blit: avoid referring to framebuffer stack
This make _cogl_framebuffer_blit take explicit src and dest framebuffer pointers and updates all the texture blitting strategies in cogl-blit.c to avoid pushing/popping to/from the the framebuffer stack. The removes the last user of the framebuffer stack which we've been aiming to remove before Cogl 2.0 Reviewed-by: Neil Roberts <neil@linux.intel.com> (cherry picked from commit 598ca33950a93dd7a201045c4abccda2a855e936)
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e8eb9793e6
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38921701e5
@ -63,7 +63,7 @@ _cogl_blit_texture_render_begin (CoglBlitData *data)
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return FALSE;
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}
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data->fb = fb;
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data->dest_fb = fb;
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dst_width = cogl_texture_get_width (data->dst_tex);
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dst_height = cogl_texture_get_height (data->dst_tex);
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@ -103,14 +103,14 @@ _cogl_blit_texture_render_begin (CoglBlitData *data)
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static void
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_cogl_blit_texture_render_blit (CoglBlitData *data,
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unsigned int src_x,
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unsigned int src_y,
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unsigned int dst_x,
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unsigned int dst_y,
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unsigned int width,
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unsigned int height)
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int src_x,
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int src_y,
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int dst_x,
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int dst_y,
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int width,
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int height)
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{
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cogl_framebuffer_draw_textured_rectangle (data->fb,
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cogl_framebuffer_draw_textured_rectangle (data->dest_fb,
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data->pipeline,
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dst_x, dst_y,
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dst_x + width,
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@ -139,7 +139,7 @@ _cogl_blit_texture_render_end (CoglBlitData *data)
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cogl_pipeline_set_layer_texture (ctx->blit_texture_pipeline, 0,
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data->dst_tex);
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cogl_object_unref (data->fb);
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cogl_object_unref (data->dest_fb);
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}
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static CoglBool
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@ -177,7 +177,8 @@ _cogl_blit_framebuffer_begin (CoglBlitData *data)
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if (!cogl_framebuffer_allocate (src_fb, NULL))
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goto error;
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_cogl_push_framebuffers (dst_fb, src_fb);
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data->src_fb = src_fb;
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data->dest_fb = dst_fb;
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return TRUE;
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@ -193,14 +194,16 @@ error:
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static void
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_cogl_blit_framebuffer_blit (CoglBlitData *data,
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unsigned int src_x,
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unsigned int src_y,
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unsigned int dst_x,
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unsigned int dst_y,
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unsigned int width,
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unsigned int height)
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int src_x,
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int src_y,
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int dst_x,
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int dst_y,
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int width,
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int height)
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{
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_cogl_blit_framebuffer (src_x, src_y,
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_cogl_blit_framebuffer (data->src_fb,
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data->dest_fb,
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src_x, src_y,
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dst_x, dst_y,
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width, height);
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}
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@ -208,7 +211,8 @@ _cogl_blit_framebuffer_blit (CoglBlitData *data,
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static void
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_cogl_blit_framebuffer_end (CoglBlitData *data)
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{
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cogl_pop_framebuffer ();
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cogl_object_unref (data->src_fb);
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cogl_object_unref (data->dest_fb);
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}
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static CoglBool
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@ -234,22 +238,22 @@ _cogl_blit_copy_tex_sub_image_begin (CoglBlitData *data)
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return FALSE;
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}
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cogl_push_framebuffer (fb);
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cogl_object_unref (fb);
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data->src_fb = fb;
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return TRUE;
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}
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static void
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_cogl_blit_copy_tex_sub_image_blit (CoglBlitData *data,
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unsigned int src_x,
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unsigned int src_y,
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unsigned int dst_x,
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unsigned int dst_y,
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unsigned int width,
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unsigned int height)
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int src_x,
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int src_y,
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int dst_x,
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int dst_y,
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int width,
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int height)
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{
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_cogl_texture_2d_copy_from_framebuffer (COGL_TEXTURE_2D (data->dst_tex),
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data->src_fb,
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dst_x, dst_y,
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src_x, src_y,
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width, height);
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@ -258,7 +262,7 @@ _cogl_blit_copy_tex_sub_image_blit (CoglBlitData *data,
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static void
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_cogl_blit_copy_tex_sub_image_end (CoglBlitData *data)
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{
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cogl_pop_framebuffer ();
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cogl_object_unref (data->src_fb);
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}
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static CoglBool
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@ -277,12 +281,12 @@ _cogl_blit_get_tex_data_begin (CoglBlitData *data)
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static void
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_cogl_blit_get_tex_data_blit (CoglBlitData *data,
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unsigned int src_x,
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unsigned int src_y,
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unsigned int dst_x,
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unsigned int dst_y,
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unsigned int width,
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unsigned int height)
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int src_x,
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int src_y,
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int dst_x,
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int dst_y,
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int width,
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int height)
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{
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cogl_texture_set_region (data->dst_tex,
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src_x, src_y,
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@ -368,6 +372,8 @@ _cogl_blit_begin (CoglBlitData *data,
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_cogl_blit_default_mode = _cogl_blit_modes;
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}
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memset (data, 0, sizeof (CoglBlitData));
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data->dst_tex = dst_tex;
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data->src_tex = src_tex;
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@ -405,12 +411,12 @@ _cogl_blit_begin (CoglBlitData *data,
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void
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_cogl_blit (CoglBlitData *data,
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unsigned int src_x,
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unsigned int src_y,
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unsigned int dst_x,
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unsigned int dst_y,
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unsigned int width,
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unsigned int height)
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int src_x,
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int src_y,
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int dst_x,
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int dst_y,
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int width,
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int height)
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{
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data->blit_mode->blit_func (data, src_x, src_y, dst_x, dst_y, width, height);
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}
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@ -40,12 +40,12 @@ typedef CoglBool (* CoglBlitBeginFunc) (CoglBlitData *data);
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typedef void (* CoglBlitEndFunc) (CoglBlitData *data);
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typedef void (* CoglBlitFunc) (CoglBlitData *data,
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unsigned int src_x,
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unsigned int src_y,
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unsigned int dst_x,
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unsigned int dst_y,
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unsigned int width,
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unsigned int height);
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int src_x,
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int src_y,
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int dst_x,
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int dst_y,
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int width,
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int height);
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typedef struct
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{
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@ -71,7 +71,8 @@ struct _CoglBlitData
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int bpp;
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CoglFramebuffer *fb;
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CoglFramebuffer *src_fb;
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CoglFramebuffer *dest_fb;
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CoglPipeline *pipeline;
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};
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@ -82,12 +83,12 @@ _cogl_blit_begin (CoglBlitData *data,
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void
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_cogl_blit (CoglBlitData *data,
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unsigned int src_x,
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unsigned int src_y,
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unsigned int dst_x,
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unsigned int dst_y,
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unsigned int width,
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unsigned int height);
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int src_x,
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int src_y,
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int dst_x,
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int dst_y,
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int width,
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int height);
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void
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_cogl_blit_end (CoglBlitData *data);
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@ -325,6 +325,8 @@ _cogl_push_framebuffers (CoglFramebuffer *draw_buffer,
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/*
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* _cogl_blit_framebuffer:
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* @src: The source #CoglFramebuffer
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* @dest: The destination #CoglFramebuffer
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* @src_x: Source x position
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* @src_y: Source y position
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* @dst_x: Destination x position
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@ -369,12 +371,14 @@ _cogl_push_framebuffers (CoglFramebuffer *draw_buffer,
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* a separate function to copy the entire buffer for a given mask.
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*/
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void
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_cogl_blit_framebuffer (unsigned int src_x,
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unsigned int src_y,
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unsigned int dst_x,
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unsigned int dst_y,
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unsigned int width,
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unsigned int height);
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_cogl_blit_framebuffer (CoglFramebuffer *src,
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CoglFramebuffer *dest,
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int src_x,
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int src_y,
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int dst_x,
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int dst_y,
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int width,
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int height);
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void
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_cogl_framebuffer_push_projection (CoglFramebuffer *framebuffer);
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@ -1820,22 +1820,16 @@ cogl_framebuffer_read_pixels (CoglFramebuffer *framebuffer,
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}
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void
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_cogl_blit_framebuffer (unsigned int src_x,
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unsigned int src_y,
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unsigned int dst_x,
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unsigned int dst_y,
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unsigned int width,
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unsigned int height)
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_cogl_blit_framebuffer (CoglFramebuffer *src,
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CoglFramebuffer *dest,
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int src_x,
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int src_y,
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int dst_x,
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int dst_y,
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int width,
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int height)
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{
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CoglFramebuffer *draw_buffer;
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CoglFramebuffer *read_buffer;
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CoglContext *ctx;
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/* FIXME: this function should take explit src and dst framebuffer
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* arguments. */
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draw_buffer = cogl_get_draw_framebuffer ();
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read_buffer = _cogl_get_read_framebuffer ();
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ctx = draw_buffer->context;
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CoglContext *ctx = src->context;
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_COGL_RETURN_IF_FAIL (ctx->private_feature_flags &
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COGL_PRIVATE_FEATURE_OFFSCREEN_BLIT);
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@ -1843,15 +1837,15 @@ _cogl_blit_framebuffer (unsigned int src_x,
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/* We can only support blitting between offscreen buffers because
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otherwise we would need to mirror the image and GLES2.0 doesn't
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support this */
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_COGL_RETURN_IF_FAIL (cogl_is_offscreen (draw_buffer));
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_COGL_RETURN_IF_FAIL (cogl_is_offscreen (read_buffer));
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_COGL_RETURN_IF_FAIL (cogl_is_offscreen (src));
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_COGL_RETURN_IF_FAIL (cogl_is_offscreen (dest));
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/* The buffers must be the same format */
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_COGL_RETURN_IF_FAIL (draw_buffer->format == read_buffer->format);
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_COGL_RETURN_IF_FAIL (src->format == dest->format);
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/* Make sure the current framebuffers are bound. We explicitly avoid
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flushing the clip state so we can bind our own empty state */
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_cogl_framebuffer_flush_state (cogl_get_draw_framebuffer (),
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_cogl_get_read_framebuffer (),
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_cogl_framebuffer_flush_state (dest,
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src,
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COGL_FRAMEBUFFER_STATE_ALL &
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~COGL_FRAMEBUFFER_STATE_CLIP);
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@ -1859,7 +1853,7 @@ _cogl_blit_framebuffer (unsigned int src_x,
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by the scissor and we want to hide this feature for the Cogl API
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because it's not obvious to an app how the clip state will affect
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the scissor */
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_cogl_clip_stack_flush (NULL, draw_buffer);
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_cogl_clip_stack_flush (NULL, dest);
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/* XXX: Because we are manually flushing clip state here we need to
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* make sure that the clip state gets updated the next time we flush
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@ -98,6 +98,7 @@ _cogl_texture_2d_externally_modified (CoglTexture *texture);
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/*
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* _cogl_texture_2d_copy_from_framebuffer:
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* @texture: A #CoglTexture2D pointer
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* @src_fb: A source #CoglFramebuffer to copy from
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* @dst_x: X-position to store the image within the texture
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* @dst_y: Y-position to store the image within the texture
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* @src_x: X-position to within the framebuffer to read from
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@ -105,11 +106,12 @@ _cogl_texture_2d_externally_modified (CoglTexture *texture);
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* @width: width of the rectangle to copy
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* @height: height of the rectangle to copy
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*
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* This copies a portion of the current read framebuffer into the
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* This copies a portion of the given @src_fb into the
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* texture.
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*/
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void
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_cogl_texture_2d_copy_from_framebuffer (CoglTexture2D *texture,
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CoglFramebuffer *src_fb,
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int dst_x,
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int dst_y,
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int src_x,
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@ -343,6 +343,7 @@ _cogl_texture_2d_externally_modified (CoglTexture *texture)
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void
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_cogl_texture_2d_copy_from_framebuffer (CoglTexture2D *tex_2d,
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CoglFramebuffer *src_fb,
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int dst_x,
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int dst_y,
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int src_x,
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@ -350,15 +351,10 @@ _cogl_texture_2d_copy_from_framebuffer (CoglTexture2D *tex_2d,
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int width,
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int height)
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{
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CoglContext *ctx;
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CoglFramebuffer *read_fb = _cogl_get_read_framebuffer ();
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_COGL_RETURN_IF_FAIL (cogl_is_texture_2d (tex_2d));
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ctx = COGL_TEXTURE (tex_2d)->context;
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CoglContext *ctx = COGL_TEXTURE (tex_2d)->context;
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ctx->driver_vtable->texture_2d_copy_from_framebuffer (tex_2d,
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read_fb,
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src_fb,
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dst_x,
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dst_y,
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src_x,
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/* Make sure the current framebuffers are bound, though we don't need to
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* flush the clip state here since we aren't going to draw to the
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* framebuffer. */
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_cogl_framebuffer_flush_state (cogl_get_draw_framebuffer (),
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_cogl_framebuffer_flush_state (ctx->current_draw_buffer,
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src_fb,
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COGL_FRAMEBUFFER_STATE_ALL &
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~COGL_FRAMEBUFFER_STATE_CLIP);
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