display: Remove _EXP symbol mangling and add gtk-doc

We are in the process of removing all _EXP suffix mangling for
experimental APIs (Ref: c6528c4b6c) and adding missing gtk-doc
comments so that we can instead rely on the "Stability: unstable"
markers in the gtk-doc comments. This patch tackles the display api
symbols.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
This commit is contained in:
Robert Bragg 2012-02-06 15:44:21 +00:00
parent 92c3063014
commit 379fa8b435

View File

@ -42,63 +42,148 @@ G_BEGIN_DECLS
/**
* SECTION:cogl-display
* @short_description: Represents a display pipeline
* @short_description: Common aspects of a display pipeline
*
* TODO: We still need to decide if we really need this object or if
* it's enough to just have the CoglSwapChain CoglOnscreenTemplate
* objects.
*
* The basic intention is for this object to let the application
* specify its display preferences before creating a context, and
* The basic intention for this object is to let the application
* configure common display preferences before creating a context, and
* there are a few different aspects to this...
*
* Firstly there is the physical display pipeline that is currently
* being used including the digital to analogue conversion hardware
* and the screen the user sees. Although we don't have a plan to
* expose all the advanced features of arbitrary display hardware with
* a Cogl API, some backends may want to expose limited control over
* this hardware via Cogl and simpler features like providing a list
* of modes to choose from in a UI could be nice too.
* Firstly there are options directly relating to the physical display
* pipeline that is currently being used including the digital to
* analogue conversion hardware and the screens the user sees.
*
* Another aspect is that the display configuration may be tightly
* related to how onscreen framebuffers should be configured. In fact
* one of the early rationals for this object was to let us handle
* GLX's requirement that framebuffers must be "compatible" with the
* fbconfig associated with the current context meaning we have to
* Another aspect is that display options may constrain or affect how
* onscreen framebuffers should later be configured. The original
* rationale for the display object in fact was to let us handle GLX
* and EGLs requirements that framebuffers must be "compatible" with
* the config associated with the current context meaning we have to
* force the user to describe how they would like to create their
* onscreen windows before we can choose a suitable fbconfig and
* create a GLContext.
*
* TODO: continue this thought process and come to a decision...
*/
typedef struct _CoglDisplay CoglDisplay;
#define COGL_DISPLAY(OBJECT) ((CoglDisplay *)OBJECT)
#define cogl_display_new cogl_display_new_EXP
/**
* cogl_display_new:
* @renderer: A #CoglRenderer
* @onscreen_template: A #CoglOnscreenTemplate
*
* Explicitly allocates a new #CoglDisplay object to encapsulate the
* common state of the display pipeline that applies to the whole
* application.
*
* <note>Many applications don't need to explicitly use
* cogl_display_new() and can just jump straight to cogl_context_new()
* and pass a %NULL display argument so Cogl will automatically
* connect and setup a renderer and display.</note>
*
* A @display can only be made for a specific choice of renderer which
* is why this takes the @renderer argument.
*
* A common use for explicitly allocating a display object is to
* define a template for allocating onscreen framebuffers which is
* what the @onscreen_template argument is for.
*
* When a display is first allocated via cogl_display_new() it is in a
* mutable configuration mode. It's designed this way so we can
* extend the apis available for configuring a display without
* requiring huge numbers of constructor arguements.
*
* When you have finished configuring a display object you can
* optionally call cogl_display_setup() to explicitly apply the
* configuration and check for errors. Alternaitvely you can pass the
* display to cogl_context_new() and Cogl will implicitly apply your
* configuration but if there are errors then the application will
* abort with a message. For simple applications with no fallback
* options then relying on the implicit setup can be fine.
*
* Return value: A newly allocated #CoglDisplay object in a mutable
* configuration mode.
* Since: 1.10
* Stability: unstable
*/
CoglDisplay *
cogl_display_new (CoglRenderer *renderer,
CoglOnscreenTemplate *onscreen_template);
#define cogl_display_get_renderer cogl_display_get_renderer_EXP
/**
* cogl_display_get_renderer:
* @display: a #CoglDisplay
*
* Queries the #CoglRenderer associated with the given @display.
*
* Since: 1.10
* Stability: unstable
*/
CoglRenderer *
cogl_display_get_renderer (CoglDisplay *display);
#define cogl_display_setup cogl_display_setup_EXP
/**
* cogl_display_setup:
* @display: a #CoglDisplay
* @error: return location for a #GError
*
* Explicitly sets up the given @display object. Use of this api is
* optional since Cogl will internally setup the display if not done
* explicitly.
*
* When a display is first allocated via cogl_display_new() it is in a
* mutable configuration mode. This allows us to extend the apis
* available for configuring a display without requiring huge numbers
* of constructor arguements.
*
* Its possible to request a configuration that might not be
* supportable on the current system and so this api provides a means
* to apply the configuration explicitly but if it fails then an
* exception will be returned so you can handle the error gracefully
* and perhaps fall back to an alternative configuration.
*
* If you instead rely on Cogl implicitly calling cogl_display_setup()
* for you then if there is an error with the configuration you won't
* get an opportunity to handle that and the application may abort
* with a message. For simple applications that don't have any
* fallback options this behaviour may be fine.
*
* Return value: Returns %TRUE if there was no error, else it returns
* %FALSE and returns an exception via @error.
* Since: 1.10
* Stability: unstable
*/
gboolean
cogl_display_setup (CoglDisplay *display,
GError **error);
#ifdef COGL_HAS_EGL_PLATFORM_GDL_SUPPORT
#define cogl_gdl_display_set_plane \
cogl_gdl_display_set_plane_EXP
/**
* cogl_gdl_display_set_plane:
* @display: a #CoglDisplay
*
* Request that Cogl output to a specific GDL overlay @plane.
*
* Since: 1.10
* Stability: unstable
*/
void
cogl_gdl_display_set_plane (CoglDisplay *display,
gdl_plane_id_t plane);
#endif
#ifdef COGL_HAS_WAYLAND_EGL_SERVER_SUPPORT
/**
* cogl_wayland_display_set_compositor_display:
* @display: a #CoglDisplay
* @wayland_display: A compositor's Wayland display pointer
*
* Informs Cogl of a compositor's Wayland display pointer. This
* enables Cogl to register private wayland extensions required to
* pass buffers between the clients and compositor.
*
* Since: 1.10
* Stability: unstable
*/
void
cogl_wayland_display_set_compositor_display (CoglDisplay *display,
struct wl_display *wayland_display);