diff --git a/cogl/cogl/deprecated/cogl-material-compat.c b/cogl/cogl/deprecated/cogl-material-compat.c index e79b2655f..3d78a1e07 100644 --- a/cogl/cogl/deprecated/cogl-material-compat.c +++ b/cogl/cogl/deprecated/cogl-material-compat.c @@ -81,10 +81,3 @@ cogl_material_set_blend_constant (CoglMaterial *material, { cogl_pipeline_set_blend_constant (COGL_PIPELINE (material), constant_color); } - -void -cogl_material_set_user_program (CoglMaterial *material, - CoglHandle program) -{ - cogl_pipeline_set_user_program (COGL_PIPELINE (material), program); -} diff --git a/cogl/cogl/deprecated/cogl-material-compat.h b/cogl/cogl/deprecated/cogl-material-compat.h index 15f9fb081..47023f9f9 100644 --- a/cogl/cogl/deprecated/cogl-material-compat.h +++ b/cogl/cogl/deprecated/cogl-material-compat.h @@ -325,53 +325,6 @@ COGL_EXPORT void cogl_material_set_blend_constant (CoglMaterial *material, const CoglColor *constant_color); -/** - * cogl_material_set_user_program: - * @material: a #CoglMaterial object. - * @program: A #CoglHandle to a linked CoglProgram - * - * Associates a linked CoglProgram with the given material so that the - * program can take full control of vertex and/or fragment processing. - * - * This is an example of how it can be used to associate an ARBfp - * program with a #CoglMaterial: - * |[ - * CoglHandle shader; - * CoglHandle program; - * CoglMaterial *material; - * - * shader = cogl_create_shader (COGL_SHADER_TYPE_FRAGMENT); - * cogl_shader_source (shader, - * "!!ARBfp1.0\n" - * "MOV result.color,fragment.color;\n" - * "END\n"); - * - * program = cogl_create_program (); - * cogl_program_attach_shader (program, shader); - * cogl_program_link (program); - * - * material = cogl_material_new (); - * cogl_material_set_user_program (material, program); - * - * cogl_set_source_color4ub (0xff, 0x00, 0x00, 0xff); - * cogl_rectangle (0, 0, 100, 100); - * ]| - * - * It is possibly worth keeping in mind that this API is not part of - * the long term design for how we want to expose shaders to Cogl - * developers (We are planning on deprecating the cogl_program and - * cogl_shader APIs in favour of a "snippet" framework) but in the - * meantime we hope this will handle most practical GLSL and ARBfp - * requirements. - * - * Since: 1.4 - * Deprecated: 1.16: Use #CoglSnippet api instead instead - */ -COGL_DEPRECATED_FOR (cogl_snippet_) -COGL_EXPORT void -cogl_material_set_user_program (CoglMaterial *material, - CoglHandle program); - G_END_DECLS #endif /* __COGL_MATERIAL_H__ */