cogl-atlas-texture: Use a single atlas for both RGB and RGBA textures
The internal format of the atlas texture is still set to the appropriate format so Cogl will disable blending for textures that are intended to be RGB. This should end up ignoring the alpha channel from the texture in the atlas. This makes the code slightly easier to maintain and should also improve the chances of batching.
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67fc6ead78
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406c203b42
@ -242,26 +242,20 @@ _cogl_atlas_texture_remove_from_atlas (CoglAtlasTexture *atlas_tex)
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{
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if (atlas_tex->in_atlas)
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{
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CoglAtlas *atlas;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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atlas = ((atlas_tex->format & COGL_A_BIT) ?
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ctx->atlas_alpha :
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ctx->atlas_no_alpha);
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cogl_atlas_remove_rectangle (atlas, &atlas_tex->rectangle);
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cogl_atlas_remove_rectangle (ctx->atlas, &atlas_tex->rectangle);
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COGL_NOTE (ATLAS, "Removed rectangle sized %ix%i",
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atlas_tex->rectangle.width,
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atlas_tex->rectangle.height);
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COGL_NOTE (ATLAS, "Atlas is %ix%i, has %i textures and is %i%% waste",
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cogl_atlas_get_width (atlas),
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cogl_atlas_get_height (atlas),
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cogl_atlas_get_n_rectangles (atlas),
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cogl_atlas_get_remaining_space (atlas) * 100 /
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(cogl_atlas_get_width (atlas) *
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cogl_atlas_get_height (atlas)));
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cogl_atlas_get_width (ctx->atlas),
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cogl_atlas_get_height (ctx->atlas),
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cogl_atlas_get_n_rectangles (ctx->atlas),
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cogl_atlas_get_remaining_space (ctx->atlas) * 100 /
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(cogl_atlas_get_width (ctx->atlas) *
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cogl_atlas_get_height (ctx->atlas)));
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atlas_tex->in_atlas = FALSE;
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}
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@ -354,7 +348,6 @@ _cogl_atlas_texture_migrate_out_of_atlas (CoglAtlasTexture *atlas_tex)
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/* Make sure this texture is not in the atlas */
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if (atlas_tex->in_atlas)
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{
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CoglHandle atlas_texture;
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CoglAtlasTextureBlitData blit_data;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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@ -363,11 +356,6 @@ _cogl_atlas_texture_migrate_out_of_atlas (CoglAtlasTexture *atlas_tex)
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cogl_handle_unref (atlas_tex->sub_texture);
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if ((atlas_tex->format & COGL_A_BIT))
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atlas_texture = ctx->atlas_alpha_texture;
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else
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atlas_texture = ctx->atlas_no_alpha_texture;
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/* Create a new texture at the right size, not including the
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border */
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atlas_tex->sub_texture =
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@ -380,7 +368,7 @@ _cogl_atlas_texture_migrate_out_of_atlas (CoglAtlasTexture *atlas_tex)
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aren't available this will end up having to copy the entire
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atlas texture */
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_cogl_atlas_texture_blit_begin (&blit_data, atlas_tex->sub_texture,
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atlas_texture);
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ctx->atlas_texture);
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_cogl_atlas_texture_blit (&blit_data,
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atlas_tex->rectangle.x + 1,
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atlas_tex->rectangle.y + 1,
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@ -433,15 +421,10 @@ _cogl_atlas_texture_set_region_with_border (CoglAtlasTexture *atlas_tex,
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unsigned int rowstride,
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const guint8 *data)
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{
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CoglHandle big_texture;
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_COGL_GET_CONTEXT (ctx, FALSE);
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big_texture = ((atlas_tex->format & COGL_A_BIT) ?
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ctx->atlas_alpha_texture : ctx->atlas_no_alpha_texture);
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/* Copy the central data */
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if (!cogl_texture_set_region (big_texture,
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if (!cogl_texture_set_region (ctx->atlas_texture,
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src_x, src_y,
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dst_x + atlas_tex->rectangle.x + 1,
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dst_y + atlas_tex->rectangle.y + 1,
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@ -455,7 +438,7 @@ _cogl_atlas_texture_set_region_with_border (CoglAtlasTexture *atlas_tex,
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/* Update the left edge pixels */
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if (dst_x == 0 &&
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!cogl_texture_set_region (big_texture,
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!cogl_texture_set_region (ctx->atlas_texture,
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src_x, src_y,
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atlas_tex->rectangle.x,
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dst_y + atlas_tex->rectangle.y + 1,
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@ -466,7 +449,7 @@ _cogl_atlas_texture_set_region_with_border (CoglAtlasTexture *atlas_tex,
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return FALSE;
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/* Update the right edge pixels */
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if (dst_x + dst_width == atlas_tex->rectangle.width - 2 &&
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!cogl_texture_set_region (big_texture,
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!cogl_texture_set_region (ctx->atlas_texture,
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src_x + dst_width - 1, src_y,
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atlas_tex->rectangle.x +
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atlas_tex->rectangle.width - 1,
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@ -478,7 +461,7 @@ _cogl_atlas_texture_set_region_with_border (CoglAtlasTexture *atlas_tex,
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return FALSE;
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/* Update the top edge pixels */
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if (dst_y == 0 &&
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!cogl_texture_set_region (big_texture,
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!cogl_texture_set_region (ctx->atlas_texture,
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src_x, src_y,
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dst_x + atlas_tex->rectangle.x + 1,
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atlas_tex->rectangle.y,
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@ -489,7 +472,7 @@ _cogl_atlas_texture_set_region_with_border (CoglAtlasTexture *atlas_tex,
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return FALSE;
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/* Update the bottom edge pixels */
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if (dst_y + dst_height == atlas_tex->rectangle.height - 2 &&
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!cogl_texture_set_region (big_texture,
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!cogl_texture_set_region (ctx->atlas_texture,
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src_x, src_y + dst_height - 1,
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dst_x + atlas_tex->rectangle.x + 1,
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atlas_tex->rectangle.y +
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@ -654,7 +637,7 @@ _cogl_atlas_texture_get_height (CoglTexture *tex)
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}
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static CoglHandle
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_cogl_atlas_texture_create_sub_texture (CoglHandle full_texture,
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_cogl_atlas_texture_create_sub_texture (CoglHandle full_texture,
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const CoglAtlasRectangle *rectangle)
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{
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/* Create a subtexture for the given rectangle not including the
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@ -803,10 +786,7 @@ _cogl_atlas_texture_compare_size_cb (const void *a,
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}
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static gboolean
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_cogl_atlas_texture_reserve_space (CoglPixelFormat format,
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CoglAtlas **atlas_ptr,
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CoglHandle *atlas_tex_ptr,
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CoglAtlasTexture *new_sub_tex,
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_cogl_atlas_texture_reserve_space (CoglAtlasTexture *new_sub_tex,
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guint width,
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guint height)
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{
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@ -819,30 +799,31 @@ _cogl_atlas_texture_reserve_space (CoglPixelFormat format,
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_COGL_GET_CONTEXT (ctx, FALSE);
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/* Check if we can fit the rectangle into the existing atlas */
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if (*atlas_ptr && cogl_atlas_add_rectangle (*atlas_ptr, width, height,
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if (ctx->atlas && cogl_atlas_add_rectangle (ctx->atlas, width, height,
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new_sub_tex,
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&new_sub_tex->rectangle))
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{
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COGL_NOTE (ATLAS, "Atlas is %ix%i, has %i textures and is %i%% waste",
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cogl_atlas_get_width (*atlas_ptr),
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cogl_atlas_get_height (*atlas_ptr),
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cogl_atlas_get_n_rectangles (*atlas_ptr),
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cogl_atlas_get_remaining_space (*atlas_ptr) * 100 /
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(cogl_atlas_get_width (*atlas_ptr) *
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cogl_atlas_get_height (*atlas_ptr)));
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cogl_atlas_get_width (ctx->atlas),
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cogl_atlas_get_height (ctx->atlas),
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cogl_atlas_get_n_rectangles (ctx->atlas),
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cogl_atlas_get_remaining_space (ctx->atlas) * 100 /
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(cogl_atlas_get_width (ctx->atlas) *
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cogl_atlas_get_height (ctx->atlas)));
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return TRUE;
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}
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/* We need to reorganise the atlas so we'll get an array of all the
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textures currently in the atlas. */
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data.n_textures = 0;
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if (*atlas_ptr == NULL)
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if (ctx->atlas == NULL)
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data.textures = g_malloc (sizeof (CoglAtlasTextureRepositionData));
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else
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{
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data.textures = g_malloc (sizeof (CoglAtlasTextureRepositionData) *
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(cogl_atlas_get_n_rectangles (*atlas_ptr) + 1));
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cogl_atlas_foreach (*atlas_ptr, _cogl_atlas_texture_get_rectangles_cb,
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(cogl_atlas_get_n_rectangles (ctx->atlas) + 1));
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cogl_atlas_foreach (ctx->atlas, _cogl_atlas_texture_get_rectangles_cb,
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&data);
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}
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@ -858,15 +839,15 @@ _cogl_atlas_texture_reserve_space (CoglPixelFormat format,
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_cogl_atlas_texture_compare_size_cb);
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/* Try to create a new atlas that can contain all of the textures */
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if (*atlas_ptr)
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if (ctx->atlas)
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{
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atlas_width = cogl_atlas_get_width (*atlas_ptr);
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atlas_height = cogl_atlas_get_height (*atlas_ptr);
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atlas_width = cogl_atlas_get_width (ctx->atlas);
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atlas_height = cogl_atlas_get_height (ctx->atlas);
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/* If there is enough space in the existing for the new
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rectangle in the existing atlas we'll start with the same
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size, otherwise we'll immediately double it */
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if (cogl_atlas_get_remaining_space (*atlas_ptr) < width * height)
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if (cogl_atlas_get_remaining_space (ctx->atlas) < width * height)
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_cogl_atlas_texture_get_next_size (&atlas_width, &atlas_height);
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}
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else
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@ -892,46 +873,46 @@ _cogl_atlas_texture_reserve_space (CoglPixelFormat format,
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_cogl_texture_2d_new_with_size (cogl_atlas_get_width (new_atlas),
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cogl_atlas_get_height (new_atlas),
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COGL_TEXTURE_NONE,
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format);
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COGL_PIXEL_FORMAT_RGBA_8888);
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COGL_NOTE (ATLAS,
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"Atlas %s with size %ix%i",
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*atlas_ptr == NULL ||
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cogl_atlas_get_width (*atlas_ptr) !=
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ctx->atlas == NULL ||
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cogl_atlas_get_width (ctx->atlas) !=
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cogl_atlas_get_width (new_atlas) ||
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cogl_atlas_get_height (*atlas_ptr) !=
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cogl_atlas_get_height (ctx->atlas) !=
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cogl_atlas_get_height (new_atlas) ?
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"resized" : "reorganized",
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cogl_atlas_get_width (new_atlas),
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cogl_atlas_get_height (new_atlas));
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if (*atlas_ptr)
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if (ctx->atlas)
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{
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/* Move all the textures to the right position in the new
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texture. This will also update the texture's rectangle */
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_cogl_atlas_texture_migrate (data.n_textures,
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data.textures,
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*atlas_tex_ptr,
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ctx->atlas_texture,
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new_tex,
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new_sub_tex);
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cogl_atlas_free (*atlas_ptr);
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cogl_handle_unref (*atlas_tex_ptr);
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cogl_atlas_free (ctx->atlas);
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cogl_handle_unref (ctx->atlas_texture);
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}
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else
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/* We know there's only one texture so we can just directly
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update the rectangle from its new position */
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data.textures[0].texture->rectangle = data.textures[0].new_position;
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*atlas_ptr = new_atlas;
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*atlas_tex_ptr = new_tex;
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ctx->atlas = new_atlas;
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ctx->atlas_texture = new_tex;
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COGL_NOTE (ATLAS, "Atlas is %ix%i, has %i textures and is %i%% waste",
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cogl_atlas_get_width (*atlas_ptr),
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cogl_atlas_get_height (*atlas_ptr),
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cogl_atlas_get_n_rectangles (*atlas_ptr),
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cogl_atlas_get_remaining_space (*atlas_ptr) * 100 /
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(cogl_atlas_get_width (*atlas_ptr) *
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cogl_atlas_get_height (*atlas_ptr)));
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cogl_atlas_get_width (ctx->atlas),
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cogl_atlas_get_height (ctx->atlas),
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cogl_atlas_get_n_rectangles (ctx->atlas),
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cogl_atlas_get_remaining_space (ctx->atlas) * 100 /
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(cogl_atlas_get_width (ctx->atlas) *
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cogl_atlas_get_height (ctx->atlas)));
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ret = TRUE;
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}
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@ -949,8 +930,6 @@ _cogl_atlas_texture_new_from_bitmap (CoglHandle bmp_handle,
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CoglAtlasTexture *atlas_tex;
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CoglBitmap *bmp = (CoglBitmap *) bmp_handle;
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CoglTextureUploadData upload_data;
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CoglAtlas **atlas_ptr;
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CoglHandle *atlas_tex_ptr;
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_COGL_GET_CONTEXT (ctx, COGL_INVALID_HANDLE);
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@ -1000,17 +979,6 @@ _cogl_atlas_texture_new_from_bitmap (CoglHandle bmp_handle,
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return COGL_INVALID_HANDLE;
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}
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if ((internal_format & COGL_A_BIT))
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{
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atlas_ptr = &ctx->atlas_alpha;
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atlas_tex_ptr = &ctx->atlas_alpha_texture;
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}
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else
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{
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atlas_ptr = &ctx->atlas_no_alpha;
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atlas_tex_ptr = &ctx->atlas_no_alpha_texture;
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}
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/* We need to allocate the texture now because we need the pointer
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to set as the data for the rectangle in the atlas */
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atlas_tex = g_new (CoglAtlasTexture, 1);
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@ -1020,11 +988,7 @@ _cogl_atlas_texture_new_from_bitmap (CoglHandle bmp_handle,
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atlas_tex->rectangle.height = upload_data.bitmap.height + 2;
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/* Try to make some space in the atlas for the texture */
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if (!_cogl_atlas_texture_reserve_space (internal_format &
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~COGL_PREMULT_BIT,
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atlas_ptr,
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atlas_tex_ptr,
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atlas_tex,
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if (!_cogl_atlas_texture_reserve_space (atlas_tex,
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atlas_tex->rectangle.width,
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atlas_tex->rectangle.height))
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{
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@ -1035,7 +999,7 @@ _cogl_atlas_texture_new_from_bitmap (CoglHandle bmp_handle,
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if (!_cogl_texture_upload_data_convert (&upload_data, internal_format))
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{
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cogl_atlas_remove_rectangle (*atlas_ptr, &atlas_tex->rectangle);
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cogl_atlas_remove_rectangle (ctx->atlas, &atlas_tex->rectangle);
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g_free (atlas_tex);
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_cogl_texture_upload_data_free (&upload_data);
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return COGL_INVALID_HANDLE;
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@ -1045,7 +1009,7 @@ _cogl_atlas_texture_new_from_bitmap (CoglHandle bmp_handle,
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atlas_tex->format = internal_format;
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atlas_tex->in_atlas = TRUE;
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atlas_tex->sub_texture =
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_cogl_atlas_texture_create_sub_texture (*atlas_tex_ptr,
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_cogl_atlas_texture_create_sub_texture (ctx->atlas_texture,
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&atlas_tex->rectangle);
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/* Defer to set_region so that we can share the code for copying the
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@ -147,10 +147,8 @@ cogl_create_context (void)
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cogl_enable (enable_flags);
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_cogl_flush_face_winding ();
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_context->atlas_alpha = NULL;
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_context->atlas_no_alpha = NULL;
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_context->atlas_alpha_texture = COGL_INVALID_HANDLE;
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_context->atlas_no_alpha_texture = COGL_INVALID_HANDLE;
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_context->atlas = NULL;
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_context->atlas_texture = COGL_INVALID_HANDLE;
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return TRUE;
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}
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@ -193,14 +191,10 @@ _cogl_destroy_context ()
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if (_context->default_material)
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cogl_handle_unref (_context->default_material);
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if (_context->atlas_alpha)
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cogl_atlas_free (_context->atlas_alpha);
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if (_context->atlas_no_alpha)
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cogl_atlas_free (_context->atlas_no_alpha);
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if (_context->atlas_alpha_texture)
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cogl_handle_unref (_context->atlas_alpha_texture);
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if (_context->atlas_no_alpha_texture)
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cogl_handle_unref (_context->atlas_no_alpha_texture);
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if (_context->atlas)
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cogl_atlas_free (_context->atlas);
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if (_context->atlas_texture)
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cogl_handle_unref (_context->atlas_texture);
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g_free (_context);
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}
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@ -112,12 +112,8 @@ typedef struct
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CoglHandle texture_download_material;
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/* Separate atlases for textures with and without alpha */
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CoglAtlas *atlas_alpha;
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CoglAtlas *atlas_no_alpha;
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/* Textures for the two atlases */
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CoglHandle atlas_alpha_texture;
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CoglHandle atlas_no_alpha_texture;
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CoglAtlas *atlas;
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CoglHandle atlas_texture;
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CoglContextDriver drv;
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} CoglContext;
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