Don't pass around NULL terminated CoglAttribute arrays

For the first iteration of the CoglAttribute API several of the new
functions accepted a pointer to a NULL terminated list of CoglAttribute
pointers - probably as a way to reduce the number of arguments required.
This style isn't consistent with existing Cogl APIs though and so we now
explicitly pass n_attributes arguments and don't require the NULL
termination.
This commit is contained in:
Robert Bragg 2011-03-03 01:02:12 +00:00
parent bf7653ac93
commit 3c1e83c7f5
9 changed files with 223 additions and 201 deletions

View File

@ -82,19 +82,21 @@ void
_cogl_attribute_immutable_unref (CoglAttribute *attribute);
void
_cogl_draw_attributes_array (CoglVerticesMode mode,
int first_vertex,
int n_vertices,
CoglAttribute **attributes,
CoglDrawFlags flags);
_cogl_draw_attributes (CoglVerticesMode mode,
int first_vertex,
int n_vertices,
CoglAttribute **attributes,
int n_attributes,
CoglDrawFlags flags);
void
_cogl_draw_indexed_attributes_array (CoglVerticesMode mode,
int first_vertex,
int n_vertices,
CoglIndices *indices,
CoglAttribute **attributes,
CoglDrawFlags flags);
_cogl_draw_indexed_attributes (CoglVerticesMode mode,
int first_vertex,
int n_vertices,
CoglIndices *indices,
CoglAttribute **attributes,
int n_attributes,
CoglDrawFlags flags);
void
_cogl_attribute_disable_cached_arrays (void);

View File

@ -478,6 +478,7 @@ set_enabled_arrays (CoglBitmask *value_cache,
static CoglHandle
enable_gl_state (CoglDrawFlags flags,
CoglAttribute **attributes,
int n_attributes,
ValidateLayerState *state)
{
CoglFramebuffer *framebuffer = cogl_get_draw_framebuffer ();
@ -504,7 +505,7 @@ enable_gl_state (CoglDrawFlags flags,
/* Iterate the attributes to work out whether blending needs to be
enabled and how many texture coords there are. We need to do this
before flushing the pipeline. */
for (i = 0; attributes[i]; i++)
for (i = 0; i < n_attributes; i++)
switch (attributes[i]->name_id)
{
case COGL_ATTRIBUTE_NAME_ID_COLOR_ARRAY:
@ -595,7 +596,7 @@ enable_gl_state (CoglDrawFlags flags,
pipeline is flushed because on GLES2 that is the only point when
we can determine the attribute locations */
for (i = 0; attributes[i]; i++)
for (i = 0; i < n_attributes; i++)
{
CoglAttribute *attribute = attributes[i];
CoglAttributeBuffer *attribute_buffer;
@ -767,6 +768,7 @@ _cogl_attribute_disable_cached_arrays (void)
* just disable the things not needed after enabling state. */
static void
disable_gl_state (CoglAttribute **attributes,
int n_attributes,
CoglPipeline *source)
{
#ifdef MAY_HAVE_PROGRAMABLE_GL
@ -779,7 +781,7 @@ disable_gl_state (CoglAttribute **attributes,
if (G_UNLIKELY (source != cogl_get_source ()))
cogl_object_unref (source);
for (i = 0; attributes[i]; i++)
for (i = 0; i < n_attributes; i++)
{
CoglAttribute *attribute = attributes[i];
@ -995,17 +997,18 @@ draw_wireframe (CoglVerticesMode mode,
int first_vertex,
int n_vertices,
CoglAttribute **attributes,
int n_attributes,
CoglIndices *indices)
{
CoglAttribute *position = NULL;
int i;
int n_line_vertices;
static CoglPipeline *wire_pipeline;
CoglAttribute *wire_attribute[2];
CoglAttribute *wire_attribute[1];
CoglVertexP3 *lines;
CoglAttributeBuffer *attribute_buffer;
for (i = 0; attributes[i]; i++)
for (i = 0; i < n_attributes; i++)
{
if (strcmp (attributes[i]->name, "cogl_position_in") == 0)
{
@ -1030,7 +1033,6 @@ draw_wireframe (CoglVerticesMode mode,
0,
3,
COGL_ATTRIBUTE_TYPE_FLOAT);
wire_attribute[1] = NULL;
cogl_object_unref (attribute_buffer);
if (!wire_pipeline)
@ -1044,14 +1046,15 @@ draw_wireframe (CoglVerticesMode mode,
/* temporarily disable the wireframe to avoid recursion! */
COGL_DEBUG_CLEAR_FLAG (COGL_DEBUG_WIREFRAME);
_cogl_draw_attributes_array (COGL_VERTICES_MODE_LINES,
0,
n_line_vertices,
wire_attribute,
COGL_DRAW_SKIP_JOURNAL_FLUSH |
COGL_DRAW_SKIP_PIPELINE_VALIDATION |
COGL_DRAW_SKIP_FRAMEBUFFER_FLUSH |
COGL_DRAW_SKIP_LEGACY_STATE);
_cogl_draw_attributes (COGL_VERTICES_MODE_LINES,
0,
n_line_vertices,
wire_attribute,
1,
COGL_DRAW_SKIP_JOURNAL_FLUSH |
COGL_DRAW_SKIP_PIPELINE_VALIDATION |
COGL_DRAW_SKIP_FRAMEBUFFER_FLUSH |
COGL_DRAW_SKIP_LEGACY_STATE);
COGL_DEBUG_SET_FLAG (COGL_DEBUG_WIREFRAME);
@ -1096,47 +1099,51 @@ flush_state (CoglDrawFlags flags,
* skipping the implicit journal flush, the framebuffer flush and
* pipeline validation. */
void
_cogl_draw_attributes_array (CoglVerticesMode mode,
int first_vertex,
int n_vertices,
CoglAttribute **attributes,
CoglDrawFlags flags)
_cogl_draw_attributes (CoglVerticesMode mode,
int first_vertex,
int n_vertices,
CoglAttribute **attributes,
int n_attributes,
CoglDrawFlags flags)
{
ValidateLayerState state;
CoglPipeline *source;
flush_state (flags, &state);
source = enable_gl_state (flags, attributes, &state);
source = enable_gl_state (flags, attributes, n_attributes, &state);
GE (glDrawArrays ((GLenum)mode, first_vertex, n_vertices));
/* FIXME: we shouldn't be disabling state after drawing we should
* just disable the things not needed after enabling state. */
disable_gl_state (attributes, source);
disable_gl_state (attributes, n_attributes, source);
#ifdef COGL_ENABLE_DEBUG
if (G_UNLIKELY (COGL_DEBUG_ENABLED (COGL_DEBUG_WIREFRAME)))
draw_wireframe (mode, first_vertex, n_vertices, attributes, NULL);
draw_wireframe (mode, first_vertex, n_vertices,
attributes, n_attributes, NULL);
#endif
}
void
cogl_draw_attributes_array (CoglVerticesMode mode,
int first_vertex,
int n_vertices,
CoglAttribute **attributes)
{
_cogl_draw_attributes_array (mode, first_vertex,
n_vertices, attributes,
0 /* no flags */);
}
void
cogl_draw_attributes (CoglVerticesMode mode,
int first_vertex,
int n_vertices,
...)
CoglAttribute **attributes,
int n_attributes)
{
_cogl_draw_attributes (mode, first_vertex,
n_vertices,
attributes, n_attributes,
0 /* no flags */);
}
void
cogl_vdraw_attributes (CoglVerticesMode mode,
int first_vertex,
int n_vertices,
...)
{
va_list ap;
int n_attributes;
@ -1157,8 +1164,8 @@ cogl_draw_attributes (CoglVerticesMode mode,
attributes[i] = attribute;
va_end (ap);
cogl_draw_attributes_array (mode, first_vertex, n_vertices,
attributes);
cogl_draw_attributes (mode, first_vertex, n_vertices,
attributes, i + 1);
}
static size_t
@ -1177,12 +1184,13 @@ sizeof_index_type (CoglIndicesType type)
}
void
_cogl_draw_indexed_attributes_array (CoglVerticesMode mode,
int first_vertex,
int n_vertices,
CoglIndices *indices,
CoglAttribute **attributes,
CoglDrawFlags flags)
_cogl_draw_indexed_attributes (CoglVerticesMode mode,
int first_vertex,
int n_vertices,
CoglIndices *indices,
CoglAttribute **attributes,
int n_attributes,
CoglDrawFlags flags)
{
ValidateLayerState state;
CoglPipeline *source;
@ -1196,7 +1204,7 @@ _cogl_draw_indexed_attributes_array (CoglVerticesMode mode,
flush_state (flags, &state);
source = enable_gl_state (flags, attributes, &state);
source = enable_gl_state (flags, attributes, n_attributes, &state);
buffer = COGL_BUFFER (cogl_indices_get_buffer (indices));
base = _cogl_buffer_bind (buffer, COGL_BUFFER_BIND_TARGET_INDEX_BUFFER);
@ -1225,32 +1233,35 @@ _cogl_draw_indexed_attributes_array (CoglVerticesMode mode,
/* FIXME: we shouldn't be disabling state after drawing we should
* just disable the things not needed after enabling state. */
disable_gl_state (attributes, source);
disable_gl_state (attributes, n_attributes, source);
#ifdef COGL_ENABLE_DEBUG
if (G_UNLIKELY (COGL_DEBUG_ENABLED (COGL_DEBUG_WIREFRAME)))
draw_wireframe (mode, first_vertex, n_vertices, attributes, indices);
draw_wireframe (mode, first_vertex, n_vertices,
attributes, n_attributes, indices);
#endif
}
void
cogl_draw_indexed_attributes_array (CoglVerticesMode mode,
int first_vertex,
int n_vertices,
CoglIndices *indices,
CoglAttribute **attributes)
{
_cogl_draw_indexed_attributes_array (mode, first_vertex,
n_vertices, indices, attributes,
0 /* no flags */);
}
void
cogl_draw_indexed_attributes (CoglVerticesMode mode,
int first_vertex,
int n_vertices,
CoglIndices *indices,
...)
CoglAttribute **attributes,
int n_attributes)
{
_cogl_draw_indexed_attributes (mode, first_vertex,
n_vertices, indices,
attributes, n_attributes,
0 /* no flags */);
}
void
cogl_vdraw_indexed_attributes (CoglVerticesMode mode,
int first_vertex,
int n_vertices,
CoglIndices *indices,
...)
{
va_list ap;
int n_attributes;
@ -1271,11 +1282,12 @@ cogl_draw_indexed_attributes (CoglVerticesMode mode,
attributes[i] = attribute;
va_end (ap);
cogl_draw_indexed_attributes_array (mode,
first_vertex,
n_vertices,
indices,
attributes);
cogl_draw_indexed_attributes (mode,
first_vertex,
n_vertices,
indices,
attributes,
n_attributes);
}

View File

@ -151,31 +151,33 @@ cogl_attribute_new (CoglAttributeBuffer *attribute_buffer,
gboolean
cogl_is_attribute (void *object);
void
cogl_vdraw_attributes (CoglVerticesMode mode,
int first_vertex,
int n_vertices,
...) G_GNUC_NULL_TERMINATED;
void
cogl_draw_attributes (CoglVerticesMode mode,
int first_vertex,
int n_vertices,
...) G_GNUC_NULL_TERMINATED;
CoglAttribute **attributes,
int n_attributes);
void
cogl_draw_attributes_array (CoglVerticesMode mode,
int first_vertex,
int n_vertices,
CoglAttribute **attributes);
cogl_vdraw_indexed_attributes (CoglVerticesMode mode,
int first_vertex,
int n_vertices,
CoglIndices *indices,
...) G_GNUC_NULL_TERMINATED;
void
cogl_draw_indexed_attributes (CoglVerticesMode mode,
int first_vertex,
int n_vertices,
CoglIndices *indices,
...) G_GNUC_NULL_TERMINATED;
void
cogl_draw_indexed_attributes_array (CoglVerticesMode mode,
int first_vertex,
int n_vertices,
CoglIndices *indices,
CoglAttribute **attributes);
CoglAttribute **attributes,
int n_attributes);
G_END_DECLS

View File

@ -296,28 +296,31 @@ _cogl_journal_flush_modelview_and_entries (CoglJournalEntry *batch_start,
#ifdef HAVE_COGL_GL
/* XXX: it's rather evil that we sneak in the GL_QUADS enum here... */
_cogl_draw_attributes_array (GL_QUADS,
state->current_vertex, batch_len * 4,
attributes,
draw_flags);
_cogl_draw_attributes (GL_QUADS,
state->current_vertex, batch_len * 4,
attributes,
state->attributes->len,
draw_flags);
#else /* HAVE_COGL_GL */
if (batch_len > 1)
{
_cogl_draw_indexed_attributes_array (COGL_VERTICES_MODE_TRIANGLES,
state->current_vertex * 6 / 4,
batch_len * 6,
state->indices,
attributes,
draw_flags);
_cogl_draw_indexed_attributes (COGL_VERTICES_MODE_TRIANGLES,
state->current_vertex * 6 / 4,
batch_len * 6,
state->indices,
attributes,
state->attributes->len,
draw_flags);
}
else
{
_cogl_draw_attributes_array (COGL_VERTICES_MODE_TRIANGLE_FAN,
state->current_vertex, 4,
attributes,
draw_flags);
_cogl_draw_attributes (COGL_VERTICES_MODE_TRIANGLE_FAN,
state->current_vertex, 4,
attributes,
state->attributes->len,
draw_flags);
}
#endif
@ -332,7 +335,7 @@ _cogl_journal_flush_modelview_and_entries (CoglJournalEntry *batch_start,
static CoglPipeline *outline = NULL;
guint8 color_intensity;
int i;
CoglAttribute *loop_attributes[2];
CoglAttribute *loop_attributes[1];
_COGL_GET_CONTEXT (ctxt, NO_RETVAL);
@ -358,12 +361,12 @@ _cogl_journal_flush_modelview_and_entries (CoglJournalEntry *batch_start,
cogl_set_source (outline);
loop_attributes[0] = attributes[0]; /* we just want the position */
loop_attributes[1] = NULL;
for (i = 0; i < batch_len; i++)
_cogl_draw_attributes_array (COGL_VERTICES_MODE_LINE_LOOP,
4 * i + state->current_vertex, 4,
loop_attributes,
draw_flags);
_cogl_draw_attributes (COGL_VERTICES_MODE_LINE_LOOP,
4 * i + state->current_vertex, 4,
loop_attributes,
1,
draw_flags);
/* Go to the next color */
do

View File

@ -40,11 +40,11 @@ static void _cogl_primitive_free (CoglPrimitive *primitive);
COGL_OBJECT_DEFINE (Primitive, primitive);
/* XXX: should we have an n_attributes arg instead of NULL terminating? */
CoglPrimitive *
cogl_primitive_new_with_attributes_array (CoglVerticesMode mode,
int n_vertices,
CoglAttribute **attributes)
cogl_primitive_new_with_attributes (CoglVerticesMode mode,
int n_vertices,
CoglAttribute **attributes,
int n_attributes)
{
CoglPrimitive *primitive = g_slice_new (CoglPrimitive);
int i;
@ -57,7 +57,7 @@ cogl_primitive_new_with_attributes_array (CoglVerticesMode mode,
g_array_new (TRUE, FALSE, sizeof (CoglAttribute *));
primitive->immutable_ref = 0;
for (i = 0; attributes[i]; i++)
for (i = 0; i < n_attributes; i++)
{
CoglAttribute *attribute = attributes[i];
cogl_object_ref (attribute);
@ -74,16 +74,18 @@ cogl_primitive_new_with_attributes_array (CoglVerticesMode mode,
new_with_attributes that also unrefs the attributes. It is just
used for the builtin struct constructors */
static CoglPrimitive *
_cogl_primitive_new_with_attributes_array_unref (CoglVerticesMode mode,
int n_vertices,
CoglAttribute **attributes)
_cogl_primitive_new_with_attributes_unref (CoglVerticesMode mode,
int n_vertices,
CoglAttribute **attributes,
int n_attributes)
{
CoglPrimitive *primitive;
int i;
primitive = cogl_primitive_new_with_attributes_array (mode,
n_vertices,
attributes);
primitive = cogl_primitive_new_with_attributes (mode,
n_vertices,
attributes,
n_attributes);
for (i = 0; attributes[i]; i++)
cogl_object_unref (attributes[i]);
@ -115,8 +117,9 @@ cogl_primitive_new (CoglVerticesMode mode,
attributes[i] = attribute;
va_end (ap);
return cogl_primitive_new_with_attributes_array (mode, n_vertices,
attributes);
return cogl_primitive_new_with_attributes (mode, n_vertices,
attributes,
i + 1);
}
CoglPrimitive *
@ -126,7 +129,7 @@ cogl_primitive_new_p2 (CoglVerticesMode mode,
{
CoglAttributeBuffer *attribute_buffer =
cogl_attribute_buffer_new (n_vertices * sizeof (CoglVertexP2), data);
CoglAttribute *attributes[2];
CoglAttribute *attributes[1];
attributes[0] = cogl_attribute_new (attribute_buffer,
"cogl_position_in",
@ -134,12 +137,12 @@ cogl_primitive_new_p2 (CoglVerticesMode mode,
offsetof (CoglVertexP2, x),
2,
COGL_ATTRIBUTE_TYPE_FLOAT);
attributes[1] = NULL;
cogl_object_unref (attribute_buffer);
return _cogl_primitive_new_with_attributes_array_unref (mode, n_vertices,
attributes);
return _cogl_primitive_new_with_attributes_unref (mode, n_vertices,
attributes,
1);
}
CoglPrimitive *
@ -149,7 +152,7 @@ cogl_primitive_new_p3 (CoglVerticesMode mode,
{
CoglAttributeBuffer *attribute_buffer =
cogl_attribute_buffer_new (n_vertices * sizeof (CoglVertexP3), data);
CoglAttribute *attributes[2];
CoglAttribute *attributes[1];
attributes[0] = cogl_attribute_new (attribute_buffer,
"cogl_position_in",
@ -157,12 +160,12 @@ cogl_primitive_new_p3 (CoglVerticesMode mode,
offsetof (CoglVertexP3, x),
3,
COGL_ATTRIBUTE_TYPE_FLOAT);
attributes[1] = NULL;
cogl_object_unref (attribute_buffer);
return _cogl_primitive_new_with_attributes_array_unref (mode, n_vertices,
attributes);
return _cogl_primitive_new_with_attributes_unref (mode, n_vertices,
attributes,
1);
}
CoglPrimitive *
@ -172,7 +175,7 @@ cogl_primitive_new_p2c4 (CoglVerticesMode mode,
{
CoglAttributeBuffer *attribute_buffer =
cogl_attribute_buffer_new (n_vertices * sizeof (CoglVertexP2C4), data);
CoglAttribute *attributes[3];
CoglAttribute *attributes[2];
attributes[0] = cogl_attribute_new (attribute_buffer,
"cogl_position_in",
@ -186,12 +189,12 @@ cogl_primitive_new_p2c4 (CoglVerticesMode mode,
offsetof (CoglVertexP2C4, r),
4,
COGL_ATTRIBUTE_TYPE_UNSIGNED_BYTE);
attributes[2] = NULL;
cogl_object_unref (attribute_buffer);
return _cogl_primitive_new_with_attributes_array_unref (mode, n_vertices,
attributes);
return _cogl_primitive_new_with_attributes_unref (mode, n_vertices,
attributes,
2);
}
CoglPrimitive *
@ -201,7 +204,7 @@ cogl_primitive_new_p3c4 (CoglVerticesMode mode,
{
CoglAttributeBuffer *attribute_buffer =
cogl_attribute_buffer_new (n_vertices * sizeof (CoglVertexP3C4), data);
CoglAttribute *attributes[3];
CoglAttribute *attributes[2];
attributes[0] = cogl_attribute_new (attribute_buffer,
"cogl_position_in",
@ -215,12 +218,12 @@ cogl_primitive_new_p3c4 (CoglVerticesMode mode,
offsetof (CoglVertexP3C4, r),
4,
COGL_ATTRIBUTE_TYPE_UNSIGNED_BYTE);
attributes[2] = NULL;
cogl_object_unref (attribute_buffer);
return _cogl_primitive_new_with_attributes_array_unref (mode, n_vertices,
attributes);
return _cogl_primitive_new_with_attributes_unref (mode, n_vertices,
attributes,
2);
}
CoglPrimitive *
@ -230,7 +233,7 @@ cogl_primitive_new_p2t2 (CoglVerticesMode mode,
{
CoglAttributeBuffer *attribute_buffer =
cogl_attribute_buffer_new (n_vertices * sizeof (CoglVertexP2T2), data);
CoglAttribute *attributes[3];
CoglAttribute *attributes[2];
attributes[0] = cogl_attribute_new (attribute_buffer,
"cogl_position_in",
@ -244,12 +247,12 @@ cogl_primitive_new_p2t2 (CoglVerticesMode mode,
offsetof (CoglVertexP2T2, s),
2,
COGL_ATTRIBUTE_TYPE_FLOAT);
attributes[2] = NULL;
cogl_object_unref (attribute_buffer);
return _cogl_primitive_new_with_attributes_array_unref (mode, n_vertices,
attributes);
return _cogl_primitive_new_with_attributes_unref (mode, n_vertices,
attributes,
2);
}
CoglPrimitive *
@ -259,7 +262,7 @@ cogl_primitive_new_p3t2 (CoglVerticesMode mode,
{
CoglAttributeBuffer *attribute_buffer =
cogl_attribute_buffer_new (n_vertices * sizeof (CoglVertexP3T2), data);
CoglAttribute *attributes[3];
CoglAttribute *attributes[2];
attributes[0] = cogl_attribute_new (attribute_buffer,
"cogl_position_in",
@ -273,12 +276,12 @@ cogl_primitive_new_p3t2 (CoglVerticesMode mode,
offsetof (CoglVertexP3T2, s),
2,
COGL_ATTRIBUTE_TYPE_FLOAT);
attributes[2] = NULL;
cogl_object_unref (attribute_buffer);
return _cogl_primitive_new_with_attributes_array_unref (mode, n_vertices,
attributes);
return _cogl_primitive_new_with_attributes_unref (mode, n_vertices,
attributes,
2);
}
CoglPrimitive *
@ -288,7 +291,7 @@ cogl_primitive_new_p2t2c4 (CoglVerticesMode mode,
{
CoglAttributeBuffer *attribute_buffer =
cogl_attribute_buffer_new (n_vertices * sizeof (CoglVertexP2T2C4), data);
CoglAttribute *attributes[4];
CoglAttribute *attributes[3];
attributes[0] = cogl_attribute_new (attribute_buffer,
"cogl_position_in",
@ -308,12 +311,12 @@ cogl_primitive_new_p2t2c4 (CoglVerticesMode mode,
offsetof (CoglVertexP2T2C4, r),
4,
COGL_ATTRIBUTE_TYPE_UNSIGNED_BYTE);
attributes[3] = NULL;
cogl_object_unref (attribute_buffer);
return _cogl_primitive_new_with_attributes_array_unref (mode, n_vertices,
attributes);
return _cogl_primitive_new_with_attributes_unref (mode, n_vertices,
attributes,
3);
}
CoglPrimitive *
@ -323,7 +326,7 @@ cogl_primitive_new_p3t2c4 (CoglVerticesMode mode,
{
CoglAttributeBuffer *attribute_buffer =
cogl_attribute_buffer_new (n_vertices * sizeof (CoglVertexP3T2C4), data);
CoglAttribute *attributes[4];
CoglAttribute *attributes[3];
attributes[0] = cogl_attribute_new (attribute_buffer,
"cogl_position_in",
@ -343,12 +346,12 @@ cogl_primitive_new_p3t2c4 (CoglVerticesMode mode,
offsetof (CoglVertexP3T2C4, r),
4,
COGL_ATTRIBUTE_TYPE_UNSIGNED_BYTE);
attributes[3] = NULL;
cogl_object_unref (attribute_buffer);
return _cogl_primitive_new_with_attributes_array_unref (mode, n_vertices,
attributes);
return _cogl_primitive_new_with_attributes_unref (mode, n_vertices,
attributes,
3);
}
static void
@ -389,7 +392,8 @@ warn_about_midscene_changes (void)
void
cogl_primitive_set_attributes (CoglPrimitive *primitive,
CoglAttribute **attributes)
CoglAttribute **attributes,
int n_attributes)
{
int i;
@ -404,7 +408,7 @@ cogl_primitive_set_attributes (CoglPrimitive *primitive,
free_attributes_list (primitive);
g_array_set_size (primitive->attributes, 0);
for (i = 0; attributes[i]; i++)
for (i = 0; i < n_attributes; i++)
{
cogl_object_ref (attributes[i]);
g_return_if_fail (cogl_is_attribute (attributes[i]));
@ -539,15 +543,17 @@ cogl_primitive_draw (CoglPrimitive *primitive)
(CoglAttribute **)primitive->attributes->data;
if (primitive->indices)
cogl_draw_indexed_attributes_array (primitive->mode,
primitive->first_vertex,
primitive->n_vertices,
primitive->indices,
attributes);
cogl_draw_indexed_attributes (primitive->mode,
primitive->first_vertex,
primitive->n_vertices,
primitive->indices,
attributes,
primitive->attributes->len);
else
cogl_draw_attributes_array (primitive->mode,
primitive->first_vertex,
primitive->n_vertices,
attributes);
cogl_draw_attributes (primitive->mode,
primitive->first_vertex,
primitive->n_vertices,
attributes,
primitive->attributes->len);
}

View File

@ -231,11 +231,11 @@ cogl_primitive_new (CoglVerticesMode mode,
int n_vertices,
...);
/* XXX: how about just: cogl_primitive_new_with_attributes () ? */
CoglPrimitive *
cogl_primitive_new_with_attributes_array (CoglVerticesMode mode,
int n_vertices,
CoglAttribute **attributes);
cogl_primitive_new_with_attributes (CoglVerticesMode mode,
int n_vertices,
CoglAttribute **attributes,
int n_attributes);
/**
* cogl_primitive_new_p2:
@ -634,7 +634,8 @@ cogl_primitive_set_mode (CoglPrimitive *primitive,
*/
void
cogl_primitive_set_attributes (CoglPrimitive *primitive,
CoglAttribute **attributes);
CoglAttribute **attributes,
int n_attributes);
void

View File

@ -934,7 +934,7 @@ _cogl_rectangle_immediate (float x_1,
x_2, y_2
};
CoglAttributeBuffer *attribute_buffer;
CoglAttribute *attributes[2];
CoglAttribute *attributes[1];
attribute_buffer = cogl_attribute_buffer_new (sizeof (vertices), vertices);
attributes[0] = cogl_attribute_new (attribute_buffer,
@ -943,15 +943,15 @@ _cogl_rectangle_immediate (float x_1,
0, /* offset */
2, /* n_components */
COGL_ATTRIBUTE_TYPE_FLOAT);
attributes[1] = NULL;
_cogl_draw_attributes_array (COGL_VERTICES_MODE_TRIANGLE_STRIP,
0, /* first_index */
4, /* n_vertices */
attributes,
COGL_DRAW_SKIP_JOURNAL_FLUSH |
COGL_DRAW_SKIP_PIPELINE_VALIDATION |
COGL_DRAW_SKIP_FRAMEBUFFER_FLUSH);
_cogl_draw_attributes (COGL_VERTICES_MODE_TRIANGLE_STRIP,
0, /* first_index */
4, /* n_vertices */
attributes,
1,
COGL_DRAW_SKIP_JOURNAL_FLUSH |
COGL_DRAW_SKIP_PIPELINE_VALIDATION |
COGL_DRAW_SKIP_FRAMEBUFFER_FLUSH);
cogl_object_unref (attributes[0]);
@ -1067,8 +1067,7 @@ cogl_polygon (const CoglTextureVertex *vertices,
n_layers = cogl_pipeline_get_n_layers (pipeline);
n_attributes = 1 + n_layers + (use_color ? 1 : 0);
attributes = g_alloca (sizeof (CoglAttribute *) * (n_attributes + 1));
attributes[n_attributes] = NULL;
attributes = g_alloca (sizeof (CoglAttribute *) * n_attributes);
/* Our data is arranged like:
* [X, Y, Z, TX0, TY0, TX1, TY1..., R, G, B, A,...] */
@ -1167,9 +1166,10 @@ cogl_polygon (const CoglTextureVertex *vertices,
cogl_push_source (pipeline);
cogl_draw_attributes_array (COGL_VERTICES_MODE_TRIANGLE_FAN,
0, n_vertices,
attributes);
cogl_draw_attributes (COGL_VERTICES_MODE_TRIANGLE_FAN,
0, n_vertices,
attributes,
n_attributes);
cogl_pop_source ();

View File

@ -1165,7 +1165,7 @@ update_primitive_attributes (CoglVertexBuffer *buffer)
g_return_if_fail (n_attributes > 0);
attributes = g_alloca (sizeof (CoglAttribute *) * (n_attributes + 1));
attributes = g_alloca (sizeof (CoglAttribute *) * n_attributes);
i = 0;
for (l = buffer->submitted_vbos; l; l = l->next)
@ -1195,9 +1195,7 @@ update_primitive_attributes (CoglVertexBuffer *buffer)
}
}
attributes[i] = NULL;
cogl_primitive_set_attributes (buffer->primitive, attributes);
cogl_primitive_set_attributes (buffer->primitive, attributes, i);
}
static void

View File

@ -238,10 +238,10 @@ _cogl_path_stroke_nodes (CoglPath *path)
{
node = &g_array_index (data->path_nodes, CoglPathNode, path_start);
cogl_draw_attributes (COGL_VERTICES_MODE_LINE_STRIP,
0, node->path_size,
data->stroke_attributes[path_num],
NULL);
cogl_vdraw_attributes (COGL_VERTICES_MODE_LINE_STRIP,
0, node->path_size,
data->stroke_attributes[path_num],
NULL);
path_num++;
}
@ -343,15 +343,15 @@ _cogl_path_fill_nodes (CoglPath *path)
_cogl_path_build_fill_attribute_buffer (path);
_cogl_draw_indexed_attributes_array
(COGL_VERTICES_MODE_TRIANGLES,
0, /* first_vertex */
path->data->fill_vbo_n_indices,
path->data->fill_vbo_indices,
path->data->fill_attributes,
COGL_DRAW_SKIP_JOURNAL_FLUSH |
COGL_DRAW_SKIP_PIPELINE_VALIDATION |
COGL_DRAW_SKIP_FRAMEBUFFER_FLUSH);
_cogl_draw_indexed_attributes (COGL_VERTICES_MODE_TRIANGLES,
0, /* first_vertex */
path->data->fill_vbo_n_indices,
path->data->fill_vbo_indices,
path->data->fill_attributes,
COGL_PATH_N_ATTRIBUTES,
COGL_DRAW_SKIP_JOURNAL_FLUSH |
COGL_DRAW_SKIP_PIPELINE_VALIDATION |
COGL_DRAW_SKIP_FRAMEBUFFER_FLUSH);
}
void
@ -1500,8 +1500,6 @@ _cogl_path_build_fill_attribute_buffer (CoglPath *path)
G_STRUCT_OFFSET (CoglPathTesselatorVertex, s),
2, /* n_components */
COGL_ATTRIBUTE_TYPE_FLOAT);
/* NULL terminator */
data->fill_attributes[2] = NULL;
data->fill_vbo_indices = cogl_indices_new (tess.indices_type,
tess.indices->data,