clutter/frame-clock: Add triple buffering support

This replaces the DISPATCHED state with new sub-states that are possible
with triple buffering:

  DISPATCHED_ONE:                     Double buffering
  DISPATCHED_ONE_AND_SCHEDULED:       Scheduled switch to triple buffering
  DISPATCHED_ONE_AND_SCHEDULED_NOW:   Scheduled switch to triple buffering
  DISPATCHED_ONE_AND_SCHEDULED_LATER: Scheduled switch to triple buffering
  DISPATCHED_TWO:                     Triple buffering

Triple buffering is currently disabled until the test cases get updated to
handle it in the next commit.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1441>
This commit is contained in:
Daniel van Vugt 2020-09-10 16:34:53 +08:00 committed by Marge Bot
parent 9d2ab85f74
commit 394bf5ab24
2 changed files with 217 additions and 48 deletions

View File

@ -76,7 +76,11 @@ typedef enum _ClutterFrameClockState
CLUTTER_FRAME_CLOCK_STATE_SCHEDULED,
CLUTTER_FRAME_CLOCK_STATE_SCHEDULED_NOW,
CLUTTER_FRAME_CLOCK_STATE_SCHEDULED_LATER,
CLUTTER_FRAME_CLOCK_STATE_DISPATCHED,
CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE,
CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE_AND_SCHEDULED,
CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE_AND_SCHEDULED_NOW,
CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE_AND_SCHEDULED_LATER,
CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_TWO,
} ClutterFrameClockState;
typedef struct _Frame
@ -112,9 +116,10 @@ struct _ClutterFrameClock
int64_t next_update_time_us;
Frame frame_pool[2];
Frame frame_pool[3];
Frame *prev_dispatch;
Frame *next_presentation;
Frame *next_next_presentation;
Frame *prev_presentation;
gboolean is_next_presentation_time_valid;
@ -379,6 +384,11 @@ clutter_frame_clock_notify_presented (ClutterFrameClock *frame_clock,
ClutterFrameInfo *frame_info)
{
Frame *presented_frame;
#ifdef CLUTTER_ENABLE_DEBUG
const char *debug_state =
frame_clock->state == CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_TWO ?
"Triple buffering" : "Double buffering";
#endif
COGL_TRACE_BEGIN_SCOPED (ClutterFrameClockNotifyPresented,
"Clutter::FrameClock::presented()");
@ -389,6 +399,8 @@ clutter_frame_clock_notify_presented (ClutterFrameClock *frame_clock,
clear_frame (&frame_clock->prev_presentation);
presented_frame = frame_clock->prev_presentation =
g_steal_pointer (&frame_clock->next_presentation);
frame_clock->next_presentation =
g_steal_pointer (&frame_clock->next_next_presentation);
presented_frame->next_presentation_time_us =
frame_clock->next_presentation_time_us;
@ -478,18 +490,21 @@ clutter_frame_clock_notify_presented (ClutterFrameClock *frame_clock,
frame_info->has_valid_gpu_rendering_duration)
{
int64_t dispatch_to_swap_us, swap_to_rendering_done_us, swap_to_flip_us;
int64_t dispatch_time_us = presented_frame->dispatch_time_us;
int64_t flip_time_us = presented_frame->flip_time_us;
dispatch_to_swap_us =
frame_info->cpu_time_before_buffer_swap_us -
presented_frame->dispatch_time_us;
dispatch_time_us;
swap_to_rendering_done_us =
frame_info->gpu_rendering_duration_ns / 1000;
swap_to_flip_us =
presented_frame->flip_time_us -
flip_time_us -
frame_info->cpu_time_before_buffer_swap_us;
CLUTTER_NOTE (FRAME_TIMINGS,
"update2dispatch %ld µs, dispatch2swap %ld µs, swap2render %ld µs, swap2flip %ld µs",
"%s: update2dispatch %ld µs, dispatch2swap %ld µs, swap2render %ld µs, swap2flip %ld µs",
debug_state,
presented_frame->dispatch_lateness_us,
dispatch_to_swap_us,
swap_to_rendering_done_us,
@ -500,7 +515,7 @@ clutter_frame_clock_notify_presented (ClutterFrameClock *frame_clock,
MAX (swap_to_rendering_done_us, swap_to_flip_us) +
frame_clock->deadline_evasion_us,
frame_clock->shortterm_max_update_duration_us,
frame_clock->refresh_interval_us);
2 * frame_clock->refresh_interval_us);
maybe_update_longterm_max_duration_us (frame_clock, frame_info);
@ -509,7 +524,8 @@ clutter_frame_clock_notify_presented (ClutterFrameClock *frame_clock,
}
else
{
CLUTTER_NOTE (FRAME_TIMINGS, "update2dispatch %ld µs",
CLUTTER_NOTE (FRAME_TIMINGS, "%s: update2dispatch %ld µs",
debug_state,
presented_frame->dispatch_lateness_us);
}
@ -528,10 +544,26 @@ clutter_frame_clock_notify_presented (ClutterFrameClock *frame_clock,
case CLUTTER_FRAME_CLOCK_STATE_SCHEDULED_LATER:
g_warn_if_reached ();
break;
case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED:
case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE:
frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_IDLE;
maybe_reschedule_update (frame_clock);
break;
case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE_AND_SCHEDULED:
frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_SCHEDULED;
maybe_reschedule_update (frame_clock);
break;
case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE_AND_SCHEDULED_NOW:
frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_SCHEDULED_NOW;
maybe_reschedule_update (frame_clock);
break;
case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE_AND_SCHEDULED_LATER:
frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_SCHEDULED_LATER;
maybe_reschedule_update (frame_clock);
break;
case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_TWO:
frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE;
maybe_reschedule_update (frame_clock);
break;
}
}
@ -541,7 +573,10 @@ clutter_frame_clock_notify_ready (ClutterFrameClock *frame_clock)
COGL_TRACE_BEGIN_SCOPED (ClutterFrameClockNotifyReady, "Clutter::FrameClock::ready()");
COGL_TRACE_DESCRIBE (ClutterFrameClockNotifyReady, frame_clock->output_name);
clear_frame (&frame_clock->next_presentation);
if (frame_clock->next_next_presentation)
clear_frame (&frame_clock->next_next_presentation);
else
clear_frame (&frame_clock->next_presentation);
switch (frame_clock->state)
{
@ -552,10 +587,26 @@ clutter_frame_clock_notify_ready (ClutterFrameClock *frame_clock)
case CLUTTER_FRAME_CLOCK_STATE_SCHEDULED_LATER:
g_warn_if_reached ();
break;
case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED:
case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE:
frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_IDLE;
maybe_reschedule_update (frame_clock);
break;
case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE_AND_SCHEDULED:
frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_SCHEDULED;
maybe_reschedule_update (frame_clock);
break;
case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE_AND_SCHEDULED_NOW:
frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_SCHEDULED_NOW;
maybe_reschedule_update (frame_clock);
break;
case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE_AND_SCHEDULED_LATER:
frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_SCHEDULED_NOW;
maybe_reschedule_update (frame_clock);
break;
case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_TWO:
frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE;
maybe_reschedule_update (frame_clock);
break;
}
}
@ -570,7 +621,14 @@ clutter_frame_clock_compute_max_render_time_us (ClutterFrameClock *frame_clock)
if (!frame_clock->ever_got_measurements ||
G_UNLIKELY (clutter_paint_debug_flags &
CLUTTER_DEBUG_DISABLE_DYNAMIC_MAX_RENDER_TIME))
return (int64_t) (refresh_interval_us * SYNC_DELAY_FALLBACK_FRACTION);
{
int64_t ret = (int64_t) (refresh_interval_us * SYNC_DELAY_FALLBACK_FRACTION);
if (frame_clock->state >= CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE)
ret += refresh_interval_us;
return ret;
}
/* Max render time shows how early the frame clock needs to be dispatched
* to make it to the predicted next presentation time. It is an estimate of
@ -590,7 +648,7 @@ clutter_frame_clock_compute_max_render_time_us (ClutterFrameClock *frame_clock)
frame_clock->vblank_duration_us +
clutter_max_render_time_constant_us;
max_render_time_us = CLAMP (max_render_time_us, 0, refresh_interval_us);
max_render_time_us = CLAMP (max_render_time_us, 0, 2 * refresh_interval_us);
return max_render_time_us;
}
@ -608,6 +666,7 @@ calculate_next_update_time_us (ClutterFrameClock *frame_clock,
int64_t min_render_time_allowed_us;
int64_t max_render_time_allowed_us;
int64_t next_presentation_time_us;
int64_t next_smooth_presentation_time_us = 0;
int64_t next_update_time_us;
now_us = g_get_monotonic_time ();
@ -654,7 +713,31 @@ calculate_next_update_time_us (ClutterFrameClock *frame_clock,
*
*/
last_presentation_time_us = last_presentation->presentation_time_us;
next_presentation_time_us = last_presentation_time_us + refresh_interval_us;
switch (frame_clock->state)
{
case CLUTTER_FRAME_CLOCK_STATE_INIT:
case CLUTTER_FRAME_CLOCK_STATE_IDLE:
case CLUTTER_FRAME_CLOCK_STATE_SCHEDULED:
case CLUTTER_FRAME_CLOCK_STATE_SCHEDULED_NOW:
case CLUTTER_FRAME_CLOCK_STATE_SCHEDULED_LATER:
next_smooth_presentation_time_us = last_presentation_time_us +
refresh_interval_us;
break;
case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE:
case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE_AND_SCHEDULED:
case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE_AND_SCHEDULED_NOW:
case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE_AND_SCHEDULED_LATER:
next_smooth_presentation_time_us = last_presentation_time_us +
2 * refresh_interval_us;
break;
case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_TWO:
g_warn_if_reached (); /* quad buffering would be a bug */
next_smooth_presentation_time_us = last_presentation_time_us +
3 * refresh_interval_us;
break;
}
next_presentation_time_us = next_smooth_presentation_time_us;
/*
* However, the last presentation could have happened more than a frame ago.
@ -721,7 +804,7 @@ calculate_next_update_time_us (ClutterFrameClock *frame_clock,
}
if (last_presentation->presentation_flags & CLUTTER_FRAME_INFO_FLAG_VSYNC &&
next_presentation_time_us != last_presentation_time_us + refresh_interval_us)
next_presentation_time_us != next_smooth_presentation_time_us)
{
/* There was an idle period since the last presentation, so there seems
* be no constantly updating actor. In this case it's best to start
@ -858,7 +941,21 @@ clutter_frame_clock_inhibit (ClutterFrameClock *frame_clock)
frame_clock->pending_reschedule_now = TRUE;
frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_IDLE;
break;
case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED:
case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE_AND_SCHEDULED:
frame_clock->pending_reschedule = TRUE;
frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE;
break;
case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE_AND_SCHEDULED_NOW:
frame_clock->pending_reschedule = TRUE;
frame_clock->pending_reschedule_now = TRUE;
frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE;
break;
case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE_AND_SCHEDULED_LATER:
frame_clock->pending_reschedule = TRUE;
frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE;
break;
case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE:
case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_TWO:
break;
}
@ -877,6 +974,13 @@ clutter_frame_clock_uninhibit (ClutterFrameClock *frame_clock)
maybe_reschedule_update (frame_clock);
}
static gboolean
want_triple_buffering (ClutterFrameClock *frame_clock)
{
/* disabled until test cases are updated */
return FALSE;
}
void
clutter_frame_clock_schedule_update_now (ClutterFrameClock *frame_clock)
{
@ -895,10 +999,25 @@ clutter_frame_clock_schedule_update_now (ClutterFrameClock *frame_clock)
case CLUTTER_FRAME_CLOCK_STATE_IDLE:
case CLUTTER_FRAME_CLOCK_STATE_SCHEDULED:
case CLUTTER_FRAME_CLOCK_STATE_SCHEDULED_LATER:
frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_SCHEDULED_NOW;
break;
case CLUTTER_FRAME_CLOCK_STATE_SCHEDULED_NOW:
case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE_AND_SCHEDULED_NOW:
return;
case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED:
case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE_AND_SCHEDULED:
case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE_AND_SCHEDULED_LATER:
frame_clock->state =
CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE_AND_SCHEDULED_NOW;
break;
case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE:
if (want_triple_buffering (frame_clock))
{
frame_clock->state =
CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE_AND_SCHEDULED_NOW;
break;
}
G_GNUC_FALLTHROUGH;
case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_TWO:
frame_clock->pending_reschedule = TRUE;
frame_clock->pending_reschedule_now = TRUE;
return;
@ -927,7 +1046,6 @@ clutter_frame_clock_schedule_update_now (ClutterFrameClock *frame_clock)
frame_clock->next_update_time_us = next_update_time_us;
g_source_set_ready_time (frame_clock->source, next_update_time_us);
frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_SCHEDULED_NOW;
}
void
@ -949,12 +1067,24 @@ clutter_frame_clock_schedule_update (ClutterFrameClock *frame_clock)
frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_SCHEDULED;
return;
case CLUTTER_FRAME_CLOCK_STATE_IDLE:
case CLUTTER_FRAME_CLOCK_STATE_SCHEDULED_LATER:
frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_SCHEDULED;
break;
case CLUTTER_FRAME_CLOCK_STATE_SCHEDULED:
case CLUTTER_FRAME_CLOCK_STATE_SCHEDULED_NOW:
case CLUTTER_FRAME_CLOCK_STATE_SCHEDULED_LATER:
case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE_AND_SCHEDULED:
case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE_AND_SCHEDULED_NOW:
case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE_AND_SCHEDULED_LATER:
return;
case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED:
case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE:
if (want_triple_buffering (frame_clock))
{
frame_clock->state =
CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE_AND_SCHEDULED;
break;
}
G_GNUC_FALLTHROUGH;
case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_TWO:
frame_clock->pending_reschedule = TRUE;
return;
}
@ -983,7 +1113,6 @@ clutter_frame_clock_schedule_update (ClutterFrameClock *frame_clock)
frame_clock->next_update_time_us = next_update_time_us;
g_source_set_ready_time (frame_clock->source, next_update_time_us);
frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_SCHEDULED;
}
static void
@ -996,6 +1125,7 @@ clutter_frame_clock_schedule_update_later (ClutterFrameClock *frame_clock,
int64_t ready_time_us = 0, extrapolated_presentation_time_us;
int64_t max_render_time_us;
int64_t cycles;
ClutterFrameClockState next_state = frame_clock->state;
if (frame_clock->inhibit_count > 0)
{
@ -1008,11 +1138,24 @@ clutter_frame_clock_schedule_update_later (ClutterFrameClock *frame_clock,
case CLUTTER_FRAME_CLOCK_STATE_INIT:
case CLUTTER_FRAME_CLOCK_STATE_IDLE:
case CLUTTER_FRAME_CLOCK_STATE_SCHEDULED_LATER:
next_state = CLUTTER_FRAME_CLOCK_STATE_SCHEDULED_LATER;
break;
case CLUTTER_FRAME_CLOCK_STATE_SCHEDULED_NOW:
case CLUTTER_FRAME_CLOCK_STATE_SCHEDULED:
case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE_AND_SCHEDULED:
case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE_AND_SCHEDULED_NOW:
return;
case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED:
case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE_AND_SCHEDULED_LATER:
break;
case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE:
if (want_triple_buffering (frame_clock))
{
next_state =
CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE_AND_SCHEDULED_LATER;
break;
}
G_GNUC_FALLTHROUGH;
case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_TWO:
frame_clock->pending_reschedule = TRUE;
frame_clock->pending_reschedule_now = TRUE;
return;
@ -1063,7 +1206,7 @@ clutter_frame_clock_schedule_update_later (ClutterFrameClock *frame_clock,
g_source_set_ready_time (frame_clock->source, ready_time_us);
frame_clock->pending_reschedule = TRUE;
frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_SCHEDULED_LATER;
frame_clock->state = next_state;
}
static int
@ -1105,6 +1248,8 @@ clutter_frame_clock_set_mode (ClutterFrameClock *frame_clock,
{
case CLUTTER_FRAME_CLOCK_STATE_INIT:
case CLUTTER_FRAME_CLOCK_STATE_IDLE:
case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE:
case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_TWO:
break;
case CLUTTER_FRAME_CLOCK_STATE_SCHEDULED:
case CLUTTER_FRAME_CLOCK_STATE_SCHEDULED_LATER:
@ -1116,7 +1261,15 @@ clutter_frame_clock_set_mode (ClutterFrameClock *frame_clock,
frame_clock->pending_reschedule_now = TRUE;
frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_IDLE;
break;
case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED:
case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE_AND_SCHEDULED:
case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE_AND_SCHEDULED_LATER:
frame_clock->pending_reschedule = TRUE;
frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE;
break;
case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE_AND_SCHEDULED_NOW:
frame_clock->pending_reschedule = TRUE;
frame_clock->pending_reschedule_now = TRUE;
frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE;
break;
}
@ -1162,9 +1315,16 @@ clutter_frame_clock_dispatch (ClutterFrameClock *frame_clock,
this_dispatch = frame_clock->prev_dispatch =
clutter_frame_clock_new_frame (frame_clock);
/* This will need changing for triple buffering */
g_warn_if_fail (frame_clock->next_presentation == NULL);
frame_clock->next_presentation = ref_frame (this_dispatch);
if (frame_clock->next_presentation == NULL)
{
frame_clock->next_presentation = ref_frame (this_dispatch);
}
else
{
g_warn_if_fail (frame_clock->next_next_presentation == NULL);
frame_clock->next_next_presentation =
ref_frame (this_dispatch);
}
ideal_dispatch_time_us = frame_clock->next_update_time_us;
@ -1198,7 +1358,25 @@ clutter_frame_clock_dispatch (ClutterFrameClock *frame_clock,
this_dispatch->dispatch_time_us = time_us;
g_source_set_ready_time (frame_clock->source, -1);
frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_DISPATCHED;
switch (frame_clock->state)
{
case CLUTTER_FRAME_CLOCK_STATE_INIT:
case CLUTTER_FRAME_CLOCK_STATE_IDLE:
case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE:
case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_TWO:
g_warn_if_reached ();
return;
case CLUTTER_FRAME_CLOCK_STATE_SCHEDULED:
case CLUTTER_FRAME_CLOCK_STATE_SCHEDULED_NOW:
case CLUTTER_FRAME_CLOCK_STATE_SCHEDULED_LATER:
frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE;
break;
case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE_AND_SCHEDULED:
case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE_AND_SCHEDULED_NOW:
case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE_AND_SCHEDULED_LATER:
frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_TWO;
break;
}
frame_count = frame_clock->frame_count++;
@ -1229,27 +1407,13 @@ clutter_frame_clock_dispatch (ClutterFrameClock *frame_clock,
result = iface->frame (frame_clock, frame, frame_clock->listener.user_data);
COGL_TRACE_END (ClutterFrameClockFrame);
switch (frame_clock->state)
switch (result)
{
case CLUTTER_FRAME_CLOCK_STATE_INIT:
g_warn_if_reached ();
case CLUTTER_FRAME_RESULT_PENDING_PRESENTED:
break;
case CLUTTER_FRAME_CLOCK_STATE_IDLE:
/* Presentation completed synchronously in the above listener */
case CLUTTER_FRAME_CLOCK_STATE_SCHEDULED:
case CLUTTER_FRAME_CLOCK_STATE_SCHEDULED_NOW:
case CLUTTER_FRAME_CLOCK_STATE_SCHEDULED_LATER:
break;
case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED:
switch (result)
{
case CLUTTER_FRAME_RESULT_PENDING_PRESENTED:
break;
case CLUTTER_FRAME_RESULT_IDLE:
/* The frame was aborted; nothing to paint/present */
clutter_frame_clock_notify_ready (frame_clock);
break;
}
case CLUTTER_FRAME_RESULT_IDLE:
/* The frame was aborted; nothing to paint/present */
clutter_frame_clock_notify_ready (frame_clock);
break;
}

View File

@ -8,6 +8,11 @@ stateDiagram
IDLE --> SCHEDULED* : next frame scheduled
SCHEDULED* --> IDLE : frame clock inhibited or mode changed
SCHEDULED* --> SCHEDULED* : schedule upgraded to SCHEDULED_NOW
SCHEDULED* --> DISPATCHED : begin an update
DISPATCHED --> IDLE : frame was either presented or aborted with nothing to draw
SCHEDULED* --> DISPATCHED_ONE : begin an update
DISPATCHED_ONE --> IDLE : frame was either presented or aborted with nothing to draw
DISPATCHED_ONE --> DISPATCHED_ONE_AND_SCHEDULED* : entering triple buffering
DISPATCHED_ONE_AND_SCHEDULED* --> SCHEDULED* : frame was either presented or aborted with nothing to draw
DISPATCHED_ONE_AND_SCHEDULED* --> DISPATCHED_ONE : frame clock inhibited or mode changed
DISPATCHED_ONE_AND_SCHEDULED* --> DISPATCHED_TWO : start a second concurrent frame
DISPATCHED_TWO --> DISPATCHED_ONE : leaving triple buffering
```