[test-depth] cast width to gint when calculating -width/2
It was a fluke that this worked out due to how clutter_actor_set_depth internally converts the incorrect integer result to fixed point.
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@ -40,7 +40,7 @@ clone_box (ClutterTexture *original)
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clone = clutter_clone_texture_new (original);
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clutter_container_add_actor (CLUTTER_CONTAINER (group), clone);
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clutter_actor_set_rotation (clone, CLUTTER_Y_AXIS, 180, width/2, 0, 0);
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clutter_actor_set_depth (clone, -width/2);
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clutter_actor_set_depth (clone, -(gint)width/2);
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clone = clutter_clone_texture_new (original);
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clutter_container_add_actor (CLUTTER_CONTAINER (group), clone);
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@ -57,13 +57,13 @@ clone_box (ClutterTexture *original)
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clone = clutter_clone_texture_new (original);
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clutter_container_add_actor (CLUTTER_CONTAINER (group), clone);
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clutter_actor_set_rotation (clone, CLUTTER_X_AXIS, 90, 0, 0, 0);
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clutter_actor_set_depth (clone, -width/2);
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clutter_actor_set_depth (clone, -(gint)width/2);
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clutter_actor_set_position (clone, 0, height);
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clone = clutter_clone_texture_new (original);
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clutter_container_add_actor (CLUTTER_CONTAINER (group), clone);
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clutter_actor_set_rotation (clone, CLUTTER_X_AXIS, 90, 0, 0, 0);
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clutter_actor_set_depth (clone, -width/2);
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clutter_actor_set_depth (clone, -(gint)width/2);
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clutter_actor_set_position (clone, 0, 0);
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clutter_actor_show_all (group);
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