_has_pointer (device->cursor_actor, FALSE);
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device->cursor_actor = NULL;
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}
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if (device->inv_touch_sequence_actors)
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{
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GHashTableIter iter;
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@ -110,7 +126,16 @@ clutter_input_device_dispose (GObject *gobject)
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g_hash_table_iter_init (&iter, device->inv_touch_sequence_actors);
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while (g_hash_table_iter_next (&iter, &key, &value))
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g_list_free (value);
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{
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g_signal_handlers_disconnect_by_func (key,
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G_CALLBACK (on_cursor_actor_destroy),
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device);
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g_signal_handlers_disconnect_by_func (device->cursor_actor,
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G_CALLBACK (on_cursor_actor_reactive_changed),
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device);
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_clutter_actor_set_has_pointer (key, FALSE);
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g_list_free (value);
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}
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g_hash_table_unref (device->inv_touch_sequence_actors);
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device->inv_touch_sequence_actors = NULL;
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@ -598,12 +623,6 @@ _clutter_input_device_get_actor (ClutterInputDevice *device,
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return info->actor;
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}
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static void on_cursor_actor_destroy (ClutterActor *actor,
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ClutterInputDevice *device);
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static void on_cursor_actor_reactive_changed (ClutterActor *actor,
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GParamSpec *pspec,
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ClutterInputDevice *device);
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static void
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_clutter_input_device_associate_actor (ClutterInputDevice *device,
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ClutterEventSequence *sequence,
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