[build] Clean up the makefile

Split out the files into their own variables to clean up the
Makefile template; also use top_srcdir with the header files
instead of top_builddir.
This commit is contained in:
Emmanuele Bassi 2009-05-06 10:55:17 +01:00
parent 3bde41c63c
commit 39d39ba14b

View File

@ -1,66 +1,66 @@
libclutterincludedir = $(includedir)/clutter-@CLUTTER_API_VERSION@/cogl NULL =
libclutterinclude_HEADERS = \
$(top_builddir)/clutter/cogl/cogl.h \ cogl_headers = \
$(top_builddir)/clutter/cogl/cogl-defines-gl.h \ $(top_builddir)/clutter/cogl/cogl-defines-gl.h \
$(top_builddir)/clutter/cogl/cogl-color.h \ $(top_srcdir)/clutter/cogl/cogl-color.h \
$(top_builddir)/clutter/cogl/cogl-deprecated.h \ $(top_srcdir)/clutter/cogl/cogl-deprecated.h \
$(top_builddir)/clutter/cogl/cogl-fixed.h \ $(top_srcdir)/clutter/cogl/cogl-fixed.h \
$(top_builddir)/clutter/cogl/cogl-offscreen.h \ $(top_srcdir)/clutter/cogl/cogl-offscreen.h \
$(top_builddir)/clutter/cogl/cogl-path.h \ $(top_srcdir)/clutter/cogl/cogl-path.h \
$(top_builddir)/clutter/cogl/cogl-shader.h \ $(top_srcdir)/clutter/cogl/cogl-shader.h \
$(top_builddir)/clutter/cogl/cogl-bitmap.h \ $(top_srcdir)/clutter/cogl/cogl-bitmap.h \
$(top_builddir)/clutter/cogl/cogl-texture.h \ $(top_srcdir)/clutter/cogl/cogl-texture.h \
$(top_builddir)/clutter/cogl/cogl-types.h \ $(top_srcdir)/clutter/cogl/cogl-types.h \
$(top_builddir)/clutter/cogl/cogl-vertex-buffer.h \ $(top_srcdir)/clutter/cogl/cogl-vertex-buffer.h \
$(top_builddir)/clutter/cogl/cogl-material.h \ $(top_srcdir)/clutter/cogl/cogl-material.h \
$(top_builddir)/clutter/cogl/cogl-matrix.h \ $(top_srcdir)/clutter/cogl/cogl-matrix.h \
$(top_builddir)/clutter/cogl/cogl-debug.h $(top_srcdir)/clutter/cogl/cogl-debug.h \
$(NULL)
cogl_priv_headers = \
cogl-internal.h \
cogl-texture-private.h \
cogl-fbo.h \
cogl-shader-private.h \
cogl-program.h \
cogl-context.h \
$(NULL)
cogl_sources = \
cogl.c \
cogl-primitives.c \
cogl-texture.c \
cogl-fbo.c \
cogl-shader.c \
cogl-program.c \
cogl-context.c \
$(NULL)
coglincludedir = $(includedir)/clutter-@CLUTTER_API_VERSION@/cogl
coglinclude_HEADERS = \
$(cogl_headers) \
$(top_builddir)/clutter/cogl/cogl.h
INCLUDES = \ INCLUDES = \
-I$(top_srcdir) \
-I$(top_srcdir)/clutter \
-I$(top_srcdir)/clutter/cogl \ -I$(top_srcdir)/clutter/cogl \
-I$(top_srcdir)/clutter/cogl/common \ -I$(top_srcdir)/clutter/cogl/common \
-I$(top_srcdir)/clutter/cogl/$(CLUTTER_COGL) \ -I$(top_srcdir)/clutter/cogl/$(CLUTTER_COGL) \
-I$(top_builddir)/clutter \ -I$(top_builddir)/clutter \
-I$(top_builddir)/clutter/cogl \ -DG_LOG_DOMAIN=\"Cogl-GL\" \
-DG_LOG_DOMAIN=\"Cogl-GL\" \ -DCLUTTER_COMPILATION
-DCLUTTER_COMPILATION \
$(CLUTTER_CFLAGS) \ AM_CPPFLAGS = $(CLUTTER_CFLAGS) $(CLUTTER_DEBUG_CFLAGS) $(MAINTAINER_CFLAGS)
$(CLUTTER_DEBUG_CFLAGS) \
$(MAINTAINER_CFLAGS) \
$(GCC_FLAGS)
LDADD = $(CLUTTER_LIBS) LDADD = $(CLUTTER_LIBS)
noinst_LTLIBRARIES = libclutter-cogl.la noinst_LTLIBRARIES = libclutter-cogl.la
libclutter_cogl_la_SOURCES = \ libclutter_cogl_la_SOURCES = \
$(top_builddir)/clutter/cogl/cogl.h \ $(top_builddir)/clutter/cogl/cogl.h \
$(top_builddir)/clutter/cogl/cogl-defines-gl.h \ $(cogl_headers) \
$(top_builddir)/clutter/cogl/cogl-color.h \ $(cogl_priv_headers) \
$(top_builddir)/clutter/cogl/cogl-deprecated.h \ $(cogl_sources) \
$(top_builddir)/clutter/cogl/cogl-fixed.h \ $(NULL)
$(top_builddir)/clutter/cogl/cogl-offscreen.h \
$(top_builddir)/clutter/cogl/cogl-path.h \
$(top_builddir)/clutter/cogl/cogl-shader.h \
$(top_builddir)/clutter/cogl/cogl-bitmap.h \
$(top_builddir)/clutter/cogl/cogl-texture.h \
$(top_builddir)/clutter/cogl/cogl-types.h \
$(top_builddir)/clutter/cogl/cogl-debug.h \
cogl-internal.h \
cogl-texture-private.h \
cogl-fbo.h \
cogl-shader-private.h \
cogl-program.h \
cogl-context.h \
cogl.c \
cogl-primitives.c \
cogl-texture.c \
cogl-fbo.c \
cogl-shader.c \
cogl-program.c \
cogl-context.c
EXTRA_DIST = cogl-defines.h.in EXTRA_DIST = cogl-defines.h.in