actor: Add destroy_all_children()
There are times when we don't want to remove all children and count of the reference count to drop to 0 to ensure destruction; there are cases, such as managed environments, where it's preferable to ensure that the children of an actor get actually destroyed.
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@ -388,8 +388,9 @@ clutter_actor_insert_child_above
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clutter_actor_insert_child_at_index
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clutter_actor_insert_child_below
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clutter_actor_replace_child
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clutter_actor_remove_all_children
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clutter_actor_remove_child
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clutter_actor_remove_all_children
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clutter_actor_destroy_all_children
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clutter_actor_get_first_child
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clutter_actor_get_next_sibling
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clutter_actor_get_previous_sibling
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@ -408,6 +409,7 @@ clutter_actor_iter_init
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clutter_actor_iter_next
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clutter_actor_iter_prev
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clutter_actor_iter_remove
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clutter_actor_iter_destroy
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<SUBSECTION>
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clutter_actor_push_internal
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