matrix-stack: Avoid referencing the default CoglContext
This removes the use of _COGL_GET_CONTEXT() from cogl-matrix-stack.c as part of the ongoing effort to evolve cogl to get rid of the need for a default context. Reviewed-by: Neil Roberts <neil@linux.intel.com>
This commit is contained in:
parent
5156365eae
commit
39a7bcff67
@ -109,7 +109,7 @@ set_clip_plane (CoglFramebuffer *framebuffer,
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_cogl_matrix_stack_translate (modelview_stack,
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-vertex_a[0], -vertex_a[1], -vertex_a[2]);
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_cogl_matrix_stack_flush_to_gl (modelview_stack, COGL_MATRIX_MODELVIEW);
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_cogl_matrix_stack_flush_to_gl (ctx, modelview_stack, COGL_MATRIX_MODELVIEW);
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planef[0] = 0;
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planef[1] = -1.0;
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@ -210,8 +210,7 @@ add_stencil_clip_rectangle (CoglFramebuffer *framebuffer,
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_cogl_framebuffer_get_modelview_stack (framebuffer);
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CoglMatrixStack *projection_stack =
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_cogl_framebuffer_get_projection_stack (framebuffer);
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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CoglContext *ctx = cogl_framebuffer_get_context (framebuffer);
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/* temporarily swap in our special stenciling pipeline */
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_cogl_push_source (ctx->stencil_pipeline, FALSE);
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@ -219,9 +218,11 @@ add_stencil_clip_rectangle (CoglFramebuffer *framebuffer,
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/* This can be called from the journal code which doesn't flush
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the matrix stacks between calls so we need to ensure they're
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flushed now */
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_cogl_matrix_stack_flush_to_gl (modelview_stack,
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_cogl_matrix_stack_flush_to_gl (ctx,
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modelview_stack,
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COGL_MATRIX_MODELVIEW);
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_cogl_matrix_stack_flush_to_gl (projection_stack,
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_cogl_matrix_stack_flush_to_gl (ctx,
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projection_stack,
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COGL_MATRIX_PROJECTION);
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if (first)
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@ -257,9 +258,11 @@ add_stencil_clip_rectangle (CoglFramebuffer *framebuffer,
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_cogl_matrix_stack_push (modelview_stack);
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_cogl_matrix_stack_load_identity (modelview_stack);
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_cogl_matrix_stack_flush_to_gl (modelview_stack,
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_cogl_matrix_stack_flush_to_gl (ctx,
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modelview_stack,
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COGL_MATRIX_MODELVIEW);
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_cogl_matrix_stack_flush_to_gl (projection_stack,
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_cogl_matrix_stack_flush_to_gl (ctx,
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projection_stack,
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COGL_MATRIX_PROJECTION);
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_cogl_rectangle_immediate (-1.0, -1.0, 1.0, 1.0);
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@ -298,9 +301,11 @@ add_stencil_clip_silhouette (CoglFramebuffer *framebuffer,
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/* This can be called from the clip stack code which doesn't flush
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the matrix stacks between calls so we need to ensure they're
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flushed now */
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_cogl_matrix_stack_flush_to_gl (modelview_stack,
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_cogl_matrix_stack_flush_to_gl (ctx,
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modelview_stack,
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COGL_MATRIX_MODELVIEW);
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_cogl_matrix_stack_flush_to_gl (projection_stack,
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_cogl_matrix_stack_flush_to_gl (ctx,
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projection_stack,
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COGL_MATRIX_PROJECTION);
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/* Just setup a simple pipeline that doesn't use texturing... */
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@ -361,12 +366,14 @@ add_stencil_clip_silhouette (CoglFramebuffer *framebuffer,
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_cogl_matrix_stack_push (projection_stack);
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_cogl_matrix_stack_load_identity (projection_stack);
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_cogl_matrix_stack_flush_to_gl (projection_stack,
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_cogl_matrix_stack_flush_to_gl (ctx,
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projection_stack,
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COGL_MATRIX_PROJECTION);
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_cogl_matrix_stack_push (modelview_stack);
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_cogl_matrix_stack_load_identity (modelview_stack);
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_cogl_matrix_stack_flush_to_gl (modelview_stack,
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_cogl_matrix_stack_flush_to_gl (ctx,
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modelview_stack,
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COGL_MATRIX_MODELVIEW);
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_cogl_rectangle_immediate (-1.0, -1.0, 1.0, 1.0);
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@ -292,7 +292,8 @@ _cogl_journal_flush_modelview_and_entries (CoglJournalEntry *batch_start,
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{
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_cogl_matrix_stack_set (state->modelview_stack,
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&batch_start->model_view);
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_cogl_matrix_stack_flush_to_gl (state->modelview_stack,
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_cogl_matrix_stack_flush_to_gl (ctx,
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state->modelview_stack,
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COGL_MATRIX_MODELVIEW);
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}
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@ -718,14 +719,16 @@ _cogl_journal_flush_clip_stacks_and_entries (CoglJournalEntry *batch_start,
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if (G_LIKELY (!(COGL_DEBUG_ENABLED (COGL_DEBUG_DISABLE_SOFTWARE_TRANSFORM))))
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{
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_cogl_matrix_stack_load_identity (state->modelview_stack);
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_cogl_matrix_stack_flush_to_gl (state->modelview_stack,
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_cogl_matrix_stack_flush_to_gl (ctx,
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state->modelview_stack,
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COGL_MATRIX_MODELVIEW);
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}
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/* Setting up the clip state can sometimes also flush the projection
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matrix so we should flush it again. This will be a no-op if the
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clip code didn't modify the projection */
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_cogl_matrix_stack_flush_to_gl (state->projection_stack,
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_cogl_matrix_stack_flush_to_gl (ctx,
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state->projection_stack,
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COGL_MATRIX_PROJECTION);
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batch_and_call (batch_start,
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@ -396,23 +396,22 @@ _cogl_matrix_stack_set (CoglMatrixStack *stack,
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#if defined (HAVE_COGL_GL) || defined (HAVE_COGL_GLES)
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static void
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flush_to_fixed_api_gl (gboolean is_identity,
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flush_to_fixed_api_gl (CoglContext *context,
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gboolean is_identity,
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const CoglMatrix *matrix,
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void *user_data)
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{
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CoglMatrixStack *stack = user_data;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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if (is_identity)
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{
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if (!stack->flushed_identity)
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GE (ctx, glLoadIdentity ());
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GE (context, glLoadIdentity ());
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stack->flushed_identity = TRUE;
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}
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else
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{
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GE (ctx, glLoadMatrixf (cogl_matrix_get_array (matrix)) );
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GE (context, glLoadMatrixf (cogl_matrix_get_array (matrix)) );
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stack->flushed_identity = FALSE;
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}
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}
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@ -420,16 +419,13 @@ flush_to_fixed_api_gl (gboolean is_identity,
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#endif
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void
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_cogl_matrix_stack_prepare_for_flush (CoglMatrixStack *stack,
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_cogl_prepare_matrix_stack_for_flush (CoglContext *context,
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CoglMatrixStack *stack,
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CoglMatrixMode mode,
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CoglMatrixStackFlushFunc callback,
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void *user_data)
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{
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CoglMatrixState *state;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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state = _cogl_matrix_stack_top (stack);
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CoglMatrixState *state = _cogl_matrix_stack_top (stack);
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/* Because Cogl defines texture coordinates to have a top left origin and
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* because offscreen framebuffers may be used for rendering to textures we
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@ -440,29 +436,28 @@ _cogl_matrix_stack_prepare_for_flush (CoglMatrixStack *stack,
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{
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CoglMatrix flipped_projection;
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CoglMatrix *projection =
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state->is_identity ? &ctx->identity_matrix : &state->matrix;
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state->is_identity ? &context->identity_matrix : &state->matrix;
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cogl_matrix_multiply (&flipped_projection,
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&ctx->y_flip_matrix, projection);
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callback (FALSE, &flipped_projection, user_data);
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&context->y_flip_matrix, projection);
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callback (context, FALSE, &flipped_projection, user_data);
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}
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else
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callback (state->is_identity,
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state->is_identity ? &ctx->identity_matrix : &state->matrix,
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user_data);
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{
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CoglMatrix *modelview =
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state->is_identity ? &context->identity_matrix : &state->matrix;
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callback (context, state->is_identity, modelview, user_data);
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}
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}
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void
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_cogl_matrix_stack_flush_to_gl (CoglMatrixStack *stack,
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_cogl_matrix_stack_flush_to_gl (CoglContext *context,
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CoglMatrixStack *stack,
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CoglMatrixMode mode)
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{
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CoglMatrixState *state;
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CoglMatrixState *state = _cogl_matrix_stack_top (stack);
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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state = _cogl_matrix_stack_top (stack);
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if (ctx->driver == COGL_DRIVER_GLES2)
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if (context->driver == COGL_DRIVER_GLES2)
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{
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/* Under GLES2 we need to flush the matrices differently because
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they are stored in uniforms attached to the program instead of
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@ -475,16 +470,16 @@ _cogl_matrix_stack_flush_to_gl (CoglMatrixStack *stack,
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{
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case COGL_MATRIX_MODELVIEW:
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cogl_object_ref (stack);
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if (ctx->flushed_modelview_stack)
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cogl_object_unref (ctx->flushed_modelview_stack);
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ctx->flushed_modelview_stack = stack;
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if (context->flushed_modelview_stack)
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cogl_object_unref (context->flushed_modelview_stack);
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context->flushed_modelview_stack = stack;
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break;
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case COGL_MATRIX_PROJECTION:
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cogl_object_ref (stack);
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if (ctx->flushed_projection_stack)
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cogl_object_unref (ctx->flushed_projection_stack);
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ctx->flushed_projection_stack = stack;
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if (context->flushed_projection_stack)
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cogl_object_unref (context->flushed_projection_stack);
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context->flushed_projection_stack = stack;
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break;
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case COGL_MATRIX_TEXTURE:
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@ -501,7 +496,7 @@ _cogl_matrix_stack_flush_to_gl (CoglMatrixStack *stack,
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if (stack->flushed_state == state)
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return;
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if (ctx->flushed_matrix_mode != mode)
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if (context->flushed_matrix_mode != mode)
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{
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GLenum gl_mode = 0;
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@ -520,11 +515,12 @@ _cogl_matrix_stack_flush_to_gl (CoglMatrixStack *stack,
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break;
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}
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GE (ctx, glMatrixMode (gl_mode));
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ctx->flushed_matrix_mode = mode;
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GE (context, glMatrixMode (gl_mode));
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context->flushed_matrix_mode = mode;
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}
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_cogl_matrix_stack_prepare_for_flush (stack,
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_cogl_prepare_matrix_stack_for_flush (context,
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stack,
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mode,
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flush_to_fixed_api_gl,
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stack);
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@ -30,6 +30,7 @@
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#define __COGL_MATRIX_STACK_H
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#include "cogl-matrix.h"
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#include "cogl-context.h"
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typedef struct _CoglMatrixStack CoglMatrixStack;
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@ -39,7 +40,8 @@ typedef enum {
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COGL_MATRIX_TEXTURE
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} CoglMatrixMode;
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typedef void (* CoglMatrixStackFlushFunc) (gboolean is_identity,
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typedef void (* CoglMatrixStackFlushFunc) (CoglContext *context,
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gboolean is_identity,
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const CoglMatrix *matrix,
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void *user_data);
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@ -106,7 +108,8 @@ void
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_cogl_matrix_stack_set (CoglMatrixStack *stack,
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const CoglMatrix *matrix);
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void
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_cogl_matrix_stack_flush_to_gl (CoglMatrixStack *stack,
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_cogl_matrix_stack_flush_to_gl (CoglContext *ctx,
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CoglMatrixStack *stack,
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CoglMatrixMode mode);
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void
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_cogl_matrix_stack_dirty (CoglMatrixStack *stack);
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@ -122,7 +125,8 @@ gboolean
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_cogl_matrix_stack_has_identity_flag (CoglMatrixStack *stack);
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void
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_cogl_matrix_stack_prepare_for_flush (CoglMatrixStack *stack,
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_cogl_prepare_matrix_stack_for_flush (CoglContext *context,
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CoglMatrixStack *stack,
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CoglMatrixMode mode,
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CoglMatrixStackFlushFunc callback,
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void *user_data);
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@ -994,27 +994,25 @@ _cogl_pipeline_progend_glsl_layer_pre_change_notify (
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#ifdef HAVE_COGL_GLES2
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static void
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flush_modelview_cb (gboolean is_identity,
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flush_modelview_cb (CoglContext *ctx,
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gboolean is_identity,
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const CoglMatrix *matrix,
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void *user_data)
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{
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CoglPipelineProgramState *program_state = user_data;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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GE( ctx, glUniformMatrix4fv (program_state->modelview_uniform, 1, FALSE,
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cogl_matrix_get_array (matrix)) );
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}
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static void
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flush_projection_cb (gboolean is_identity,
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flush_projection_cb (CoglContext *ctx,
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gboolean is_identity,
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const CoglMatrix *matrix,
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void *user_data)
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{
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CoglPipelineProgramState *program_state = user_data;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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GE( ctx, glUniformMatrix4fv (program_state->projection_uniform, 1, FALSE,
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cogl_matrix_get_array (matrix)) );
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}
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@ -1026,15 +1024,14 @@ typedef struct
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} FlushCombinedData;
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static void
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flush_combined_step_two_cb (gboolean is_identity,
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flush_combined_step_two_cb (CoglContext *ctx,
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gboolean is_identity,
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const CoglMatrix *matrix,
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void *user_data)
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{
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FlushCombinedData *data = user_data;
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CoglMatrix mvp_matrix;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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/* If the modelview is the identity then we can bypass the matrix
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multiplication */
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if (is_identity)
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@ -1055,18 +1052,18 @@ flush_combined_step_two_cb (gboolean is_identity,
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}
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static void
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flush_combined_step_one_cb (gboolean is_identity,
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flush_combined_step_one_cb (CoglContext *ctx,
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gboolean is_identity,
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const CoglMatrix *matrix,
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void *user_data)
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{
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FlushCombinedData data;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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data.program_state = user_data;
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data.projection_matrix = matrix;
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_cogl_matrix_stack_prepare_for_flush (ctx->flushed_modelview_stack,
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_cogl_prepare_matrix_stack_for_flush (ctx,
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ctx->flushed_modelview_stack,
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COGL_MATRIX_MODELVIEW,
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flush_combined_step_two_cb,
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&data);
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@ -1127,7 +1124,8 @@ _cogl_pipeline_progend_glsl_pre_paint (CoglPipeline *pipeline)
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_cogl_matrix_stack_has_identity_flag (ctx->flushed_modelview_stack);
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if (program_state->modelview_uniform != -1)
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_cogl_matrix_stack_prepare_for_flush (program_state
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_cogl_prepare_matrix_stack_for_flush (ctx,
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program_state
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->flushed_modelview_stack,
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COGL_MATRIX_MODELVIEW,
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flush_modelview_cb,
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@ -1144,7 +1142,8 @@ _cogl_pipeline_progend_glsl_pre_paint (CoglPipeline *pipeline)
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_cogl_matrix_stack_get_age (ctx->flushed_projection_stack);
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if (program_state->projection_uniform != -1)
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_cogl_matrix_stack_prepare_for_flush (program_state
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_cogl_prepare_matrix_stack_for_flush (ctx,
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program_state
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->flushed_projection_stack,
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COGL_MATRIX_PROJECTION,
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flush_projection_cb,
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@ -1153,7 +1152,8 @@ _cogl_pipeline_progend_glsl_pre_paint (CoglPipeline *pipeline)
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if (program_state->mvp_uniform != -1 &&
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(modelview_changed || projection_changed))
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_cogl_matrix_stack_prepare_for_flush (ctx->flushed_projection_stack,
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_cogl_prepare_matrix_stack_for_flush (ctx,
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ctx->flushed_projection_stack,
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COGL_MATRIX_PROJECTION,
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flush_combined_step_one_cb,
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program_state);
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@ -81,6 +81,8 @@ _cogl_pipeline_vertend_fixed_add_layer (CoglPipeline *pipeline,
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int unit_index = _cogl_pipeline_layer_get_unit_index (layer);
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CoglTextureUnit *unit = _cogl_get_texture_unit (unit_index);
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_COGL_GET_CONTEXT (ctx, FALSE);
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if (layers_difference & COGL_PIPELINE_LAYER_STATE_USER_MATRIX)
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{
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CoglPipelineLayerState state = COGL_PIPELINE_LAYER_STATE_USER_MATRIX;
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@ -92,7 +94,8 @@ _cogl_pipeline_vertend_fixed_add_layer (CoglPipeline *pipeline,
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_cogl_set_active_texture_unit (unit_index);
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_cogl_matrix_stack_flush_to_gl (unit->matrix_stack, COGL_MATRIX_TEXTURE);
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_cogl_matrix_stack_flush_to_gl (ctx, unit->matrix_stack,
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COGL_MATRIX_TEXTURE);
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}
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return TRUE;
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@ -306,7 +306,8 @@ _cogl_pipeline_vertend_glsl_add_layer (CoglPipeline *pipeline,
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_cogl_set_active_texture_unit (unit_index);
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_cogl_matrix_stack_flush_to_gl (unit->matrix_stack,
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_cogl_matrix_stack_flush_to_gl (ctx,
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unit->matrix_stack,
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COGL_MATRIX_TEXTURE);
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}
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}
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