Merge branch 'wip/state-machine'
* wip/state-machine: Do not use wildcards in test-state script: Implement State deserialization state: added a "target-state" property state: documented data structures Add State interactive tests to the ignore file state: Documentation and introspection annotation fixes state: Minor coding style fixes state: Clean up the header's documentation state: Constify StateKey accessors Do not include clutter.h from a Clutter header file state-machine: made clutter_state_change take a boolean animate argument state-machine: use clutter_timeline_get_progress state-machine: add completed signal state machine: added state machine Conflicts: .gitignore
This commit is contained in:
commit
382bd394b9
3
.gitignore
vendored
3
.gitignore
vendored
@ -151,6 +151,8 @@ TAGS
|
||||
/tests/interactive/test-stage-sizing
|
||||
/tests/interactive/test-drag
|
||||
/tests/interactive/test-constraints
|
||||
/tests/interactive/test-state
|
||||
/tests/interactive/test-state-animator
|
||||
/tests/conform/stamp-test-conformance
|
||||
/tests/conform/test-anchors
|
||||
/tests/conform/test-cogl-backface-culling
|
||||
@ -258,6 +260,7 @@ TAGS
|
||||
/tests/conform/test-cogl-path
|
||||
/tests/conform/test-cogl-wrap-modes
|
||||
/tests/conform/test-clutter-cairo-texture
|
||||
/tests/conform/test-state-base
|
||||
/tests/conform/wrappers
|
||||
/tests/micro-bench/test-text-perf
|
||||
/tests/micro-bench/test-text
|
||||
|
@ -121,6 +121,7 @@ source_h = \
|
||||
$(srcdir)/clutter-stage.h \
|
||||
$(srcdir)/clutter-stage-manager.h \
|
||||
$(srcdir)/clutter-stage-window.h \
|
||||
$(srcdir)/clutter-state.h \
|
||||
$(srcdir)/clutter-texture.h \
|
||||
$(srcdir)/clutter-text.h \
|
||||
$(srcdir)/clutter-timeline.h \
|
||||
@ -203,6 +204,7 @@ source_c = \
|
||||
$(srcdir)/clutter-stage.c \
|
||||
$(srcdir)/clutter-stage-manager.c \
|
||||
$(srcdir)/clutter-stage-window.c \
|
||||
$(srcdir)/clutter-state.c \
|
||||
$(srcdir)/clutter-texture.c \
|
||||
$(srcdir)/clutter-text.c \
|
||||
$(srcdir)/clutter-timeline.c \
|
||||
|
1769
clutter/clutter-state.c
Normal file
1769
clutter/clutter-state.c
Normal file
File diff suppressed because it is too large
Load Diff
158
clutter/clutter-state.h
Normal file
158
clutter/clutter-state.h
Normal file
@ -0,0 +1,158 @@
|
||||
/*
|
||||
* Clutter.
|
||||
*
|
||||
* An OpenGL based 'interactive canvas' library.
|
||||
*
|
||||
* Authored By Øyvind Kolås <pippin@linux.intel.com>
|
||||
*
|
||||
* Copyright (C) 2009 Intel Corporation
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef __CLUTTER_STATE_H__
|
||||
#define __CLUTTER_STATE_H__
|
||||
|
||||
#include <clutter/clutter-types.h>
|
||||
#include <clutter/clutter-timeline.h>
|
||||
|
||||
G_BEGIN_DECLS
|
||||
|
||||
#define CLUTTER_TYPE_STATE (clutter_state_get_type ())
|
||||
#define CLUTTER_STATE(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_STATE, ClutterState))
|
||||
#define CLUTTER_STATE_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_STATE, ClutterStateClass))
|
||||
#define CLUTTER_IS_STATE(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_STATE))
|
||||
#define CLUTTER_IS_STATE_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_STATE))
|
||||
#define CLUTTER_STATE_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_STATE, ClutterStateClass))
|
||||
|
||||
typedef struct _ClutterState ClutterState;
|
||||
typedef struct _ClutterStatePrivate ClutterStatePrivate;
|
||||
typedef struct _ClutterStateClass ClutterStateClass;
|
||||
|
||||
/**
|
||||
* ClutterStateKey:
|
||||
*
|
||||
* <structname>ClutterStateKey</structname> is an opaque structure whose
|
||||
* members cannot be accessed directly
|
||||
*
|
||||
* Since: 1.4
|
||||
*/
|
||||
typedef struct _ClutterStateKey ClutterStateKey;
|
||||
|
||||
/**
|
||||
* ClutterState:
|
||||
*
|
||||
* The <structname>ClutterState</structname> structure contains only
|
||||
* private data and should be accessed using the provided API
|
||||
*
|
||||
* Since: 1.4
|
||||
*/
|
||||
struct _ClutterState
|
||||
{
|
||||
/*< private >*/
|
||||
GObject parent;
|
||||
ClutterStatePrivate *priv;
|
||||
};
|
||||
|
||||
/**
|
||||
* ClutterStateClass:
|
||||
* @completed: class handler for the #ClutterState::completed signal
|
||||
*
|
||||
* The <structname>ClutterStateClass</structname> structure contains
|
||||
* only private data
|
||||
*
|
||||
* Since: 1.4
|
||||
*/
|
||||
struct _ClutterStateClass
|
||||
{
|
||||
/*< private >*/
|
||||
GObjectClass parent_class;
|
||||
|
||||
/*< public >*/
|
||||
void (* completed) (ClutterState *state);
|
||||
|
||||
/*< private >*/
|
||||
/* padding for future expansion */
|
||||
gpointer _padding_dummy[8];
|
||||
};
|
||||
|
||||
GType clutter_state_get_type (void) G_GNUC_CONST;
|
||||
ClutterState *clutter_state_new (void);
|
||||
|
||||
|
||||
ClutterTimeline * clutter_state_change (ClutterState *state,
|
||||
const gchar *target_transition_name,
|
||||
gboolean animate);
|
||||
ClutterState * clutter_state_set_key (ClutterState *state,
|
||||
const gchar *source_transition_name,
|
||||
const gchar *target_transition_name,
|
||||
GObject *object,
|
||||
const gchar *property_name,
|
||||
guint mode,
|
||||
const GValue *value,
|
||||
gdouble pre_delay,
|
||||
gdouble post_delay);
|
||||
void clutter_state_set_duration (ClutterState *state,
|
||||
const gchar *source_transition_name,
|
||||
const gchar *target_transition_name,
|
||||
guint duration);
|
||||
guint clutter_state_get_duration (ClutterState *state,
|
||||
const gchar *source_transition_name,
|
||||
const gchar *target_transition_name);
|
||||
void clutter_state_set (ClutterState *state,
|
||||
const gchar *source_transition_name,
|
||||
const gchar *target_transition_name,
|
||||
gpointer first_object,
|
||||
const gchar *first_property_name,
|
||||
gulong first_mode,
|
||||
...);
|
||||
GList * clutter_state_get_states (ClutterState *state);
|
||||
GList * clutter_state_get_keys (ClutterState *state,
|
||||
const gchar *source_transition_name,
|
||||
const gchar *target_transition_name,
|
||||
GObject *object,
|
||||
const gchar *property_name);
|
||||
void clutter_state_remove_key (ClutterState *state,
|
||||
const gchar *source_transition_name,
|
||||
const gchar *target_transition_name,
|
||||
GObject *object,
|
||||
const gchar *property_name);
|
||||
ClutterTimeline * clutter_state_get_timeline (ClutterState *state);
|
||||
void clutter_state_set_animator (ClutterState *state,
|
||||
const gchar *source_transition_name,
|
||||
const gchar *target_transition_name,
|
||||
ClutterAnimator *animator);
|
||||
ClutterAnimator * clutter_state_get_animator (ClutterState *state,
|
||||
const gchar *source_transition_name,
|
||||
const gchar *target_transition_name);
|
||||
G_CONST_RETURN gchar *clutter_state_get_target_state (ClutterState *state);
|
||||
|
||||
/*
|
||||
* ClutterStateKey
|
||||
*/
|
||||
|
||||
GType clutter_state_key_get_type (void) G_GNUC_CONST;
|
||||
gdouble clutter_state_key_get_pre_delay (const ClutterStateKey *state_key);
|
||||
gdouble clutter_state_key_get_post_delay (const ClutterStateKey *state_key);
|
||||
gulong clutter_state_key_get_mode (const ClutterStateKey *state_key);
|
||||
void clutter_state_key_get_value (const ClutterStateKey *state_key,
|
||||
GValue *value);
|
||||
GObject * clutter_state_key_get_object (const ClutterStateKey *state_key);
|
||||
G_CONST_RETURN gchar *clutter_state_key_get_property_name (const ClutterStateKey *state_key);
|
||||
G_CONST_RETURN gchar *clutter_state_key_get_source_state_name (const ClutterStateKey *state_key);
|
||||
G_CONST_RETURN gchar *clutter_state_key_get_target_state_name (const ClutterStateKey *state_key);
|
||||
|
||||
G_END_DECLS
|
||||
|
||||
#endif /* __CLUTTER_STATE_H__ */
|
@ -84,6 +84,7 @@
|
||||
#include "clutter-stage.h"
|
||||
#include "clutter-stage-manager.h"
|
||||
#include "clutter-stage-window.h"
|
||||
#include "clutter-state.h"
|
||||
#include "clutter-texture.h"
|
||||
#include "clutter-text.h"
|
||||
#include "clutter-timeline.h"
|
||||
|
@ -51,6 +51,7 @@ test_conformance_SOURCES = \
|
||||
test-actor-destroy.c \
|
||||
test-behaviours.c \
|
||||
test-animator.c \
|
||||
test-state.c \
|
||||
$(NULL)
|
||||
|
||||
# For convenience, this provides a way to easily run individual unit tests:
|
||||
|
@ -184,6 +184,7 @@ main (int argc, char **argv)
|
||||
TEST_CONFORM_SIMPLE ("/script", test_animator_base);
|
||||
TEST_CONFORM_SIMPLE ("/script", test_animator_properties);
|
||||
TEST_CONFORM_SIMPLE ("/script", test_animator_multi_properties);
|
||||
TEST_CONFORM_SIMPLE ("/script", test_state_base);
|
||||
|
||||
TEST_CONFORM_SIMPLE ("/behaviours", test_behaviours);
|
||||
|
||||
|
59
tests/conform/test-state.c
Normal file
59
tests/conform/test-state.c
Normal file
@ -0,0 +1,59 @@
|
||||
#include <clutter/clutter.h>
|
||||
|
||||
#include "test-conform-common.h"
|
||||
|
||||
void
|
||||
test_state_base (TestConformSimpleFixture *fixture G_GNUC_UNUSED,
|
||||
gconstpointer dummy G_GNUC_UNUSED)
|
||||
{
|
||||
ClutterScript *script = clutter_script_new ();
|
||||
GObject *state = NULL;
|
||||
GError *error = NULL;
|
||||
gchar *test_file;
|
||||
GList *states, *keys;
|
||||
ClutterStateKey *state_key;
|
||||
guint duration;
|
||||
|
||||
test_file = clutter_test_get_data_file ("test-state-1.json");
|
||||
clutter_script_load_from_file (script, test_file, &error);
|
||||
if (g_test_verbose () && error)
|
||||
g_print ("Error: %s\n", error->message);
|
||||
|
||||
g_free (test_file);
|
||||
|
||||
#if GLIB_CHECK_VERSION (2, 20, 0)
|
||||
g_assert_no_error (error);
|
||||
#else
|
||||
g_assert (error == NULL);
|
||||
#endif
|
||||
|
||||
state = clutter_script_get_object (script, "state");
|
||||
g_assert (CLUTTER_IS_STATE (state));
|
||||
|
||||
states = clutter_state_get_states (CLUTTER_STATE (state));
|
||||
g_assert (states != NULL);
|
||||
|
||||
g_assert (g_list_find (states, g_intern_static_string ("clicked")));
|
||||
g_list_free (states);
|
||||
|
||||
duration = clutter_state_get_duration (CLUTTER_STATE (state), "base", "clicked");
|
||||
g_assert_cmpint (duration, ==, 250);
|
||||
|
||||
duration = clutter_state_get_duration (CLUTTER_STATE (state), "clicked", "base");
|
||||
g_assert_cmpint (duration, ==, 150);
|
||||
|
||||
keys = clutter_state_get_keys (CLUTTER_STATE (state), "base", "clicked",
|
||||
clutter_script_get_object (script, "rect"),
|
||||
"opacity");
|
||||
g_assert (keys != NULL);
|
||||
g_assert_cmpint (g_list_length (keys), ==, 1);
|
||||
|
||||
state_key = keys->data;
|
||||
g_assert (clutter_state_key_get_object (state_key) == clutter_script_get_object (script, "rect"));
|
||||
g_assert (clutter_state_key_get_mode (state_key) == CLUTTER_LINEAR);
|
||||
g_assert_cmpstr (clutter_state_key_get_property_name (state_key), ==, "opacity");
|
||||
|
||||
g_list_free (keys);
|
||||
|
||||
g_object_unref (script);
|
||||
}
|
@ -12,6 +12,7 @@ json_files = \
|
||||
test-animator-1.json \
|
||||
test-animator-2.json \
|
||||
test-animator-3.json \
|
||||
test-state-1.json \
|
||||
$(NULL)
|
||||
|
||||
png_files = \
|
||||
|
33
tests/data/test-state-1.json
Normal file
33
tests/data/test-state-1.json
Normal file
@ -0,0 +1,33 @@
|
||||
[
|
||||
{
|
||||
"type" : "ClutterRectangle",
|
||||
"id" : "rect",
|
||||
"width" : 100,
|
||||
"height" : 100
|
||||
},
|
||||
{
|
||||
"type" : "ClutterState",
|
||||
"id" : "state",
|
||||
|
||||
"transitions" : [
|
||||
{
|
||||
"source" : "base",
|
||||
"target" : "clicked",
|
||||
"duration" : 250,
|
||||
|
||||
"keys" : [
|
||||
[ "rect", "opacity", "linear", 128 ]
|
||||
]
|
||||
},
|
||||
{
|
||||
"source" : "clicked",
|
||||
"target" : "base",
|
||||
"duration" : 150,
|
||||
|
||||
"keys" : [
|
||||
[ "rect", "opacity", "linear", 255 ]
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
@ -20,6 +20,8 @@ UNIT_TESTS = \
|
||||
test-fullscreen.c \
|
||||
test-shader.c \
|
||||
test-animator.c \
|
||||
test-state.c \
|
||||
test-state-animator.c \
|
||||
test-unproject.c \
|
||||
test-viewport.c \
|
||||
test-fbo.c \
|
||||
|
134
tests/interactive/test-state-animator.c
Normal file
134
tests/interactive/test-state-animator.c
Normal file
@ -0,0 +1,134 @@
|
||||
#include <stdlib.h>
|
||||
#include <math.h>
|
||||
#include <gmodule.h>
|
||||
#include <clutter/clutter.h>
|
||||
|
||||
static ClutterState *state;
|
||||
static ClutterAnimator *animator;
|
||||
|
||||
static gboolean press_event (ClutterActor *actor,
|
||||
ClutterEvent *event,
|
||||
gpointer user_data)
|
||||
{
|
||||
clutter_grab_pointer (actor);
|
||||
clutter_state_change (state, "end", TRUE);
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
static gboolean release_event (ClutterActor *actor,
|
||||
ClutterEvent *event,
|
||||
gpointer user_data)
|
||||
{
|
||||
clutter_state_change (state, "start", TRUE);
|
||||
clutter_ungrab_pointer ();
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
|
||||
static ClutterActor *new_rect (gint r,
|
||||
gint g,
|
||||
gint b,
|
||||
gint a)
|
||||
{
|
||||
GError *error = NULL;
|
||||
ClutterColor *color = clutter_color_new (r, g, b, a);
|
||||
ClutterActor *rectangle = clutter_rectangle_new_with_color (color);
|
||||
|
||||
gchar *file = g_build_filename (TESTS_DATADIR, "redhand.png", NULL);
|
||||
rectangle = clutter_texture_new_from_file (file, &error);
|
||||
if (rectangle == NULL)
|
||||
g_error ("image load failed: %s", error->message);
|
||||
g_free (file);
|
||||
|
||||
clutter_actor_set_size (rectangle, 128, 128);
|
||||
clutter_color_free (color);
|
||||
return rectangle;
|
||||
}
|
||||
|
||||
G_MODULE_EXPORT gint
|
||||
test_state_animator_main (gint argc,
|
||||
gchar **argv)
|
||||
{
|
||||
ClutterActor *stage;
|
||||
ClutterActor *rects[40];
|
||||
gint i;
|
||||
clutter_init (&argc, &argv);
|
||||
|
||||
stage = clutter_stage_get_default ();
|
||||
|
||||
for (i=0; i<2; i++)
|
||||
{
|
||||
rects[i]=new_rect (255 *(i * 1.0/40), 50, 160, 255);
|
||||
clutter_container_add_actor (CLUTTER_CONTAINER (stage), rects[i]);
|
||||
clutter_actor_set_anchor_point (rects[i], 64, 64);
|
||||
clutter_actor_set_position (rects[i], 320.0, 240.0);
|
||||
clutter_actor_set_opacity (rects[i], 0x70);
|
||||
|
||||
clutter_actor_set_reactive (rects[i], TRUE);
|
||||
g_signal_connect (rects[i], "button-press-event", G_CALLBACK (press_event), NULL);
|
||||
g_signal_connect (rects[i], "button-release-event", G_CALLBACK (release_event), NULL);
|
||||
}
|
||||
|
||||
state = clutter_state_new ();
|
||||
clutter_state_set (state, NULL, "start",
|
||||
rects[0], "depth", CLUTTER_LINEAR, 0.0,
|
||||
rects[0], "x", CLUTTER_LINEAR, 100.0,
|
||||
rects[0], "y", CLUTTER_LINEAR, 300.0,
|
||||
rects[1], "opacity", CLUTTER_LINEAR, 0x20,
|
||||
rects[1], "scale-x", CLUTTER_LINEAR, 1.0,
|
||||
rects[1], "scale-y", CLUTTER_LINEAR, 1.0,
|
||||
NULL);
|
||||
clutter_state_set (state, NULL, "end",
|
||||
rects[0], "depth", CLUTTER_LINEAR, 200.0,
|
||||
rects[0], "x", CLUTTER_LINEAR, 320.0,
|
||||
rects[0], "y", CLUTTER_LINEAR, 240.0,
|
||||
rects[1], "opacity", CLUTTER_LINEAR, 0xff,
|
||||
rects[1], "scale-x", CLUTTER_LINEAR, 2.0,
|
||||
rects[1], "scale-y", CLUTTER_LINEAR, 2.0,
|
||||
NULL);
|
||||
|
||||
animator = clutter_animator_new ();
|
||||
clutter_animator_set (animator,
|
||||
rects[0], "depth", -1, 0.0, 0.0,
|
||||
rects[0], "depth", CLUTTER_LINEAR, 1.0, 275.0,
|
||||
rects[0], "x", -1, 0.0, 0.0,
|
||||
rects[0], "x", CLUTTER_LINEAR, 0.5, 200.0,
|
||||
rects[0], "x", CLUTTER_LINEAR, 1.0, 320.0,
|
||||
|
||||
rects[0], "y", -1, 0.0, 0.0,
|
||||
rects[0], "y", CLUTTER_LINEAR, 0.3, 100.0,
|
||||
rects[0], "y", CLUTTER_LINEAR, 1.0, 240.0,
|
||||
|
||||
rects[1], "opacity", -1, 0.0, 0x20,
|
||||
rects[1], "opacity", CLUTTER_LINEAR, 1.0, 0xff,
|
||||
rects[1], "scale-x", -1, 0.0, 1.0,
|
||||
rects[1], "scale-x", CLUTTER_LINEAR, 0.5, 2.0,
|
||||
rects[1], "scale-x", CLUTTER_LINEAR, 1.0, 2.0,
|
||||
rects[1], "scale-y", -1, 0.0, 1.0,
|
||||
rects[1], "scale-y", CLUTTER_LINEAR, 0.5, 2.0,
|
||||
rects[1], "scale-y", CLUTTER_LINEAR, 1.0, 2.0,
|
||||
NULL);
|
||||
|
||||
clutter_animator_property_set_ease_in (animator, G_OBJECT (rects[0]), "depth", TRUE);
|
||||
clutter_animator_property_set_ease_in (animator, G_OBJECT (rects[0]), "x", TRUE);
|
||||
clutter_animator_property_set_ease_in (animator, G_OBJECT (rects[0]), "y", TRUE);
|
||||
clutter_animator_property_set_ease_in (animator, G_OBJECT (rects[1]), "opacity", TRUE);
|
||||
clutter_animator_property_set_ease_in (animator, G_OBJECT (rects[1]), "scale-x", TRUE);
|
||||
clutter_animator_property_set_ease_in (animator, G_OBJECT (rects[1]), "scale-y", TRUE);
|
||||
|
||||
clutter_animator_property_set_interpolation (animator, G_OBJECT (rects[0]), "x",
|
||||
CLUTTER_INTERPOLATION_CUBIC);
|
||||
clutter_animator_property_set_interpolation (animator, G_OBJECT (rects[0]), "y",
|
||||
CLUTTER_INTERPOLATION_CUBIC);
|
||||
|
||||
clutter_state_set_animator (state, "start", "end", animator);
|
||||
g_object_unref (animator);
|
||||
|
||||
clutter_actor_show (stage);
|
||||
clutter_state_change (state, "start", TRUE);
|
||||
|
||||
clutter_main ();
|
||||
g_object_unref (state);
|
||||
|
||||
return EXIT_SUCCESS;
|
||||
}
|
104
tests/interactive/test-state.c
Normal file
104
tests/interactive/test-state.c
Normal file
@ -0,0 +1,104 @@
|
||||
#include <stdlib.h>
|
||||
#include <math.h>
|
||||
#include <gmodule.h>
|
||||
#include <clutter/clutter.h>
|
||||
|
||||
static ClutterState *state;
|
||||
|
||||
static gboolean press_event (ClutterActor *actor,
|
||||
ClutterEvent *event,
|
||||
gpointer user_data)
|
||||
{
|
||||
clutter_grab_pointer (actor);
|
||||
clutter_state_change (state, "end", TRUE);
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
static gboolean release_event (ClutterActor *actor,
|
||||
ClutterEvent *event,
|
||||
gpointer user_data)
|
||||
{
|
||||
clutter_state_change (state, "start", TRUE);
|
||||
clutter_ungrab_pointer ();
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
static void completed (ClutterState *sstate,
|
||||
gpointer data)
|
||||
{
|
||||
g_print ("Completed transitioning to state: %s\n",
|
||||
clutter_state_get_target_state (sstate));
|
||||
}
|
||||
|
||||
static ClutterActor *new_rect (gint r,
|
||||
gint g,
|
||||
gint b,
|
||||
gint a)
|
||||
{
|
||||
GError *error = NULL;
|
||||
ClutterColor *color = clutter_color_new (r, g, b, a);
|
||||
ClutterActor *rectangle = clutter_rectangle_new_with_color (color);
|
||||
|
||||
gchar *file = g_build_filename (TESTS_DATADIR, "redhand.png", NULL);
|
||||
rectangle = clutter_texture_new_from_file (file, &error);
|
||||
if (rectangle == NULL)
|
||||
g_error ("image load failed: %s", error->message);
|
||||
g_free (file);
|
||||
|
||||
clutter_actor_set_size (rectangle, 128, 128);
|
||||
clutter_color_free (color);
|
||||
return rectangle;
|
||||
}
|
||||
|
||||
G_MODULE_EXPORT gint
|
||||
test_state_main (gint argc,
|
||||
gchar **argv)
|
||||
{
|
||||
ClutterActor *stage;
|
||||
ClutterActor *rects[40];
|
||||
gint i;
|
||||
clutter_init (&argc, &argv);
|
||||
|
||||
stage = clutter_stage_get_default ();
|
||||
|
||||
for (i=0; i<2; i++)
|
||||
{
|
||||
rects[i]=new_rect (255 *(i * 1.0/40), 50, 160, 255);
|
||||
clutter_container_add_actor (CLUTTER_CONTAINER (stage), rects[i]);
|
||||
clutter_actor_set_anchor_point (rects[i], 64, 64);
|
||||
clutter_actor_set_position (rects[i], 320.0, 240.0);
|
||||
clutter_actor_set_opacity (rects[i], 0x70);
|
||||
|
||||
clutter_actor_set_reactive (rects[i], TRUE);
|
||||
g_signal_connect (rects[i], "button-press-event", G_CALLBACK (press_event), NULL);
|
||||
g_signal_connect (rects[i], "button-release-event", G_CALLBACK (release_event), NULL);
|
||||
}
|
||||
|
||||
state = clutter_state_new ();
|
||||
clutter_state_set (state, NULL, "start",
|
||||
rects[0], "depth", CLUTTER_LINEAR, 0.0,
|
||||
rects[0], "x", CLUTTER_LINEAR, 100.0,
|
||||
rects[0], "y", CLUTTER_LINEAR, 300.0,
|
||||
rects[1], "opacity", CLUTTER_LINEAR, 0x20,
|
||||
rects[1], "scale-x", CLUTTER_LINEAR, 1.0,
|
||||
rects[1], "scale-y", CLUTTER_LINEAR, 1.0,
|
||||
NULL);
|
||||
clutter_state_set (state, NULL, "end",
|
||||
rects[0], "depth", CLUTTER_LINEAR, 200.0,
|
||||
rects[0], "x", CLUTTER_LINEAR, 320.0,
|
||||
rects[0], "y", CLUTTER_LINEAR, 240.0,
|
||||
rects[1], "opacity", CLUTTER_LINEAR, 0xff,
|
||||
rects[1], "scale-x", CLUTTER_LINEAR, 2.0,
|
||||
rects[1], "scale-y", CLUTTER_LINEAR, 2.0,
|
||||
NULL);
|
||||
clutter_state_set_duration (state, "start", "end", 5000);
|
||||
g_signal_connect (state, "completed", G_CALLBACK (completed), NULL);
|
||||
|
||||
clutter_actor_show (stage);
|
||||
clutter_state_change (state, "start", TRUE);
|
||||
|
||||
clutter_main ();
|
||||
g_object_unref (state);
|
||||
|
||||
return EXIT_SUCCESS;
|
||||
}
|
Loading…
Reference in New Issue
Block a user