A comparison of gl/cogl-texture.c and gles/cogl-texture.c, to reduce
differences and improve maintainability. * clutter/cogl/gl/cogl-context.h: Adds a CoglTextureGLVertex typedef + texture_vertices and texture_vertices_size members to CoglContext for using vertex arrays like GLES does * clutter/cogl/gl/cogl-context.c: Initializes texture_vertices + texture_vertices_size members * clutter/cogl/gl/cogl-internal.h: Adds COGL_ENABLE_COLOR_ARRAY * clutter/cogl/gl/cogl.c: Add COGL_ENABLE_COLOR_ARRAY support to cogl_enable * clutter/cogl/gles/cogl-context.h: Change the CoglTextureGLVertex to use GLfloat for the position and texture coord attributes and GLubyte for the color. * clutter/cogl/gles/cogl-texture-private.h: Adds a wrap_mode member like GL has. * clutter/cogl/gl/cogl-texture.c * clutter/cogl/gles/cogl-texture.c: Improves the comparability of the files, such that the remaining differences, better reflect the fundamental differences needed between GL and GLES. Notably GL no longer uses glBegin/glEnd for submitting vertices, it uses vertex arrays like GLES and this gives a small but measurable fps improvement for test-text.
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@ -56,7 +56,8 @@ const char *_cogl_error_string(GLenum errorCode);
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#define COGL_ENABLE_TEXTURE_RECT (1<<4)
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#define COGL_ENABLE_VERTEX_ARRAY (1<<5)
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#define COGL_ENABLE_TEXCOORD_ARRAY (1<<6)
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#define COGL_ENABLE_BACKFACE_CULLING (1<<7)
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#define COGL_ENABLE_COLOR_ARRAY (1<<7)
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#define COGL_ENABLE_BACKFACE_CULLING (1<<8)
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gint
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_cogl_get_format_bpp (CoglPixelFormat format);
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