Deprecate ClutterFrameSource
The FrameSource API hasn't been used internally since 1.0; since it's not part of the paint clock, it is of limited use.
This commit is contained in:
@ -29,6 +29,7 @@
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#include "clutter-frame-source.h"
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#include "clutter-timeout-interval.h"
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#include "clutter-private.h"
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typedef struct _ClutterFrameSource ClutterFrameSource;
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@ -85,6 +86,8 @@ static GSourceFuncs clutter_frame_source_funcs =
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* Return value: the ID (greater than 0) of the event source.
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*
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* Since: 0.8
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*
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* Deprecated: 1.6
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*/
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guint
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clutter_frame_source_add_full (gint priority,
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@ -124,6 +127,8 @@ clutter_frame_source_add_full (gint priority,
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* Return value: the ID (greater than 0) of the event source.
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*
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* Since: 0.8
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*
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* Deprecated: 1.6
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*/
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guint
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clutter_frame_source_add (guint fps,
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@ -164,3 +169,87 @@ clutter_frame_source_dispatch (GSource *source,
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return _clutter_timeout_interval_dispatch (&frame_source->timeout,
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callback, user_data);
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}
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/**
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* clutter_threads_add_frame_source_full:
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* @priority: the priority of the frame source. Typically this will be in the
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* range between %G_PRIORITY_DEFAULT and %G_PRIORITY_HIGH.
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* @fps: the number of times per second to call the function
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* @func: function to call
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* @data: data to pass to the function
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* @notify: function to call when the timeout source is removed
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*
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* Sets a function to be called at regular intervals holding the Clutter
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* threads lock, with the given priority. The function is called repeatedly
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* until it returns %FALSE, at which point the timeout is automatically
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* removed and the function will not be called again. The @notify function
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* is called when the timeout is removed.
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*
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* This function is similar to clutter_threads_add_timeout_full()
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* except that it will try to compensate for delays. For example, if
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* @func takes half the interval time to execute then the function
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* will be called again half the interval time after it finished. In
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* contrast clutter_threads_add_timeout_full() would not fire until a
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* full interval after the function completes so the delay between
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* calls would be @interval * 1.5. This function does not however try
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* to invoke the function multiple times to catch up missing frames if
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* @func takes more than @interval ms to execute.
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*
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* See also clutter_threads_add_idle_full().
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*
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* Rename to: clutter_threads_add_frame_source
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*
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* Return value: the ID (greater than 0) of the event source.
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*
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* Since: 0.8
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*
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* Deprecated: 1.6
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*/
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guint
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clutter_threads_add_frame_source_full (gint priority,
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guint fps,
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GSourceFunc func,
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gpointer data,
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GDestroyNotify notify)
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{
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ClutterThreadsDispatch *dispatch;
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g_return_val_if_fail (func != NULL, 0);
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dispatch = g_slice_new (ClutterThreadsDispatch);
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dispatch->func = func;
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dispatch->data = data;
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dispatch->notify = notify;
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return clutter_frame_source_add_full (priority,
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fps,
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_clutter_threads_dispatch, dispatch,
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_clutter_threads_dispatch_free);
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}
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/**
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* clutter_threads_add_frame_source: (skip)
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* @fps: the number of times per second to call the function
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* @func: function to call
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* @data: data to pass to the function
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*
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* Simple wrapper around clutter_threads_add_frame_source_full().
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*
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* Return value: the ID (greater than 0) of the event source.
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*
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* Since: 0.8
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*
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* Deprecated: 1.6
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*/
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guint
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clutter_threads_add_frame_source (guint fps,
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GSourceFunc func,
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gpointer data)
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{
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g_return_val_if_fail (func != NULL, 0);
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return clutter_threads_add_frame_source_full (G_PRIORITY_DEFAULT,
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fps,
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func, data,
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NULL);
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}
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