Only advance the master clock before drawing a frame
Remove code to advance the master clock after drawing a frame; if there are any running timelines the master clock will do another frame by itself, and the clock will be advanced before running that frame. With this change, there is no point in queueing an extra frame redraw after completing a timeline, since we are always advancing the timeline *before* redrawing, so remove that code as well. (This does mean that calling clutter_timeline_stop() won't implicitly cause the stage to be redrawn; this doesn't seem like something an app should rely on in any case.) http://bugzilla.openedhand.com/show_bug.cgi?id=1637 Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
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@ -208,11 +208,6 @@ _clutter_do_redraw (ClutterStage *stage)
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*/
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_clutter_backend_redraw (ctx->backend, stage);
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/* prepare for the next frame; if anything queues a redraw as the
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* result of a timeline, this will end up redrawing the scene
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*/
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_clutter_master_clock_advance (master_clock);
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/* Complete FPS info */
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if (G_UNLIKELY (clutter_get_show_fps ()))
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{
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@ -63,11 +63,6 @@ struct _ClutterMasterClock
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* a redraw on the stage and drive the animations
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*/
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GSource *source;
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/* a guard, so that we dispatch the last redraw even
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* after the last timeline has been completed
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*/
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guint last_advance : 1;
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};
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struct _ClutterMasterClockClass
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@ -84,10 +79,6 @@ struct _ClutterClockSource
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static void on_timeline_started (ClutterTimeline *timeline,
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ClutterMasterClock *master_clock);
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static void on_timeline_completed (ClutterTimeline *timeline,
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ClutterMasterClock *master_clock);
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static void on_timeline_paused (ClutterTimeline *timeline,
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ClutterMasterClock *master_clock);
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static gboolean clutter_clock_prepare (GSource *source,
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gint *timeout);
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@ -125,9 +116,6 @@ has_running_timeline (ClutterMasterClock *master_clock,
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{
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GSList *l;
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if (master_clock->last_advance)
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return TRUE;
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if (master_clock->timelines == NULL)
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return FALSE;
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@ -201,8 +189,6 @@ clutter_clock_dispatch (GSource *source,
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GSourceFunc callback,
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gpointer user_data)
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{
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ClutterClockSource *clock_source = (ClutterClockSource *) source;
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ClutterMasterClock *master_clock = clock_source->master_clock;
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ClutterStageManager *stage_manager = clutter_stage_manager_get_default ();
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const GSList *stages, *l;
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@ -217,15 +203,6 @@ clutter_clock_dispatch (GSource *source,
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for (l = stages; l != NULL; l = l->next)
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clutter_actor_queue_redraw (l->data);
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/* if this is the remainder of an advancement, needed for the last
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* timeline to finish its run, then we need to reset the prev_tick
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*/
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if (master_clock->last_advance)
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{
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master_clock->prev_tick.tv_sec = 0;
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master_clock->last_advance = FALSE;
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}
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return TRUE;
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}
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@ -259,12 +236,6 @@ clutter_master_clock_finalize (GObject *gobject)
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g_signal_handlers_disconnect_by_func (timeline,
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G_CALLBACK (on_timeline_started),
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master_clock);
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g_signal_handlers_disconnect_by_func (timeline,
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G_CALLBACK (on_timeline_completed),
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master_clock);
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g_signal_handlers_disconnect_by_func (timeline,
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G_CALLBACK (on_timeline_paused),
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master_clock);
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}
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g_slist_free (master_clock->timelines);
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@ -326,28 +297,6 @@ on_timeline_started (ClutterTimeline *timeline,
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master_clock->prev_tick.tv_sec = 0;
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}
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static void
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on_timeline_completed (ClutterTimeline *timeline,
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ClutterMasterClock *master_clock)
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{
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/* if this is the last timeline we need to turn :last-advance
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* on in order to queue the redraw of the scene for the last
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* frame; otherwise the ClockSource will fail the prepare and
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* check phases and the last frame will not be painted
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*/
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if (!has_running_timeline (master_clock, NULL))
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master_clock->last_advance = TRUE;
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}
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static void
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on_timeline_paused (ClutterTimeline *timeline,
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ClutterMasterClock *master_clock)
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{
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/* see the comment in on_timeline_completed */
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if (!has_running_timeline (master_clock, NULL))
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master_clock->last_advance = TRUE;
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}
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/*
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* _clutter_master_clock_add_timeline:
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* @master_clock: a #ClutterMasterClock
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@ -378,12 +327,6 @@ _clutter_master_clock_add_timeline (ClutterMasterClock *master_clock,
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g_signal_connect (timeline, "started",
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G_CALLBACK (on_timeline_started),
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master_clock);
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g_signal_connect (timeline, "completed",
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G_CALLBACK (on_timeline_completed),
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master_clock);
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g_signal_connect (timeline, "paused",
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G_CALLBACK (on_timeline_paused),
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master_clock);
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}
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/*
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@ -412,12 +355,6 @@ _clutter_master_clock_remove_timeline (ClutterMasterClock *master_clock,
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g_signal_handlers_disconnect_by_func (timeline,
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G_CALLBACK (on_timeline_started),
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master_clock);
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g_signal_handlers_disconnect_by_func (timeline,
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G_CALLBACK (on_timeline_completed),
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master_clock);
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g_signal_handlers_disconnect_by_func (timeline,
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G_CALLBACK (on_timeline_paused),
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master_clock);
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/* last timeline: unset the prev_tick so that we can start
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* from scratch when we add a new timeline
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