matrix: fix transform/project_points() APIs
Both cogl_matrix_transform_points and _project_points take points_in and points_out arguments and explicitly allow pointing to the same array (i.e. to transform in-place) The implementation of the various internal transform functions though were not handling this possability and so it was possible the reference partially transformed vertex values as if they were original input values leading to incorrect results. This patch ensures we take a temporary copy of the current input point when transforming.
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@ -444,17 +444,17 @@ _cogl_matrix_transform_points_f2_packed (const CoglMatrix *matrix,
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void *points_out,
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int n_points)
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{
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Point2f *p = points_in;
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Point3f *o = points_out;
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int i;
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for (i = 0; i < n_points; i++)
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{
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o[i].x = matrix->xx * p[i].x + matrix->xy * p[i].y +
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Point2f p = ((Point2f *)points_in)[i];
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o[i].x = matrix->xx * p.x + matrix->xy * p.y +
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matrix->xw;
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o[i].y = matrix->yx * p[i].x + matrix->yy * p[i].y +
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o[i].y = matrix->yx * p.x + matrix->yy * p.y +
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matrix->yw;
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o[i].z = matrix->zx * p[i].x + matrix->zy * p[i].y +
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o[i].z = matrix->zx * p.x + matrix->zy * p.y +
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matrix->zw;
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}
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}
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@ -471,12 +471,12 @@ _cogl_matrix_transform_points_f2_strided (const CoglMatrix *matrix,
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for (i = 0; i < n_points; i++)
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{
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Point2f *p = (Point2f *)((guint8 *)points_in + i * stride_in);
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Point2f p = *(Point2f *)((guint8 *)points_in + i * stride_in);
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Point3f *o = (Point3f *)((guint8 *)points_out + i * stride_out);
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o->x = matrix->xx * p->x + matrix->xy * p->y + matrix->xw;
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o->y = matrix->yx * p->x + matrix->yy * p->y + matrix->yw;
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o->z = matrix->zx * p->x + matrix->zy * p->y + matrix->zw;
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o->x = matrix->xx * p.x + matrix->xy * p.y + matrix->xw;
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o->y = matrix->yx * p.x + matrix->yy * p.y + matrix->yw;
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o->z = matrix->zx * p.x + matrix->zy * p.y + matrix->zw;
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}
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}
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@ -486,19 +486,19 @@ _cogl_matrix_project_points_f2_packed (const CoglMatrix *matrix,
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void *points_out,
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int n_points)
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{
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Point2f *p = points_in;
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Point4f *o = points_out;
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int i;
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for (i = 0; i < n_points; i++)
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{
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o[i].x = matrix->xx * p[i].x + matrix->xy * p[i].y +
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Point2f p = ((Point2f *)points_in)[i];
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o[i].x = matrix->xx * p.x + matrix->xy * p.y +
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matrix->xw;
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o[i].y = matrix->yx * p[i].x + matrix->yy * p[i].y +
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o[i].y = matrix->yx * p.x + matrix->yy * p.y +
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matrix->yw;
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o[i].z = matrix->zx * p[i].x + matrix->zy * p[i].y +
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o[i].z = matrix->zx * p.x + matrix->zy * p.y +
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matrix->zw;
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o[i].w = matrix->wx * p[i].x + matrix->wy * p[i].y +
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o[i].w = matrix->wx * p.x + matrix->wy * p.y +
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matrix->ww;
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}
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}
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@ -515,13 +515,13 @@ _cogl_matrix_project_points_f2_strided (const CoglMatrix *matrix,
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for (i = 0; i < n_points; i++)
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{
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Point2f *p = (Point2f *)((guint8 *)points_in + i * stride_in);
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Point2f p = *(Point2f *)((guint8 *)points_in + i * stride_in);
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Point4f *o = (Point4f *)((guint8 *)points_out + i * stride_out);
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o->x = matrix->xx * p->x + matrix->xy * p->y + matrix->xw;
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o->y = matrix->yx * p->x + matrix->yy * p->y + matrix->yw;
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o->z = matrix->zx * p->x + matrix->zy * p->y + matrix->zw;
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o->w = matrix->wx * p->x + matrix->wy * p->y + matrix->ww;
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o->x = matrix->xx * p.x + matrix->xy * p.y + matrix->xw;
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o->y = matrix->yx * p.x + matrix->yy * p.y + matrix->yw;
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o->z = matrix->zx * p.x + matrix->zy * p.y + matrix->zw;
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o->w = matrix->wx * p.x + matrix->wy * p.y + matrix->ww;
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}
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}
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@ -531,18 +531,18 @@ _cogl_matrix_transform_points_f3_packed (const CoglMatrix *matrix,
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void *points_out,
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int n_points)
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{
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Point3f *p = points_in;
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Point3f *o = points_out;
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int i;
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for (i = 0; i < n_points; i++)
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{
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o[i].x = matrix->xx * p[i].x + matrix->xy * p[i].y +
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matrix->xz * p[i].z + matrix->xw;
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o[i].y = matrix->yx * p[i].x + matrix->yy * p[i].y +
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matrix->yz * p[i].z + matrix->yw;
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o[i].z = matrix->zx * p[i].x + matrix->zy * p[i].y +
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matrix->zz * p[i].z + matrix->zw;
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Point3f p = ((Point3f *)points_in)[i];
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o[i].x = matrix->xx * p.x + matrix->xy * p.y +
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matrix->xz * p.z + matrix->xw;
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o[i].y = matrix->yx * p.x + matrix->yy * p.y +
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matrix->yz * p.z + matrix->yw;
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o[i].z = matrix->zx * p.x + matrix->zy * p.y +
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matrix->zz * p.z + matrix->zw;
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}
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}
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@ -558,15 +558,15 @@ _cogl_matrix_transform_points_f3_strided (const CoglMatrix *matrix,
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for (i = 0; i < n_points; i++)
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{
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Point3f *p = (Point3f *)((guint8 *)points_in + i * stride_in);
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Point3f p = *(Point3f *)((guint8 *)points_in + i * stride_in);
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Point3f *o = (Point3f *)((guint8 *)points_out + i * stride_out);
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o->x = matrix->xx * p->x + matrix->xy * p->y +
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matrix->xz * p->z + matrix->xw;
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o->y = matrix->yx * p->x + matrix->yy * p->y +
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matrix->yz * p->z + matrix->yw;
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o->z = matrix->zx * p->x + matrix->zy * p->y +
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matrix->zz * p->z + matrix->zw;
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o->x = matrix->xx * p.x + matrix->xy * p.y +
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matrix->xz * p.z + matrix->xw;
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o->y = matrix->yx * p.x + matrix->yy * p.y +
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matrix->yz * p.z + matrix->yw;
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o->z = matrix->zx * p.x + matrix->zy * p.y +
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matrix->zz * p.z + matrix->zw;
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}
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}
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@ -576,20 +576,20 @@ _cogl_matrix_project_points_f3_packed (const CoglMatrix *matrix,
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void *points_out,
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int n_points)
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{
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Point3f *p = points_in;
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Point4f *o = points_out;
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int i;
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for (i = 0; i < n_points; i++)
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{
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o[i].x = matrix->xx * p[i].x + matrix->xy * p[i].y +
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matrix->xz * p[i].z + matrix->xw;
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o[i].y = matrix->yx * p[i].x + matrix->yy * p[i].y +
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matrix->yz * p[i].z + matrix->yw;
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o[i].z = matrix->zx * p[i].x + matrix->zy * p[i].y +
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matrix->zz * p[i].z + matrix->zw;
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o[i].w = matrix->wx * p[i].x + matrix->wy * p[i].y +
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matrix->wz * p[i].z + matrix->ww;
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Point3f p = ((Point3f *)points_in)[i];
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o[i].x = matrix->xx * p.x + matrix->xy * p.y +
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matrix->xz * p.z + matrix->xw;
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o[i].y = matrix->yx * p.x + matrix->yy * p.y +
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matrix->yz * p.z + matrix->yw;
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o[i].z = matrix->zx * p.x + matrix->zy * p.y +
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matrix->zz * p.z + matrix->zw;
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o[i].w = matrix->wx * p.x + matrix->wy * p.y +
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matrix->wz * p.z + matrix->ww;
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}
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}
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@ -605,17 +605,17 @@ _cogl_matrix_project_points_f3_strided (const CoglMatrix *matrix,
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for (i = 0; i < n_points; i++)
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{
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Point3f *p = (Point3f *)((guint8 *)points_in + i * stride_in);
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Point3f p = *(Point3f *)((guint8 *)points_in + i * stride_in);
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Point4f *o = (Point4f *)((guint8 *)points_out + i * stride_out);
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o->x = matrix->xx * p->x + matrix->xy * p->y +
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matrix->xz * p->z + matrix->xw;
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o->y = matrix->yx * p->x + matrix->yy * p->y +
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matrix->yz * p->z + matrix->yw;
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o->z = matrix->zx * p->x + matrix->zy * p->y +
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matrix->zz * p->z + matrix->zw;
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o->w = matrix->wx * p->x + matrix->wy * p->y +
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matrix->wz * p->z + matrix->ww;
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o->x = matrix->xx * p.x + matrix->xy * p.y +
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matrix->xz * p.z + matrix->xw;
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o->y = matrix->yx * p.x + matrix->yy * p.y +
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matrix->yz * p.z + matrix->yw;
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o->z = matrix->zx * p.x + matrix->zy * p.y +
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matrix->zz * p.z + matrix->zw;
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o->w = matrix->wx * p.x + matrix->wy * p.y +
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matrix->wz * p.z + matrix->ww;
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}
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}
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@ -625,20 +625,20 @@ _cogl_matrix_project_points_f4_packed (const CoglMatrix *matrix,
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void *points_out,
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int n_points)
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{
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Point4f *p = points_in;
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Point4f *o = points_out;
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int i;
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for (i = 0; i < n_points; i++)
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{
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o[i].x = matrix->xx * p[i].x + matrix->xy * p[i].y +
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matrix->xz * p[i].z + matrix->xw * p[i].w;
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o[i].y = matrix->yx * p[i].x + matrix->yy * p[i].y +
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matrix->yz * p[i].z + matrix->yw * p[i].w;
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o[i].z = matrix->zx * p[i].x + matrix->zy * p[i].y +
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matrix->zz * p[i].z + matrix->zw * p[i].w;
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o[i].w = matrix->wx * p[i].x + matrix->wy * p[i].y +
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matrix->wz * p[i].z + matrix->ww * p[i].w;
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Point4f p = ((Point4f *)points_in)[i];
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o[i].x = matrix->xx * p.x + matrix->xy * p.y +
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matrix->xz * p.z + matrix->xw * p.w;
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o[i].y = matrix->yx * p.x + matrix->yy * p.y +
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matrix->yz * p.z + matrix->yw * p.w;
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o[i].z = matrix->zx * p.x + matrix->zy * p.y +
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matrix->zz * p.z + matrix->zw * p.w;
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o[i].w = matrix->wx * p.x + matrix->wy * p.y +
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matrix->wz * p.z + matrix->ww * p.w;
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}
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}
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@ -654,17 +654,17 @@ _cogl_matrix_project_points_f4_strided (const CoglMatrix *matrix,
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for (i = 0; i < n_points; i++)
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{
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Point4f *p = (Point4f *)((guint8 *)points_in + i * stride_in);
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Point4f p = *(Point4f *)((guint8 *)points_in + i * stride_in);
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Point4f *o = (Point4f *)((guint8 *)points_out + i * stride_out);
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o->x = matrix->xx * p->x + matrix->xy * p->y +
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matrix->xz * p->z + matrix->xw * p->w;
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o->y = matrix->yx * p->x + matrix->yy * p->y +
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matrix->yz * p->z + matrix->yw * p->w;
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o->z = matrix->zx * p->x + matrix->zy * p->y +
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matrix->zz * p->z + matrix->zw * p->w;
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o->w = matrix->wx * p->x + matrix->wy * p->y +
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matrix->wz * p->z + matrix->ww * p->w;
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o->x = matrix->xx * p.x + matrix->xy * p.y +
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matrix->xz * p.z + matrix->xw * p.w;
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o->y = matrix->yx * p.x + matrix->yy * p.y +
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matrix->yz * p.z + matrix->yw * p.w;
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o->z = matrix->zx * p.x + matrix->zy * p.y +
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matrix->zz * p.z + matrix->zw * p.w;
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o->w = matrix->wx * p.x + matrix->wy * p.y +
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matrix->wz * p.z + matrix->ww * p.w;
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}
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}
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