onscreen: Adds swap_buffers_with_damage api
This adds api to be able requests a swap_buffers and also pass a list of damage rectangles that can be passed on to a compositor to enable it to minimize how much of the screen it needs to recompose. Reviewed-by: Neil Roberts <neil@linux.intel.com> (cherry picked from commit 0d9684c7b7c2018bb42715c369555330d38514a2)
This commit is contained in:
parent
95a41e177a
commit
3a7c1263f1
@ -165,7 +165,9 @@ _cogl_onscreen_queue_event (CoglOnscreen *onscreen,
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}
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void
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cogl_onscreen_swap_buffers (CoglOnscreen *onscreen)
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cogl_onscreen_swap_buffers_with_damage (CoglOnscreen *onscreen,
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const int *rectangles,
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int n_rectangles)
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{
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CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
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const CoglWinsysVtable *winsys;
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@ -181,7 +183,8 @@ cogl_onscreen_swap_buffers (CoglOnscreen *onscreen)
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cogl_flush ();
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winsys = _cogl_framebuffer_get_winsys (framebuffer);
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winsys->onscreen_swap_buffers (COGL_ONSCREEN (framebuffer));
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winsys->onscreen_swap_buffers_with_damage (onscreen,
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rectangles, n_rectangles);
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cogl_framebuffer_discard_buffers (framebuffer,
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COGL_BUFFER_BIT_COLOR |
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COGL_BUFFER_BIT_DEPTH |
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@ -204,6 +207,12 @@ cogl_onscreen_swap_buffers (CoglOnscreen *onscreen)
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onscreen->frame_counter++;
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}
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void
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cogl_onscreen_swap_buffers (CoglOnscreen *onscreen)
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{
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cogl_onscreen_swap_buffers_with_damage (onscreen, NULL, 0);
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}
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void
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cogl_onscreen_swap_region (CoglOnscreen *onscreen,
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const int *rectangles,
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@ -322,6 +322,12 @@ cogl_onscreen_hide (CoglOnscreen *onscreen);
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* start a new frame that incrementally builds on the contents of the previous
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* frame.
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*
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* <note>It is highly recommended that applications use
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* cogl_onscreen_swap_buffers_with_damage() instead whenever possible
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* and also use the cogl_onscreen_get_buffer_age() api so they can
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* perform incremental updates to older buffers instead of having to
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* render a full buffer for every frame.</note>
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*
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* Since: 1.10
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* Stability: unstable
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*/
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@ -376,6 +382,59 @@ cogl_onscreen_swap_buffers (CoglOnscreen *onscreen);
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int
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cogl_onscreen_get_buffer_age (CoglOnscreen *onscreen);
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/**
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* cogl_onscreen_swap_buffers_with_damage:
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* @onscreen: A #CoglOnscreen framebuffer
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* @rectangles: An array of integer 4-tuples representing damaged
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* rectangles as (x, y, width, height) tuples.
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* @n_rectangles: The number of 4-tuples to be read from @rectangles
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*
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* Swaps the current back buffer being rendered too, to the front for
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* display and provides information to any system compositor about
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* what regions of the buffer have changed (damage) with respect to
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* the last swapped buffer.
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*
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* This function has the same semantics as
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* cogl_framebuffer_swap_buffers() except that it additionally allows
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* applications to pass a list of damaged rectangles which may be
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* passed on to a compositor so that it can minimize how much of the
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* screen is redrawn in response to this applications newly swapped
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* front buffer.
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*
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* For example if your application is only animating a small object in
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* the corner of the screen and everything else is remaining static
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* then it can help the compositor to know that only the bottom right
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* corner of your newly swapped buffer has really changed with respect
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* to your previously swapped front buffer.
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*
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* If @n_rectangles is 0 then the whole buffer will implicitly be
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* reported as damaged as if cogl_onscreen_swap_buffers() had been
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* called.
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*
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* This function also implicitly discards the contents of the color,
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* depth and stencil buffers as if cogl_framebuffer_discard_buffers()
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* were used. The significance of the discard is that you should not
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* expect to be able to start a new frame that incrementally builds on
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* the contents of the previous frame. If you want to perform
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* incremental updates to older back buffers then please refer to the
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* cogl_onscreen_get_buffer_age() api.
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*
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* Whenever possible it is recommended that applications use this
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* function instead of cogl_onscreen_swap_buffers() to improve
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* performance when running under a compositor.
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*
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* <note>It is highly recommended to use this API in conjunction with
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* the cogl_onscreen_get_buffer_age() api so that your application can
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* perform incremental rendering based on old back buffers.</note>
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*
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* Since: 1.16
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* Stability: unstable
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*/
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void
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cogl_onscreen_swap_buffers_with_damage (CoglOnscreen *onscreen,
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const int *rectangles,
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int n_rectangles);
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/**
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* cogl_onscreen_swap_region:
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* @onscreen: A #CoglOnscreen framebuffer
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@ -101,3 +101,14 @@ COGL_WINSYS_FEATURE_BEGIN (buffer_age,
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COGL_WINSYS_FEATURE_END ()
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#endif
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COGL_WINSYS_FEATURE_BEGIN (swap_buffers_with_damage,
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"EXT\0",
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"swap_buffers_with_damage\0",
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0)
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COGL_WINSYS_FEATURE_FUNCTION (EGLBoolean, eglSwapBuffersWithDamage,
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(EGLDisplay dpy,
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EGLSurface surface,
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const EGLint *rects,
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EGLint n_rects))
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COGL_WINSYS_FEATURE_END ()
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@ -719,7 +719,9 @@ _cogl_winsys_egl_cleanup_context (CoglDisplay *display)
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}
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static void
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_cogl_winsys_onscreen_swap_buffers (CoglOnscreen *onscreen)
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_cogl_winsys_onscreen_swap_buffers_with_damage (CoglOnscreen *onscreen,
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const int *rectangles,
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int n_rectangles)
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{
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CoglContext *context = COGL_FRAMEBUFFER (onscreen)->context;
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CoglDisplayEGL *egl_display = context->display->winsys;
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@ -737,8 +739,9 @@ _cogl_winsys_onscreen_swap_buffers (CoglOnscreen *onscreen)
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while (kms_onscreen->next_fb_id != 0)
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handle_drm_event (kms_renderer);
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/* First chain-up. This will call eglSwapBuffers */
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parent_vtable->onscreen_swap_buffers (onscreen);
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parent_vtable->onscreen_swap_buffers_with_damage (onscreen,
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rectangles,
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n_rectangles);
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/* Now we need to set the CRTC to whatever is the front buffer */
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kms_onscreen->next_bo = gbm_surface_lock_front_buffer (kms_onscreen->surface);
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@ -963,7 +966,8 @@ _cogl_winsys_egl_kms_get_vtable (void)
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/* The KMS winsys doesn't support swap region */
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vtable.onscreen_swap_region = NULL;
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vtable.onscreen_swap_buffers = _cogl_winsys_onscreen_swap_buffers;
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vtable.onscreen_swap_buffers_with_damage =
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_cogl_winsys_onscreen_swap_buffers_with_damage;
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vtable_inited = TRUE;
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}
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@ -418,7 +418,9 @@ _cogl_winsys_egl_onscreen_deinit (CoglOnscreen *onscreen)
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}
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static void
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_cogl_winsys_onscreen_swap_buffers (CoglOnscreen *onscreen)
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_cogl_winsys_onscreen_swap_buffers_with_damage (CoglOnscreen *onscreen,
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const int *rectangles,
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int n_rectangles)
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{
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CoglFramebuffer *fb = COGL_FRAMEBUFFER (onscreen);
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CoglContext *context = fb->context;
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@ -442,8 +444,9 @@ _cogl_winsys_onscreen_swap_buffers (CoglOnscreen *onscreen)
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wayland_onscreen->has_pending = FALSE;
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}
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/* chain-up */
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parent_vtable->onscreen_swap_buffers (onscreen);
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parent_vtable->onscreen_swap_buffers_with_damage (onscreen,
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rectangles,
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n_rectangles);
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/*
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* The implementation of eglSwapBuffers may do a flush however the semantics
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@ -648,7 +651,8 @@ _cogl_winsys_egl_wayland_get_vtable (void)
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vtable.renderer_connect = _cogl_winsys_renderer_connect;
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vtable.renderer_disconnect = _cogl_winsys_renderer_disconnect;
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vtable.onscreen_swap_buffers = _cogl_winsys_onscreen_swap_buffers;
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vtable.onscreen_swap_buffers_with_damage =
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_cogl_winsys_onscreen_swap_buffers_with_damage;
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vtable_inited = TRUE;
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}
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@ -784,7 +784,9 @@ _cogl_winsys_onscreen_swap_region (CoglOnscreen *onscreen,
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}
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static void
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_cogl_winsys_onscreen_swap_buffers (CoglOnscreen *onscreen)
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_cogl_winsys_onscreen_swap_buffers_with_damage (CoglOnscreen *onscreen,
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const int *rectangles,
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int n_rectangles)
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{
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CoglContext *context = COGL_FRAMEBUFFER (onscreen)->context;
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CoglRenderer *renderer = context->display->renderer;
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@ -800,7 +802,29 @@ _cogl_winsys_onscreen_swap_buffers (CoglOnscreen *onscreen)
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COGL_FRAMEBUFFER (onscreen),
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COGL_FRAMEBUFFER_STATE_BIND);
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eglSwapBuffers (egl_renderer->edpy, egl_onscreen->egl_surface);
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if (n_rectangles && egl_renderer->pf_eglSwapBuffersWithDamage)
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{
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CoglFramebuffer *fb = COGL_FRAMEBUFFER (onscreen);
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size_t size = n_rectangles * sizeof (int) * 4;
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int *flipped = alloca (size);
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int i;
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memcpy (flipped, rectangles, size);
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for (i = 0; i < n_rectangles; i++)
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{
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const int *rect = rectangles + 4 * i;
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int *flip_rect = flipped + 4 * i;
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flip_rect[1] = fb->height - rect[1] - rect[3];
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}
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if (egl_renderer->pf_eglSwapBuffersWithDamage (egl_renderer->edpy,
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egl_onscreen->egl_surface,
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flipped,
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n_rectangles) == EGL_FALSE)
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g_warning ("Error reported by eglSwapBuffersWithDamage");
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}
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else
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eglSwapBuffers (egl_renderer->edpy, egl_onscreen->egl_surface);
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}
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static void
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@ -901,7 +925,8 @@ static CoglWinsysVtable _cogl_winsys_vtable =
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.onscreen_init = _cogl_winsys_onscreen_init,
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.onscreen_deinit = _cogl_winsys_onscreen_deinit,
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.onscreen_bind = _cogl_winsys_onscreen_bind,
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.onscreen_swap_buffers = _cogl_winsys_onscreen_swap_buffers,
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.onscreen_swap_buffers_with_damage =
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_cogl_winsys_onscreen_swap_buffers_with_damage,
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.onscreen_swap_region = _cogl_winsys_onscreen_swap_region,
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.onscreen_get_buffer_age = _cogl_winsys_onscreen_get_buffer_age,
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.onscreen_update_swap_throttled =
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@ -1869,7 +1869,9 @@ _cogl_winsys_onscreen_swap_region (CoglOnscreen *onscreen,
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}
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static void
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_cogl_winsys_onscreen_swap_buffers (CoglOnscreen *onscreen)
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_cogl_winsys_onscreen_swap_buffers_with_damage (CoglOnscreen *onscreen,
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const int *rectangles,
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int n_rectangles)
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{
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CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
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CoglContext *context = framebuffer->context;
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@ -2623,7 +2625,8 @@ static CoglWinsysVtable _cogl_winsys_vtable =
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.onscreen_init = _cogl_winsys_onscreen_init,
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.onscreen_deinit = _cogl_winsys_onscreen_deinit,
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.onscreen_bind = _cogl_winsys_onscreen_bind,
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.onscreen_swap_buffers = _cogl_winsys_onscreen_swap_buffers,
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.onscreen_swap_buffers_with_damage =
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_cogl_winsys_onscreen_swap_buffers_with_damage,
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.onscreen_swap_region = _cogl_winsys_onscreen_swap_region,
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.onscreen_get_buffer_age = _cogl_winsys_onscreen_get_buffer_age,
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.onscreen_update_swap_throttled =
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@ -111,7 +111,9 @@ typedef struct _CoglWinsysVtable
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(*onscreen_bind) (CoglOnscreen *onscreen);
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void
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(*onscreen_swap_buffers) (CoglOnscreen *onscreen);
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(*onscreen_swap_buffers_with_damage) (CoglOnscreen *onscreen,
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const int *rectangles,
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int n_rectangles);
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void
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(*onscreen_update_swap_throttled) (CoglOnscreen *onscreen);
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@ -362,7 +362,9 @@ _cogl_winsys_onscreen_init (CoglOnscreen *onscreen,
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}
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static void
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_cogl_winsys_onscreen_swap_buffers (CoglOnscreen *onscreen)
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_cogl_winsys_onscreen_swap_buffers_with_damage (CoglOnscreen *onscreen,
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const int *rectangles,
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int n_rectangles)
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{
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SDL_GL_SwapBuffers ();
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}
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@ -430,7 +432,8 @@ _cogl_winsys_sdl_get_vtable (void)
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vtable.onscreen_init = _cogl_winsys_onscreen_init;
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vtable.onscreen_deinit = _cogl_winsys_onscreen_deinit;
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vtable.onscreen_bind = _cogl_winsys_onscreen_bind;
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vtable.onscreen_swap_buffers = _cogl_winsys_onscreen_swap_buffers;
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vtable.onscreen_swap_buffers_with_damage =
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_cogl_winsys_onscreen_swap_buffers_with_damage;
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vtable.onscreen_update_swap_throttled =
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_cogl_winsys_onscreen_update_swap_throttled;
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vtable.onscreen_set_visibility = _cogl_winsys_onscreen_set_visibility;
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@ -497,7 +497,9 @@ _cogl_winsys_onscreen_init (CoglOnscreen *onscreen,
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}
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static void
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_cogl_winsys_onscreen_swap_buffers (CoglOnscreen *onscreen)
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_cogl_winsys_onscreen_swap_buffers_with_damage (CoglOnscreen *onscreen,
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const int *rectangles,
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int n_rectangles)
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{
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CoglOnscreenSdl2 *sdl_onscreen = onscreen->winsys;
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@ -572,7 +574,8 @@ _cogl_winsys_sdl_get_vtable (void)
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vtable.onscreen_init = _cogl_winsys_onscreen_init;
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vtable.onscreen_deinit = _cogl_winsys_onscreen_deinit;
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vtable.onscreen_bind = _cogl_winsys_onscreen_bind;
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vtable.onscreen_swap_buffers = _cogl_winsys_onscreen_swap_buffers;
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vtable.onscreen_swap_buffers_with_damage =
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_cogl_winsys_onscreen_swap_buffers_with_damage;
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vtable.onscreen_update_swap_throttled =
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_cogl_winsys_onscreen_update_swap_throttled;
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vtable.onscreen_set_visibility = _cogl_winsys_onscreen_set_visibility;
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@ -133,7 +133,9 @@ _cogl_winsys_onscreen_bind (CoglOnscreen *onscreen)
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}
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static void
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_cogl_winsys_onscreen_swap_buffers (CoglOnscreen *onscreen)
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_cogl_winsys_onscreen_swap_buffers_with_damage (CoglOnscreen *onscreen,
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const int *rectangles,
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int n_rectangles)
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{
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}
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@ -176,7 +178,8 @@ _cogl_winsys_stub_get_vtable (void)
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vtable.onscreen_init = _cogl_winsys_onscreen_init;
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vtable.onscreen_deinit = _cogl_winsys_onscreen_deinit;
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vtable.onscreen_bind = _cogl_winsys_onscreen_bind;
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vtable.onscreen_swap_buffers = _cogl_winsys_onscreen_swap_buffers;
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vtable.onscreen_swap_buffers_with_damage =
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_cogl_winsys_onscreen_swap_buffers_with_damage;
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vtable.onscreen_update_swap_throttled =
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_cogl_winsys_onscreen_update_swap_throttled;
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vtable.onscreen_set_visibility = _cogl_winsys_onscreen_set_visibility;
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@ -836,7 +836,9 @@ _cogl_winsys_onscreen_init (CoglOnscreen *onscreen,
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}
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static void
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_cogl_winsys_onscreen_swap_buffers (CoglOnscreen *onscreen)
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_cogl_winsys_onscreen_swap_buffers_with_damage (CoglOnscreen *onscreen,
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const int *rectangles,
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int n_rectangles)
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{
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CoglOnscreenWgl *wgl_onscreen = onscreen->winsys;
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@ -901,7 +903,8 @@ _cogl_winsys_wgl_get_vtable (void)
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vtable.onscreen_init = _cogl_winsys_onscreen_init;
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vtable.onscreen_deinit = _cogl_winsys_onscreen_deinit;
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vtable.onscreen_bind = _cogl_winsys_onscreen_bind;
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vtable.onscreen_swap_buffers = _cogl_winsys_onscreen_swap_buffers;
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vtable.onscreen_swap_buffers_with_damage =
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_cogl_winsys_onscreen_swap_buffers_with_damage;
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vtable.onscreen_update_swap_throttled =
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_cogl_winsys_onscreen_update_swap_throttled;
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vtable.onscreen_set_visibility = _cogl_winsys_onscreen_set_visibility;
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@ -618,6 +618,7 @@ cogl_onscreen_remove_resize_callback
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<SUBSECTION>
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cogl_onscreen_swap_buffers
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cogl_onscreen_swap_buffers_with_damage
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cogl_onscreen_swap_region
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cogl_onscreen_set_swap_throttled
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CoglSwapBuffersNotify
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