actor: Add destroy_all_children()
There are times when we don't want to remove all children and count of the reference count to drop to 0 to ensure destruction; there are cases, such as managed environments, where it's preferable to ensure that the children of an actor get actually destroyed.
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@ -493,6 +493,7 @@ void clutter_actor_replace_child
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void clutter_actor_remove_child (ClutterActor *self,
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ClutterActor *child);
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void clutter_actor_remove_all_children (ClutterActor *self);
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void clutter_actor_destroy_all_children (ClutterActor *self);
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GList * clutter_actor_get_children (ClutterActor *self);
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gint clutter_actor_get_n_children (ClutterActor *self);
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ClutterActor * clutter_actor_get_child_at_index (ClutterActor *self,
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