backend-glx: Remove redundant glFlush()
As noted in commit ce3f55292a
an explict glFlush is needed for
both glBlitFramebuffer and glXCopySubBuffer.
_clutter_backend_glx_blit_sub_buffer was already doing an explicit
flush when using glBlitFramebuffer, so just do it unconditonally
and remove the call from clutter_stage_glx_redraw.
http://bugzilla.clutter-project.org/show_bug.cgi?id=2558
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parent
3a378b849b
commit
3d8445807a
@ -525,8 +525,14 @@ _clutter_backend_glx_blit_sub_buffer (ClutterBackendGLX *backend_glx,
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x, y, x + width, y + height,
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GL_COLOR_BUFFER_BIT, GL_NEAREST);
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glDrawBuffer (GL_BACK);
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glFlush();
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}
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/* NB: unlike glXSwapBuffers, glXCopySubBuffer and
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* glBlitFramebuffer don't issue an implicit glFlush() so we
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* have to flush ourselves if we want the request to complete in
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* finite amount of time since otherwise the driver can batch
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* the command indefinitely. */
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glFlush();
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}
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static XVisualInfo *
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@ -577,13 +577,6 @@ clutter_stage_glx_redraw (ClutterStageWindow *stage_window)
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copy_area.width,
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copy_area.height);
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CLUTTER_TIMER_STOP (_clutter_uprof_context, blit_sub_buffer_timer);
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/* NB: unlike glXSwapBuffers, glXCopySubBuffer and
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* glBlitFramebuffer don't issue an implicit glFlush() so we
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* have to flush ourselves if we want the request to complete in
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* finite amount of time since otherwise the driver can batch
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* the command indefinitely. */
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glFlush ();
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}
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else
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{
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