Move the EGL Android winsys out of cogl-winsys-egl
This moves all of the code specific to the Android platform out of cogl-winsys-egl. It is completely untested apart from that it compiles using a dummy android/native_window.h header. Reviewed-by: Robert Bragg <robert@linux.intel.com>
This commit is contained in:
parent
d70c764da6
commit
3a4dce0c53
@ -29,8 +29,197 @@
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#include "config.h"
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#endif
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#include <android/native_window.h>
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#include "cogl-winsys-egl-android-private.h"
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#include "cogl-winsys-egl-private.h"
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#include "cogl-renderer-private.h"
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#include "cogl-framebuffer-private.h"
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#include "cogl-onscreen-private.h"
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#include "cogl-private.h"
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static const CoglWinsysEGLVtable _cogl_winsys_egl_vtable;
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typedef struct _CoglDisplayAndroid
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{
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int egl_surface_width;
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int egl_surface_height;
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gboolean have_onscreen;
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} CoglDisplayAndroid;
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static ANativeWindow *android_native_window;
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void
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cogl_android_set_native_window (ANativeWindow *window)
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{
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_cogl_init ();
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android_native_window = window;
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}
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static void
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_cogl_winsys_renderer_disconnect (CoglRenderer *renderer)
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{
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CoglRendererEGL *egl_renderer = renderer->winsys;
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eglTerminate (egl_renderer->edpy);
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g_slice_free (CoglRendererEGL, egl_renderer);
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}
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static gboolean
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_cogl_winsys_renderer_connect (CoglRenderer *renderer,
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GError **error)
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{
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CoglRendererEGL *egl_renderer;
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renderer->winsys = g_slice_new0 (CoglRendererEGL);
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egl_renderer = renderer->winsys;
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egl_renderer->platform_vtable = &_cogl_winsys_egl_vtable;
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egl_renderer->edpy = eglGetDisplay (EGL_DEFAULT_DISPLAY);
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if (!_cogl_winsys_egl_renderer_connect_common (renderer, error))
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goto error;
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return TRUE;
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error:
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_cogl_winsys_renderer_disconnect (renderer);
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return FALSE;
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}
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static gboolean
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_cogl_winsys_egl_context_created (CoglDisplay *display,
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GError **error)
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{
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CoglRenderer *renderer = display->renderer;
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CoglRendererEGL *egl_renderer = renderer->winsys;
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CoglDisplayEGL *egl_display = display->winsys;
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CoglDisplayAndroid *android_display = egl_display->platform;
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const char *error_message;
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EGLint format;
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if (android_native_window == NULL)
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{
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error_message = "No ANativeWindow window specified with "
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"cogl_android_set_native_window()";
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goto fail;
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}
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/* EGL_NATIVE_VISUAL_ID is an attribute of the EGLConfig that is
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* guaranteed to be accepted by ANativeWindow_setBuffersGeometry ().
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* As soon as we picked a EGLConfig, we can safely reconfigure the
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* ANativeWindow buffers to match, using EGL_NATIVE_VISUAL_ID. */
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eglGetConfigAttrib (egl_renderer->edpy,
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egl_display->egl_config,
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EGL_NATIVE_VISUAL_ID, &format);
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ANativeWindow_setBuffersGeometry (android_native_window,
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0,
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0,
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format);
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egl_display->egl_surface =
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eglCreateWindowSurface (egl_renderer->edpy,
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egl_display->egl_config,
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(NativeWindowType) android_native_window,
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NULL);
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if (egl_display->egl_surface == EGL_NO_SURFACE)
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{
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error_message = "Unable to create EGL window surface";
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goto fail;
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}
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if (!eglMakeCurrent (egl_renderer->edpy,
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egl_display->egl_surface,
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egl_display->egl_surface,
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egl_display->egl_context))
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{
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error_message = "Unable to eglMakeCurrent with egl surface";
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goto fail;
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}
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eglQuerySurface (egl_renderer->edpy,
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egl_display->egl_surface,
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EGL_WIDTH,
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&android_display->egl_surface_width);
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eglQuerySurface (egl_renderer->edpy,
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egl_display->egl_surface,
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EGL_HEIGHT,
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&android_display->egl_surface_height);
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return TRUE;
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fail:
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g_set_error (error, COGL_WINSYS_ERROR,
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COGL_WINSYS_ERROR_CREATE_CONTEXT,
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"%s", error_message);
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return FALSE;
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}
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static gboolean
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_cogl_winsys_egl_display_setup (CoglDisplay *display,
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GError **error)
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{
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CoglDisplayEGL *egl_display = display->winsys;
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CoglDisplayAndroid *android_display;
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android_display = g_slice_new0 (CoglDisplayAndroid);
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egl_display->platform = android_display;
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return TRUE;
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}
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static void
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_cogl_winsys_egl_display_destroy (CoglDisplay *display)
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{
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CoglDisplayEGL *egl_display = display->winsys;
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g_slice_free (CoglDisplayAndroid, egl_display->platform);
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}
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static gboolean
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_cogl_winsys_egl_onscreen_init (CoglOnscreen *onscreen,
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EGLConfig egl_config,
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GError **error)
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{
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CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
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CoglContext *context = framebuffer->context;
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CoglDisplay *display = context->display;
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CoglDisplayEGL *egl_display = display->winsys;
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CoglDisplayAndroid *android_display = egl_display->platform;
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CoglOnscreenEGL *egl_onscreen = onscreen->winsys;
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if (android_display->have_onscreen)
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{
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g_set_error (error, COGL_WINSYS_ERROR,
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COGL_WINSYS_ERROR_CREATE_ONSCREEN,
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"EGL platform only supports a single onscreen window");
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return FALSE;
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}
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egl_onscreen->egl_surface = egl_display->egl_surface;
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_cogl_framebuffer_winsys_update_size (framebuffer,
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android_display->egl_surface_width,
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android_display->egl_surface_height);
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android_display->have_onscreen = TRUE;
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return TRUE;
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}
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static const CoglWinsysEGLVtable
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_cogl_winsys_egl_vtable =
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{
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.display_setup = _cogl_winsys_egl_display_setup,
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.display_destroy = _cogl_winsys_egl_display_destroy,
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.context_created = _cogl_winsys_egl_context_created,
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.onscreen_init = _cogl_winsys_egl_onscreen_init,
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};
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const CoglWinsysVtable *
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_cogl_winsys_egl_android_get_vtable (void)
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@ -48,6 +237,9 @@ _cogl_winsys_egl_android_get_vtable (void)
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vtable.id = COGL_WINSYS_ID_EGL_ANDROID;
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vtable.name = "EGL_ANDROID";
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vtable.renderer_connect = _cogl_winsys_renderer_connect;
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vtable.renderer_disconnect = _cogl_winsys_renderer_disconnect;
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vtable_inited = TRUE;
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}
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@ -112,11 +112,6 @@ typedef struct _CoglDisplayEGL
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{
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EGLContext egl_context;
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EGLSurface dummy_surface;
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#if defined (COGL_HAS_EGL_PLATFORM_ANDROID_SUPPORT)
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int egl_surface_width;
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int egl_surface_height;
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gboolean have_onscreen;
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#endif
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EGLSurface egl_surface;
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EGLConfig egl_config;
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@ -43,10 +43,6 @@
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#include "cogl-private.h"
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#ifdef COGL_HAS_EGL_PLATFORM_ANDROID_SUPPORT
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#include <android/native_window.h>
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#endif
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#include <stdlib.h>
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#include <stdio.h>
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#include <sys/types.h>
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@ -104,26 +100,11 @@ _cogl_winsys_renderer_get_proc_address (CoglRenderer *renderer,
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return ptr;
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}
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#ifdef COGL_HAS_EGL_PLATFORM_ANDROID_SUPPORT
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static ANativeWindow *android_native_window;
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void
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cogl_android_set_native_window (ANativeWindow *window)
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{
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_cogl_init ();
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android_native_window = window;
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}
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#endif
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static void
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_cogl_winsys_renderer_disconnect (CoglRenderer *renderer)
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{
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CoglRendererEGL *egl_renderer = renderer->winsys;
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eglTerminate (egl_renderer->edpy);
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g_slice_free (CoglRendererEGL, egl_renderer);
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/* This function must be overridden by a platform winsys */
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g_assert_not_reached ();
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}
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/* Updates all the function pointers */
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@ -176,31 +157,8 @@ static gboolean
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_cogl_winsys_renderer_connect (CoglRenderer *renderer,
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GError **error)
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{
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CoglRendererEGL *egl_renderer;
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renderer->winsys = g_slice_new0 (CoglRendererEGL);
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egl_renderer = renderer->winsys;
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switch (renderer->winsys_vtable->id)
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{
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default:
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g_warn_if_reached ();
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goto error;
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case COGL_WINSYS_ID_EGL_ANDROID:
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egl_renderer->edpy = eglGetDisplay (EGL_DEFAULT_DISPLAY);
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break;
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}
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if (!_cogl_winsys_egl_renderer_connect_common (renderer, error))
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goto error;
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return TRUE;
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error:
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_cogl_winsys_renderer_disconnect (renderer);
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return FALSE;
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/* This function must be overridden by a platform winsys */
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g_assert_not_reached ();
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}
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static void
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@ -214,8 +172,7 @@ egl_attributes_from_framebuffer_config (CoglDisplay *display,
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int i = 0;
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/* Let the platform add attributes first */
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if (egl_renderer->platform_vtable &&
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egl_renderer->platform_vtable->add_config_attributes)
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if (egl_renderer->platform_vtable->add_config_attributes)
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i = egl_renderer->platform_vtable->add_config_attributes (display,
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config,
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attributes);
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@ -293,8 +250,7 @@ try_create_context (CoglDisplay *display,
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attribs[0] = EGL_NONE;
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/* Divert to the platform implementation if one is defined */
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if (egl_renderer->platform_vtable &&
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egl_renderer->platform_vtable->try_create_context)
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if (egl_renderer->platform_vtable->try_create_context)
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return egl_renderer->platform_vtable->
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try_create_context (display, attribs, error);
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@ -327,71 +283,9 @@ try_create_context (CoglDisplay *display,
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goto fail;
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}
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switch (renderer->winsys_vtable->id)
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{
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default:
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if (egl_renderer->platform_vtable &&
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egl_renderer->platform_vtable->context_created &&
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if (egl_renderer->platform_vtable->context_created &&
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!egl_renderer->platform_vtable->context_created (display, error))
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return FALSE;
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break;
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#ifdef COGL_HAS_EGL_PLATFORM_ANDROID_SUPPORT
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case COGL_WINSYS_ID_EGL_ANDROID:
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{
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EGLint format;
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if (android_native_window == NULL)
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{
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error_message = "No ANativeWindow window specified with "
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"cogl_android_set_native_window()";
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goto fail;
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}
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/* EGL_NATIVE_VISUAL_ID is an attribute of the EGLConfig that is
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* guaranteed to be accepted by ANativeWindow_setBuffersGeometry ().
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* As soon as we picked a EGLConfig, we can safely reconfigure the
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* ANativeWindow buffers to match, using EGL_NATIVE_VISUAL_ID. */
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eglGetConfigAttrib (edpy, config, EGL_NATIVE_VISUAL_ID, &format);
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ANativeWindow_setBuffersGeometry (android_native_window,
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0,
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0,
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format);
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egl_display->egl_surface =
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eglCreateWindowSurface (edpy,
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config,
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(NativeWindowType) android_native_window,
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NULL);
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if (egl_display->egl_surface == EGL_NO_SURFACE)
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{
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error_message = "Unable to create EGL window surface";
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goto fail;
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}
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if (!eglMakeCurrent (egl_renderer->edpy,
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egl_display->egl_surface,
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egl_display->egl_surface,
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egl_display->egl_context))
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{
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error_message = "Unable to eglMakeCurrent with egl surface";
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goto fail;
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}
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eglQuerySurface (egl_renderer->edpy,
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egl_display->egl_surface,
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EGL_WIDTH,
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&egl_display->egl_surface_width);
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eglQuerySurface (egl_renderer->edpy,
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egl_display->egl_surface,
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EGL_HEIGHT,
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&egl_display->egl_surface_height);
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}
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break;
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#endif
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}
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return TRUE;
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@ -417,8 +311,7 @@ cleanup_context (CoglDisplay *display)
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egl_display->egl_context = EGL_NO_CONTEXT;
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}
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if (egl_renderer->platform_vtable &&
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egl_renderer->platform_vtable->cleanup_context)
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if (egl_renderer->platform_vtable->cleanup_context)
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egl_renderer->platform_vtable->cleanup_context (display);
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}
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@ -457,8 +350,7 @@ _cogl_winsys_display_destroy (CoglDisplay *display)
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cleanup_context (display);
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if (egl_renderer->platform_vtable &&
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egl_renderer->platform_vtable->display_destroy)
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if (egl_renderer->platform_vtable->display_destroy)
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egl_renderer->platform_vtable->display_destroy (display);
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g_slice_free (CoglDisplayEGL, display->winsys);
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@ -489,8 +381,7 @@ _cogl_winsys_display_setup (CoglDisplay *display,
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}
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#endif
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if (egl_renderer->platform_vtable &&
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egl_renderer->platform_vtable->display_setup &&
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if (egl_renderer->platform_vtable->display_setup &&
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!egl_renderer->platform_vtable->display_setup (display, error))
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goto error;
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@ -532,8 +423,7 @@ _cogl_winsys_context_init (CoglContext *context, GError **error)
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COGL_WINSYS_FEATURE_SWAP_REGION_THROTTLE, TRUE);
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}
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if (egl_renderer->platform_vtable &&
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egl_renderer->platform_vtable->context_init &&
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if (egl_renderer->platform_vtable->context_init &&
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!egl_renderer->platform_vtable->context_init (context, error))
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return FALSE;
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@ -546,8 +436,7 @@ _cogl_winsys_context_deinit (CoglContext *context)
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CoglRenderer *renderer = context->display->renderer;
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CoglRendererEGL *egl_renderer = renderer->winsys;
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if (egl_renderer->platform_vtable &&
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egl_renderer->platform_vtable->context_deinit)
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if (egl_renderer->platform_vtable->context_deinit)
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egl_renderer->platform_vtable->context_deinit (context);
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g_free (context->winsys);
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@ -563,7 +452,6 @@ _cogl_winsys_onscreen_init (CoglOnscreen *onscreen,
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CoglDisplayEGL *egl_display = display->winsys;
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CoglRenderer *renderer = display->renderer;
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CoglRendererEGL *egl_renderer = renderer->winsys;
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CoglOnscreenEGL *egl_onscreen;
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EGLint attributes[MAX_EGL_CONFIG_ATTRIBS];
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EGLConfig egl_config;
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EGLint config_count = 0;
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@ -603,13 +491,8 @@ _cogl_winsys_onscreen_init (CoglOnscreen *onscreen,
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}
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onscreen->winsys = g_slice_new0 (CoglOnscreenEGL);
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egl_onscreen = onscreen->winsys;
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switch (renderer->winsys_vtable->id)
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{
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default:
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if (egl_renderer->platform_vtable &&
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egl_renderer->platform_vtable->onscreen_init &&
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if (egl_renderer->platform_vtable->onscreen_init &&
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!egl_renderer->platform_vtable->onscreen_init (onscreen,
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egl_config,
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error))
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@ -617,28 +500,6 @@ _cogl_winsys_onscreen_init (CoglOnscreen *onscreen,
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g_slice_free (CoglOnscreenEGL, onscreen->winsys);
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return FALSE;
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}
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break;
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|
||||
#if defined (COGL_HAS_EGL_PLATFORM_ANDROID_SUPPORT)
|
||||
case COGL_WINSYS_ID_EGL_ANDROID:
|
||||
|
||||
if (egl_display->have_onscreen)
|
||||
{
|
||||
g_set_error (error, COGL_WINSYS_ERROR,
|
||||
COGL_WINSYS_ERROR_CREATE_ONSCREEN,
|
||||
"EGL platform only supports a single onscreen window");
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
egl_onscreen->egl_surface = egl_display->egl_surface;
|
||||
|
||||
_cogl_framebuffer_winsys_update_size (framebuffer,
|
||||
egl_display->egl_surface_width,
|
||||
egl_display->egl_surface_height);
|
||||
egl_display->have_onscreen = TRUE;
|
||||
break;
|
||||
#endif
|
||||
}
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
@ -663,8 +524,7 @@ _cogl_winsys_onscreen_deinit (CoglOnscreen *onscreen)
|
||||
egl_onscreen->egl_surface = EGL_NO_SURFACE;
|
||||
}
|
||||
|
||||
if (egl_renderer->platform_vtable &&
|
||||
egl_renderer->platform_vtable->onscreen_deinit)
|
||||
if (egl_renderer->platform_vtable->onscreen_deinit)
|
||||
egl_renderer->platform_vtable->onscreen_deinit (onscreen);
|
||||
|
||||
g_slice_free (CoglOnscreenEGL, onscreen->winsys);
|
||||
|
Loading…
Reference in New Issue
Block a user